Title. Characters with Orepit citizenship aren't meant to be either
Consular Officers or Diplomatic Aides, but the latter was showing up as
an option in the join menu so this should rectify that. Orepitters might
still able to be Diplomatic Aides for the Coalition depending on how
lore feels, but this doesn't touch that. Should count as a bugfix unless
maintainers decide it isn't.
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Co-authored-by: Gabby <59633984+feartheblackout@users.noreply.github.com>
**REQUIRES SYNTH LORE TEAM APPROVAL!!!** If accepted, all added blurbs
are placeholders that can be altered as the synth lore team sees fit.
The reasoning regarding this PR is that I think the current in-game
information around Orepit and the available listed options for
citizenship are too confusing for anyone who may be interested in the
origins; humans can either choose Coalition of Colonies or no
citizenship, despite implied statelessness for humans being confusing
for anyone who might read their card or records and Orepit not being
integrated with the broader Coalition. This makes Orepit a separate and
unique citizenship in a similar vein to the format for the Free Tajaran
Council or Elyran Non-citizen Persons. The included important
information blurbs are for clarity of lore developments regarding the
Open Doors memorandum and megacorporate hiring standards for Trinarists.
I understand that I was told by NM that plans will be in the works for
Orepit after the Golden Deep arc and hope this isn't seen as
overstepping or a stopgap measure.

For humans

For IPCs

Co-authored-by: Gabby <59633984+feartheblackout@users.noreply.github.com>
This resolves every issue I could eyeball with Vaurca Attendants.
Added to every ghostrole where they're appropriate, mostly wherever
warriors are. Included as non-combatants in the TCAF ghostspawn.
Added to every list for species-specific loadout items and augments, so
they should be able to select them now.
Added to every job blacklist warriors were already on, most notably so
you can't join as a consular officer or corporate representative.
Accounts for attendants with a lot of admin outfits and ERT spawns.
Resolves https://github.com/Aurorastation/Aurora.3/issues/19974
* Code for da gun & changelog
* less crazy
* Adjust
* fix + temp projectile
* fix
* Golden deep suit and caps to effects
* noise
* Sprites and LORE
* nerf
* forgot cap
* Dizzy
* Forgot to renable eyeblur, should be final change
* changes
* disabler projectile
* Suggested Changes
* Requested Changes
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Co-authored-by: Ben10083 <Ben10083@users.noreply.github.com>
This pr adds some depth to the citizenship and religion choices at the character setup.
Citizenship will now affect your loadout and mission as a consular officer.
Religion will now affect your chaplain's religion name, bible name and sprite.
Selecting any option will bring a small lore pop up for citizenship and religion choices.