171 Commits
Author SHA1 Message Date
FluffyandGitHub 04d89f212a Singletons + refactor of /datum/observ + refactor of /decl/ into /singleton/ (#15519) 2023-01-10 19:22:14 +01:00
Matt AtlasandGitHub b1869884c1 Revert "Singletons + refactor of /datum/observ (#15487)" (#15515) 2023-01-05 19:21:22 +01:00
FluffyandGitHub 0ddcf0817a Singletons + refactor of /datum/observ (#15487) 2023-01-05 18:41:40 +01:00
WildkinsandGitHub 2fcfa8adb7 Ports /tg/ spatial grid system, refactors telecomms, destroys lag (#15140) 2022-12-09 12:35:33 +01:00
SleepyGemmyandGitHub dca36e6221 Removes the Crystal Therapy Pod (#15019) 2022-11-08 16:35:28 +01:00
listerlaandGitHub 17b1b0c556 General xenoarcheology touchup (#14485) 2022-07-29 14:19:20 +02:00
DoxxmedearlyandGitHub aac9ea248b Adds a circuitboard for the ship engines control computer (#14254) 2022-06-11 20:13:15 +02:00
TheDanseMacabreandGitHub a3b4e1db26 Minor protolathe removal (#14134) 2022-06-09 12:42:26 +02:00
BenedictandGitHub 52392bb90a KA Cost Tweaking (#14074) 2022-06-02 18:54:21 +02:00
BenedictandGitHub 4a25ff7155 Exosuit Equipment Tweaking (#13925) 2022-05-23 12:47:40 +02:00
SleepyGemmyandGitHub 7387080448 Reworks Portable Generators (#13663) 2022-05-06 13:59:01 +02:00
alberyk 8c1d2a7cde Merge branch 'master' into final_away_maps_additions
# Conflicts:
#	code/__defines/misc.dm
#	code/modules/client/preference_setup/loadout/loadout_xeno/tajara.dm
#	icons/mob/head.dmi
#	maps/exodus/code/exodus.dm
2022-04-04 19:47:58 -03:00
VisVirificandGitHub 08e25ddf35 IV Drip Buffs (#13369) 2022-03-19 16:18:25 +01:00
mikomyazaki d5ce779ef8 Sensors and Helm consoles are now buildable. 2022-02-24 12:58:44 +00:00
GeevesandGitHub b90510b951 Experimental Welding Tool Upgrades (#12196) 2021-08-05 13:03:28 -03:00
GeevesandGitHub 49a801ee19 Constructable Mining Machines (#12212) 2021-08-05 13:03:20 -03:00
Casper3667andGitHub 4c5f28082f AI shells (#12172) 2021-08-03 01:23:01 +02:00
GeevesandGitHub 936bf9762c RnD Inductive Chargers (#12199) 2021-07-21 14:18:54 +02:00
GeevesandGitHub 39e66cc5be Exosuit Phazon Module (#12157) 2021-07-14 22:37:50 -03:00
GeevesandGitHub ce19ab1681 RnD Tech Processors (#12136) 2021-07-06 22:30:41 -03:00
GeevesandGitHub 8a8f4ab913 Stasis Beds (#11755) 2021-04-29 11:54:08 +02:00
GeevesandGitHub 0032aca609 Unapologetic Grill Buffs (#11239) 2021-03-01 16:41:49 +01:00
GeevesandGitHub 30c1877dbe Prosthetic Groin Cap (#11252) 2021-03-01 13:36:42 +01:00
GeevesandGitHub 7efa56ad4b Mecha Combat Repath (#11267) 2021-02-27 13:55:45 +01:00
GeevesandGitHub bcdfbfd4a7 Exosuit Part Examine Tweak (#11260) 2021-02-24 16:00:39 +01:00
GeevesandGitHub bb5e8f577c Exosuit Cleaner (#11270) 2021-02-24 14:22:45 +01:00
AlberykandGitHub 1a98599edd Adds a freeze ray gun (#11114)
This pr adds a freeze ray gun. It works by reducing the mob's temperature until they freeze and get stuck inside ice for a while. The gun also has an alt-fire mode that fires ice bolt.
2021-02-06 17:45:46 +02:00
GeevesandGitHub 141ea2ce1d Revenant Gameplay Enhancement (#11049) 2021-01-28 19:46:06 +01:00
GeevesandGitHub 9b12a30fe6 Remote Teleporter Control (#10901) 2021-01-23 19:08:50 +01:00
MarinaGryphonandGitHub c720e947ed /decl/chem (#10538) 2021-01-17 00:11:28 +02:00
AlberykandGitHub fcd0936148 Post Kotw Stuff - No Guns Edition (#10861) 2020-12-27 23:37:39 +01:00
GeevesandGitHub a0b0301d11 Foam Time (#10776)
Added a mounted foam sprayer to the mechfab hardsuit modules tab. It's a hardsuit module that consumes 1500 cell charge to spray a line of metal foam.
    Added some effects to metal foam walls that make them a bit more flashy when destroyed, as well as adding a click cooldown so they can't be spammed down.
    Aggressively slamming someone through a metal foam wall now does some damage to them.
    Clicking on a metal foam wall with building materials will now attempt to turn it into a wall, taking a bit longer than a standard girder would. Clicking on it with a floor tile will now turn it into plating, if the space below is an open space or actual space.
2020-12-16 23:22:04 +02:00
WildkinsandGitHub bc2ada79bd Fix Mechfabs not dispensing synthskin limbs (#10709)
title
note that this also makes all ipc limbs a subset of external/[organ_type]/ipc now
fixes #10707
2020-12-06 14:43:29 +02:00
JohnWildkinsandGitHub 44664fc90d Modular PDA tweaks and bugfixes (#10440)
rscadd: "Handheld modular computers now use flashlights as a light source. They may be turned on/off via a button in the PC header, and have their brightness adjusted in Hardware Configuration."
    tweak: Message notifications should be much larger.
    tweak: "Chat messages are now logged to the NTNet Monitoring program."
    bugfix: "IDs are now unregistered from computers when the computer is destroyed."
    bugfix: "Fix Eject Battery having a global view range."
    bugfix: "Chat Clients are no longer set to 'silent' by default."
    backend: "Added a new slider component for VueUIs."

Closes #10439
2020-11-10 08:12:51 +02:00
JohnWildkinsandGitHub 616776f886 Modular PDAs: The End of an Era (#10319)
PDAs are dead, long live PDAs. All trace of old PDAs has been scoured from the codebase, and in its place are modular computer PDAs that are feature-equivalent. Essentially every PDA function except the Syndicate detonation feature and Notepad has been ported over, and battery life for handheld computers has been boosted alongside the addition of charging cables to make things easier.
2020-11-01 21:09:50 +02:00
Jiří BaroušandGitHub 524bf9c417 Mitigates (autolathe) recycling exploits by minimizing what can be recycled, adding unit tests and fixing the recipes (#10375)
* Mitigates research recycling exploits by minimizing what can be recycled

* Moves the research design check into a new unit test

* Adds unit test for stack material recipes costs and fixes these costs

* Instead of changing recipes the resulting materials are worth less

* Crap fix
2020-10-30 12:20:59 +01:00
GeevesandGitHub fd7fa9ef92 Printable Trolleys (#10358) 2020-10-28 18:11:49 +01:00
GeevesandGitHub 3648197b09 Slime Extractinator (#8973) 2020-10-26 10:48:36 +01:00
GeevesandGitHub e439573dee Improved Implant Tracker (#10291) 2020-10-24 23:09:31 +02:00
GeevesandGitHub 6c55a954c3 Tracking Slugs (#10287) 2020-10-23 17:22:27 +02:00
SnakebittennandGitHub 82a8799c6d Unapologetic Research Buffs: A Rope of Sand (#10192) 2020-10-16 01:55:49 +02:00
SnakebittennandGitHub faeebae31b Kinetic Accelerator Parts Addition (#10177) 2020-10-07 20:17:30 +02:00
kyres1andGitHub 87ac8edc07 Resprites mechs, adds a few new things (#9950) 2020-09-13 02:03:59 -03:00
AlberykandGitHub e00bd260c8 Increases some robotic combat mech costs and levels (#9885) 2020-09-08 14:02:51 +02:00
MarinaGryphonandGitHub f060df8b24 Cooking Update: Cooking Moona (#9454) 2020-09-02 10:49:14 +02:00
AlberykandGitHub 13f303ce81 Removes mesons and material scanners from the station (#9726) 2020-08-24 13:58:14 +02:00
mikomyazakiandGitHub 4de53f1d56 Replaced all instances of armour/armoury with armor/armory (#9593) 2020-08-06 20:57:30 +02:00
GeevesandGitHub 2cb2bce2af Gradual Research (#9342)
The RnD Console UI has been overhauled.
    RnD levels are now a gradual progress instead of just leveling up, not much has changed, but deconstructed items now give more * Data disks now tell you what they contain.
    The red scanning goggles now let you see examined items' tech levels.
    RnD consoles should now open on the main menu instead of the research menu.
    Ejected items from the RnD console and destructive analyzer now go into your hands if you're adjacent.
2020-07-18 23:36:06 +03:00
GeevesandGitHub 7dd0bb2b56 Robot Cleanup (#9332) 2020-07-17 14:26:30 -03:00
MarinaGryphonandGitHub 37c80988ce Converts Reagents to Typepaths and Centralises Reagent Spawning (#9140)
Converts reagents to use typepaths instead of IDs.
    Centralises reagent spawning in a lot of places to use reagents_to_add instead of a variety of custom methods or initialise overrides.
2020-07-05 20:47:48 +03:00