see title
Odyssey is both a votable mode and added manually (to put it at the top)
so default_choices length != winners length, thus it was picking a
random winner rather than defaulting to Extended
(also fixed a changelog not having the right name format)
Turned a ton of unmanaged globals into managed globals.
Refactored some UT output.
Removed some unused things, including vars.
Added a test to ensure people don't keep adding new unmanaged vars.
https://forums.aurorastation.org/topic/20198-mission-briefing-auroras-gamemode-revolution
To-do:
- [x] Finish storyteller verbs.
- [x] Storyteller landmarks.
- [x] Proper storyteller spawning. Right now the gamemode system is
happy with just picking one storyteller and no actors.
- [x] Antagonist whitelists code.
- [x] Adding the Storyteller whitelist.
- [x] Mission map loading code.
- [x] Map in a bunch of missions.
- [ ] Storyteller adminhelps.
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Co-authored-by: Matt Atlas <liermattia@gmail.com>
Co-authored-by: DreamySkrell <>
For some cursed reason the gamemode selection uses the config tag
instead of the name, that sometimes is the same as the config tag,
either way this should fix some gamemodes from not being votable and
thus the system reverting to extended