For a robust crafting system, I need a new materials framework.
For a new materials framework, I need to clean up reagents.
To clean up reagents, I need to pare down foods from reagent holders.
To pare down foods from reagent holders, I need to port edibility
components.
To port edibility components, I need to port processing components.
To port processing components, I need to port tool behaviors.
This is all back-end code, no new features or functionality from this.
Does a bunch of stuff relating to service.
- Adds noticeboards to the bar, kitchen, hydroponics bay, and custodial
closet.
- Adds the microwave meals vendor to the commissary, and expands its
rear maintenance with a crate filled with various bags for all your
retail needs.
- Adds a paper bin to the kitchen.
- Replaces the high power pump feeding the trays in hydroponics with an
enabled regulator, so people don't overflood the pipes thinking higher
pressure is better + so it fills at roundstart. Also replaces all manual
valves with digital valves, so shipbounds can use hydroponics properly.
- Adds better lighting to the public garden so you can grow more stuff
there.
- Fixes a misplaced var with the bar tinted window.
- Makes some assorted layout tweaks to the bar to make the backroom a
more cohesive space, plus adding tinted windows between it and the
cafeteria. This is the most significant change, I'm curious to see if
it'll change much for the bartender to have vision over the cafeteria.
<img width="320" height="288" alt="image"
src="https://github.com/user-attachments/assets/bc8721c5-1f16-4753-8be1-bbef5173b9e1"
/>
Extends and reworks how various extended information text (desc_info,
desc_build, desc_upgrades) are handled to make object interactions and
mechanics A.) much more clearly documented in-game and B.) much easier
to support from the back-end.
Almost certainly a candidate for test merge.
Assembly/Disassembly instructions are noticeably sporadic, largely due
to our current lack of a unified framework. That's a future thing I'd
like to attack so that it can be handled programmatically, but for now I
only targeted the biggest culprits as I came across them.
---------
Signed-off-by: Batrachophreno <Batrochophreno@gmail.com>
https://forums.aurorastation.org/topic/20198-mission-briefing-auroras-gamemode-revolution
To-do:
- [x] Finish storyteller verbs.
- [x] Storyteller landmarks.
- [x] Proper storyteller spawning. Right now the gamemode system is
happy with just picking one storyteller and no actors.
- [x] Antagonist whitelists code.
- [x] Adding the Storyteller whitelist.
- [x] Mission map loading code.
- [x] Map in a bunch of missions.
- [ ] Storyteller adminhelps.
---------
Co-authored-by: Matt Atlas <liermattia@gmail.com>
Co-authored-by: DreamySkrell <>
* SDQL2 update
* fix that verb
* cl
* fix that
* toworld
* this is pointless
* update info
* siiiiick..
* vv edit update
* fix that
* fix editing vars
* fix VV
* Port the /TG/ globals controller.
* part 1
* part 2
* oops
* part 3
* Hollow Purple
* sadas
* bsbsdb
* muda na agaki ta
* ids 1-15
* 16-31
* 41-75
* bring me back to how things used to be before i lost it all
* the strength of mayhem
* final touches
* cl
* protect some vars
* update sdql2 to use glob
* stuff?
* forgot that is not defined there
* whoops
* observ
* but it never gets better
* a
---------
Co-authored-by: Matt Atlas <liermattia@gmail.com>
* Let's see how this goes, updated the versions of various dependencies
* Changelog
* Didn't we merge a fix for those already? Anyways...
* Almost...
* Switch flyway to 9.9.0 instead
* Forgot one place where this is doubly defined
* Package dependency attempt fix
* Try to run on latest ubuntu version
* Forgot one
* Try to force cffi consistency
* Other way around
* aurora was a mistake
* Like this more?
* Stupid pipeline
* F
* FF
* Bruh ZAS
* GDI
* FFS ZAS + UT
* Checked maps, temp is set as this in there, so updating ZAS UT, wich was probably conked before
* All AI rooms are in normal expectation, so updating ZAS UT for it
* First attempt at making the AI area in the Horizon cooled
* F
* And the old aurora
* Remove version binding on requirements
* Updated changelog
* Spelling
* Binds versions again, as majority voted