39 Commits

Author SHA1 Message Date
Fluffy 3dc4cce9c2 Minor span refactoring (#19177)
Minor span refactoring
2024-05-19 16:37:29 +00:00
Llywelwyn 6d16b5f489 Fixes missing organ pain msg at 61-69 range (#16495)
* fixes pain msg

* cl

* infinity
2023-06-20 09:33:52 +00:00
harryob 578bae6f6f no relative pathing (#16234)
* the voices win in the end

* cleanup

* changelog

* secure.dm hates me

* make_exact_fit() in initialize instead of whatever was happening before
2023-04-30 21:10:13 +00:00
Wildkins 209a0a2e0f Cleaning up some runtimes (#16027) 2023-03-13 19:22:43 +00:00
Fluffy 04d89f212a Singletons + refactor of /datum/observ + refactor of /decl/ into /singleton/ (#15519) 2023-01-10 19:22:14 +01:00
Matt Atlas b1869884c1 Revert "Singletons + refactor of /datum/observ (#15487)" (#15515) 2023-01-05 19:21:22 +01:00
Fluffy 0ddcf0817a Singletons + refactor of /datum/observ (#15487) 2023-01-05 18:41:40 +01:00
mikomyazaki dae76e0558 Life improvements: Part 1 (#13912) 2022-05-18 14:22:43 +02:00
Geeves 9b593b9a08 Pain Stored Removal (#11238) 2021-02-19 16:30:13 +01:00
Geeves bf2ac7562d Pain Drain (#10685)
Added a paralysis indicator to the HUD.
    Being paralyzed will no longer make you asleep, instead, you will be awake with a crit overlay, and you will only be able to whisper.
    Pain doesn't slow you down as much anymore. It's still pretty substantial, though.
    You now lose pain damage much faster.
    A message now plays if you drop your items because of how much pain damage you have.
2021-01-01 14:13:03 +02:00
Matt Atlas 556f1aa86f Fullscreen overlay rework, full-black unconsciousness overlay, overlay fadeout animations + more. (#10053)
Ported the clickcatcher from tg/bay. You can now click black spots to turn. Isn't that handy, especially with vision cones.

    Reworked fullscreen overlays into an easier and better system, courtesy of PsiOmegaDelta.

    Similiarly, added fadeout animations to all pain overlays, plus unconsciousness.

    Fixed the vampire frenzy overlay never showing.

    Unconsciousness is now FULL darkness.

    Flashing mobs is now an inbuilt proc.
2020-10-02 08:53:14 +03:00
Geeves 1f8c14cdab General and Diona Pain Tweaks (#9770) 2020-08-28 11:40:14 +02:00
Matt Atlas 107bbc58d8 Ports emote decls from Bay + automatic pain emotes. (#9215) 2020-07-03 20:14:23 +02:00
Matt Atlas b132f4509b Overhauls pain message/status displaying, fixes oxyloss. (#9173)
Pain message/status displaying has been unified into custom_pain. This might cause some weirdness with when people go unconscious or get paralysis from excessive pain.

Oxyloss has been fixed and so has the oxygen damage overlay, which is now back. I'm not sure of the actual impact this has on damage.

Also added a fullscreen BIG RED overlay when you have BIG PAIN.
2020-06-27 17:47:15 +03:00
Geeves 77759d4a1f Diona Pain (#8966)
Diona now feel pain, although they only take 70% of the pain other species experience.
    Unathi now get a unique pain message, instead of the dear god one.
2020-06-08 19:04:49 +03:00
Geeves a87d22ecc4 Screen Overlay Jazz (#8922) 2020-05-22 16:40:37 +02:00
Matt Atlas 16aeb5c9d9 Many balance changes to halloss and damage. (#8160) 2020-02-08 15:39:06 +01:00
Matt Atlas df0cd6189a Brainmed Update (#7502)
gamer time.
2019-12-10 20:41:15 +02:00
Matt Atlas 5a6d7cff96 Bigger, more varied pain messages. (#6914)
* MY BONES, MY BONES, AAAAA

* get me off mr pain's wild ride

* Kore ga Requiem da.

* I hate you Travis. Die die die die die die die die.
2019-09-04 20:21:24 +02:00
LordFowl 8d436c4a03 Converts all necessary << outputs into the to_chat() macro. (#6076)
This PR will lead us towards the Promised Day, for in its wake there shall be much celebration and ecstasy as this world becomes a world suitable for developer hegemony. The first strike is thusly;

All << is converted into to_chat().
2019-03-10 23:39:03 +02:00
Alberyk 00ba1282c3 Changes how pain checks works in game (#5978)
This pr creates a new check, can_feel_pain, it checks for the NO_PAIN flag, if the target is under influence of mind altering drugs or strong painkillers. This check replaces all the species procs and fixes somethings, like people under the influence of pain killers still getting knocked out from pain and etc.
2019-01-27 13:48:12 +02:00
BurgerLUA 475519c539 Junkfood Powernerf + Some pain and organ tweaks (#4127)
Added several new preservatives and flavorings in vending machine junkfood. As a result, junkfood is now more filling
Tweaked pain messages.
Penalties for Organ damage now start at >=1 instead of >0.
Added Adipemcina, a fictional heart medication that specially reduces heart damage.
2018-02-19 00:31:38 +01:00
Ron 790480c8da Removes all \red and \blue's (#2309)
Removes all \red's and \blues in favor of span classes. \red things that were bold were replaced with danger because it's warning but bold.
2017-05-21 12:07:57 +03:00
mwerezak b4adb1a432 Updates species checks 2015-05-27 01:34:50 -04:00
mwerezak 7dcc98e1a4 Fixes robotic organs causing pain messages
Also fixes pain() not checking if the species has NO_PAIN.
2015-05-27 01:15:55 -04:00
Kelenius 41ff9819bd Merge branch 'dev' into ofChemistryAndStuff
Conflicts:
	code/modules/mob/living/carbon/carbon.dm
	code/modules/organs/organ_internal.dm
	code/modules/organs/organ_objects.dm
	code/modules/reagents/Chemistry-Reagents.dm
	code/modules/reagents/reagent_containers/syringes.dm
2015-03-31 17:44:42 +03:00
Zuhayr c5d42f3a4b More work on severing, improvements to yank-out-object. 2015-03-27 17:51:10 +10:30
Kelenius b4b635f32d Chemistry commit
I messed something in the git
2015-03-25 19:09:10 +03:00
Zuhayr 97112c8a4c Replaced display_name with name, worked on severing limbs and damage propagation. 2015-03-25 19:07:22 +10:30
Zuhayr e0f23aead5 Collapsed all organs into one object type. Added more interesting amputation. Added dislocation. WIP. 2015-03-11 21:17:51 +10:30
mwerezak c0487b9c90 Fixes human internal organs list 2014-07-12 16:15:37 -04:00
Zuhayr b70a79f853 Implemented NO_PAIN and parts of NO_BLOOD, restructured species flags. 2014-01-05 23:59:39 +10:30
Zuhayr 6fed0c70da Applying NO_BLOOD flag to bleeding code. 2014-01-05 14:06:51 +10:30
Nanai 7786e7a96c Sleeper Addition, Chemical Rebalance 2
Tweaked soporific and new chems a bit more. Added Paracetamol, a lesser drug to tramadol, known to all as tylenol, and implemented it into sleepers! Gave inaprovaline the IB slowing property to keep sleepers in the game and allow EMTs better usage. Oxycodone made easier to craft by making the plasma a catalyst, but decreased it's overdose limit. Applied oxycodone and paracetamol to be able to handle things painkillers should.
2013-11-14 19:11:31 -05:00
Chinsky 4d42a3a36d Changes to Shutdown Syndrome.
Now it only affects limbs.
Icon is changed to deformed to reflect it.
Dead limbs do not cause pain messages.
2013-10-06 09:04:41 +04:00
Zuhayr 98798ea5fc Compile fixes for organ/reagent code. 2013-08-04 11:25:40 -07:00
comma fb1f32a427 Painkillers stop regular pain messages too, not only custom ones. 2013-08-03 23:05:04 +04:00
cib 57955dbf6a Fixed toxloss messages.
Also added anti-spam checks to custom_pain
2013-03-16 15:48:50 +01:00
Chinsky 13b6b2f61b Moved organ and blood code to module folder.
Moved most organ and blood procs to that folder.
Refactored handle_organs a little.
Added comments in some places.
2013-03-14 11:52:53 +04:00