8 Commits

Author SHA1 Message Date
DreamySkrell a24345a43b Scenario - Environmental Testing Facility (#19611)
changes:
- rscadd: "Adds Environmental Testing Facility odyssey scenario. Big
map."
  - rscadd: "Removes green tint from the minimap program/reader."
  - rscadd: "Adds/reorganizes some generic outfits."
  - rscadd: "Adds some generic odyssey actor roles."
- rscadd: "Adds actor accesses system to odyssey scenarios, and a
self-service access terminal."
- rscadd: "Adds some warnings to odyssey actor teleporter, in case ID
access or headset are missing."
  - rscadd: "Adds some more random spawners."
  - rscadd: "Adds better sprites door helpers."
  - rscadd: "Adds access door helper."
  - rscadd: "Adds info box to odyssey actor panel about roles."



![image](https://github.com/user-attachments/assets/fc2c0316-e95b-49f8-ac8b-55d03ef47b18)

![image](https://github.com/user-attachments/assets/36a680e8-47bf-4a12-b0a4-7c83cad9e74e)

![image](https://github.com/user-attachments/assets/fca04220-5457-4fa0-9045-cbf9f3f7e013)

![image](https://github.com/user-attachments/assets/6c0c4af2-ae63-4824-bcbe-59519156d288)

![image](https://github.com/user-attachments/assets/a5022487-b2db-4b37-ad16-a9e287ea1695)

![image](https://github.com/user-attachments/assets/96eee079-5aa4-4606-8c7e-ca8f5c3444d4)

---------

Signed-off-by: DreamySkrell <107256943+DreamySkrell@users.noreply.github.com>
Co-authored-by: DreamySkrell <>
Co-authored-by: AuroraBuildBot <action@github.com>
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
2025-03-25 20:40:32 +00:00
naut d63d63d78c Visual / layering fixes (#19547)
Package of a few visual changes to make things prettier-er. Also added a
helper for mapping purposes.

  - bugfix: "Carpets now show proper edges again."
- bugfix: "Fixed layering of several map items, like disposal pipes,
that were previously buried underneath turfs in the map editor (and were
invisible as a result)."
- bugfix: "Fixed observer sprites occasionally going underneath certain
objects. Their layering has been fixed."
- bugfix: "Reinforced plastic tables now show up correctly in the map
editor."
- rscadd: "Added a special 'lock' door helper that automatically locks
doors underneath it so mappers don't have to edit variables/icon states
manually."


![image](https://github.com/Aurorastation/Aurora.3/assets/55491249/53d97049-0104-491a-9a56-4d677afec536)

![image](https://github.com/Aurorastation/Aurora.3/assets/55491249/a26c9cf6-1ea9-4654-bc5c-954c878efda3)

![image](https://github.com/Aurorastation/Aurora.3/assets/55491249/6dbee17e-6a24-4cc9-b194-4c46530020be)

Fixes #18762 
Fixes #18840 
Fixes #19101
2024-06-29 09:02:23 +00:00
Cody Brittain ddb14f4036 Planes & Layers part 1: The Re-Layering Redux (#18741)
This is part 1 of a project to, eventually, bring the render planes
system from /tg/ and bay into Aurora. This is a prerequisite and blocker
for many things the development team and community want to have, and
this was long overdue.

Many objects have been re-assigned layers, which are now thoroughly
defined. Maps have had their custom layer defines purged, as we should
be moving away from this in favor of saner definitions in the base
items.

This should be a test-merge due to the sheer amount of layers changed,
which will very likely create issues that I cannot possibly discover and
debug in a reasonable amount of time myself.

---------

Co-authored-by: Cody Brittain <cbrittain10@live.com>
2024-04-01 14:50:27 +00:00
Matt Atlas cadd19beac Ports the TG globals controller and converts globals. (#18057)
* SDQL2 update

* fix that verb

* cl

* fix that

* toworld

* this is pointless

* update info

* siiiiick..

* vv edit update

* fix that

* fix editing vars

* fix VV

* Port the /TG/ globals controller.

* part 1

* part 2

* oops

* part 3

* Hollow Purple

* sadas

* bsbsdb

* muda na agaki ta

* ids 1-15

* 16-31

* 41-75

* bring me back to how things used to be before i lost it all

* the strength of mayhem

* final touches

* cl

* protect some vars

* update sdql2 to use glob

* stuff?

* forgot that is not defined there

* whoops

* observ

* but it never gets better

* a

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
2023-12-26 01:16:02 +00:00
Avery Marie 57aadbad07 Total Command Remap + Dual Consulars and Reps (#17896)
* Command Area Remap 1/2

* Command Area Remap 1/2

Adds some rods to the construction area

* changelog

* fixes some errors

* Auto stash before merge of "BridgeRework" and "origin/BridgeRework"

* Map Is mostly done now

* Makes an XO line and unshifts the vending machines

* Plants!!

* Nearly done

* HAAAAAAAAAAAAAAA

* Lighting

* Adds the second law office area

* Fixes the area

* Assigns the areas and makes new cameras

* Makes custom area markers

* Sets the Upperdeck area

* Adds HR room and moves some things around

* fixed the area

* Creates the lounge area

* Consular Office Refinement

* bug fixes

* more bug fixes and alterations

* More tweaks

* Bug Fixes

* Removes the telecomms firing marker

* adds conference room shutters

* rearranges the shutters

* Updated changelog

If this needs more detail, let me know.

* more descriptive

* weewoo

* Access Changes

* FiXEs IndEnTaTiOnS

* I accidentally deleted a comma

* Flips the consular office and adds holopads

* Small aesthetic change to XO office

* area blurb for HRA

* Minor bug fixes

* Couple of more minor fixes

* Fixes a locker double spawning

* Fixes the power oversight

* Removes an accidentally placed apc

* Minor aesthetic changes

* Adds Yellow access requirements

* Minor Aesthetic Changes

* Adds the bridge evacuation route instructions

* notice boards for consulars

* Replaces the tiles with plating under the windows

* Takes all the lights

* fixes a door issue

* Addresses all of Arrows requests

* Meets all of Arrows requested changes

* fixes a decal

* Adds a fire lock to the engineering maintenance door D3

* Fixes a duplicate camera

* God I hate piping

* Fixes Consular Access during Blue or higher

* Actually fixes the access

* FINALLY fixes consular access

* Revert "FINALLY fixes consular access"

This reverts commit 88619f70c9.

* Actually fixes the access

* i want to die

* Adds a pinpointer and ringers as requested
2023-12-13 22:42:22 +00:00
Matt Atlas 33ad531b0b Adds a framework for airlocks changing access depending on security level. (#17849)
* Adds a framework for airlocks changing access depending on security level.

* cleanup

* s

* s

* req_one_access

* update

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
2023-12-07 12:17:56 +00:00
Fluffy c25c8b6a37 Last editorconfig fixup (#17782)
* one

* two

* three

* fsdsdf
2023-11-20 18:22:42 +00:00
Geeves 576fba37c1 One-way Airlocks (#10353) 2020-10-28 18:10:57 +01:00