317 Commits

Author SHA1 Message Date
VisVirific f39477a1da Two minor fixes (#13412) 2022-03-24 10:54:32 +01:00
Casper3667 180818f2f8 Fixes tendon repair surgery (#12897)
Co-authored-by: TGW <mc-casper@hotmail.dk>
2022-01-09 01:31:54 +01:00
Alberyk 3940c6a044 Adds nymph-limbs: The Return (#12374) 2021-11-01 00:13:15 -03:00
Casper3667 c4f498d7e4 fixes autopsy scanners only working on harm intent (#12574) 2021-10-02 18:58:46 -03:00
nerocavalier e612f5c5bb Fixes stethoscopes, inhalers, and breath analysers not working on rollerbed. (#12550) 2021-09-25 16:09:13 -03:00
nerocavalier 0e00af3fb1 Surgery safety check but with travis (#12510) 2021-09-22 22:31:01 +02:00
nerocavalier 4d27dfe73d Amputation Confirmation (#12495) 2021-09-16 19:49:20 +02:00
Matt Atlas cf87c3f650 Revert "Surgery safety check (#12465)" (#12489) 2021-09-11 21:55:00 +02:00
nerocavalier d6c61edc56 Surgery safety check (#12465) 2021-09-11 17:52:05 +02:00
Geeves 0370e8c896 Tool Quality: Surgery and RIG Assembly (#12091) 2021-06-29 12:49:53 +02:00
Doxxmedearly 0623c13a80 Surgery Step title and message fix (#12035) 2021-06-16 18:47:33 -03:00
Geeves 80fe5ab11b MMI: Braincase (#12005) 2021-06-08 19:39:46 -03:00
Wildkins 796c557856 Tendon Health (#11826) 2021-05-25 14:32:45 +02:00
Wildkins c3861eba6a Datumize tendon behavior, make tendon snapping more consistent (#11773) 2021-05-01 00:00:29 -03:00
Geeves 779d38e478 IPC Surgery Tweak (#11520) 2021-04-17 12:56:55 -03:00
Doxxmedearly e231381688 Removes Brain Traumas (#11558) 2021-03-31 12:56:49 -03:00
Geeves 412eeec1df Character Creation Tweak (#11207) 2021-03-12 22:52:11 +01:00
Matt Atlas 80be3d88e1 Another set of brainmed adjustment & miscellaneous things. (#11354) 2021-03-05 23:35:58 +01:00
Geeves 30c1877dbe Prosthetic Groin Cap (#11252) 2021-03-01 13:36:42 +01:00
MarinaGryphon c720e947ed /decl/chem (#10538) 2021-01-17 00:11:28 +02:00
Wildkins 63c6cd2158 Bugfix Shotgun (#10732)
* Bugfix Shotgun

* fix changelog
2020-12-08 11:43:09 +01:00
flpfs 3d8863e3e3 Increase shrapnel removal chances (#10105) 2020-10-01 01:48:36 -03:00
MarinaGryphon 87e071fce5 Replaces \gender to fix metagaming issues. (#9745) 2020-08-25 11:46:34 +02:00
Cyantime 1a8940bbd8 Adds defines for species and bodytypes (#9707) 2020-08-24 13:59:24 +02:00
Wowzewow (Wezzy) 7114d3525f More new sounds and fixes equip sounds (#9464) 2020-08-12 11:17:39 +02:00
mikomyazaki 9717c518b1 Repairing robotic organs is now of type /decl/surgery_step/internal instead of robotics because it can be inside an organic external organ. (#9591) 2020-08-03 17:08:32 +02:00
mikomyazaki ee69f614ed Moves amputation to be a basic surgery step as it does not need the extra checks of surgery_step/generic (#9582) 2020-08-03 11:46:52 +02:00
mikomyazaki fdeae3a711 Fixes non-surgery tool use interaction with do_surgery (#9536) 2020-07-31 17:16:01 +02:00
mikomyazaki 4b78875a22 Fixes slime surgery (#9535) 2020-07-31 02:17:11 +02:00
mikomyazaki bf19b6653d Surgery tidy-up & bugfixes (#9501) 2020-07-30 14:05:38 +02:00
mikomyazaki 2af9d4c4d8 Allows fixing of augments inside organic body parts. (#9392) 2020-07-19 11:10:53 +02:00
synystersparx 719e3ac9e0 Register move event when implanting GPS (#9346)
* Call pickup proc before implanting object

I'm sure this has no unintended consequences

* Changelog

* register move event if implanting GPS

This is better I think

* changelog change

* unregister when implant removed

* Keep track of if GPS is implanted, and who

This is to unregister the move event in the case of the GPS being destroyed while implanted

* try building before pushing, dummy

* this is bothering me
2020-07-14 11:49:43 +02:00
Geeves 33ad8096fb The Great Spanning (#9320)
This PR get rid of all (most of) the span("thing", spans and replaces them with the SPAN_THING( variant, which has gained more popularity recently.
2020-07-12 15:53:28 +03:00
MarinaGryphon 37c80988ce Converts Reagents to Typepaths and Centralises Reagent Spawning (#9140)
Converts reagents to use typepaths instead of IDs.
    Centralises reagent spawning in a lot of places to use reagents_to_add instead of a variety of custom methods or initialise overrides.
2020-07-05 20:47:48 +03:00
Matt Atlas c6d9cba325 Changes up a lot more messages to look like emotes. (#9133) 2020-06-18 10:29:47 +02:00
Matt Atlas 0a00700401 Switches most common visible_messages to look like emotes, inc. surgery. (#8981) 2020-06-02 19:24:02 +02:00
Geeves 01c22b9246 Language Processors (#8823)
Added certain language augments to the Vaurca loadout.
2020-05-30 16:19:07 +03:00
Matt Atlas 105cb5d64e Remove sharp/edge in procs and consolidate them into damage flags. (#8672) 2020-04-30 20:29:35 +02:00
Matt Atlas 4b97822bb4 Bump dreamchecker version to 1.4 (#8711) 2020-04-28 15:41:32 +02:00
Alberyk 7d86fdf901 Cyberpunk 2462: augments for real this time (#8113)
This pr adds an augment option to the loadout, that by using copious amounts of shitcode, allows players to spend their snowflake points into becoming total powergamers cool augmented cyborgs.
Also, make a couple of changes to allow all limbs to host internal organs and interact with them in surgery.
2020-04-23 19:27:53 +03:00
Wowzewow (Wezzy) b9b42f4f8f Janitor, hydroponics and medical inhands (#8456) 2020-03-21 13:36:49 +01:00
Doxxmedearly 1ac4a75cf4 Husk repair fixes (#8450) 2020-03-15 22:40:56 -03:00
Matt Atlas 7e10f31776 Welders and cable coil now automatically repair the targeted robotic limb. (#8246) 2020-02-18 15:54:27 +01:00
mikomyazaki 6074224d00 dreamchecker (#8233)
Implements dreamchecker plus fixes all errors
2020-02-16 20:42:32 +02:00
mikomyazaki 061747e512 Makes sure there is a suitable organ to attach to for limb attachment surgery. (#8124) 2020-01-30 21:46:21 +01:00
BoryaTheSlayer a55bcd4513 Fixes nanopaste not using charge for surgery. (#8038)
* Fixes nanopaste charge for surgery

Name.

* Changelog

* Update code/modules/surgery/robotics.dm

Co-Authored-By: Doxxmedearly <38594443+Doxxmedearly@users.noreply.github.com>

* Added delete-after.

Co-authored-by: Doxxmedearly <38594443+Doxxmedearly@users.noreply.github.com>
2020-01-28 21:42:39 +01:00
Matt Atlas 06dbe222ad Fixes a whole bunch of bugs. (#7984) 2020-01-12 11:37:05 +01:00
Matt Atlas a02e6e7e81 Adds Bughunt, Incursion, Spy vs Spy, Tower Defense (#7698)
rscadd: "Added three new gamemodes: Tower Defense, Bughunt, Spy vs. Spy."
    rscadd: "Bughunt, mercenary and borer, needs twenty required players and five required enemies."
    tweak: "Borers have received some miscellaneous fixes and tweaks across the board. They should overall work better now."
    rscadd: "Borers can now awaken psionics in their hosts. Maybe it's not a bad idea to get a brain slug after all..."
    rscadd: "Spy vs. Spy, traitor and renegade, needs four required players."
    tweak: "Changed how renegades work a bit. You're not traitors! You're paranoid people who smuggled a gun to work and are working to keep themselves safe."
    rscadd: "Tower Defense, mercenary, heist and ninjas, needs thirty required players and ten required enemies. Good luck!"
2020-01-04 17:47:02 +02:00
ParadoxSpace c66f1018da Robolimb Durability Buff (#7827)
Instead of breaking at ten damage, robolimbs now break at around the same time as human limbs. However, more fuel and cable is required to fix them.
2020-01-01 15:33:32 +01:00
Matt Atlas 56ed56ad05 Implant removal improvements. (#7825)
Implant surgery has been improved. Knife shrapnel extraction has been improved.
2019-12-30 12:26:10 +01:00