64 Commits

Author SHA1 Message Date
tomixcomics 0884b27691 [BUG FIX] adds new plant type to the seed vendors (#21751)
Adds cucumbers to the seed vendors since I neglected to do that,
apparently.

---------

Co-authored-by: VMSolidus <evilexecutive@gmail.com>
2026-01-30 19:27:47 +00:00
Batrachophreno 5277251959 Tool behaviors port (#21663)
For a robust crafting system, I need a new materials framework.
For a new materials framework, I need to clean up reagents.
To clean up reagents, I need to pare down foods from reagent holders.
To pare down foods from reagent holders, I need to port edibility
components.
To port edibility components, I need to port processing components.
To port processing components, I need to port tool behaviors.

This is all back-end code, no new features or functionality from this.
2026-01-27 08:44:49 +00:00
Wildkins 290032afc7 Turn hydroponics get and set_trait into defines (#21404)
Hydroponics tray processing is a massive chunk of machinery processing
for no good reason, I have a sneaking suspicion that this is due to proc
overhead on get_trait, as process can call it upwards of 30 times per
tick per tray.

Realistically most of the things that are traits should instead be
variables, but that's a refactor for someone with more time.
2025-09-28 12:09:49 +00:00
hazelrat 8e3d52f5ee Hydroponics tweaks #4 (#21016)
See changelog for the full list, several little QoL things coming off
https://github.com/Aurorastation/Aurora.3/pull/20890.

The most notable mechanical change is that, if outside of their light of
heat tolerances (or otherwise afoul whatsoever of the handle_environment
proc), plants will stop growing. This is to avoid the awkward
interaction of a plant being grown at completely improper temperatures
or light levels still managing to mature before it dies.

Makes hydroponicists spawn with full belts at roundstart. Engineers do
and machinists do, it just cuts down on a little roundstart begrudgery.

Includes light and heat preferences on seed packets!
<img width="633" height="118" alt="image"
src="https://github.com/user-attachments/assets/4ac4b728-072a-4510-bb52-c9e5ed76c6a5"
/>

Coming up next will be extended descriptions explaining the mechanics
somewhere visible to players, once
https://github.com/Aurorastation/Aurora.3/pull/20923 is in.
2025-07-23 16:27:34 +00:00
hazelrat 3198e4e9ea Additional hydroponics QoL + additions (#20836)
This implements a bunch of little QoL improvements and a few substantial
expansions in hydroponics intended to deepen the job's interactions with
hydroponics mechanics.

- Adds k'ois spores to hydroponics! Note these are only available in
hydroponics proper, the seed storage machine for the garden has been
split into a separate subtype that does not contain k'ois. This is
packaged with a small hazardous containment chamber to safely grow
dangerous crops, in addition to a decontamination area and a hazmat
closet. K'ois is something the kitchen is continually in demand of, and
it is the sole foodstuff of an entire species - I don't see why
hydroponics wouldn't be able to grow it.
- D1 hydroponics now has the same atmos equipment for changing the
temperature of trays as xenobotany, allowing you to take air from distro
and change its temperature across two separate reservoirs feeding into
trays. Different crops grow optimally at different temperatures, this
lets hydroponicists engage with this mechanic.
- A bunch of misc code QoL changes, including shifting the crates in
hydroponics from mapping to code.
- Makes empty first-aid kits spawn with a minimum of 16 storage space.
Previously, the storage you'd see in empty first aid kits was well, well
below how much actual first-aid kits with prefilled contents had.
- Expanded hydroponicist maintenance access a little, so they can now
access the garden and hangars through adjacent maints.
- Seed storage machines have cranberry seeds now.
- A few more items are in the biogenerator, in the interest of making
the hydroponicist a better generalist.
- Shifted around some of the contents of the biogenerator to prioritise
more important stuff, including moving flags to the bottom of the list.
The only item actually removed is the money bag - I'm not sure what use
you'd find for that.
- Adds autoinjectors and autoinhalers to the hydroponicist's herbalism
crate.


![image](https://github.com/user-attachments/assets/fdac2923-b112-4e9d-b9f3-dbab125d7382)


![image](https://github.com/user-attachments/assets/f04a2480-7643-4d49-a46f-610f8495e691)
2025-06-22 18:08:56 +00:00
Matt Atlas 3837112bd1 Revert "Fix missing pixels in new hairstyle" (#20854)
bad merge
2025-06-17 02:33:31 +02:00
Batrachophreno 156620ad4f Fix missing pixels in new hairstyle (#20828)
See title- the new haircuts leave two pixels of the head uncovered, this
fixes that. My bad, know better testing now... :(
2025-06-16 22:16:59 +00:00
Batrachophreno 230787235d Tajaran ingredient naming consistency (#20781)
Items 1.) and 2.) of [this bug
report](https://github.com/Aurorastation/Aurora.3/issues/20768), with
the blessing of Alberyk in tajara-questions on the lorecord.

Dirtberries and Sugar Trees, as well as products containing them and
recipes referencing them, are to all consistently use their TCB names
mechanically instead of a scattered mix of TCB and Siik'maas. The
descriptions of these items, in cases where it fit nicely, have been
updated to reference their Siik'maas names (in many the items already
did so).

Other species' foods may have this issue (where they have both a native
name and a TCB name used interchangeably in game mechanics like the
cooking codex etc., but I believe if identified they should also have
this basic standard enforced.
2025-06-01 10:55:20 +00:00
Fluffy d0032e5716 Fixed seed duplication with grippers for borgs. (#19375)
Fixed seed duplication with grippers for borgs.
Minor refactor, QDELs.

Fixed #19332
2024-06-07 09:52:27 +00:00
Fluffy 1b40dbce82 Updated the sound system (#18724)
* sdaf

* sdaf

* sdfa

* sadf

* sfda

* gfd

* reduce thrusters volume

* sdafsadsdaf

* sdfa

* Reduced some sound ranges and made some/more not ignore walls for loops

* health analyzers too

* ivdrip adjustment

* most tools now use play_tool_sound to have the sound played, reduced range for it
2024-03-25 20:40:36 +00:00
tomixcomics a61b3d0f2a Eating in Aoyama (New foods, drinks and plants (and some ports!)) (#18605)
* so many theengs!

* Let's commit!

because I haven't in a while!

* final commit fo rnow

* added changelog

* Update TOMIXCOMICS-PR.yml

* ugh

i should've known it was a jinx to refer to a commit as 'final'. bleh.

* added new ramen dish to the ramen vending machine in PV

meant to do that before submitting but had issues with it.
2024-03-09 22:12:06 +00:00
Fluffy 9afe761db3 Some refactors, DMDoc and UT (#18365)
* dsfa

* accessories fix

* fixed "has been hit by" message with intent check

* sdfa
2024-02-12 15:32:23 +00:00
Matt Atlas 0f70609936 Adds Konyanger tea leaves, teapots, and tea cups. (#18145)
* Adds Konyanger tea leaves, teapots, and tea cups.

* teatray to the glassware

* classic

* teapot correction

* updates

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
2024-01-07 23:45:59 +00:00
Acetrea 7f132aaef1 Adds Multiple Missing Seeds To Xenobotany (#17841)
* Eki in Xenobotany

* Update seed_storage.dm

* Update Acetrea-ekiinxenobotany.yml

* Update seed_storage.dm
2023-11-27 23:17:24 +00:00
Cody Brittain 4e2b58f02a Added new drugs from lore and otherwise (#16773)
* Initial commit of new drugs

Start on caromeg and oracle

Further work on caromeg

Fix nicotine and caromeg

Begin populating map

Designer cocaine effects

Weaken heroin, Joy now causes genetic damage

Added an artificial alternative to morphine, tramarine, that can be used in its place.

Nerf new opioids, fix tramaline recipe

Added special mentholated adhomian cigarettes, for NKA cigarettes

General fixes

Fix recipe pathing

Add coca leaves, cocaine recipes, and coca drinks

Update Chemistry-Reagents-Medicine.dm

Null name for abstract drug class

Remove abstract_class from reagents (shouldn't be used there)

* Oracle sprites by Wezzy

* .

* Begin resolving issues from code review

* Remove all per-player data from drug singletons

* Resolve Arrow's code review

* Apply suggestions from code review

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

Update code/modules/hydroponics/seed_datums/smokables.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* Removed coca plants from the standard garden and hydroponics vendors (they remain as contraband and in the xenobotany garden)

* Fix merge conflict errors caused by snack PR

---------

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
Co-authored-by: Cody Brittain <cbrittain10@live.com>
2023-10-20 17:55:13 +00:00
Matt Atlas 31956c7eb0 Rock the UI Away - Removes VueUI and adds TGUI (#16509)
* tgui the beginning

* binaries and the like

* Bring in the last of it

* Example radio UI

* delete example

* NTOS Main Menu, start on manifest, tgui states

* tasks.json

* gunnery ui pt 1

* okay

* fix everything

* scss update

* oops

* manifest gigablast

* downloader part 1

* download prt 2

* NTOSDownloader final

* mfw committing to_worlds

* gunnery console pt2

* i cooked

* targeting (finished)

* one vueui down

* voting ui almost done

* MY MIND FEELS LIKE AN ARCH ENEMYYYY

* voting ui down

* photocopier

* ntos config + download fixes

* photocopier 2

* refactor define

* NTOS client manager + fixes

* fax machine final (it also uses toner now)

* marching forwards... left behind...

* ntnrc part 1

* canister

* add quotes

* portable pumps pt1 + more backgrounds

* oops

* finish the portable pump

* freezers

so I'll keep on pushing forward... you haven't seen the last of me... oooooooh...

* doors ui pt1

* finish doors UI (forgive me wildkins it's a bit of shitcode)

* vitals monitor, make things use labeled lists, new backgrounds

* mais j'envoyé aucun mayday...

* maglock pt1

* pour ça je me suis perdu...

* infrared

* fix that

* prox sensor pt1

* prox sensor

* signaler (this was actually pretty hard)

* atmos control pt1

* atmos control pt1.1

* atmos pt 2

* fuel injector

* multitool UI

* jammer

* list viewer

* APC

* portgen

* targeting console updates + SMES ui

* new themes, shield generator

* supermatter

* Add ore detector and (shitty) NTNet Relay

* orderterminal pt1

* orderterminal pt2

* smartfridge

* Add (air-)tank GUI update ore detector size

* Adds Transfer Valves

* Add AtmoScrubber

* analyzer pt1

* weapons analyzer pt2

* bodyscanner pt1

* bodyscanner pt2

* fix this shitcode

* seed storage

* appearance changer

* appearance changer final

* sleeper pt1

* sleeper

* gps

* vehicles

* chem dispenser

* lily request

* holopad

* tgui modules pt1

* ppanel

* damage menu

* fixes

* im here too now

* follow menu, search bars

* quikpay

* quikpay fixes

* circuit printer

* ppanel

* ppanel updates

* pai

* turret controls (i want to kill myself)

* tweak

* remove the boardgame

* guntracker

* implant tracker

* penal mechs

come close to me, come close to me

* chem codex

* pai radio

* doorjack

* pai directives

* signaler removal, sensors

* ghost spawner

* spawnpoint

* fixes

* teleporter

* one more to the chopping block

* account database

* remove divider

* scanner, atmos

* latejoin ui pt1

* latejoin

* records pt1

* RECORDS UI DONE

* delete interpreter & records

* CHAT FUCKING CLIENT

* data updates

* fix some things

* final UI, log

* basic nanoui fix

* antag panel

* remove vueui

* atm update

* vending update

* warrants, cameras

* ntmonitor

* time comes for all

* preserve this legacy

* bring that back (oops)

* rcon, ui auto update for computer UIs, remove rcon computers

* alarm monitoring (a bit broke and also todo: add custom alarm monitoring programs to a few consoles)

* A LIKE SUPREME

* a

* power monitor

* lights on

* fuck this code, fuck nanoui modules, and fuck nanoui

* LEAVE IT OH SO FAR BEHIND

* fix alarm monitoring for synths

* I SAW IN YOU WHAT LIFE WAS MISSING

* comms console

* idcard and record updates

* turn the light on

* arcade

* pt2

* news browser

* static

* crusher

* f

* COULD I JUST SLEIGH THE GOLD FROM THE BALLS? I'M SO FRUSTRATED OH COULD YOU TELL? IF I HEAR ONE MORE VUEUI OR ONE NANOUI I'M GONNA LOSE IT SO LET ME GOOOOOOOOOOOOOOOOO

* codeowners & suit sensors

* html ui style removal

* make lint happy

* resist and disorder

* i slowly get up and turn off the noise, already fed up...

* pleaseeeeeeeeeeeeeee

* THE CREDIT LARP IS NECESSARY

* i hold the keys

* RISE UP

* fix that?

* harry's suggestions xoxo

* runtime fix pt2

* You are the only thing that I still care about

* adds build workflow

* Update update_tgui.yml

* adds some needed steps

* ATM

* misc fixes and tweaks

* fixes 2

* make newscasters usable and fix use power on freezers

* turret control is clearer

---------

Co-authored-by: John Wildkins <john.wildkins@gmail.com>
Co-authored-by: Matt Atlas <liermattia@gmail.com>
Co-authored-by: harryob <55142896+harryob@users.noreply.github.com>
Co-authored-by: Werner <Arrow768@users.noreply.github.com>
Co-authored-by: Geeves <ggrobler447@gmail.com>
Co-authored-by: harryob <me@harryob.live>
2023-06-25 19:03:33 +02:00
RustingWithYou c80e65f58e fixes unathi plants (#16506) 2023-06-25 00:38:59 +00:00
Geeves 69a3cc7c49 Food Stuff (#16333)
* Food Stuff

* the aussies are ruining my life again
2023-05-17 11:52:32 +00:00
listerla 4ab5fd409b Adds neaera foods and fjylozyn (#14566) 2022-08-14 21:38:01 +02:00
TheStryker e90e6a635b Adds Konyanger food. (#14176) 2022-06-06 08:12:29 +02:00
Wildkins a4461a17af Implement Bay's SSmachinery and power usage updates, further unclogging the toilet (#13910) 2022-05-16 18:50:16 +02:00
Xxxxyobdab f08b106522 Berry Redelightful (#12990) 2022-04-19 12:01:52 +02:00
Xxxxyobdab c6abfb0653 Vanilla plant, extract, syrup (#12509) 2021-09-24 18:18:23 -03:00
Xxxxyobdab 3dac12ad68 Grapes, wine, mint, tea, coffee (#12485) 2021-09-22 22:47:11 +02:00
Casper3667 ad5c28f27d Adds several new taj food & recipes (#11930) 2021-05-22 21:38:09 -03:00
Geeves d155132fa1 Aquaponics and Molluscs (#10067) 2020-10-03 13:48:29 +02:00
Matt Atlas d4666caaac Ports Goonchat from Baystation. (#9635)
changes:

    rscadd: "Ported a new chat system, Goonchat, that allows for cool things like changing font style, size, spacing, highlighting up to 5 strings in the chat, and DARK MODE."
    rscadd: "Repeated chat messages can now get compacted. You can disable this in goonchat settings."
    rscadd: "You can change icon style to any font on your system."
    tweak: "The game window has been altered a bit to adjust for this."
    rscdel: "Removed skin style prefs as they are no longer used."
2020-09-24 23:06:04 +03:00
Alberyk cfcf599137 Fixes blizzard ears missing from seeds machines (#9865) 2020-09-05 19:28:31 -03:00
MarinaGryphon f060df8b24 Cooking Update: Cooking Moona (#9454) 2020-09-02 10:49:14 +02:00
Alberyk 8463300224 Cold War Arc Release: Hearts of Plasteel Edition (#8585) 2020-04-05 16:31:56 +02:00
Werner af16a489a6 Removes Weapons (#7415)
* Adds icon and hitsound where needed.

* Moves alt_attack to /obj/item and deletes weapons.dm

* Replaced /obj/item/weapon with /obj/item

* Fixes merge issues.

* Fix merge issues.
2019-11-16 18:36:13 +01:00
ParadoxSpace 1d6de6e882 Adds Wulumunusha to Seed Vendors (& More) (#7305)
Alongside that, there's now slightly more Dyn seeds, and the bar gets banana juice.
2019-11-02 22:06:48 +02:00
Alberyk ee5d061ee6 Bugs fixes: skrell stuff and idris uniforms (#7010)
-fixes idris uniforms being invisible
-fixes a typo in the skrell star projector
-fixes the skrell plant missing from xenobotany storages
-tweaks the starry projections to last less time
2019-09-18 20:38:31 +03:00
Lady Fowl d6ff38ef96 The Epic Construction Update (#5976)
How to build machine blueprints!

Use steel sheets like normal, then rotate the frame how you like it using the directional arrow. From here use a Multitool to finalize it and then wire it up like you would before.
2019-09-10 22:07:46 +03:00
VTCobaltblood a0045fdb86 A new skrellian plant, and associated stuff (#6340)
Adds dyn, a Skrellian herb. Renowned as a medicine, its juice has mild anti-toxin properties identical to how powerful tea was before Burger nerfed it; lower than tea because Arrow considered old tea to be too OP, and any beverages made from it do too. Seeds are available both in the garden and hydroponics, and the plant may occasionally contain actual dylovene in it.
The new drinks are the raw juice of the herb, a tea (1 juice to 4 water), and an icy/fizzy iced tea thing (1 juice to 2 ice to 2 soda water). The last comes as a soda can in the vendor, and a carton of juice is available at the bartender's boozemat.
This is the first in a series of PRs expanding upon skrellian cuisine/drinks.
2019-05-02 00:44:53 +03:00
LordFowl 8d436c4a03 Converts all necessary << outputs into the to_chat() macro. (#6076)
This PR will lead us towards the Promised Day, for in its wake there shall be much celebration and ecstasy as this world becomes a world suitable for developer hegemony. The first strike is thusly;

All << is converted into to_chat().
2019-03-10 23:39:03 +02:00
Alberyk f305421fef Adds plastellium to regular seed machines (#6034) 2019-02-10 18:42:39 +01:00
Conspiir b80b9595d8 Onions and Garlic oversight (#5981)
Fixes #5941
2019-01-26 14:05:01 +02:00
Alberyk 76b743a986 Adds the Aut'akh unathi (#5919)
* Base work for the unathi robot subspecies.

* Adds metabolism species, kidney vars, and the robot unathi organs.

* Moves some action buttons to organs, pretty much a bay port right now. Todo: the unathi and alien stuff should also go here.

* First autakh implant power.

* Fixes the organs action button this time.

* Finishes more implants, and interactions with flashs and vaurca.

* Prepare for great changes.

* Drops the real bomb, boss.

* He who fights with monsters.

* Far more work into augments and limb removing powers.

* Limb verbs should be good now.

* A LOT of work into the assited organ, allowing it to bleed and etc, as well adding a new chem that will stop bleeding in their case.

* Probably the last work on implants.

* Some extra touches.

* Some tweaks to the species.

* More fixes and adds kyre's sprites.

* More runtime fixes.

* Fixes the species name too.

* Fixes travis.

* Updates this file too to work with the new tools procs.

* Adds changelog

* Fixed changelog.

* Unathi hair and lore description.

* Some tweaks to this too.

* Locks away them for now, they will be released after we got all the events and etc done.

* Changes this chemical.

* Fixes an airlock runtime.

* Adds the non scan flag to the autakh, mostly due to some bizzare interactions with changelings and cloning.

* Organs removal changes; can't take out the organ if it is too damage.

* Restricts them back again.

* Robotic organs now have the proper icons and names.

* Adds sprites for their organs and some extra tweaks.

* Fixes this missing icon.

* emp should also now hurt assited organs.

* Tweaks more organ related things.

* Fixes the head not being properly set as well.

* Fixes their flags.

* fixes the flag for real this time.

* Poze's review.

* Changes the au'takh organ buttons to don't be animated.

* Helps with adminbus or something.

* Fowl's requested changes.

* Fixes a typo.

* Robotic limb's brute and burn mods are now controlled by the limb model.

* Fowl's changes once more.

* Stops some spam.

* More grammar.

* No eal.

* Skull's review.
2019-01-23 19:27:44 +01:00
Conspiir d6e7766821 Moves Ambrosia vulgaris and Reishi from Contraband (#5812)
This makes vulgaris and reishi publicly available in accordance with their recent legalization a month ago.

(This one is for you, Diggz)
2018-12-30 01:27:27 +02:00
BurgerLUA 8519dcc393 .loc = to forceMove() (#4937)
As requested, this PR is changed to only include all .loc = to forceMove() changes.
2018-08-04 01:48:58 +03:00
Alberyk eb63c1d178 Food and seed update: the tobacco fixing (#5020)
-adds tobacco, peppercorn, onion and garlic seeds
-adds new cooking recipes, sprites from baystation and polaris
2018-08-02 01:10:25 +02:00
Alberyk 0238893f18 Adds more tajaran cuisine (#4845)
This pr adds some dishes, plants and drinks based on the tajaran lore. The meat and clams can't really be found anywhere right now, as they are supossed to be ordered from cargo.

Also fixes some foods having proteins for no reason and adds a new frappe sprite.

Sprites made by dronz, brainos, and some others were found in the vgstation and tgstation codebases.
2018-06-14 21:41:05 +02:00
Alberyk a25a395d24 Balances k'ois a bit (#4240)
-remove kois from the botany's seed storage
-sharp or weapons that deal fire damage are twice as effective in destroying plants
2018-02-02 16:47:48 +02:00
Alberyk 25c805de1c Adds more food recipes (#3544) 2017-10-07 00:41:29 -05:00
Ron cb5e227320 Converts some istype's to use helpers (#3224)
Converts various istype's to use helpers. Mainly:
Cable
Wrench
Screwdriver
Multitool
Crowbar
Wirecutter

And makes the helpers defines.
2017-08-06 22:08:42 +03:00
Lohikar f6dc33a465 Newmap - SMC, Openturf, Arrivals Controller, and Mine Turf Improvements (#1958)
* Replace SSingulo with SScalamity; processing cleanup
- SScalamity now handles blobs as well as singularity-types.
- Processing subtypes have been simplified to not require a stop_processing definition.

* this is probably important

* Remove cascade disabling SSgarbage

* Fixed a bug where dust() did not qdel the target mob

* Misc fixes

* Fix decals surviving break-to-plating

* Subsystem flag tweaks

* Apparently subsystems are new'd before config is.

* Fix paper icons

* Speculative fix for insane lag

* Better machinery stat

* Make organs not use SSoverlay

* Misc bugfixes & tweaks

* Nightmode fixes

* Changelog for SMC

* Port /tg/'s improved MC crash handling

* Add some more SS Recover() procs

* supply_controller -> SScargo

* More New() -> Initialize()

* pAI and robot construction overlays

* Fix cargo unit tests

* Merge the DMM Suite's atom/New() into atoms_init

* Lighting pre-baking

* Lighting initialization logging

* Fix some bad SS init orders

* Fix SSlighting logging; rename Processes to MC

* Speculative fix for insane GC lag

* Prebaked openturf/icon_smooth & fix lighting prebake

* SS init status; SSatoms LATEQDEL

* Fix bug with MC init stat panel

* Fix parallax

* Misc

* Ignore SS_NO_DISPLAY during init

* apparently this is important

* REEEEEE

* Image GC fixes; broadcaster radio-new sanity

* RCON Cleanup

* Move pAI recruiter into subsystem

* Move global solars list into sun subsystem

* Make chickens not use a global

* Demote SSdisposals to SS_BACKGROUND; garbage-debug cleanup

* Speed up space init a little

* Fix bad timer flags on floor drying

* Subsystem panic-restart verb for mins

* Explosion speedup

* Minor subsystem & MC logging tweaks

* SSopenturf improvements

* Make pipenet actually initialize (whoops)

* Minor tweaks

* Implement lighting rounding

* comments are hard okay

* Minor lattice tweaks

* Fix some timer issues & better closet init

* Timer sanity

* Request console tweaks + Storage init sanity

* Minor SSmachiner RCON improvements

* Further reduce world-start timer count

* Standardize subsystem logging

* Garbage hard delete profiling from /tg/

* Timer hang detection & recovery

* Log machines that sleep in process() and fuck up SSmachinery

* Fix an issue with external airlocks sleeping in process()

* Failsafe logging

* Minor tweaks

* Revert "Request console tweaks + Storage init sanity"

This reverts commit 98d3579e35.

* Re-implement RC changes

* Fix SQL FT saving

* Fix SSmachinery sleep in disposals

* Minor SS tweaks

* Paper fixes

* Blood drying fixes

* Merge gameticker and SSticker

* Minor global list init cleanup

* Lagcheck biogenerator & bags

* Tweak SScargo init order; RIG Initialize()

* Caching tweaks

* Remove rogue comma

* Initialize fixes

* Lighting destroy cleanup

* Fix emagging airlocks

* Initial SSicon implementation

* Tweaks & Fixes

* Fire + Air alarm queued icon updates

* Overlays + Queued icon cleanup

* Runtime & background fixes

* Kill some meaningless set statements

* Kill some image qdels

* Bump up lighting rounding val

* Fix adv. scanner destroy runtimes

* Remove unneeded icon update limiting

* Move icon smoothing into helpers

* Show a warning if DM 510 compiles without memory leak hack enabled

* Re-organize subsystems & MC defines a little

* Airlock SFX

* Log of Changes

* Make SSicon_update disable itself when not doing anything

* Fix respawn verb runtime when used early in server-init

* Add more information to MC's stat_entry()

* Replace direct refernces to gcDestroyed with QDEL* macros

* plant_controller -> SSplants

* More plant tweaks

* Add more humor to changelog

* Move parallax globals into SSparallax

* Lighting responsiveness tweaks

* Fix parallax init order & better MC init panel stat

* Make mobs GC

* More overlays + Remove intercom spawn()

* SSfast_process; make pinpointers not use spawn-recursion to process
Also made the SM Cascade beach process with SSprocessing instead of a spawn loop.

* Update changelog

* Mob GC tweaks

* Del() cleanup

* Fix insomniac ZAS connection edges

* Minor pAI cleanup

* Convert more things to SSoverlay; fix duplicated overlay in field gens

* SM Bluespace turf tweaks

* Update SSgarbage debug globals list

* Human-type qdel tweaks

* Subsystem suspension; stat_entry improvements

* SQL Statistics cleanup

* Fix runtimes with ambrosia

* More disable() -> suspend(); fix nightmode again

* Human qdel fix; minor tweaks

* Update turbolift to work with StonedMC

* Make lifts use timers instead of a subsystem

* Make SSassets start earlier

* Convert the radio controller into a subsystem

* Fix some missing CHECK_TICKs in asteroid generation

* MC stat tweaks; make shouldnt_see a typecache

* Kill some redundant debug-controller entries

* radio_controller -> SSradio

* Better SSgarbage hard-del logging from /tg/ upstream

* Logging tweaks + GELF

* Misc client caching improvements

* Slime SSoverlay

* Oven icon fixes

* Implant fixes
- Death implants will no longer spam Common on death of user.
- Death implants should handle a deleted user better.

* Holder tweaks + Welding tool Initialize()

* Fix some bad subsystem logging

* Fix suit cooling units spawning without cells

* Starlight tweaks

* Gibber infinite gib fix

* More SSoverlay stuff

* Make crates use CUT_OVERLAY_IN

* Make SSarrivals suspend instead of disable

* Make openturf use split/phased tick checks

* Speculative fix for unwet timer runtimes

* Blood overlay tweaks/fixes

* Update crusher to play nice with SMC + SSoverlay

* Openturf improvements and fixes

* Minor turbolift tweaks

* Lighting performance improvements + ChangeTurf tweaks

* this is probably important

* Fix wall weld noises on changeturf

* More ChangeTurf tweaks

* Explosion tweaks

* Pre-game lobby tweaks

* Openturf tweaks

* Prevent admins from starting the game before init finishes

* Fix Travis

* Kill an unused var

* Fix ChangeTurf runtimes on openturfs

* Fixes

* Browser datum fixes, asset caching

* Update changelog

* Changelog

* Lobby tweaks

* Ticker tweaks; kill ticker var

* Further lobby tweaks

* Cascade tweaks

* air_master -> SSair

* Reduce overhead from radio autosay

* alarm_manager -> SSalarm

* bomb_processor -> SSexplosives

* corp_regs -> SSlaw

* ZAS overlay fixes

* Small wall icon optimization

* Fix effects master

* Assembly tweaks

* Megavend fixes

* Shuttle fixes

* Camera alert performance improvements

* Fix some world.log spam from lighting overlays

* Fix some Initialize() procs

* Openspace responsiveness tweaks

* Make HE pipes animate through openturfs

* Kill a spawn
2017-05-02 14:40:40 -04:00
Bedshaped f0df1746f8 Bedshaped's Best Bugfixes #1 (#654)
Fixes #505 (again)
Fixes #626 
Fixes #647 
Resolves #509
2016-08-02 21:47:37 +03:00
LordFowl 013eb1c466 Vaurca Bugfix #1.1 (#364)
* Vaurca Bugfix

New Vaurca bugfix. Fixes lack of seeds in seed storage, Vaurca spawning
without shoes.
2016-06-01 21:11:42 +03:00
Datraen 05a29f8f3a [BOTANY] Fixes plant storage nutrient check
Reported only high, low or none with previous system.
2015-09-06 16:42:58 -04:00