27 Commits

Author SHA1 Message Date
Cody Brittain 3f62424312 [MDB Ignore] [IDB Ignore] Kills off /obj/item/device (#21774)
This has zero reason to exist in our code base. We have no procs or
variables tied to this. I removed it to make future modifications
cleaner.

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Signed-off-by: Cody Brittain <1779662+Generalcamo@users.noreply.github.com>
2026-02-01 05:14:26 +00:00
Batrachophreno 5277251959 Tool behaviors port (#21663)
For a robust crafting system, I need a new materials framework.
For a new materials framework, I need to clean up reagents.
To clean up reagents, I need to pare down foods from reagent holders.
To pare down foods from reagent holders, I need to port edibility
components.
To port edibility components, I need to port processing components.
To port processing components, I need to port tool behaviors.

This is all back-end code, no new features or functionality from this.
2026-01-27 08:44:49 +00:00
RustingWithYou 8c4b86349d Makes prosthetics editable in appearance editor (#18879)
The appearance editor can now change organs and limbs into
prosthetic/nymph/amputated versions.
As ghostroles can now edit their own limbs, the Tarwa Conglomerate
ghostroles no longer have random nymph limbs.
Height and speech bubbles no longer need the user to be able to change
their species to modify them

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Signed-off-by: RustingWithYou <63625389+RustingWithYou@users.noreply.github.com>
Co-authored-by: Matt Atlas <mattiathebest2000@hotmail.it>
2024-04-18 22:50:20 +00:00
Matt Atlas e063223199 Fixes the exosuit mounted autolathe. (#18440)
* autolathe1

* cl

* Oops

* pay the price

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Co-authored-by: Matt Atlas <liermattia@gmail.com>
2024-02-20 11:58:39 +00:00
Fluffy 849340274d sdaf (#18321) 2024-02-08 12:38:28 +00:00
Fluffy 4538e2a7cc Fix indentations (#17481)
* cbt

* AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

* fsadffsda sad

* sadfasd

* jhn

* dsfa

* saf

* safsad

* sda
2023-10-05 10:15:58 +00:00
Doxxmedearly 5ce0e5a8a9 Fixes multisurgery, reduces surgical times (#16779)
* Fixes multisurgery, reduces surgical times

* Reflect laser scalpels in CL
2023-07-21 19:35:07 +00:00
Matt Atlas 31c73ead85 Ports the radiation subsystem and cleans up damage flags. (#15715) 2023-02-07 13:22:47 +01:00
Fluffy 04d89f212a Singletons + refactor of /datum/observ + refactor of /decl/ into /singleton/ (#15519) 2023-01-10 19:22:14 +01:00
Matt Atlas b1869884c1 Revert "Singletons + refactor of /datum/observ (#15487)" (#15515) 2023-01-05 19:21:22 +01:00
Fluffy 0ddcf0817a Singletons + refactor of /datum/observ (#15487) 2023-01-05 18:41:40 +01:00
Geeves 252436ae4d Genetic Skeletonization & Mutation Refactor (#15293) 2022-12-18 20:23:43 +01:00
SleepyGemmy 836818d104 Clarifies Bone Repair Options (#14985) 2022-11-03 13:39:21 +01:00
Geeves 412eeec1df Character Creation Tweak (#11207) 2021-03-12 22:52:11 +01:00
Cyantime 1a8940bbd8 Adds defines for species and bodytypes (#9707) 2020-08-24 13:59:24 +02:00
mikomyazaki bf19b6653d Surgery tidy-up & bugfixes (#9501) 2020-07-30 14:05:38 +02:00
Matt Atlas 0a00700401 Switches most common visible_messages to look like emotes, inc. surgery. (#8981) 2020-06-02 19:24:02 +02:00
Matt Atlas 105cb5d64e Remove sharp/edge in procs and consolidate them into damage flags. (#8672) 2020-04-30 20:29:35 +02:00
Wowzewow (Wezzy) b9b42f4f8f Janitor, hydroponics and medical inhands (#8456) 2020-03-21 13:36:49 +01:00
Doxxmedearly 1ac4a75cf4 Husk repair fixes (#8450) 2020-03-15 22:40:56 -03:00
Matt Atlas 7e10f31776 Welders and cable coil now automatically repair the targeted robotic limb. (#8246) 2020-02-18 15:54:27 +01:00
Matt Atlas bbecc7b461 Many vore improvements. (#7686) 2019-12-19 20:06:14 +01:00
Geeves 713a001b80 Surgery Overhaul (#7507) 2019-12-02 20:13:32 +01:00
Werner af16a489a6 Removes Weapons (#7415)
* Adds icon and hitsound where needed.

* Moves alt_attack to /obj/item and deletes weapons.dm

* Replaced /obj/item/weapon with /obj/item

* Fixes merge issues.

* Fix merge issues.
2019-11-16 18:36:13 +01:00
Dwago 14f1aa238a Husking can be fixed with plastic surgery now (#6071) 2019-03-31 11:44:33 +02:00
VTCobaltblood 5387075b1d Knives now eyestab (#5922)
All knives (including the trench knife, which was previously a sword, and now has lost its ridiculously low chance to parry) have been moved to the knife datum, which are defined by their ability to eyestab, and be concealed in boots. The butcher's cleaver and the meat hook are no longer considered knives - the cleaver is now a hatchet, and the hook is a regular weapon.
The tactical knife has been buffed, and deals 18 damage, to be superior/equivalent in power to the steel bat, considering that it's an illegal/hidden item.
2019-01-11 23:09:20 +02:00
Dwago 205ae7f36d Plastic Surgery Fix's (#5770)
Forgot a few things for my plastic surgery PR, including support for shells and robotics repairs
2018-12-22 00:17:07 +02:00