15 Commits

Author SHA1 Message Date
Geeves 73a95ed5df Overmap Announcements Overhaul (#16460)
* Overmap Announcements

* overdoing it a little

* update cl

* whoops
2024-01-09 16:41:57 +00:00
Fluffy c25c8b6a37 Last editorconfig fixup (#17782)
* one

* two

* three

* fsdsdf
2023-11-20 18:22:42 +00:00
Matt Atlas f768a9022d Removes ERT from standard gameplay. The Horizon now sends distress beacons for other Overmap vessels instead. Barricades and crew armoury buff. (#14371) 2022-08-02 17:59:51 +02:00
Alberyk dbebed0075 Ports overmap hazards (#12581) 2021-10-30 14:22:18 +02:00
skull132 e9b688e1f6 Merge branch 'development-2' into development
Christ on a stick. SO MANY ERRORS. REEE.

# Conflicts:
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2016-10-31 00:01:52 +02:00
NanakoAC 4c7e1eb595 False Alarm Fixes (#1022)
-Makes a lot of unsuitable events excluded from faking. Some of them could do with reworking to make them function, like the infestation and prison breaks, but for now i just had to exclude them
-Adds an In-character/descriptive name, used for the announcement apologising for the mistake
-Fixes an issue where using debug Trigger Event verb would fill the events list with empty severe events and cause runtime errors
2016-10-02 21:24:00 +03:00
Atlantis 12330517a5 Minor update
- Severity now influences gridcheck duration.
- Adds changelog.
2015-11-07 18:05:47 +01:00
Atlantis 661b5968d9 Updates gridcheck behavior
- Gridcheck random event is updated. Core behavior remains the same, but mechanism it uses to achieve power outage is changed.
- Both SMESs and APCs have new variable which is set by gridcheck. This variable decrements by 1 every tick, and until it is back to zero the APC/SMES won't work.
- SMESs are disabled for 60-120 seconds (random for each SMES). APCs for 120-240 seconds.
- Both SMESs and APCs show error UI with timer counting down until the device restarts (begins working again).
- Both SMEss and APCs may be manually restarted, on per-device basis, by clicking restart button in the UI. This is useful if you urgently need one or two devices back online, for example, medical treatment facilities, etc. This immediately skips the X second timer and restores the device to working state, while keeping the original intention of this event - allowing antagonists to use lack of power to enter areas they don't normally have access to.
2015-11-07 17:11:25 +01:00
mwerezak 3a4fca8ed3 Gridcheck event now only announces sometimes
Requested by Ravensdale
2015-01-10 01:26:49 -05:00
PsiOmega 7bb5b51954 Merge commit 'ddc1a617d071362add9eb6e4faee2d5da0da8df7' into Event
Conflicts:
	code/modules/events/event_manager.dm
2014-11-12 10:18:45 +01:00
PsiOmega 574a8f5570 Completes the basic random event manager. 2014-11-08 18:22:31 +01:00
PsiOmega 66483cf6dd Completes the transfer to the refreshed announcement system. 2014-10-07 13:19:20 +02:00
Cael_Aislinn 72ecd516c5 dropped grid check duration
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-03-06 01:45:26 +10:00
Cael_Aislinn 92517638bc removed double announcement for grid checks
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-03-06 01:31:40 +10:00
Cael_Aislinn 4500be323c removed unused event files, added some new events from unused ones, restructured/tweaked some event procs
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-02-10 21:12:40 +10:00