35 Commits

Author SHA1 Message Date
Batrachophreno 8ebd7c9ad5 SCCV Horizon Aft Extension & Partial Remap (#21495)
**Overview:**
The first huge fuckoff mapping PR for giving the Horizon enough extra
space to be able to comfortably map on it for the duration before NBT2
and not be super cramped (extends aft by 6 turfs).

Includes a SECOND vault to heist at the back of the ship and a lot of
maint area people can repurpose. Notably, this also removes the Xenobio
Hazardous Containment room and the Medical Emergency Storage room
(contents of the latter have been moved). Otherwise, y'all got more
ship.

**Map Images (OUTDATED NOW):**
<img width="2453" height="868" alt="Screenshot 2025-10-16 141649"
src="https://github.com/user-attachments/assets/be9a540d-af92-46b4-b59f-e298204a678a"
/>
<img width="2450" height="940" alt="Screenshot 2025-10-16 141702"
src="https://github.com/user-attachments/assets/b96f3f3e-dd4b-4457-9c5c-1f09f8bb7a00"
/>
<img width="2452" height="895" alt="Screenshot 2025-10-16 141714"
src="https://github.com/user-attachments/assets/9a16e55d-8386-46d9-a3d3-d4e5a0ff6ec0"
/>

**Misc Features:**
<img width="1069" height="685" alt="Screenshot 2025-10-16 141727"
src="https://github.com/user-attachments/assets/89c14f85-f476-4f91-bd02-7c36f36a4418"
/>
<img width="983" height="825" alt="Screenshot 2025-10-16 141736"
src="https://github.com/user-attachments/assets/6b20da20-982c-4ec1-b252-3507f1211e94"
/>
<img width="1382" height="951" alt="Screenshot 2025-10-16 141743"
src="https://github.com/user-attachments/assets/fdfd683d-33a4-47e3-9df8-dec1f9286598"
/>
<img width="2405" height="863" alt="Screenshot 2025-10-16 141803"
src="https://github.com/user-attachments/assets/c539c4bd-4a8f-4326-a30b-5a1d09eca26b"
/>

**changes:**
- qol: "Hugely expands the Horizon's maints and adjusts/expands much of
the aft of the ship."
  - rscadd: "Adds a new Vault to Horizon (Deck 3 aft, behind the Gym)."
  - rscdel: "Removes Xenobiology Hazardous Specimens compartment."
  - rscdel: "Removes Medical Emergency Storage compartment."
  - spellcheck: "Replaces a few mentions of 'room' with 'compartment.'"
  - spellcheck: "Renames the Bridge Break Room to Bridge Wardroom."
  - spellcheck: "Renames the Kitchen to the Galley."
  - spellcheck: "Renames the Dining Hall to the Mess Hall."
  - spellcheck: "Renames each Washroom to the Head."
2025-11-04 09:52:40 +00:00
KingOfThePing c27b0fc1a5 Commissary Sign Access Fix (#21331)
## About PR
This PR fixes the wrongly inherited access from the parent sign and
replaces `req_access` with the proper `req_one_access` list.
Apologies for the inconvenience.
2025-09-09 10:12:31 +00:00
KingOfThePing 387f141959 Adds a sign for the Depression Store (Commissary Addition) (#21192)
## About PR
This PR adds a new sign to the (also new) commissary. 

- Currently there are two signs to be selected from. The extended
description gives a hint on the differences of the two stores and what
they sell.
- The signs can be powered off in case the commissary is to be
temporarily closed (not confused with the generic off-state).
- The sign lends itself to various additions later down the line.
- This could lead to the associated representatives to have a
role-playing angle, too.*
- More expansions for the commissary is coming soon.

I had great assistance by the wonderful @kano-dot who helped me realize
this code-wise.
Stay tuned for more really good additions for the commissary soon. 

But for now, please enjoy:
> Signs:
>
![dreamseeker_VdVTHdKPvT](https://github.com/user-attachments/assets/e0329995-c21e-4f4b-8a7b-8b802feba7e1)

> Commissary now including the sign (It can be seen approaching from
both sides):
> <img width="985" height="717" alt="image"
src="https://github.com/user-attachments/assets/5b005a6c-405a-4179-882f-61c57dbf68b6"
/>



*This was once revealed to me in a dream.
2025-09-06 10:31:26 +00:00
KingOfThePing cae30c0067 More Barsigns, Service Holosign (#20963)
After a brief discourse in Discord #general channel it was decided to
add some more barsigns and a new one (I had sitting around for 500 years
on my PC). Three new barsigns were added:

![image](https://github.com/user-attachments/assets/d8a4f87d-5cf2-458a-b584-a397a985db2a)

With the following descriptions:

![image](https://github.com/user-attachments/assets/4c1d5893-2504-4174-8066-d593259a1e2c)


The new holosign looks like this:

![image](https://github.com/user-attachments/assets/2f3ecd5d-5dc7-4768-8c08-500a4388d6ea)

Has a nice little animation. Signs and buttons are mapped into bar and
kitchen. Some really minor shuffling was done for the signs. Tested
locally and it works on my machine (💯).

Please enjoy.
### Asset Licenses
The following assets that **have not** been created by myself are
included in this PR:

| Path | Original Author | License |
| --- | --- | --- |
| barsigns.dmi| Unknown (BayStation12) | AGPL v3.0 |

---------

Signed-off-by: KingOfThePing <43940569+KingOfThePing@users.noreply.github.com>
Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
2025-07-12 18:21:20 +00:00
Fluffy 3dc4cce9c2 Minor span refactoring (#19177)
Minor span refactoring
2024-05-19 16:37:29 +00:00
Cody Brittain ddb14f4036 Planes & Layers part 1: The Re-Layering Redux (#18741)
This is part 1 of a project to, eventually, bring the render planes
system from /tg/ and bay into Aurora. This is a prerequisite and blocker
for many things the development team and community want to have, and
this was long overdue.

Many objects have been re-assigned layers, which are now thoroughly
defined. Maps have had their custom layer defines purged, as we should
be moving away from this in favor of saner definitions in the base
items.

This should be a test-merge due to the sheer amount of layers changed,
which will very likely create issues that I cannot possibly discover and
debug in a reasonable amount of time myself.

---------

Co-authored-by: Cody Brittain <cbrittain10@live.com>
2024-04-01 14:50:27 +00:00
Fluffy 9afe761db3 Some refactors, DMDoc and UT (#18365)
* dsfa

* accessories fix

* fixed "has been hit by" message with intent check

* sdfa
2024-02-12 15:32:23 +00:00
Matt Atlas cadd19beac Ports the TG globals controller and converts globals. (#18057)
* SDQL2 update

* fix that verb

* cl

* fix that

* toworld

* this is pointless

* update info

* siiiiick..

* vv edit update

* fix that

* fix editing vars

* fix VV

* Port the /TG/ globals controller.

* part 1

* part 2

* oops

* part 3

* Hollow Purple

* sadas

* bsbsdb

* muda na agaki ta

* ids 1-15

* 16-31

* 41-75

* bring me back to how things used to be before i lost it all

* the strength of mayhem

* final touches

* cl

* protect some vars

* update sdql2 to use glob

* stuff?

* forgot that is not defined there

* whoops

* observ

* but it never gets better

* a

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
2023-12-26 01:16:02 +00:00
Matt Atlas 54dc8a0860 Adds TGUI say and TGUI input. (#17471)
* i alone am the honoured one

* THROUGHOUT HEAVEN AND EARTH I ALONE AM THE HONOURED ONE

* hollow point

* nanana

* ssss

* tgsay final touches

* stuff

* tgui inputs

* help

* carpal tunnel syndrome

* ffff

* again and again and again and again

* hehehehe

* dsada

* readd sanitize

* whoops

* dsad

* nah fuck that

* sd

* fix

* ow

* remove prefs for testmerging

* oops

* oops 2

* fix that

* f

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
2023-10-11 23:26:59 +02:00
Fluffy 4538e2a7cc Fix indentations (#17481)
* cbt

* AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

* fsadffsda sad

* sadfasd

* jhn

* dsfa

* saf

* safsad

* sda
2023-10-05 10:15:58 +00:00
SleepyGemmy 1e34d71cc4 Service Map Fixes (#16018)
* Service Fixes

* Fix Wrong Way Disp. Pipe

* Freezer and Refrigerator Fixes

* Fix Chicken Map Icon

* Compatibility

* Typo

* Proper Chicken and Fish Freezer

* Remove Extra Hen
2023-03-23 22:59:30 +00:00
Matt Atlas 25fd3ba098 Stops shuttles from bringing background turfs with them. (#15580) 2023-01-20 14:52:01 +01:00
Fluffy 04d89f212a Singletons + refactor of /datum/observ + refactor of /decl/ into /singleton/ (#15519) 2023-01-10 19:22:14 +01:00
Matt Atlas b1869884c1 Revert "Singletons + refactor of /datum/observ (#15487)" (#15515) 2023-01-05 19:21:22 +01:00
Fluffy 0ddcf0817a Singletons + refactor of /datum/observ (#15487) 2023-01-05 18:41:40 +01:00
SleepyGemmy 38c261b600 Tweaks Examination Code (#14843) 2022-11-18 12:47:46 +01:00
KingOfThePing aea7511c56 Adds two new kitchen signs (#14504)
* new kitchensign.dmi

* addition in code and test run

* second new sign + lore update on old one

* description fix

* Changelog

* grammar "improvements"

Co-authored-by: KingOfThePing <cb.back@gmx.de>
2022-07-31 02:31:48 -03:00
SleepyGemmy ae77590c83 Bar Map Tweaks and Audioconsole Variant (#14051) 2022-05-27 15:31:36 +02:00
KingOfThePing 4f6969770e Gives the new kitchen sign proper access (#13810) 2022-05-07 22:41:01 +02:00
KingOfThePing 257eda80be Kitchen Remodel v3 (#13639)
I sure hope the 3rd edition won't cause any problems and require a 4th remap.
Right?
... right?
2022-05-06 13:58:50 +02:00
Benedict 920533d6fb Space Bar Bugfix (#13495) 2022-04-14 18:32:26 +02:00
Werner af16a489a6 Removes Weapons (#7415)
* Adds icon and hitsound where needed.

* Moves alt_attack to /obj/item and deletes weapons.dm

* Replaced /obj/item/weapon with /obj/item

* Fixes merge issues.

* Fix merge issues.
2019-11-16 18:36:13 +01:00
Wolfgang 14c1b48265 Bad init calls fixes (#6937) 2019-09-02 07:05:46 +03:00
Werner 87efc6aea3 Fixes Space-Ruin Issues (#6404)
* Fixes Space-Ruin Issues

Fixes Load-Time and Lighting issues on the Space Ruins by moving the loading of the ruins into Atlas

* Reworks the space ruin loader

It´s now based on a json file which allows to set the weight of the ruins, add various tags with a specified weight and restrict the maps the ruin can be used in

* Fixes compile warnings

* Change z-levels in aurora.dm

* Moves the SubSystem

* Changes the player_levels back again since the away mission is now loaded after the z expansion
2019-05-09 01:12:28 +02:00
LordFowl 8d436c4a03 Converts all necessary << outputs into the to_chat() macro. (#6076)
This PR will lead us towards the Promised Day, for in its wake there shall be much celebration and ecstasy as this world becomes a world suitable for developer hegemony. The first strike is thusly;

All << is converted into to_chat().
2019-03-10 23:39:03 +02:00
GinjaNinja32 5a5eb31e99 Barsigns now rotate correctly with client.dir, improved the code a bit 2015-08-18 07:18:13 +01:00
Jarcolr 28c037b6ce Adds 9 new bar signs. 2015-04-24 17:35:07 +03:00
PsiOmega f3be9b41f0 Ports /vg/'s Nas-Sie remake.
First phase: Port cultify procs.
2015-04-11 13:58:08 +02:00
Amunak 4882074739 Code formatting, EOL at EOF fixes, refactoring 2014-12-18 03:11:49 +01:00
GinjaNinja32 c585a97162 Let's actually use these barsign sprites. 2014-10-20 23:58:26 +01:00
GinjaNinja32 4091bcf7b3 Change selection interface to have cancel button 2014-06-02 15:39:43 +01:00
GinjaNinja32 0f59d78c84 Added mechanism to change barsign design, so bartenders aren't stuck with whatever the RNG picks. 2014-06-02 08:27:13 +01:00
Mloc-Argent a084f74c7d Expansion of every "icon = ''" path.
Supposed to help compilation times.  Who knows.

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2013-09-01 21:53:36 +01:00
Spamcat df90824d60 Whoa, 2 barsign.dm's? WTF? 2013-07-08 23:25:13 +04:00
Cael_Aislinn 1c9b04ec74 copmile fixes, rework a few things to better fit tg code structure, replace tgstation.2.0.9.1.dmm with tgstation.2.1.0.dmm (kept old map file), tgstation.2.0.9.1.dmm has 1233 errors
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-01-14 21:07:16 +10:00