69 Commits

Author SHA1 Message Date
Batrachophreno 5277251959 Tool behaviors port (#21663)
For a robust crafting system, I need a new materials framework.
For a new materials framework, I need to clean up reagents.
To clean up reagents, I need to pare down foods from reagent holders.
To pare down foods from reagent holders, I need to port edibility
components.
To port edibility components, I need to port processing components.
To port processing components, I need to port tool behaviors.

This is all back-end code, no new features or functionality from this.
2026-01-27 08:44:49 +00:00
Fluffy 3dc4cce9c2 Minor span refactoring (#19177)
Minor span refactoring
2024-05-19 16:37:29 +00:00
Matt Atlas 82beece3db Backports the new zombification mechanics from the Konyang zombie event. (#18710)
* Reorder parasites

* sounds

* organ defines, dmdocs

* maiming stuff

* undead changes, abilities

* hylemnomil, undead sprites

* antibodies

* antibody extractor code

* icons

* antibody fixes

* antibodies vial, rock break sfx

* You're all going to die down here.

* hylemnomilz eta vial and attributions

* zombified organs can't be removed

* hylemnomil zeta edits

* fixes

* lmao

* easier check

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
2024-03-24 14:04:52 +00:00
Pirouette 2880d7098b Ported surgery sounds from /vg/station (#17531)
* Ported surgery sounds from /vg/station

Source: https://github.com/vgstation-coders/vgstation13/pull/31850

* Requested changes

* accidentally a line

* Moves cautery sound
2023-10-13 08:01:21 +00:00
Matt Atlas 54dc8a0860 Adds TGUI say and TGUI input. (#17471)
* i alone am the honoured one

* THROUGHOUT HEAVEN AND EARTH I ALONE AM THE HONOURED ONE

* hollow point

* nanana

* ssss

* tgsay final touches

* stuff

* tgui inputs

* help

* carpal tunnel syndrome

* ffff

* again and again and again and again

* hehehehe

* dsada

* readd sanitize

* whoops

* dsad

* nah fuck that

* sd

* fix

* ow

* remove prefs for testmerging

* oops

* oops 2

* fix that

* f

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
2023-10-11 23:26:59 +02:00
Matt Atlas dd6e9c4ab6 Fixes a few organ mending surgery oddities. (#17404)
* Fixes a few organ mending surgery oddities.

* ssss

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
2023-09-24 12:26:58 +00:00
Doxxmedearly 5ce0e5a8a9 Fixes multisurgery, reduces surgical times (#16779)
* Fixes multisurgery, reduces surgical times

* Reflect laser scalpels in CL
2023-07-21 19:35:07 +00:00
Matt Atlas 31c73ead85 Ports the radiation subsystem and cleans up damage flags. (#15715) 2023-02-07 13:22:47 +01:00
Fluffy 04d89f212a Singletons + refactor of /datum/observ + refactor of /decl/ into /singleton/ (#15519) 2023-01-10 19:22:14 +01:00
Matt Atlas b1869884c1 Revert "Singletons + refactor of /datum/observ (#15487)" (#15515) 2023-01-05 19:21:22 +01:00
Fluffy 0ddcf0817a Singletons + refactor of /datum/observ (#15487) 2023-01-05 18:41:40 +01:00
SleepyGemmy 836818d104 Clarifies Bone Repair Options (#14985) 2022-11-03 13:39:21 +01:00
VisVirific 986eb71f60 Lung Rescue Surgery Fixes (#13714) 2022-05-01 02:16:09 +02:00
mikomyazaki 4886413375 Updates spaceman dmm to 1.7 (#13603) 2022-04-24 16:13:50 +02:00
Geeves 0370e8c896 Tool Quality: Surgery and RIG Assembly (#12091) 2021-06-29 12:49:53 +02:00
Geeves 80fe5ab11b MMI: Braincase (#12005) 2021-06-08 19:39:46 -03:00
Doxxmedearly e231381688 Removes Brain Traumas (#11558) 2021-03-31 12:56:49 -03:00
Matt Atlas 80be3d88e1 Another set of brainmed adjustment & miscellaneous things. (#11354) 2021-03-05 23:35:58 +01:00
Wowzewow (Wezzy) 7114d3525f More new sounds and fixes equip sounds (#9464) 2020-08-12 11:17:39 +02:00
mikomyazaki 9717c518b1 Repairing robotic organs is now of type /decl/surgery_step/internal instead of robotics because it can be inside an organic external organ. (#9591) 2020-08-03 17:08:32 +02:00
mikomyazaki bf19b6653d Surgery tidy-up & bugfixes (#9501) 2020-07-30 14:05:38 +02:00
Matt Atlas 0a00700401 Switches most common visible_messages to look like emotes, inc. surgery. (#8981) 2020-06-02 19:24:02 +02:00
Geeves 01c22b9246 Language Processors (#8823)
Added certain language augments to the Vaurca loadout.
2020-05-30 16:19:07 +03:00
Matt Atlas 105cb5d64e Remove sharp/edge in procs and consolidate them into damage flags. (#8672) 2020-04-30 20:29:35 +02:00
Matt Atlas 4b97822bb4 Bump dreamchecker version to 1.4 (#8711) 2020-04-28 15:41:32 +02:00
Alberyk 7d86fdf901 Cyberpunk 2462: augments for real this time (#8113)
This pr adds an augment option to the loadout, that by using copious amounts of shitcode, allows players to spend their snowflake points into becoming total powergamers cool augmented cyborgs.
Also, make a couple of changes to allow all limbs to host internal organs and interact with them in surgery.
2020-04-23 19:27:53 +03:00
Wowzewow (Wezzy) b9b42f4f8f Janitor, hydroponics and medical inhands (#8456) 2020-03-21 13:36:49 +01:00
Matt Atlas 7e10f31776 Welders and cable coil now automatically repair the targeted robotic limb. (#8246) 2020-02-18 15:54:27 +01:00
Matt Atlas 06dbe222ad Fixes a whole bunch of bugs. (#7984) 2020-01-12 11:37:05 +01:00
Matt Atlas 37abd8f771 Brainmed Code Quality + Organ Scarring (#7645)
Organ scarring has been made into a better system.

New healthdoll.

Other misc code cleanup attempts.

Fixes #7647
2019-12-14 00:10:53 +02:00
Matt Atlas df0cd6189a Brainmed Update (#7502)
gamer time.
2019-12-10 20:41:15 +02:00
Geeves 713a001b80 Surgery Overhaul (#7507) 2019-12-02 20:13:32 +01:00
Matt Atlas f088260110 Fixes organ damage and pulse (#7521)
Fixes organ damage and pulse
2019-11-27 23:15:11 +02:00
Matt Atlas ce6c12f8a6 Ports arterial bleeding and tendon severing (#7432) 2019-11-21 14:45:19 +01:00
Matt Atlas 5da2a9c24b Splits organs into organ/internal (#7441) 2019-11-20 23:07:10 +01:00
Werner af16a489a6 Removes Weapons (#7415)
* Adds icon and hitsound where needed.

* Moves alt_attack to /obj/item and deletes weapons.dm

* Replaced /obj/item/weapon with /obj/item

* Fixes merge issues.

* Fix merge issues.
2019-11-16 18:36:13 +01:00
LordFowl 8d436c4a03 Converts all necessary << outputs into the to_chat() macro. (#6076)
This PR will lead us towards the Promised Day, for in its wake there shall be much celebration and ecstasy as this world becomes a world suitable for developer hegemony. The first strike is thusly;

All << is converted into to_chat().
2019-03-10 23:39:03 +02:00
LordFowl 1086e1fdb2 [Ready for Review] Unapologetic Psych Buffs - Now with 80% less Mike Pence! (#4377)
This PR removes brain surgery's ability to instantly cure all traumas. Now traumas have been roughly divided into four categories of treatment:
1: Chakra therapy cures traumas that directly affect physical behavior, such as tourettes or paralysis. It is accomplished via the crystal therapy pod available to the psychiatrist.

2: Hypnotic therapy cures traumas that directly affect mental behavior, such as phobias or confusions. It is accomplished via the mesmetron pocketwatch available to the psychiatrist.

3: Isolation therapy cures traumas that cause hallucinations. It is accomplished via the metronome and facilitated by the isolation room available to the psychiatrist.

4: Surgical therapy cures traumas that do not fit into the above categories. It is accomplished via brain surgery.

Using the crystal therapy pod's neural scan function will provide the psychiatrist the brain damage the patient suffers from in numerical form. It falls upon the psychiatrist to determine how much of this brain damage is being caused by mental traumas the crystal therapy pod is equipped to deal with. Excessive cycles will cause increasing amounts of radiation damage.

The mesmetron pocketwatch requires the patient to believe in hypnosis. It then puts the patient into a slumber, where the psychiatrist can hypnotically suggest new behavior, provided the patient continues to believe in hypnosis. Each suggestion cures a single hypnotic trauma.
The isolation room is equipped with a metronome. When active, the metronome will have a chance every ticktock of the metronome to cure an isolation trauma, provided the patient is totally alone.

The psychiatry office has been expanded into a complete mental health ward. The only thing it is lacking is beds, as I believe recovering mental health patients still belong in the recovery ward.

The chaplain can also cure isolation and chakra traumas by dispelling the demons within with his null rod. Staring at the supermatter unprotected has been known to hypnotize. Electricity applied by any source directly to the head is also known to sometimes cure electroshock trauma.
2018-04-08 16:29:33 +03:00
LordFowl ad00601b81 Ports /tg/ Brain Trauma (#3979) 2018-01-27 12:13:19 -06:00
Alberyk 1fc6291d46 Return of the facehuggers (#3883) 2017-12-12 13:46:44 -06:00
Erki 07cedfb335 Some more fixes (#3130)
Fixes #2173
Fixes #1927
Fixes #3100
Fixes #3087
Fixes #3124
2017-07-23 01:03:41 +03:00
MarinaGryphon 5955697663 Changed lobotomization to memory recall removal. (#2145)
Changed the name of lobotomization to MMI preparation in messages displayed to players.
It still functions the same. This is due to concerns that a lobotomy would not have the described effect, and a medical professional (such as a character performing the surgery) would not call that one.
2017-06-15 12:33:41 +03:00
LordFowl 28edd6fe33 Adds surgery: Lobotomies (Cake's request) (#2128)
As per Cake's looser instructions, MMI's will require a lobotomized brain to function. Instead of having the MMI automagically lobotomize a brain, I decided instead to make it a surgical operation and a prerequisite to borging. This also cleans up some snowflake istype() checks by instituting two new variables.

Cortical stacks, slime brains, and golem brains cannot be lobotomized, and as such cannot be put into an MMI.

You can lobotomize a person either by surgical-drilling their brain in surgery, or by surgical-drilling their removed brain.

The roboticist now spawns with a drill to accomodate this change. Surgical drills are not really useful otherwise, so I don't think this is a huge upset of the surgery balance.

Lobotomy will send the following message to the lobotomee;
"You have been lobotomized. Your memories and your former life have been surgically removed from your brain, and while you are lobotomized you remember nothing that ever came before this moment."
2017-04-29 01:29:23 +03:00
SoundScopes 97bb1e8e38 Travis: Indentation / list fixes (#1254)
Fixes the tools/indentation.awk script to not demand a comma at the end of perfectly valid comments.
Makes it report unnecessary commas in lists.
Readds it to the Travis build list.
2016-12-19 16:40:52 +02:00
skull132 87e041aa75 Merge remote-tracking branch 'bay12-upstream/master' into development 2016-10-07 00:58:39 +03:00
LordFowl fbaeb13039 Vaurca Patch 3.00; Fixes #496 (#493)
Vaurca filtration bit organ added. When destroyed or removed, oxygen becomes poisonous to the Vaurca.
Vaurca lungs have been made organic.
Vaurca take 3x toxin damage, as a result of their rather alien biology.
Vaurca lose additional blood when an opportunity to lose blood presents itself, due to their open-circulatory system.
Vaurca organs are no longer all robotic, except for the neural socket and filtration bit.
Vaurca organ surgery is now possible.
2016-07-10 01:09:56 +03:00
PsiOmegaDelta b89e19e5a5 Merge remote-tracking branch 'upstream/dev-freeze' into dev.
Conflicts:
	code/datums/datacore.dm
	code/defines/procs/records.dm
	code/game/machinery/camera/camera_assembly.dm
	code/modules/client/preferences.dm
	code/modules/client/preferences_savefile.dm
	code/modules/mob/language/station.dm
	code/modules/mob/living/carbon/human/human.dm
	code/modules/mob/living/carbon/human/species/species.dm
	code/modules/mob/living/carbon/human/species/station/station.dm
	code/modules/surgery/organs_internal.dm
	html/changelogs/.all_changelog.yml
2015-12-06 11:48:20 +01:00
PsiOmegaDelta 89d20b9195 Updates macro/span use. 2015-12-02 09:25:00 +01:00
PsiOmegaDelta 2560c13816 Fixes hemostat surgery.
Port of https://github.com/PolarisSS13/Polaris/pull/381.
2015-12-02 08:56:58 +01:00
Zuhayr 22ef779f65 Cherrypicked xenophage-rewrite mechanics over. 2015-09-21 20:36:45 +09:30