A much-less "Honey, I Overhauled The Horizon" remap of Service which
brings the Bar and Kitchen closer together, while also opening up the
Service part of the ship so that it's less of a dead end hallway and
more of someplace where crew can hang out.
The bar remains its own room, but shutters and dividers between the bar
and the kitchen allow for easier cooperation between the two sides.
idk how to put it on the changelog but major props and credit to
Hazelrat for helping with hydroponics, decor, and details on this
rework, couldn't have done it alone
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Co-authored-by: Hazelrat <ric.whe.don@gmail.com>
Repaths obj/machinery to obj/structure/machinery. **Note for
reviewers:** the only meaningful changed code exists within
**code/game/objects/structures.dm** and
**code/game/objects/structures/_machinery.dm**, largely concerning
damage procs. With the exception of moving airlock defines to their own
file, ALL OTHER CHANGES ARE STRICTLY PATH CHANGES.
Objects, _categorically_, are largely divided between those you can hold
in your hand/inventory and those you can't. Machinery objects are
already subtypes of Structures behaviorally, this PR just makes their
pathing reflect that, and allows for future work (tool actions, more
health/destruction functionality) to be developed without unnecessary
code duplication.
I have tested this PR by loading up the Horizon and dismantling various
machines and structures with tools, shooting guns of various types
throughout the ship, and detonating a bunch of explosions throughout the
ship.