23 Commits
Author SHA1 Message Date
e0aa218843 Shell May Cry: A comprehensive rework of synthetics. (#20721)
https://www.youtube.com/watch?v=9mPvZ96pHJI

A pull request commissioned by the Synthetic Lore Team to
comprehensively rework synthetics (read: IPCs) and how they work in
Aurora. The objective is to make IPCs as unique as possible from humans,
upgrading the robotic feel and atmosphere, while also preserving a good
sense of balance in-game.

Key features:

- A comprehensive expansion of synthetic organs, all of which now
fulfill a purpose: hydraulics, cooling units, power systems, actuators,
diagnostics units.
- Customizable organs with benefits and drawbacks, such as with cooling
units and power systems.
- Unique ways to repair the organs and more involved steps.
- Unique damage mechanics - every organ has wiring and electronics which
affect its functioning, and they are defended by plating which provides
natural armour.
- Improved and immersive diagnostics.
- Unique features, benefits, and drawbacks for every IPC frame.
- A rework of the positronic brain, which can be either destroyed or
shut down, alongside effects caused by low integrity.
- A rework of how EMPs affect IPC organs.
- Non-binary damage states for each organ.

To-do:

- [x] Finish the unique features for each frame.
- [x] Look into if mechanical synthskin is possible.
- [x] Power system.
- [x] Posibrain mechanics.
- [ ] Passive cooling expansion.
- [x] EMP mechanics.
- [x] Repair mechanics.
- [x] Mob weight mechanics.
- [ ] Gurney for heavy mobs.
- [x] New augments.
- [ ] IPC tag scanning and flashing.

---------

Signed-off-by: Werner <1331699+Arrow768@users.noreply.github.com>
Co-authored-by: Matt Atlas <liermattia@gmail.com>
Co-authored-by: Geeves <22774890+Geevies@users.noreply.github.com>
Co-authored-by: Werner <1331699+Arrow768@users.noreply.github.com>
2025-12-21 16:26:23 +00:00
FluffyandGitHub 86f8d6fd4f Movement update v2 (#20548)
Refactored (second passage) how movement works, now it's mostly in line
with TG handling and avoids calling 3 gazillion Cross() Uncross() etc.
on every atom in a turf.
Fixed EMP protection from species not actually protecting (this includes
the surge prevention for IPCs).
Fixed EMP 3D calculation runtiming because I forgot to make the value
absolute and it was doing the square root of a negative number.
It's now possible to queue the round to start with the Start Round verb
even while the system is initializing, for an even faster pain train to
enter the round and test things.
2025-03-22 11:38:05 +00:00
FluffyandGitHub a3a4d46fa7 Hitby refactor (#19624)
Refactored hitby to be in line with TG's version.
Refactored item weight defines to a more clear naming scheme, also in
line with TG's version.
Refactored how the movement bumps are handled, ported signals to handle
them, in preparation for the movement update.
Fixed disposal hit bouncing the hitting atom on the wall.
Items do not push other items anymore if they are tiny.
2024-07-28 20:52:08 +00:00
FluffyandGitHub 3dc4cce9c2 Minor span refactoring (#19177)
Minor span refactoring
2024-05-19 16:37:29 +00:00
FluffyandGitHub 9afe761db3 Some refactors, DMDoc and UT (#18365)
* dsfa

* accessories fix

* fixed "has been hit by" message with intent check

* sdfa
2024-02-12 15:32:23 +00:00
edbb8c3b5a Fixes firing delays. (#16414)
* Fixes firing delays.

* put that back in

* final fixes

* cl update

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
2023-05-30 16:15:23 +00:00
dd482c63af Update the codebase to 515. (#15553)
* Update the codebase to 515.

* edit that

* WHOOPS

* maor

* maybe works

* libcall and shit

* do that too

* remove that

* auxtools isnt updated so get rid of it

* actually remove auxtools lol

Co-authored-by: Matt Atlas <liermattia@gmail.com>
2023-01-23 21:21:37 +01:00
Matt AtlasandGitHub f9d8fc6f04 Security weaponry and balance tweaks. (#15297) 2023-01-23 15:05:40 +01:00
6038bfcdba Autofire now continues firing when you hold down on one tile. (#13403)
Co-authored-by: Matt Atlas <liermattia@gmail.com>
2022-04-03 23:35:37 -03:00
JohnWildkinsandGitHub c68a10f667 fixes full auto one-handed penalty (#10588) 2020-11-18 13:07:02 +01:00
TheDanseMacabreandGitHub 43c5919307 Danse's Gun Changes 2: With a vengeance (#9878)
* joe

* Update bullets.dm

* Update boxes.dm

* Update automatic.dm

* Update minigun.dm

* Create dansemacabre-woodmanstillbad.yml

* Delete dansemacabre-woodmanstillbad.yml

* I'm stupid

* Update highly visible and dangerous weapons.dm

* Update bullets.dm

* Update bullets.dm

* reverts bluestocks

* Delete blaster_cabine.dmi
2020-09-19 12:12:18 +02:00
Wowzewow (Wezzy)andGitHub 307c214541 makes w_class use defines (#9848) 2020-09-06 17:37:56 -03:00
TheDanseMacabreandGitHub 4cf08ab516 Ports fully automatic drag-to-fire functionality from Bay. (#8917)
Watch the video until the end. The gatling gun is slow to shoot, for some reason, but the rest are all full-auto.
2020-05-22 22:39:32 +03:00
Alberyk 1649ee1290 couple of stuff. 2020-04-22 13:52:51 -03:00
Alberyk 60552d11c4 fixes stuff, i guess. 2020-04-22 13:17:19 -03:00
WernerandGitHub af16a489a6 Removes Weapons (#7415)
* Adds icon and hitsound where needed.

* Moves alt_attack to /obj/item and deletes weapons.dm

* Replaced /obj/item/weapon with /obj/item

* Fixes merge issues.

* Fix merge issues.
2019-11-16 18:36:13 +01:00
alsoandanswerandWerner 1bab746d17 adds new sounds (the not stupid version) (#6307) 2019-05-05 23:51:08 +02:00
Mykhailo BykhovtsevandWerner 15640f0286 Lohikar's bugfixes (#6364) 2019-05-05 23:06:48 +02:00
LordFowlandErki 8d436c4a03 Converts all necessary << outputs into the to_chat() macro. (#6076)
This PR will lead us towards the Promised Day, for in its wake there shall be much celebration and ecstasy as this world becomes a world suitable for developer hegemony. The first strike is thusly;

All << is converted into to_chat().
2019-03-10 23:39:03 +02:00
AlberykandErki 03587deb5a Fixes #5810 (#5811) 2018-12-25 04:01:18 +02:00
BurgerLUAandErki 8519dcc393 .loc = to forceMove() (#4937)
As requested, this PR is changed to only include all .loc = to forceMove() changes.
2018-08-04 01:48:58 +03:00
AlberykandErki 0654f921d9 June update fixes (#4905)
-fixes the catbeast plants missing from botany
-fixes a runtime on the minigun
-fixes #4870
2018-06-18 21:53:11 +03:00
AlberykandErki f90063b3b6 Adds the gatling machine gun (#4867)
This pr adds a backpack mounted minigun. That requires the user to wear the power source on their back to deploy the weapon and fire it. It can supply nearly enough dakka, but it robs the user of wearing a backpack, a rig or carrying anything in their other hand while firing. It can be brought with around 50 telecrystals.

Sprites are from tg station.

/wetgnow
2018-06-17 16:50:26 +03:00