44 Commits
Author SHA1 Message Date
Cody BrittainandGitHub 3f62424312 [MDB Ignore] [IDB Ignore] Kills off /obj/item/device (#21774)
This has zero reason to exist in our code base. We have no procs or
variables tied to this. I removed it to make future modifications
cleaner.

---------

Signed-off-by: Cody Brittain <1779662+Generalcamo@users.noreply.github.com>
2026-02-01 05:14:26 +00:00
Greenjoe12345andGitHub d6653ee3aa Tajaran tea and drug expansion (#21651)
Adds two tajaran teas to the game, Messa's Tear and ras'nif. These can
be found in the loadout and the bar, as well as random warehouse spawns.
Adds solar salve, a legal herbal substance from Adhomai, found in the
loadout and warehouse spawns.
Also performs some tweaks to the Konyang teas in order to make brewing
teas with them easier.

---------

Signed-off-by: Greenjoe12345 <33647525+Greenjoe12345@users.noreply.github.com>
2026-01-28 06:43:44 +00:00
nautandGitHub dfe57a310f New boxes (#21439)
* Thoroughly resprites boxes. They're now more modular and, importantly,
colorable.
* Resprites cardboard, as a material.
* Repaths boxes behind the scenes to be more object-oriented, with boxes
being resorted into their own subtypes. You might notice this in the
gargantuan amount of files this PR changes.

Part of a bigger (yet modestly-sized still) resprites project. Atomized
the boxes bit into this PR specifically so that any conflicts don't
destroy any other spriting PRs.

<img width="652" height="273" alt="image"
src="https://github.com/user-attachments/assets/5590b22d-c9d7-49b5-9adf-0b6e01a6962b"
/>

<img width="383" height="345" alt="image"
src="https://github.com/user-attachments/assets/aab83040-2d5d-4283-b019-3d6bed2e3e47"
/>

<img width="142" height="343" alt="image"
src="https://github.com/user-attachments/assets/75a98d36-0171-4e48-9dec-de5511f35d39"
/>

<img width="127" height="225" alt="image"
src="https://github.com/user-attachments/assets/a1ff8b1b-bd2a-4c0d-b538-32fe401724c3"
/>

<img width="334" height="399" alt="image"
src="https://github.com/user-attachments/assets/e41330ac-ed4a-4e81-a87a-5ba901b47b5c"
/>
2025-10-07 16:59:55 +00:00
BatrachophrenoandGitHub e6e93ea7a4 Random new warehouse room options (#21030)
- rscadd: "Added 39 additional options for Horizon warehouse submaps."
- rscadd: "Added 14 additional regular cargo item spawns (flag boxes-
each contain sets of flags associated with a given nation, race, etc.)"
- rscdel: "Removed 'Russian' gimmick closet from warehouse spawn,
increased spawn rate of 'Tacticool' gimmick closet."
- balance: "Warehouse rare RFD random spawn chance slightly increased,
includes one compressed matter block."
- balance: "Warehouse rare clothing spawn now will spawn 1-4 items
(increased from 1-2)."
- balance: "Warehouse 'unusual container' spawn chance slightly
increased."
- balance: "Warehouse chemical dispenser spawn pool now includes coffee
makers, spawn chance slightly increased."
- balance: "Warehouse uncommon phoron sheets spawn chance slightly
decreased."
- refactor: "Updated radioactive greenglow decal to use ssRadiation proc
instead of old direct damage application."
2025-07-28 18:11:22 +00:00
eb3bc19014 A lot of bugfixes. (#20358)
- bugfix: "Fixed PDAs not being automatically updated by the Force
Change Name admin action."
- bugfix: "Announcements from non-Horizon ships drifting into hazards no
longer spawn observer chat. You will only get the announcements if you
are on the same z-level. The Horizon will still send its announcements
globally."
  - bugfix: "Offships no longer send newscaster announcements."
  - bugfix: "Fixed ling stings not working. Again."
- bugfix: "The robotics core console no longer reverts into a normal R&D
console when disassembled and reassembled."
- bugfix: "The robotics core console now has its own circuit that can be
made through R&D."
- bugfix: "Fixed the message that simple mobs print when they step on a
trap."
  - bugfix: "Fixed the foam sword sprite."
  - bugfix: "Fixed damaged wall overlays."
  - bugfix: "Fixed the INDRA field getting messed up by pointing at it."
  - bugfix: "Apple pies now count for the pie bounty."
- bugfix: "Changeling chameleon claws no longer spawn in the warehouse."
  - bugfix: "Admin click-drag to possess has been fixed."
- bugfix: "Added a minimum damage threshold to delimb, in order to stops
ridiculously small damage from taking off limbs. The threshold is the
organ's max damage divided by 3."
  - bugfix: "The Pull psionic ability no longer pulls anchored objects."

Fixes #17739
Fixes #17369
Fixes #19535
Fixes #19166
Fixes #20184
Fixes #20165
Fixes #20164
Fixes #20117
Fixes #19961
Fixes #20231
Fixes #20277
Fixes #20346

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
2025-01-13 22:13:44 +00:00
RustingWithYouandGitHub f3f802b372 Uueoa-Esa, Part 7 - The Wasteland (#19014)
Adds several ruins for the Wasteland.
2024-05-06 14:56:24 +00:00
DreamySkrellGitHubDreamySkrell <>
d0c758cdf1 Replace /pottedplant/random with /random/pottedplant/ (#16944)
* madness

* changelog

* haha changelog fail

* post merge fix

* huh

* post merge fix

* aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa

---------

Co-authored-by: DreamySkrell <>
2023-08-03 22:51:25 +00:00
SleepyGemmyandGitHub df52af42ca Biosuit Code Cleanup and Tweaks (#15233) 2022-12-08 21:33:05 +01:00
WildkinsandGitHub a4461a17af Implement Bay's SSmachinery and power usage updates, further unclogging the toilet (#13910) 2022-05-16 18:50:16 +02:00
Wowzewow (Wezzy)andGitHub 527698d6a8 Updates wheelchair code for the new chair-lennium. (#12813) 2021-12-07 13:52:58 -03:00
Wowzewow (Wezzy)andGitHub 56c16bf208 Colorable Chairs, Stools, and other phoney baloney (#12797) 2021-12-02 22:57:24 +01:00
Matt AtlasandGitHub 68dff443d6 Deletes the clown outfit from the game. (#11722) 2021-04-24 18:24:33 +02:00
GeevesandGitHub e3ac75bcbb Inflatables Buff (#11537) 2021-04-22 12:02:11 +02:00
GeevesandGitHub cdca8bc98a Welding Kit Reagent Container (#11143) 2021-02-16 09:12:33 +01:00
Wowzewow (Wezzy)andGitHub f88fdd706d Wrist Slot (Wear watches with gloves!) (#10951) 2021-02-01 11:12:37 +01:00
Wowzewow (Wezzy)andGitHub 5aba6a91b9 megaphone inhands and some cleanup (#10892) 2021-02-01 09:37:18 +01:00
DoxxmedearlyandGitHub 6be579de4e Warehouse tweaks part 2 (#10961) 2021-01-16 12:39:49 +01:00
sadkermitandGitHub 36dc8a5220 Chemical Improvements & Tweaks: Side-effects, overdoses, and more. (#9708) 2020-09-01 14:29:40 +02:00
AlberykandGitHub 13f303ce81 Removes mesons and material scanners from the station (#9726) 2020-08-24 13:58:14 +02:00
Chada-1andGitHub d7e680a575 Full rename of all real chems to bone apple tea'd versions. (#9400)
As a continuation of #9389
As a bonus, any drugs that mentioned their IRL counterpart in their description now describe their predecessor as ancient, and the new ones as modern. The biggest difference here is just the Antihistamine which was given a full new name. They're similar enough that they'll be recognized (most of them) but different enough for us to call our own and not care what the real medicines are/do since these are our sci-fantasy versions just inspired by them.
2020-07-26 13:19:41 +03:00
JoshieandGitHub fb8af14858 Renames all instances of "Norepinephrine" to "Inaprovaline" (#9389)
It was a mistake to use real life chemicals on the grounds of "realism", especially when the chemical doesn't actually act realistically to how it does in real life. With the removal of the Inaprovaline medication as well, we can return the name to Norepinephrine, which was originally called Inaprovaline anyway.
2020-07-21 17:57:44 +03:00
DoxxmedearlyandGitHub a23d9417fd Better Bounties (#9381)
rscadd: "Added new cargo bounties."
    rscadd: "Adjusted cargo bounties. Reward amounts are semi-randomized, as is the number of required items for some bounties. The types of bounties that appear are more randomized."
    tweak: "Altered some bounty descriptions."
    tweak: "Any food that has bites taken out of it will no longer count for the related bounty."
    tweak: "More types of pies, muffins, and kabobs should now count for their respective bounties."
    tweak: "Further adjusted cargo warehouse spawns."
2020-07-21 17:27:37 +03:00
Wowzewow (Wezzy)andGitHub 89eb38177a The awesome fancy box update which looks super epic, immersive and cool (#9331)
rscadd: "The cookie snack now contains cookies, like the mint and gum packs. They've also been added to the rations box selection."
    rscadd: "Gum packs, mint packs and the cookie snack from the vending machines visibly open when clicked on."
    rscadd: "Gum packs, mint packs and the cookie snack can be crumpled up when empty. If you really wanted to, you still can crumple it with things inside, so long as you're in harm intent."
    rscadd: "Odd boxes, such as candle boxes, donut boxes, crayon boxes and egg boxes can be folded and unfolded from cardboard sheets."
    rscadd: "Donut boxes, egg cartons and cigarette packets visibly open when clicked on. Alt-click to close."
    rscadd: "Mints actually have a proper taste description now."
2020-07-18 00:10:53 +03:00
DoxxmedearlyandGitHub 141b23f758 Warehouse Randomization Improvement (#9281) 2020-07-07 17:41:13 +02:00
Wowzewow (Wezzy)andGitHub a4c8f4b8dc Onehanded cigs, and a bunch of other stuff (#9279)
Surprisingly, doesn't really change that much user-facing side.

For some stupid reason, cigar cases were using a rehash of cigarette packet code for no good reason. So I just made it a parent item, and it works just fine.

also added a tooltip to share the rather obscure feature of putting a cigarette in your mouth.

resprites the tajaran cigarette packets to more accurately match where they come from
2020-07-05 18:34:07 +03:00
AlberykandGitHub bdb8cbda46 Custom item purge (#9016) 2020-06-05 18:55:45 -03:00
KaedwuffandGitHub 1529fa44c1 Removes Virology (#8927)
-Almost all aspects of virology and it's related machinery and objects have been purged from the code and map.
-Most of disease code has been purged. Some pieces of it remain as holdovers because they would require extensive rewrite of defines and codes for things like nanite robot transformation and appendicitis (that frankly isn't necessary)
-The outbreak event has been purged, as has the virology malicious code event variant.
-The Virology department has been remapped into the Abandoned Sector.
2020-06-05 20:27:46 +03:00
AlberykandGitHub 8463300224 Cold War Arc Release: Hearts of Plasteel Edition (#8585) 2020-04-05 16:31:56 +02:00
DoxxmedearlyandGitHub e2865bd34f Drink: The Re-Refactoring (#8467) 2020-03-22 10:53:31 +01:00
DoxxmedearlyandGitHub cd9faeeebc Aiding the Food/Drink Refactor: Bottle Edition (#8408) 2020-03-13 13:04:04 +01:00
AlberykandGitHub b4abd4d685 Removes gloves for real. (#8174) 2020-02-02 13:06:04 +01:00
Wowzewow (Wezzy)andErki 8dddda141b Wearable wet floor sign (#7575)
You can now wear the wet floor sign.
Also tidies up some code here and there.
Adds some descriptions too.

It provides extremely minor armor.
2019-12-19 21:33:28 +02:00
Matt AtlasandErki df0cd6189a Brainmed Update (#7502)
gamer time.
2019-12-10 20:41:15 +02:00
Wowzewow (Wezzy)andWerner a9ffb38f39 New money sprites (#7576) 2019-12-08 11:44:39 +01:00
WernerandGitHub af16a489a6 Removes Weapons (#7415)
* Adds icon and hitsound where needed.

* Moves alt_attack to /obj/item and deletes weapons.dm

* Replaced /obj/item/weapon with /obj/item

* Fixes merge issues.

* Fix merge issues.
2019-11-16 18:36:13 +01:00
AlberykandWerner 07f1e40bda Bug fixes: cargo robusting gloves, skrell plants and idris clothing (#7039) 2019-09-23 00:42:48 +04:00
MarinaGryphonandErki 68dd51121c Makeshift Chemistry and Medical (#6618)
Skull is fucking CRYING right now.
2019-07-26 11:57:05 +03:00
AlberykandErki 5d260377bc Custom items 05/07 (#6672)
Adds the following custom items:

Akinyis's holographic symphette
Fraseq's Journal of Mysteries
Thea's Tea Se
2019-07-11 17:03:20 +03:00
ParadoxSpaceandWerner 6916089d4e Replaces Mice w/ Rats (#6625) 2019-07-06 00:03:35 +02:00
alsoandanswerandErki 0ba36f1828 Refactors objects.dmi and items.dmi, and a few more little things (#6487)
Refactors objects.dmi and items.dmi

Adds some more uses to glass jar - now you can use it as a tip jar AND a reagent container!
you can also see reagents inside like a beaker

also improves sprites for wrapping paper and the pocketwatch

This basically makes it easier for future sprite improvements
2019-06-02 19:12:54 +03:00
AlberykandErki 4d703e4f4d Bugfixes: offworlder rigs, vaurca boxes and dionae flares (#6224)
-fixes #6170
-fixes #6216
-fixes #6218
-fixes #6198
-fixes #6060
-fixes #6058
-fixes a hardsuit related runtime
-makes masks less expensive on the loadout

The offworlder rig is now a loadout option, while they get pills by default.
2019-03-27 23:09:31 +02:00
AlberykandWerner 9d32fc3395 Tajaran cuisine: the second revolution (#6066) 2019-02-25 15:16:02 +01:00
Mykhailo BykhovtsevandErki 70824906c5 Live Animal Traps (#5744)
In summary:

changes path of beartrap to make it a generic trap

Updated paths everywhere

Adds small trap, can capture mice, lizards, chick and spiderlings.

Adds medium trap, can capture cat, diyaab, monkey, yithian, pengiuns, chicken, nymph. Sometimes even maintainence drones, spiderbots and PAi.

Adds large trap, that is dense object. It cannot be picked up and releases animal in the opposite direction from a user. It can capture: medium size animals like dog, spider, carp, goat, cow, shark, fox, bear, cavern dwellers, and other kinds of Xenomorphs.

Adds medium trap, can capture Medium-sized mobs such as Diyaabs, Cats, Monkeys, Yithians(?), Nymphs, the occasional wandering pAI and Maintenance Drones.
2019-01-07 00:16:02 +02:00
LohikarandWerner 4aaee63a12 Refactor random warehouse (#5430)
* Refactor random warehouse garbage

* what do you mean cargo shouldn't get vials of lightning

* this is what I get for doing this file at 2 AM
2018-10-23 22:51:13 +02:00