Will say this here on the top, this PR removes all letterman labcoats,
it also does these things:
> - imageadd: "Standardised the sprite of most if not all
standard/corporate labcoats."
> - imageadd: "Colorable labcoats now use the new, standard colorable
palette."
> - imageadd: "Uplifted the sprite of long labcoats."
> - rscdel: "Removed all letterman labcoats and the science labcoat."
Now, to explain each change
> - imageadd: "Standardised the sprite of most if not all
standard/corporate labcoats."
Basically, if the corporation did not have a specified white color on
their wiki page, then their labcoat uses the colorable white palette.
> - imageadd: "Colorable labcoats now use the new, standard colorable
palette."
> - imageadd: "Uplifted the sprite of long labcoats."
Hopefully self-explanatory
> - rscdel: "Removed all letterman labcoats and the science labcoat."
Quite honestly? File bloat, and they did not look all that great, these
are my arguments for their removal. That's about it.
Adds 1 new uniform for the Ve'katak Phalanx; the squad leader uniform,
intended exclusively for future off-ship use.
Credit to @RustingWithYou for the original sprites
Standardises the Ve'katak security and medical uniforms with both
existing and new variants.
Credit to @RustingWithYou for the original sprites, tweaks by @GMR25
Allows the Ve'katak medical uniform to be taken by physicians.
They are going to be filled anyway, and this way people won't have to
raid paper bins nearly as much. It adds a variant of the notepad and the
journal that is pre-filled with 5 blank papers. It also adds 5 blank
papers to my own custom item as an extension of this.
Also this fixes a runtime error when journals with content were deleted.
**JUST BECAUSE IT SAYS "DELETED" IN ICONDIFFBOT DOESN'T MEAN IT'S BEEN
REMOVED. IT CAN BE RENAMED OR MOVED SOMEWHERE ELSE. PLEASE STOP
SPREADING MISINFORMATION THAT I'M DELETING EVERYTHING. JESUS CHRIST.**
- **The only hats removed are from budg's hat bloat (except the newsboy
hat, which has been touched up)**
- Human origin lore hats have been moved to Human - Xenowear. **NOT
REMOVED. MOVED.**
(It was kind of strange anyway they got special treatment. They aren't
restricted in any way, though, so essentially no difference.)
- Vysokan hats all rolled together into one selection.
- Beanies rolled into one selection.
- Miscellaneous, colorable hats rolled into one selection.
- Miscallaneous hats rolled into one selection.
- Dominian consular clothing items moved to be jobspawn items, like
every other consular. (Alt uniform outfits should be out from the
loadout anyway.)
- Pilotka caps, and whatever else they're called are all now named as
sidecaps.
- Renamed the Visegradi Nyakas to ear-flap cap. (I understand the
sentiment of blending lore into stuff, but putting it in the name isn't
helpful. I tried looking up Nyakas and all I'm getting is an obscure
brand of wine.) (Description unchanged.)
- Renamed padded cap to tanker cap.
- Bucket hats rolled together into one selection. (Removed pre-colored
boonies because it's just a clone of recolorabled ones.)
- And anything else I can't remember.
**Please don't spread misinformation after me and send the goon squad
after me.**
**Please just fucking message me and ask. Oh my god.**
---------
Signed-off-by: Wowzewow (Wezzy) <42310821+alsoandanswer@users.noreply.github.com>
Look at this exemplary sinta employee, ~~poached~~ given a better chance
at life with our parent guild Hephaestus Industries. Yet, due to the
frigid temperatures of 20C (68F) in their workplace, they are required
to wear a winter coat, but thankfully it is such a good looking one,
right?

Okay, but what if the winter coat looked like this instead?

Now imagine this sinta in colors of other corporations (beside Idris
Incorporated and Zeng-Hu Pharmaceuticals due to ~~institutionalised
sintaphobia~~ very strict hiring practices)
Okay but funny descriptions aside, this PR resprites winter coats,
corporate and departmental, also it adds an alt-click to winter coats to
pull the hood up. Yet I have a caveat to that, I have decided to
standardise these with the corporate/departmental jackets, as such, two
winter coats have been removed, which ones? The Hephaestus alt and
Nanotrasen alt winter coats have been removed.
Also, I forgot that vaurca bulwarks also have winter coat sprites, so I
have not resprited them here, maybe in a follow-up PR sometime later.
_(Inspired, but not 1:1 ported, by:
https://github.com/tgstation/tgstation/pull/72983)_
---------
Signed-off-by: Matt Atlas <mattiathebest2000@hotmail.it>
Co-authored-by: Matt Atlas <mattiathebest2000@hotmail.it>
So Zeng-Hu, a medical and science company has gloves right? But they're
not on par with neither latex nor nitrile gloves, now that didn't make
sense to me so here's a buff, now they're on par with nitrile gloves.
(I don't know if glove powergaming happens but can reduce them to latex
if _nitrile_ is too strong)
Adds a generic Idris dress to the loadout, exclusive to Idris
Incorporated characters, sprited by the very talented Comet Blaze on
discord! I'd mostly see this being worn by service staff, including
ICSUs and IAUs, which currently don't have a very good generic uniform
to wear.

Mapping changes are adding the same dress to the Idris Cruiser offship.
Turned a ton of unmanaged globals into managed globals.
Refactored some UT output.
Removed some unused things, including vars.
Added a test to ensure people don't keep adding new unmanaged vars.
This PR adds four new items for Orion Express characters. They can be
found in the Factions tab of the loadout.
Orion Softcap - found under "orion headwear selection"
Quick-E-Burger Apron
Quick-E-Burger Jumpsuit
Quick-E-Burger visor
All credit for the sprites goes to goblin.stev, I only did the funny
words that make them work ingame.
Adds the event service job used in New Blades so far, as well as unique
outfits for event jobs to make giving them different gear easier for
future devs.
This PR brings back the more accurate title for First Responders, of
Paramedic, to bring it in line with some snippets of the SOP and to be
more accurate to the role itself, as both Security Officers and the rare
and elusive Firefighting Atmospherics Technician can be considered first
responders.
also I just like it better.
Changes any mentions of first responder in gear/access/etc to Paramedic
or PARAMEDIC where applicable.
* Adds uniforms and hats for the Grupo Amapola.
* Sprites made by me (Lavillastrangiato), recoloured/modified from the
Sol army uniforms.
To-do:
- [x] Make the rolled sleeves and the rolled-down suit sprites show up
- [x] Figure out why the hats aren't showing in the loadout
---------
Co-authored-by: La Villa Strangiato <mangodeity@gmail.com~>
Co-authored-by: Llywelwyn <lewiiswynne@gmail.com>
Increases the cost of all free loadout items to 1.
Currently all loadout items in all possible loadout variants (3) are json_encoded into a single string.
Somewhere along the way to the db server the query string is cut off after a certain length.
-> Thats why we have a limit of 3 loadout variants and dont allow 0 point loadout items as they can cause errors when saving due to exceeding that query string length.
Co-authored-by: Werner <Arrow768@users.noreply.github.com>
* Wildlands Flagpatches
Adds flagpatches for each of the Wildlands Successor states to the game, with the FSF, Pact, SFA, SPG and SSMD ones being selectable from the PMCG loadout (For use by Wildlands Squadron members).
Sprites by Dessysalta, who also gets credit for the idea. I'm just a code monkey.
* Never Forget...
* Grammar sucks
* Dessysalta's Proof Read
Thank you!
* Extra tab
* Update code/modules/clothing/suits/modular_armor.dm
Co-authored-by: Matt Atlas <mattiathebest2000@hotmail.it>
* Update code/modules/clothing/suits/modular_armor.dm
Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
* Apply suggestions from code review
Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
---------
Co-authored-by: Matt Atlas <mattiathebest2000@hotmail.it>
Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
* more pmcg drip
* minor tweak
* no more epmc, cuts down vekatak uniforms signifiantly
* medical sprite fix
* Update code/modules/clothing/factions/pmcg.dm
Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
* new sprites just dropped
* guh
* changes the medical sprites, again
* less clashing pmcg highlights
* Remove Leftover Whitespaces
* adds pmcg highlights to medical uniforms
* changes medic desc to match new colors
* re-adds leg highlights: now slightly better
* never mind, knee stripes look like shit
---------
Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>