aa9793217e
Removes old mech sprites, adds new previews. ( #20824 )
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Adds new preview mech sprites, deletes the old deprecated ones, edits
the Horizon Z-4 to not have an old broken mech.
This was quite a lot of changes, so I veeeery likely missed something? I
searched to see if I left any mentions of mecha.dmi around, but I very
well could've missed some. It compiles fine for me at least.



Yes this only shows up while editing maps, it just annoyed me ok.
Co-authored-by: steviii <cormallenfield123@gmail.com >
2025-06-16 22:18:58 +00:00
Geeves and GitHub
2bf39c7ee9
Exosuit Nuclear Power Cores ( #18268 )
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* Added power cores, a type of large battery cell that get used by
exosuits. The nuclear and phoron variants are self-charging.
* Combat mechs now start with nuclear power cores, allowing them to
sustain themselves indefinitely, so long as they stay out of the action
for a bit.
* Removed basic power cells from the mechfab, replaced with the mech
powercores.
* Mech cell statuses now instantly update as soon as the cell charges or
discharges.
* Added a stack of 10 uranium to the machinist's workshop, which can
print two nuclear power cores.
2024-06-09 21:14:59 +00:00
Fluffy and GitHub
b752616c98
Spacemandmm galore #1 ( #16672 )
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* dmdoc + Initialize
* no errors anymore
* removed duplicate comment, expanded the other
* changelog
* gdf
* fix emotes F4
2023-09-14 10:39:15 +00:00
Benedict and GitHub
12ecc934f1
Implements PASSRAILING as a new pass flag ( #14009 )
2022-05-23 12:46:59 +02:00
mikomyazaki and GitHub
08ea043e69
Initialize and GC failure fixes #1 ( #13190 )
2022-02-15 23:45:30 +01:00
JohnWildkins and GitHub
77c5eb44d4
Fix RNG mecha trying to install equipment they can't ( #10531 )
2020-11-14 12:19:25 +01:00
kyres1 and GitHub
87ac8edc07
Resprites mechs, adds a few new things ( #9950 )
2020-09-13 02:03:59 -03:00
Geeves and GitHub
7c11ec86e5
Cargo Mech Fix ( #9864 )
2020-09-03 00:38:12 +02:00
Geeves and GitHub
a24d2ce434
Adminspawn Cultstuff ( #8296 )
2020-09-02 10:49:57 +02:00
Geeves and GitHub
57536317a4
Large Stock Mecha ( #9375 )
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Added exosuits to large stock spawns.
2020-07-20 09:51:42 +03:00
Matt Atlas and GitHub
82437acd43
Materials subsystem, material defines instead of strings, structure materials. ( #8447 )
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The shitcode crusade begins.
2020-03-18 20:19:11 +01:00
Geeves and GitHub
95613ebf6b
Some Mech Things ( #8256 )
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Redoes how mechs assign their bodyparts and hardpoints. Should be much easier to make new mechs now, mechs can also now handle having children. Bless.
Created the backbone for having a mounted autolathe, however it needs a mech_equipment sprite, and a new GUI, which isn't something I'm capable of doing.
2020-02-16 19:48:44 +02:00
Geeves and Matt Atlas
2fed43a871
VR, Remote Mechs and Remote Robots ( #7523 )
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Adds VR functionality, subsystem and a command VR system.
2020-01-12 14:09:48 +01:00
Alberyk and Werner
457e3e2d61
Robotics upgrades: mech stuff and more rig word replacement ( #7662 )
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* Robotics upgrades
* stuff.
* Adds this silly thing.
* Removes useless shit.
* updates this.
* Did a bad
* updates this.
* And this.
2019-12-16 08:06:12 +01:00
fernerr and Werner
06b9d15ee8
Adds some new mech weaponry for the legion, changes the way mech decals are applied ( #7534 )
2019-12-03 18:35:14 +01:00
Alberyk and Erki
0fded6e656
Fixes some exosuit stuff ( #7511 )
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-fixes some premade exosuits not getting their gear
-fixes some code using new instead of initialize
-removes some unused code
2019-11-26 09:53:17 +02:00
SueTheCake and Werner
84794c6e65
Mechs 3: Electric Boogaloo ( #7486 )
2019-11-25 23:04:19 +01:00