Batrachophreno and GitHub
387cee9243
Object Examine Text Overhaul ( #20923 )
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Extends and reworks how various extended information text (desc_info,
desc_build, desc_upgrades) are handled to make object interactions and
mechanics A.) much more clearly documented in-game and B.) much easier
to support from the back-end.
Almost certainly a candidate for test merge.
Assembly/Disassembly instructions are noticeably sporadic, largely due
to our current lack of a unified framework. That's a future thing I'd
like to attack so that it can be handled programmatically, but for now I
only targeted the biggest culprits as I came across them.
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Signed-off-by: Batrachophreno <Batrochophreno@gmail.com >
2025-07-21 15:35:14 +00:00
2a30beca54
Expedition Fluff Expansion - Stasis cages, Safari Nets & Sampling Tools ( #19365 )
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Ports stasis cages from Baystation, for storage and transport of simple
mobs. These mobs must first be caught in an energy net, and this adds a
weaker energy net variant (safari net) as well as a way to transport
them and a dispenser for them in xenobiology.
Adds science samplers, available to every science role (lockers or
xenobiology lab due to xenobiology not having lockers). These must be
loaded with vials, and can then be used to extract plant/animal tissue
samples, soil samples or water samples. Added a low power microscope, as
well as a centrifuge and spectrophotometer, for analysing each of those
sample types respectively.
Note: The fluff text for tissue samples at the moment has more detail
for common mobs, such as carp or greimorians, and Moghes mobs as they
are the most prevalent right now. I'm not great at writing, so I'd
encourage others who are to add more descriptions over time.
Microscope & Net Dispenser in Xenobiology

Sampler + Tissue/Soil/Water attachments



Net Container

Microscope, Centrifuge and Spectrophotometer in R&D

Stasis Cages

### Asset Licenses
The following assets that **have not** been created by myself are
included in this PR:
| icons/obj/machinery/stasis_cage.dmi | mustafakalash (Baystation12) |
CC BY-SA 3.0 |
---------
Signed-off-by: Sparky. <ben.polwart@gmail.com >
Signed-off-by: Matt Atlas <mattiathebest2000@hotmail.it >
Co-authored-by: Matt Atlas <mattiathebest2000@hotmail.it >
2024-06-26 12:08:27 +00:00
Fluffy and GitHub
9afe761db3
Some refactors, DMDoc and UT ( #18365 )
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* dsfa
* accessories fix
* fixed "has been hit by" message with intent check
* sdfa
2024-02-12 15:32:23 +00:00
c700d6b140
Minor forensic additions ( #12842 )
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* makes forensic equipment only be put in bags on help intent
* Updates description of some forensic equipment
* changelog typo fix
* updates swab kits
* Adds a suggestion
Co-authored-by: Wowzewow (Wezzy) <42310821+alsoandanswer@users.noreply.github.com >
* Update code/modules/detectivework/tools/sample_kits.dm
Co-authored-by: TGW <mc-casper@hotmail.dk >
Co-authored-by: Wowzewow (Wezzy) <42310821+alsoandanswer@users.noreply.github.com >
Co-authored-by: Werner <1331699+Arrow768@users.noreply.github.com >
2021-12-20 21:35:23 +01:00
Werner and GitHub
af16a489a6
Removes Weapons ( #7415 )
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* Adds icon and hitsound where needed.
* Moves alt_attack to /obj/item and deletes weapons.dm
* Replaced /obj/item/weapon with /obj/item
* Fixes merge issues.
* Fix merge issues.
2019-11-16 18:36:13 +01:00
LordFowl and Erki
8d436c4a03
Converts all necessary << outputs into the to_chat() macro. ( #6076 )
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This PR will lead us towards the Promised Day, for in its wake there shall be much celebration and ecstasy as this world becomes a world suitable for developer hegemony. The first strike is thusly;
All << is converted into to_chat().
2019-03-10 23:39:03 +02:00
BurgerLUA and Erki
8519dcc393
.loc = to forceMove() ( #4937 )
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As requested, this PR is changed to only include all .loc = to forceMove() changes.
2018-08-04 01:48:58 +03:00
skull132
fe48f26d71
Porting forensics from Aurora.
2016-02-01 17:08:47 +02:00