5463 Commits
Author SHA1 Message Date
AlberykandGitHub e089338105 Reworks NanoTrasen medals (#9889) 2020-09-08 15:42:47 -03:00
HockaaandGitHub e636c47767 Various RMT pill tweaks + bugfix (#9914) 2020-09-08 14:02:04 +02:00
SparkyhotdogandGitHub f03cfab62e Replica Katana Missing Sprites Fix (#9872) 2020-09-07 20:24:55 +02:00
Matt AtlasandGitHub f498343146 Fixes drinking glasses and beakers not shattering when thrown. (#9904) 2020-09-07 16:38:36 +02:00
Wowzewow (Wezzy)andGitHub 307c214541 makes w_class use defines (#9848) 2020-09-06 17:37:56 -03:00
AlberykandGitHub a13e9eeaec Adds a generic photo item to the custom loadout (#9833) 2020-09-02 21:43:51 -03:00
MarinaGryphonandGitHub f060df8b24 Cooking Update: Cooking Moona (#9454) 2020-09-02 10:49:14 +02:00
sadkermitandGitHub 36dc8a5220 Chemical Improvements & Tweaks: Side-effects, overdoses, and more. (#9708) 2020-09-01 14:29:40 +02:00
GeevesandGitHub a24f4ddb79 Crystal Agitators (#8609) 2020-09-01 14:04:12 +02:00
HockaaandGitHub 737c201738 Fixes compressed matter implants + allows items to be retrieved from them. (#9829) 2020-09-01 14:03:59 +02:00
TheGoretandGitHub 6da513282a Re-add the butcher's cleaver in-hand sprite (#9817) 2020-08-29 11:19:56 +02:00
Matt AtlasandGitHub 0dd08df5b2 Refactors sound groups to use decls instead of a massive switch with dozens of global lists. (#9702) 2020-08-28 20:47:00 +02:00
mikomyazakiandGitHub 34c6b3ed87 Pulling lockers, chairs, etc. now gives you a slowdown. (#9785) 2020-08-28 20:46:03 +02:00
GeevesandGitHub 052b65ae0d Material Deconstruction (#9377) 2020-08-25 11:52:35 +02:00
MarinaGryphonandGitHub 87e071fce5 Replaces \gender to fix metagaming issues. (#9745) 2020-08-25 11:46:34 +02:00
CyantimeandGitHub 1a8940bbd8 Adds defines for species and bodytypes (#9707) 2020-08-24 13:59:24 +02:00
Wowzewow (Wezzy)andGitHub bf18696df3 Fixes mop not updating inhands when wet (#9724) 2020-08-21 14:42:44 +02:00
AlberykandGitHub 12d8ca9885 Fixes the canned fatshouters meat having the wrong trash (#9731) 2020-08-21 14:41:41 +02:00
fernerrandGitHub b9db49aded CC-zlevel flattening, Antag base refurbishment, bugfixes and more (#9686) 2020-08-19 10:24:25 +02:00
ErkiandGitHub e5034aed01 VueUI ports: part 84.1 (#9568) 2020-08-17 11:25:09 +02:00
TheStrykerandGitHub 4afd2cb88c Adds zippo lighters and a colorable trenchcoat to the loadout. (#9665)
* Fixes high skirt.

* Lighters and Trenchcoats

* Himeo Zippo, Cross Zippo

* Adds support for different lighter flames.

* Lighter in-hand sprites

* Merges .dmis with adds ninja hardsuit selection #9631

* More trenchcoat fixes

* The last iteration of the trenchcoat, I swear.

* Removes redundant code for lighter sounds.

* Decapitalization of ZIPPO LIGHTER

* Made a set_flame_light proc

* New zippo color system: variable edition

* set_flame_light proc destroyed
2020-08-16 12:23:51 +02:00
Wowzewow (Wezzy)andGitHub 7114d3525f More new sounds and fixes equip sounds (#9464) 2020-08-12 11:17:39 +02:00
GeevesandGitHub 08964ec3f3 Hardsuit and Pickaxe Bugfixes (#9594) 2020-08-11 12:17:33 +02:00
fernerrandGitHub 2280992904 Makes centcom airlocks unhackable via door hacking tools, be affected by ex_act or emps (#9660) 2020-08-11 12:04:51 +02:00
Matt AtlasandGitHub c7c5d44a97 Reworks stasis, reshuffles life order, makes gases use defines. (#9409) 2020-08-09 13:20:06 +02:00
DoxxmedearlyandGitHub 6ec4b4be66 Huniefix (#9643) 2020-08-09 12:23:18 +02:00
Wowzewow (Wezzy)andGitHub 9c5ff423bf adds rfd-s radials (#9575) 2020-08-08 18:24:55 +02:00
Wowzewow (Wezzy)andGitHub 8d9a3c1c6b Fixes cigarette pipes spawning infinte ashes and no more lighter spam (#9579) 2020-08-06 21:26:42 +02:00
GeevesandGitHub 010de3fc9d Radio Things (#9487) 2020-08-06 21:13:03 +02:00
mikomyazakiandGitHub 4de53f1d56 Replaced all instances of armour/armoury with armor/armory (#9593) 2020-08-06 20:57:30 +02:00
Wowzewow (Wezzy)andGitHub a9c018c30d fixes fancy boxes not updating icon on init (#9618) 2020-08-06 11:43:57 +02:00
mikomyazakiandGitHub 61d710e9d6 Splitting stacks no longer sometimes makes the new stack full. (#9604) 2020-08-04 02:45:10 +02:00
mikomyazakiandGitHub 389efceb84 Makes sure cigarette consumption rate is higher than MINIMUM_CHEMICAL_VOLUME (#9581) 2020-08-03 11:46:30 +02:00
mikomyazakiandGitHub 37c574b8fe Labourer's Choice cigarette packet doesn't go invisible when opened (#9552)
Fixes #9549

Taj card was throwing off the count to determine icon state.
2020-08-01 20:43:02 +03:00
Matt AtlasandGitHub 0254194029 Fixes the mounted RFD-C not working. (#9560) 2020-08-01 12:41:59 -03:00
mikomyazakiandGitHub 0d7ab9bd66 Pipe painters can be used on /obj/item/pipes that are not secured to the floor (#9519) 2020-08-01 12:00:03 +02:00
DoxxmedearlyandGitHub e63da66c69 Implant phrase tweaks (#9488) 2020-07-30 19:17:03 +02:00
Wowzewow (Wezzy)andGitHub 4b1faebb80 adds crushing cans on your head and bottle flipping (#9340) 2020-07-30 11:59:28 +02:00
GeevesandGitHub e8102248c3 Construction Stuff (#9379) 2020-07-30 11:33:18 +02:00
mikomyazakiandGitHub eb4ee55e22 Nitrile gloves box now has a description. (#9507) 2020-07-29 12:05:39 -03:00
80c0337430 Deadman implant (#9440)
* Deadman implant

Adds deadman implant and fixes some cargo bounty indentation that I broke without touching or something

* Please love me Travis

Fixes the changelog issue.

* Update code/game/objects/items/weapons/implants/implant.dm

Co-authored-by: Doxxmedearly <38594443+Doxxmedearly@users.noreply.github.com>

* Update code/game/objects/items/weapons/implants/implant.dm

Co-authored-by: Doxxmedearly <38594443+Doxxmedearly@users.noreply.github.com>

* Update code/game/objects/items/weapons/implants/implant.dm

Co-authored-by: Doxxmedearly <38594443+Doxxmedearly@users.noreply.github.com>

* Update code/game/objects/items/weapons/storage/uplink_kits.dm

Co-authored-by: Doxxmedearly <38594443+Doxxmedearly@users.noreply.github.com>

* Recommended changes.jpeg

thanks doxx!!!

Co-authored-by: Doxxmedearly <38594443+Doxxmedearly@users.noreply.github.com>
2020-07-28 17:11:24 +02:00
AlberykandGitHub 370e7036bf Fixes the zweihander having no sprite (#9476) 2020-07-26 19:04:41 -03:00
Chada-1andGitHub d7e680a575 Full rename of all real chems to bone apple tea'd versions. (#9400)
As a continuation of #9389
As a bonus, any drugs that mentioned their IRL counterpart in their description now describe their predecessor as ancient, and the new ones as modern. The biggest difference here is just the Antihistamine which was given a full new name. They're similar enough that they'll be recognized (most of them) but different enough for us to call our own and not care what the real medicines are/do since these are our sci-fantasy versions just inspired by them.
2020-07-26 13:19:41 +03:00
mikomyazakiandGitHub 3f2a515a8b Changes all cases of update_icons(), updateicon(), UpdateIcon() etc. to update_icon(). (#9432)
update_icons(), UpdateIcon() and updateicon() are now changed to be update_icon().

Many interactions expect a target to have an update_icon(), so they should all be the same.

Also fixed some stuff that was using relative pathing, along the way.
2020-07-26 12:28:36 +03:00
mikomyazakiandGitHub 9a6168e10a Adds a pref for hearing instrument sounds (#9416)
Suggested here https://forums.aurorastation.org/topic/14618-please-for-the-love-of-god-add-a-preference-toggle-for-musical-instrument-sounds/?_fromLogin=1

Did I miss any instruments?
2020-07-26 12:28:26 +03:00
GeevesandGitHub 44e1a72531 Material Crafting (#9398) 2020-07-25 18:55:35 +02:00
mikomyazakiandGitHub f797b207fd PDA message alerts don't appear for unconscious players (#9449) 2020-07-25 15:07:17 +02:00
FirinMaLazorsandGitHub 513eacd3eb Added Nitrile box, works like paper bin (#9356)
Added a nitrile gloves box, and sprite, based on the paper bin. Left the custom papers code in, since I wasn't sure how to change it.
2020-07-24 11:15:56 +03:00
kyres1andGitHub 9e486ce599 Dominian gear update/dresses (#9367)
Adds a Dominian mercenary loadout, finishing off the main Human factions that can be represented via mercs.

Also, adds two Dominian dresses to the loadout (the Dominian clothing selection) and fixes the description of the Himeo cap.

The weirdest part of this PR is the 80 melee resists on the Dominian RIG. The other stats have been lowered to compensate for this (given it's meant to be a melee-centered suit) but let me know if the stats aren't to your liking, and I'll be willing to change them.

The Dominian mercenary kit gets 4 voidsuits, the RIG, 4 energy cutlasses and 4 resprited energy shields. The resprite just turns them red.

The solo mercenary kit gives you 1 voidsuit, a shield, a cutlass, and that's it.
The RIG is below, armed and unarmed.
2020-07-22 23:20:54 +03:00
Wowzewow (Wezzy)andGitHub 4b432f1f96 fixes chewable trash items not spawning (#9418)
title

Fixes #9404
2020-07-22 23:16:56 +03:00