335 Commits

Author SHA1 Message Date
VMSolidus 8998842f7a Large Variety Of Hard Dels (#21834)
I spent the entirety of today's event looking at hard dels with my new
digital minions. This was *nearly* every Hard Del that came up during
2/7/2026's event. It turns out that AI is extremely well suited to
hunting down circular references like this across an entire repo. This
PR was made with Antigravity-Gemini3Pro.

I have not yet tested this PR.

---------

Signed-off-by: VMSolidus <evilexecutive@gmail.com>
Co-authored-by: Wildkins <john.wildkins@gmail.com>
2026-02-17 15:57:11 +00:00
VMSolidus a1dda72a1c Records Computer Tweaks (#21840)
I got annoyed one too many rounds in a row that I had to print the
medical records to get the medical records, and did not know until
writing this PR that you have to click where it says "medical" to view
said records. So I have tweaked a bunch of things about the records, so
that they now automatically open to the appropriate tab matching their
records type, EG Medical Records opens by default to Medical Records.

<img width="903" height="661" alt="image"
src="https://github.com/user-attachments/assets/abea1c4b-c78d-4716-ada5-13a100a3316e"
/>

---------

Signed-off-by: VMSolidus <evilexecutive@gmail.com>
Co-authored-by: Casper3667 <8396443+Casper3667@users.noreply.github.com>
2026-02-17 15:40:22 +00:00
FabianK3 6ad39a46f7 Bounty paper update (#21820)
# Summary

This PR updates the bounty paper sheet to a new design. No bounty
related content has been added or removed.

It now contains a timestamp from printing to make it easier to
differentiate between old and new prints.

## Preview

<img width="495" height="573" alt="Screenshot 2026-02-06 185245"
src="https://github.com/user-attachments/assets/1d382450-5fb9-4a36-883b-c412409706f7"
/>

<img width="476" height="559" alt="Screenshot 2026-02-06 185252"
src="https://github.com/user-attachments/assets/2a6c36e0-f184-43df-ae04-b180e2f669e3"
/>

---------

Signed-off-by: FabianK3 <21039694+FabianK3@users.noreply.github.com>
Co-authored-by: Cody Brittain <1779662+Generalcamo@users.noreply.github.com>
2026-02-09 23:20:30 +00:00
VMSolidus 16724e956c Fix Silicons See Offship (#21798)
It was possible for a player to incorrectly be able to view the
ghostroles in the Off-ship Manifest by entering any sort of camera, then
opening the manifest. This was most trivial to do with Borgs and AI, but
was also possible for player characters in some situations. This fixes
that by making it so that Eyes (a type of abstract mob used for cameras
and borgs), are specially excluded from viewing the Off-ship manifest.
Other types of observers should remain unaffected.
2026-02-06 20:25:05 +00:00
VMSolidus 4d43d53c6f Ghostroles In Lobby Manifest (#21772)
This PR makes it so that player characters who are active in the
ghostrole list will show up on the Crew Manifest, but only if you the
player are not currently in-round. Any type of Observer, including
ghosts, aghosts, and actually being in the lobby, all allow the user to
view Off-ship characters in the manifest. If you are not any kind of
observer, the Crew Manifest will only show Horizon characters.


I have tested this PR. Behold.


https://github.com/user-attachments/assets/76ffb40a-bb67-4719-a2e7-df04f38b929e
2026-02-03 10:09:49 +00:00
Casper3667 306206f542 Operations delivery app fixes and improvements (#21720)
A small bundle of fixes with what is displayed, as mentioned in the
changelog.

Notable changes:
- It is now possible to charge department accounts directly using it.
The one doing it is logged in the transaction log for that account so
command can still go and check it. This was a feature I have been
requested repeatedly to make by operations member, to help encourage
people to buy more things for their department. Only a hangar tech
should be able to change the account that is charged as well.
- The delivery and pay buttons are now separate in the delivery app,
permitting someone to pay without having it delivered, or have it
delivered without paying. This also fixes a bug that paying before it
gets shipped to the Horizon could get an order permanently stuck as
being shipped & paid but not delivered.

<img width="575" height="700" alt="image"
src="https://github.com/user-attachments/assets/f14c9c0d-39fb-41b1-b3e9-aa479ccc0804"
/>
<img width="575" height="700" alt="image"
src="https://github.com/user-attachments/assets/7e33b8ef-caff-4e11-9e02-7c0ab3b4dba9"
/>
<img width="452" height="532" alt="image"
src="https://github.com/user-attachments/assets/413d8097-1379-432a-91ec-cd7ed13f0832"
/>
<img width="452" height="532" alt="image"
src="https://github.com/user-attachments/assets/8b73ddc0-3dfa-4503-bfcc-972a32687f97"
/>
<img width="575" height="700" alt="image"
src="https://github.com/user-attachments/assets/93663ba7-e443-45f4-8b87-cc04de35faf7"
/>
<img width="452" height="532" alt="image"
src="https://github.com/user-attachments/assets/8d4a1ba7-fbd5-40c9-a5ef-592c2067074e"
/>
2026-02-01 23:29:38 +00:00
Cody Brittain 3f62424312 [MDB Ignore] [IDB Ignore] Kills off /obj/item/device (#21774)
This has zero reason to exist in our code base. We have no procs or
variables tied to this. I removed it to make future modifications
cleaner.

---------

Signed-off-by: Cody Brittain <1779662+Generalcamo@users.noreply.github.com>
2026-02-01 05:14:26 +00:00
Batrachophreno b64cb2a1c6 Fixes Camera Monitoring Console UI restricted network access (#21758)
Fixes https://github.com/Aurorastation/Aurora.3/issues/21757.

Changes made in https://github.com/Aurorastation/Aurora.3/pull/21734
allowed for camera monitoring consoles to launch their own headless
versions of the Camera Monitoring app, but the Horizon's mapped
consoles, unlike Runtime's, have some dedicated network restrictions.

This PR adds a var to the camera_monitor program that can hold the src
of the UI, which in the case of camera monitoring consoles, will
restrict the available networks displayed to those set on the console
obj itself.

changes:
- bugfix: "Dedicated camera monitoring console UIs now display only that
console's predefined networks, not all networks to which the user has
access (as is the case with regular use of the camera monitoring app.)"
- bugfix: "Removes an unnecessary process() func from camera monitoring
consoles."
2026-01-30 19:27:26 +00:00
Matt Atlas e0aa218843 Shell May Cry: A comprehensive rework of synthetics. (#20721)
https://www.youtube.com/watch?v=9mPvZ96pHJI

A pull request commissioned by the Synthetic Lore Team to
comprehensively rework synthetics (read: IPCs) and how they work in
Aurora. The objective is to make IPCs as unique as possible from humans,
upgrading the robotic feel and atmosphere, while also preserving a good
sense of balance in-game.

Key features:

- A comprehensive expansion of synthetic organs, all of which now
fulfill a purpose: hydraulics, cooling units, power systems, actuators,
diagnostics units.
- Customizable organs with benefits and drawbacks, such as with cooling
units and power systems.
- Unique ways to repair the organs and more involved steps.
- Unique damage mechanics - every organ has wiring and electronics which
affect its functioning, and they are defended by plating which provides
natural armour.
- Improved and immersive diagnostics.
- Unique features, benefits, and drawbacks for every IPC frame.
- A rework of the positronic brain, which can be either destroyed or
shut down, alongside effects caused by low integrity.
- A rework of how EMPs affect IPC organs.
- Non-binary damage states for each organ.

To-do:

- [x] Finish the unique features for each frame.
- [x] Look into if mechanical synthskin is possible.
- [x] Power system.
- [x] Posibrain mechanics.
- [ ] Passive cooling expansion.
- [x] EMP mechanics.
- [x] Repair mechanics.
- [x] Mob weight mechanics.
- [ ] Gurney for heavy mobs.
- [x] New augments.
- [ ] IPC tag scanning and flashing.

---------

Signed-off-by: Werner <1331699+Arrow768@users.noreply.github.com>
Co-authored-by: Matt Atlas <liermattia@gmail.com>
Co-authored-by: Geeves <22774890+Geevies@users.noreply.github.com>
Co-authored-by: Werner <1331699+Arrow768@users.noreply.github.com>
2025-12-21 16:26:23 +00:00
Casper3667 ad0c35d714 Fixes the file manager program (#21674)
The file manager did not properly go back to the file menu when it had
loaded a program, without reloading the whole window. It was caused by
it still having loaded the specific window, so the fix here is to simply
make sure it is no longer loaded.
2025-12-19 20:21:31 +00:00
Casper3667 1098d40e4a Puts blood type in the medical record and let the medhud see it (#21521)
The blood type was already stored in the medical records, but was not
visible to players. With this, anyone with medical record access can see
the blood type and change it, and anyone with a medical hud can also see
what it is in the person's medical record.
2025-11-01 20:39:55 +00:00
Batrachophreno b3b4f4b9c6 INDRA, general nuclear fusion update (#21285)
Fixes https://github.com/Aurorastation/Aurora.3/issues/18951
Fixes https://github.com/Aurorastation/Aurora.3/issues/19447
Fixes https://github.com/Aurorastation/Aurora.3/issues/20283
Fixes https://github.com/Aurorastation/Aurora.3/issues/21395

Overhauls a wide variety of INDRA behaviors and related gas/material
properties.
changes:
- balance: "Fusion reaction modifications. Higher radiation and
temperature output, comparable power output."
- balance: "Increased rad resistance modifier of Borosilicate Windows
from 1 -> 4 and (closed) Blast Doors from 1 -> 6."
- balance: "INDRA Field Strength minima/maxima changed from 1-100 ->
20-120. Power costs increased significantly."
- balance: "INDRA instability increase per tick now limited, similar to
Supermatter (prevents sudden instability spike from instantly nuking
it)."
  - balance: "APC cell charge rate increased 10x."
  - balance: "Rebalanced contents of INDRA hard storage compartment."
  - balance: "SMES coils capacities halved, throughputs doubled."
  - balance: "SMES unit maximum coil capacity increased from 6 -> 8."
- balance: "TEG maximum power output increased from 500000 -> 2500000."
- balance: "Power wasted from exceeding TEG maximum power output
decreased from 50% to 33%."
- balance: "Portable generators of all types have had their power
generation capacity doubled."
- rscadd: "New 'Fusion Codex' app added for all crew with ACCESS_ENGINE
that details all available nuclear fusion chains."
- rscadd: "Boron added as a singleton/reagent. Poisonous to vaurca,
still usable in nuclear fusion as fuel assembly rods."
- rscadd: "INDRA Field Strength now scales plasma temperature entropy,
power output from temperature multiplier, and instability increase per
tick."
- refactor: "'Boron' gas renamed to 'Helium-3'. Boron is not a gas. Deal
with it."
  - refactor: "'Steam' gas renamed to 'Water Vapor'."
  - code_imp: "Descriptions added to gas singletons for future use."
  - qol: "Minor remap of INDRA control room for usability."
  - qol: "Standardized gas canister naming conventions."
- qol: "INDRA and APC TGUI interfaces now use use kW, MW abbreviations
for high wattages."
- bugfix: "INDRA Kinetic Harvester no longer rapidly deselects materials
for harvest when too many are being generated at once."
- bugfix: "INDRA EM Field effect no longer considers the camera within
its reactor chamber a destabilizing influence."
  - bugfix: "INDRA reactor core now produces radiation as intended."
- bugfix: "Deuterium and Tritium canisters no longer contain 50%
standard hydrogen (inheritance issue)."

---------

Signed-off-by: Batrachophreno <Batrochophreno@gmail.com>
Co-authored-by: Matt Atlas <mattiathebest2000@hotmail.it>
Co-authored-by: Geeves <22774890+Geevies@users.noreply.github.com>
2025-10-05 20:13:06 +00:00
Casper3667 9a9e259104 Adds the parcel cart to operations. (#21288)
This adds a parcel cart to the mail room in operations, which can be
loaded with up to 17 packages. These packages can be any that can be
held in the hand, so not crates but anything smaller effectively yes as
long as it can be wrapped in package wrapper.
When it is loaded with 5 packages, it gives a slowdown to the person
pushing it, and further slowdown at 11 packages.
The cart can have a total of 17 packages at the moment, as that is the
amount of different sprites I have for it.
The code is based on the engineering cart, and also contain a small
bugfix so the engineering cart give back steel when taken apart, as that
is what is used to build it.


https://github.com/user-attachments/assets/b8613c9e-55e1-4f76-926a-60f4acd6269e

### Asset Licenses
The following assets that **have not** been created by myself are
included in this PR:

| Path | Original Author | License |
| --- | --- | --- |
| icons/obj/parcelcart.dmi | Tomixcomics (Aurora Station) | CC-BY |
2025-09-10 19:05:19 +00:00
Ben b9d1343ade Adds Missing Access Checks to Airlock Equipment (#21148)
Fixes https://github.com/Aurorastation/Aurora.3/issues/13378
Airlock controllers and Sensors now also check if the user has access

---------

Signed-off-by: Ben <91219575+Ben10083@users.noreply.github.com>
Co-authored-by: Ben10083 <Ben10083@users.noreply.github.com>
Co-authored-by: Matt Atlas <mattiathebest2000@hotmail.it>
2025-08-15 13:59:04 +00:00
Matt Atlas d7706ece53 Bug fixes, init signals for mobs, density updates. (#21108)
1. Look up now follows your mob (no more auto-removal when you move,
only when you go below a solid tile). Maybe add a hotkey?
2. Made the codebase work with the latest version of spacemandmm lint.
3. Advanced kits don't work on robotic limbs.
4. Density shifting should now always use set_density. Ported
TRAIT_UNDENSE from CM to better control the density of living mobs.
Fixes weird shifting behaviour with wall leaning -- what was happening
is that mob density was getting reset to TRUE because the mob wasn't
lying down.
5. TGUI say light prefs actually save.

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
2025-08-06 10:18:14 +00:00
Batrachophreno 6bba514a4d Misc Modular Computer Fixes/Cleanup (#21092)
Prompted by
[this](https://github.com/Aurorastation/Aurora.3/issues/21090) (Atmos
control app not reliably updating all alarms from
SSmachinery.processing). Did what I could but barring a larger refactor
of how computer programs are initialized, didn't want to burn Too much
time so implemented a Refresh button in the application interface as an
in-game fallback option.

Also fixes the bug with Loadout-spawned laptops not booting; their hard
drives were being initialized with default software due to accidental
codeblock removal
[here](https://github.com/Aurorastation/Aurora.3/pull/20660/files#diff-40a75a936400e3c347fd8c3d4c804190a63ac9be980912f6a9995efd1b296a1e).
Restored the affecting code.

Updated several other files I discovered in passing while working on
this with proper DMdocs formatting.
2025-08-03 16:12:30 +00:00
Batrachophreno f096b206a0 Atmos Alarm Control computer program search fix and UI refactor (#21056)
Scope creeped PR. Fixes a breaking bug in the Atmos Alarm Control
application introduced after areas-cleanup PR, but also refactors it
into a grid-based interface that actually allows you to reliably search
alarms by name, department, and deck # (possible now with all the area
metadata we have to play with).

Also does behind-the-scenes cleanup of alarm panel code in general, a
few area def problems, and some manually defined air alarm names on the
map.

---------

Signed-off-by: Batrachophreno <Batrochophreno@gmail.com>
2025-08-01 22:41:34 +00:00
Batrachophreno 0851144182 Area definitions cleanup (Horizon/Runtime) (#20914)
**Goals:**
1. Delete area definitions no longer used in any map or file.
2. Update area definitions such that everything used in mapping the
Horizon exists in 'maps\sccv_horizon\areas' with the parent
'area\horizon\'.
3. Reorganize/rename/restructure those Horizon area definitions to make
future mapping easier and code that hooks into area properties easier.
4. Present area names and blurbs in the status panel.

This PR only handles Horizon and Runtime areas, for digestibility/ease
of reviewing. Offsite areas for another PR.

Naming convention reference:
The /area/ 'name' variable no longer contains either 'Horizon' or the
Deck# of the area or its approx location on the ship. All Horizon areas
now have several new variables as metadata-- area names now need only be
strictly descriptive, and the appropriate constants used in the area
definition, and a new function generates the display name with
consistent formatting for us.

Detailed documentation to follow after any adjustments are made to
mappers' preferences.

This also adds area blurbs to most areas- if not bespoke, then general
department-wide blurbs to parents. I know feature creep always sucks,
but while some areas having pre-existing blurbs, the overwhelming
majority of areas don't, and while testing it was very distracting to
see them randomly appearing and disappearing. Most blurbs are pretty
basic but I feel are entirely presentable- more clever individual ones
can follow in a separate PR.
2025-07-25 19:16:33 +00:00
SleepyGemmy 5f9201fdf0 Transferred Typo Fixes (#20879)
this PR fixes transferred being spelled as "transfered".
2025-06-25 21:10:01 +00:00
Batrachophreno 3e8e76b464 Improve usefulness of Custodial Supplies Locator app (#20814)
Currently, the Custodial Supplies Locator app provided X and Y coords of
every single mop, bucket, janicart, and cleanbot on the entire server.

This PR makes it so that these objects will only be registered to the
global list of custodial supplies if they are present on the Horizon on
init, and it will also provide Z coords so you can tell if they're on a
different deck.

The app also has a weird built-in GPS function that tracks the reader's
movements instead of the device's. Instead of fixing this to follow the
device, I just removed GPS feedback text- a Janitor can grab one of the
GPS units that comes in their lockers, and this also allows them to be
tracked by other units.
2025-06-22 18:09:07 +00:00
Ben 6de43617a8 AI Lawboard Conglomeratization + Conglomerate Aggressive Lawboard (#20575)
Nanotrasen and Nanotrasen aggressive law modules/boards renamed to
Conglomerate/Conglomerate Aggressive

Adds the Conglomerate Aggressive lawboard (this lawset already exists,
just never was given a board?). Adds a copy to AI Secure Storage
(alongisde the existing lawboards, this falls under a board the SCC
would have just in case, like the other ones there.)

---------

Co-authored-by: Ben10083 <Ben10083@users.noreply.github.com>
2025-03-12 17:43:12 +00:00
naut 55f4e12614 Codeside Cargo Refactor (#20030)
**NOTE TO SYSADMINS: See "SQL Details" section below for information on
SQL modifications.**

Moves the data containing cargo items (i.e. the ones you order from ops
and get in the cargo shuttle) from the online database to the codebase.
Everything from suppliers to categories to individual items is now
code-side and editable by developers/contributors.

Refactors cargo items to use `singletons` instead of `datums` for
`cargo_supplier`, `cargo_category`, and `cargo_item`. Multiple-instnace
things like cargo_orders, etc. still use `datums`.

Fixed a bunch of strange discrepancies in categories, suppliers, and
pricing for various cargo items. I did a little bit, but it's exhausting
to go through all of it right now.

Clicking the 'Details' button on the Cargo Order app now actually gives
you details instead of bluescreening. Also added some UI elements to the
Cargo Order app - Cargo Control and Delivery remain untouched.

Overhauled the Cargo Order console TGUI window. It now has tabs on the
left, displays restricted access, supplier information, and boasts
search functionality.

### SQL Details
<details>
<summary>SQL Details [Click to Expand]</summary>

The following SQL tables should be deleted or deprecated from the server
database, as they are no longer in use:

- `ss13_cargo_items`
- `ss13_cargo_categories`
- `ss13_cargo_suppliers`

The included migration file, `V011__codeside_cargo`, creates a new table
`ss13_cargo_item_orderlog` to the DB. This **replaces**
`ss13_cargo_orderlog_items`. Because of this,
`ss13_cargo_orderlog_items` is deprecated and should either be deleted
or locked & preserved for logging purposes.

</details>

## Screenshots


![image](https://github.com/user-attachments/assets/79129923-1fb6-4cee-ac8d-5505a52270a4)

![image](https://github.com/user-attachments/assets/a323be35-8ce6-4ec4-98f7-ee701d0931a3)

![image](https://github.com/user-attachments/assets/5ddb02c5-152f-4715-b2da-20903fa11c93)

![image](https://github.com/user-attachments/assets/420e45b0-6a9f-4420-beb8-a2c8423a5be4)

![image](https://github.com/user-attachments/assets/114f4755-ee51-41e6-8670-07aacc5326ae)

---------

Signed-off-by: naut <55491249+nauticall@users.noreply.github.com>
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
2025-03-04 18:18:00 +00:00
Fluffy 267b4a1211 Fixed ninja teleporter (#20542)
Fixed ninja teleporter requiring access to run.
Renamed the program to 'ninja teleporter' and removed the standard
teleporter from the program list for the preset.

Fixes #20237
2025-03-02 11:14:10 +00:00
Fluffy 3185c10cf1 516 internal links (#20428)
Convert all (appropriate) links to use the required `byond://` for 516

Added a grep to detect incompatible ones
2025-02-20 22:54:10 +00:00
Fluffy 7265630dde Turn more unmanaged global vars into GLOB (#20446)
Turned a ton of unmanaged globals into managed globals.
Refactored some UT output.
Removed some unused things, including vars.
Added a test to ensure people don't keep adding new unmanaged vars.
2025-02-17 23:34:02 +00:00
Ben 860987c6bc Golden Deep Fixes & Merchant Program Refactor (#20225)
Merchant program refactor to remove need to have subtypes, causing less
issues

Minor fixes to Golden Deep ship (gramophone is anchored)

---------

Co-authored-by: Ben10083 <Ben10083@users.noreply.github.com>
2025-01-13 19:50:14 +00:00
Ben 02435f530c Adds Missing Usage Flags for Shuttle Manifest (#20329)
Adds missing usage flags for cyborgs and AIs for Shuttle Manifest

Co-authored-by: Ben10083 <Ben10083@users.noreply.github.com>
2025-01-10 21:54:28 +00:00
Ben 27704cc8d2 The Great Unstationing (#20269)
Replaces many references of station with SSatlas variables using
station_name().

Touches alot of things in the process (mostly moving some aspects to
New() to allow for calling of proc/variable.)

---------

Signed-off-by: Ben <91219575+Ben10083@users.noreply.github.com>
Co-authored-by: Ben10083 <Ben10083@users.noreply.github.com>
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
2024-12-24 12:42:53 +00:00
Ben 0fd0dd463a Synthetic Access to Shuttle Manifest (#20199)
Fixes https://github.com/Aurorastation/Aurora.3/issues/19899 that was
mostly fixed by https://github.com/Aurorastation/Aurora.3/pull/19860 by
replacing docking port program with shuttle manifest

I should be fine for AI to edit shuttle manifest considering it already
can edit records

Cyborgs given access to shuttle manifest considering that modules such
as Mining go on expeditions

---------

Co-authored-by: Ben10083 <Ben10083@users.noreply.github.com>
2024-12-24 12:42:18 +00:00
Matt Atlas d82fd17354 Fixed sensor reports or comm messages in general not being printed at the Bridge comms console. (#20208)
title

Co-authored-by: Matt Atlas <liermattia@gmail.com>
2024-11-30 21:42:11 +00:00
Matt Atlas 1da20ad33f Adds the Odyssey gamemode. (#18972)
https://forums.aurorastation.org/topic/20198-mission-briefing-auroras-gamemode-revolution

To-do:

- [x] Finish storyteller verbs.
- [x] Storyteller landmarks.
- [x] Proper storyteller spawning. Right now the gamemode system is
happy with just picking one storyteller and no actors.
- [x] Antagonist whitelists code.
- [x] Adding the Storyteller whitelist.
- [x] Mission map loading code.
- [x] Map in a bunch of missions.
- [ ] Storyteller adminhelps.

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
Co-authored-by: DreamySkrell <>
2024-11-26 20:18:43 +00:00
Fluffy 2ac1681fd8 Modular computer programs preset support unit test (#20069)
Added some modular computer program preset tests.
Fixed some modular computer program preset that had duplicate programs.
Refactored how the computer program presets generate the list of
programs to install.
Turned some comments into DMDocs, some cleanup around.
Tests disabled reasons are now enclosed in the group correctly.
2024-11-14 14:15:19 +00:00
Fluffy b8902e2e16 Runtime map now loads in ~11 seconds instead of ~40, sped up various other things (#19957)
Runtime map now has a bunch of new areas / items with often-tested
stuffs, and some hard-to-put-at-runtime stuffs.
Runtime map jobs now are positioned to make it faster to reach the
aforementioned often-tested stuffs.
Runtime map doesn't generate an overmap anymore by default, which speeds
up the process.
Runtime map now loads in ~11 seconds instead of ~40 seconds as it was
before.
Updated the maploader to be faster in parsing maps.
Bapi is not engaged anymore if we're only measuring the map size, which
speeds up the process.
In fastboot we do not generate the codexes anymore, which speeds up the
process.
In fastboot and if exoplanets and away sites are not enabled, we do not
parse the map templates anymore, which speeds up the process.
Updated the icon smoothing to be faster.
Optimized cargo area code.
Other optimizations.
2024-10-06 21:31:01 +00:00
FabianK3 bc4bfcaaa0 Fixes UI navigation in engineering power-monitor program (#19940)
When selecting a sensor in the engineering power-monitor program, you
are not able to return to the sensor list without restarting the whole
console.
Even though the issue is known for some time now, i weren't able to find
an issue to reference in the PR.

- Fixes broken UI navigation when trying to return to the sensor list.
- Resets UI navigation state when program gets closed.
2024-09-27 09:38:30 +00:00
Fluffy 8f9de7c3e2 Text() away (#19850)
Refactored all the builtin text procs to use string interpolation
instead.
Added a linting for the above.

This is based on, and should only be merged after, #19847
2024-09-21 12:46:31 +00:00
Ben f52beff4d3 AI Programs such as Command and Communications now work (#19860)
AI programs added in a previous PR were not given the correct flags.
Teleport program removed as it was not needed + useless (only usable for
nearby teleporter)

---------

Co-authored-by: Ben10083 <Ben10083@users.noreply.github.com>
2024-09-15 15:43:16 +00:00
Fluffy 0ae0b10764 Refactored all the backslash ref and ref() calls to use REF() instead (#19847)
Refactored all the backslash ref and ref() calls to use REF() instead.
Added a linting for raw ref proc calls.
2024-09-13 10:17:32 +00:00
Fluffy f26e4a0380 Collapse dmms (#19698)
Collapsed all the multi-z dmm maps into single-file dmms
Moved some of the map geometry into traits
2024-07-27 19:00:57 +00:00
DreamySkrell b488e51549 Map PDA Program - POIs (#19536)
![image](https://github.com/Aurorastation/Aurora.3/assets/107256943/b8171abd-bb34-48cd-9d96-7d71c8a09441)

![image](https://github.com/Aurorastation/Aurora.3/assets/107256943/a6def124-631c-4a2c-af62-8c9e95876502)

![image](https://github.com/Aurorastation/Aurora.3/assets/107256943/2a86a7ef-7a74-4bb2-999b-431ba40c19ee)

---------

Co-authored-by: DreamySkrell <>
2024-07-24 19:42:53 +00:00
Geeves bfa86f757a PDA Chat Improvements (#19587)
* Made a bunch of improvements to the PDA chat program. Clicking on
someone or a channel's name will now immediately open the chat. Text
inputs will now not input unless you press enter.
* PDA chat messages will now have spaces between them, unless it's the
same person sending multiple messages in a row.
* Updating a PDA chat channel's password will now output that it changed
into the chat.
2024-07-17 21:11:28 +00:00
Fluffy 78348238a3 Removed the GELF logging infrastructure (#19577)
Removed the gelf logging infrastructure.
Refactored the various logging procs to be a direct call in light of the
above.
Removed ancilliary UDP related things.
2024-07-08 12:48:16 +00:00
Fluffy 5c8ef56a6a Added a miners app preset for the PDA, with the away manifest program (#19596)
Added a miners app preset for the PDA, with the away manifest program

Fixes #19574
2024-07-08 12:45:51 +00:00
FlamingLily 6a9101e763 Fixes SMES hacking (#19549)
~~In preparation for my grand political strategy to get SMES hacking
wires added to the aurora wiki, I made sure they were working.~~

It's on the wiki now so you have to merge this it's canon 🫡 

Changes:
* The RCON wire in a SMES now actually disconnects a SMES from RCON
(before it only prevented AI control).
* When the input wire is cut in a SMES, it will now correctly report
that the SMES is not charging on the UI.
* The Failsafe and Grounding wires of a SMES now correctly trigger the
red light when only one is cut, instead of both needing to be triggered.

---------

Signed-off-by: FlamingLily <80451102+FlamingLily@users.noreply.github.com>
2024-07-03 04:01:44 +00:00
Sparky 0666833d9a Shuttle manifest update (#19345)
Adds some new fields to the shuttle manifest:
- Destination (Per shuttle)
- Heading (Per shuttle)
- Mission (Per shuttle)
- Departure Time (Per Shuttle)
- Return Time (Per Shuttle)
- Expedition/Mission Leader (One per shuttle)
- Shuttle Pilot (One per shuttle)

Also adds the shuttle manifest to Bridge Crew PDAs by default.

<img width="458" alt="image"
src="https://github.com/Aurorastation/Aurora.3/assets/26849270/802d9a8d-9c43-4883-a5a7-d23967616766">
2024-06-26 10:16:53 +00:00
DreamySkrell 65b9a5f516 Synthetic Blood Substitute (#19381)
![image](https://github.com/Aurorastation/Aurora.3/assets/107256943/56844752-b8d9-402c-87aa-735481d0a3ef)

![image](https://github.com/Aurorastation/Aurora.3/assets/107256943/a961b871-0dc4-40da-827a-27041a823028)


changes:
  - rscadd: "Adds Synthetic Blood Substitute."

other info:
- ~~shell IPCs have white blood (other IPCs keep their black oil
blood)~~ (removed/reverted on request, shells keep black oil blood, no
change here with this PR)
- organics can optionally pick the SBS blood type to get white blood
- this is intended mainly for heavily augmented organics, and you have
to be have at least 8 augmented organs or limbs
- white blood has no mechanical differences (positive or negative)
represented in game, as it is supposed to still just be blood (but with
potentially better characteristics)
- white blood is incompatible with red blood, both ways, including organ
transplantations

---------

Co-authored-by: DreamySkrell <>
2024-06-20 10:18:39 +00:00
BoomerThor 93ab1c9791 Cargo additions, bugfixes and changes (#19438)
Operation Managers and Hangar Techs were supposed to always have the
Cargo Control program downloadable, but it was access-locked behind HOP
(which has been changed to executive officer). I also gave the program
the ability to run on laptops, so cargo techs actually have a reason to
bring a laptop.

Fixes some cargo bounties that were bugged (including #17225) and
removed some that cannot be fulfilled. Smoke grenades were removed from
security, machinists can't print the Telecomms Traffic Control board,
science can't print NVGs anymore, and there is no way in-game to produce
monkey hide.
2024-06-16 15:22:03 +00:00
LynxSolstice 4a45d5454b Return of the Paramedic (#19125)
This PR brings back the more accurate title for First Responders, of
Paramedic, to bring it in line with some snippets of the SOP and to be
more accurate to the role itself, as both Security Officers and the rare
and elusive Firefighting Atmospherics Technician can be considered first
responders.

also I just like it better.

Changes any mentions of first responder in gear/access/etc to Paramedic
or PARAMEDIC where applicable.
2024-06-14 21:05:34 +00:00
Fluffy 3dc4cce9c2 Minor span refactoring (#19177)
Minor span refactoring
2024-05-19 16:37:29 +00:00
Llywelwyn 73fab5b9d3 Fixes PDA Chat Client not working properly after PDA loses charge (#19157)
fixes https://github.com/Aurorastation/Aurora.3/issues/19156

tl;dr: chat client is supposed to try turning the service back on
automatically when you open it, but it was only doing that if manually
disabled, which is a different state. this makes it do it if it's killed
(like via running out of charge) or disabled manually

- bugfix: "Fixed PDA Chat Client not working properly after a PDA loses
charge."
2024-05-15 17:10:15 +00:00
Matt Atlas 9fc414823e Fixes command announcement encoding. (#18997)
Also makes some inputs into tgui_inputs.

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
2024-05-12 19:26:25 +00:00