Fixes the following:
* CCIA Agent access on CC
* CCIAAs can now see faxes
* Sent faxes are saved properly
* "Send New Fax" hyperlink works, from the check-fax-history menu
No more "New ban for every attempted dodge." Mirrored bans are linked to an associative table, and then checked against the referenced original ban. Cuts down on the amount of clutter that exists.
The Dev Flag and status is back in game! As of right now, you will have
to play around with the values in regards to the defines in setup.dm
(specifically with CCIAA), but everything works fine, besides maybe Devs
having some verbs they shouldn't for some reason..
But besides that, it's peachy.
The Vampire gamemode, as ported right now. The gamemode is in, as well
as creating a vampire through the traitor panel. All abilities seem to
function, unable to test enthrall however (though I have a feeling it
will have to be redone). Enthralling someone without a CKey will give
you the correct response, however.
Any abilities having to do with lums will need to be redone. Vamphud as
well.
If looking over this and pointing out errors/fixing is faster than
simply porting it yourself, then feel free to do so!
- Landmark on supermatter core now waits until all other landmarks are done setting up.
- Setup-supermatter proc is now defined on /datum/admins/ rather than on /client/
- Coolant canisters now have double amount of standard canister's worth of gas, as intended, instead of triple.
- Setup supermatter now uses series of map markers to do it's thing. These makers will make it easier to keep it up to date with map changes.
- Setup supermatter now supports CO2 and PH coolant choices.
- Fixes#9661
Allows movable atoms to follow other movable atoms, as quickly as BYOND allows. Also supports following atoms inside other atoms.
However, this only works fully when Move() or forceMove() is utilized. Setting loc directly will not raise the moved event.