This has zero reason to exist in our code base. We have no procs or
variables tied to this. I removed it to make future modifications
cleaner.
---------
Signed-off-by: Cody Brittain <1779662+Generalcamo@users.noreply.github.com>
For a robust crafting system, I need a new materials framework.
For a new materials framework, I need to clean up reagents.
To clean up reagents, I need to pare down foods from reagent holders.
To pare down foods from reagent holders, I need to port edibility
components.
To port edibility components, I need to port processing components.
To port processing components, I need to port tool behaviors.
This is all back-end code, no new features or functionality from this.
This PR updates Janitorial Carts to use radial menus for inventory
management (just like Engineering and Parcel carts). It also expands
mechanics hints and includes some general cleanup.
Removes a NanoUI template for the [TGUI
update](https://github.com/Aurorastation/Aurora.3/pull/21046).
changes:
- qol: "Added detailed extended examine info on mechanics to pens."
- qol: "Added detailed extended examine info on mechanics to the
psychiatrist/chaplain Mesmetron."
- qol: "Added detailed extended examine info on mechanics to
barricades."
- qol: "Added some extended examine info to (hanging) flags, crayons,
misc."
- code_imp: "Updated dmdocs in many locations."
- bugfix: "You can no longer force-feed people crayons. However, you can
still offer a bite of crayon for them to accept or refuse, for
tradition's sake."
- bugfix: "Reading the contents of a noticeboard now makes you actually
face the noticeboard."
This adds a parcel cart to the mail room in operations, which can be
loaded with up to 17 packages. These packages can be any that can be
held in the hand, so not crates but anything smaller effectively yes as
long as it can be wrapped in package wrapper.
When it is loaded with 5 packages, it gives a slowdown to the person
pushing it, and further slowdown at 11 packages.
The cart can have a total of 17 packages at the moment, as that is the
amount of different sprites I have for it.
The code is based on the engineering cart, and also contain a small
bugfix so the engineering cart give back steel when taken apart, as that
is what is used to build it.
https://github.com/user-attachments/assets/b8613c9e-55e1-4f76-926a-60f4acd6269e
### Asset Licenses
The following assets that **have not** been created by myself are
included in this PR:
| Path | Original Author | License |
| --- | --- | --- |
| icons/obj/parcelcart.dmi | Tomixcomics (Aurora Station) | CC-BY |