27 Commits
Author SHA1 Message Date
BatrachophrenoandGitHub 5277251959 Tool behaviors port (#21663)
For a robust crafting system, I need a new materials framework.
For a new materials framework, I need to clean up reagents.
To clean up reagents, I need to pare down foods from reagent holders.
To pare down foods from reagent holders, I need to port edibility
components.
To port edibility components, I need to port processing components.
To port processing components, I need to port tool behaviors.

This is all back-end code, no new features or functionality from this.
2026-01-27 08:44:49 +00:00
Cody BrittainGitHubGeneralCamo <n/a>
807f9917a9 Laptop Vendor now dispenses more things (#21631)
My long-awaited return to coding.

The Laptop Vendor had a ton of stuff commented out, likely because it
was added before many of these parts were ported to Aurora. In addition,
it was unable to vend PDAs or tablets. It can now do so.

This machine is really in need of a re-do, since it's rather clunky. But
this was a quick option.

---------

Co-authored-by: GeneralCamo <n/a>
2025-12-06 19:00:34 +00:00
14b3228582 Adjusts credit value to be more consistent (#20913)
- Reworked prices, wages and balances of (almost) everything ingame.
- Added coinage and decimal support to cash, ruthlessly sanitized to
avoid floating-point errors. Reflected in cash-related things like ATMs.
- Tweaked how cash bundles are made and distributed to support
decimalization.
- Adjusted the starting money individuals and departments receive in
their accounts.
- Adjusted the funding Tajara, Unathi, Diona, Vaurca, and IPCs receive
in their accounts. Should earn more on average than they used to.

Credit values are now roughly 1/10th what they were before, across the
board.

Coins were added too! These have names:
- Unie: 0.01 credits
- Quin: 0.05 credits
- Dece: 0.10 credits
- Quarter: 0.25 credits

These can be seen cameo'd in the screenshots below.

Values, wages, etc, are based on the wiki page
https://wiki.aurorastation.org/index.php?title=Guide_to_Wages_and_Pay .

Values are not anchored to any singular real-world currency.

Example price differences:

| Example Item | Old Price | New Price |
| --- | --- | --- |
| Comet Cola | 15.00 | 1.50 |
| Cup Ramen | 20.00 | 2.00 |
| Jyalara | 38.00 | 3.00 |
| Trans-Stellar Cigarettes | 76.00 | 9.00 |
| Zo'ra Soda | 29.00 | 2.50 |
| Gumball | 5.00 | 0.25 |
| 50x plasteel sheets | 700.00 | 120.00 |
| 5x meat (cargo) | 160.00 | 55.00 |
| 50x phoron crystals (cargo) | 2200.00 | 400.00 |

Wages and account balances have also been tweaked:
| Type | Old Amount | New Amount |
| --- | --- | --- |
| Ship Account | 75,000.00 | 35,000.00 |
| Departmental Accounts | 10,000.00 | 15,000.00 |
| Personal Account (avg) | 200.00 - 20,000.00 | 20.00 - 2,000.00 |

Might break the economy; prices will likely need some adjusting
depending on gameplay constraints. Can be adjusted in TMs.
A little testing never hurt anyone.


![image](https://github.com/user-attachments/assets/006e78bf-bfe6-4003-a88d-7b26d6cf2e80)

![image](https://github.com/user-attachments/assets/ac365c3d-bd55-4de5-bd9f-95c7c629462a)

---------

Signed-off-by: naut <55491249+nauticall@users.noreply.github.com>
Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
2025-07-28 18:11:58 +00:00
FluffyandGitHub 9afe761db3 Some refactors, DMDoc and UT (#18365)
* dsfa

* accessories fix

* fixed "has been hit by" message with intent check

* sdfa
2024-02-12 15:32:23 +00:00
SleepyGemmyandGitHub 55973cec38 Fixes NanoTrasen Typos (#14540) 2022-08-06 16:46:47 +02:00
Wowzewow (Wezzy)andGitHub eafa547b5c Ports use_tool proc from /tg/ (#13411) 2022-05-23 14:39:00 +02:00
Casper3667andGitHub fb13f6615f Adds sensitive hearing (#12151) 2021-10-15 19:02:12 +02:00
JohnWildkinsandGitHub 616776f886 Modular PDAs: The End of an Era (#10319)
PDAs are dead, long live PDAs. All trace of old PDAs has been scoured from the codebase, and in its place are modular computer PDAs that are feature-equivalent. Essentially every PDA function except the Syndicate detonation feature and Notepad has been ported over, and battery life for handheld computers has been boosted alongside the addition of charging cables to make things easier.
2020-11-01 21:09:50 +02:00
GeevesandGitHub 33ad8096fb The Great Spanning (#9320)
This PR get rid of all (most of) the span("thing", spans and replaces them with the SPAN_THING( variant, which has gained more popularity recently.
2020-07-12 15:53:28 +03:00
Matt AtlasandGitHub c6d9cba325 Changes up a lot more messages to look like emotes. (#9133) 2020-06-18 10:29:47 +02:00
Geevies 94579a73bf a small addition 2020-04-15 19:58:18 +02:00
GeevesandGitHub 8ca937a328 Adds Librarian Stuff (#8141) 2020-02-14 14:26:17 +01:00
WernerandGitHub af16a489a6 Removes Weapons (#7415)
* Adds icon and hitsound where needed.

* Moves alt_attack to /obj/item and deletes weapons.dm

* Replaced /obj/item/weapon with /obj/item

* Fixes merge issues.

* Fix merge issues.
2019-11-16 18:36:13 +01:00
fernerrandWerner f0d923d24c Makes the laptop vendor unanchorable (#7337) 2019-11-08 20:20:16 +01:00
JohnWildkinsandWerner 76adc1d93a Death to earmuff duping (and other fixes/tweaks) (#7216)
* earmuff *scream

* don't limit limb breaking that hard
2019-10-27 12:27:38 +01:00
WernerandErki a42e6a118b Converts Economy to a Subsystem (#5253)
Converts Economy to a Subsystem and cleans it up a bit
2018-11-03 15:34:22 +02:00
Lohikarandskull132 3be27b9efa Merge SSnanoui & Nanomanager (#2427)
Merges the NanoUI subsystem with Nanomanager, as well as cleans up some nanomanager code.
Most of the files in this commit are changed as a result of removing the nanomanager global in favor of the SSnanoui global.
2017-05-23 16:33:00 +03:00
Ronandskull132 5de06206e7 More bug fixes (#2305)
Fixes #2296
Fixes #1904
Fixes #2303
Fixes #2285
Fixes #1753
Fixes #1649
Fixes #789
Fixes #1779
2017-05-20 18:41:26 +03:00
Wernerandskull132 9d134d8e15 Computer manager and more (#1406)
The downloader and the file manager no longer come default on any device.
A client enrollment app comes now with every console
The user has to select weather the device is a private or company device and select a software preset if its a work console
Work devices are locked down to a specific set of programs
Private devices get the downloader and the file manager to install programs as usual.
Threw out the backup of the old-old camera monitor.
Made software presets a generic thing that are not dependant on the form factor of a device.
Ported holowarrants from bay
Ported wall mounted consoles from bay
Ported various computer fixes from bay
Vending machines spawn now with the holowarrant "client"
Mapping changes:

CE and HoS dont get a modular computer with command preset (they did not have that before bay merge, so why should they now)
Added a modular computer with command preset to the head of staff briefing room
Replaced the camera monitoring console in the Engine Control room with a modular computer
Replaced the cam monitor in the CE´s office with a wall mounted console
Switched places of the bar sink and console
Replaced the consoles with obj/item consoles
Mapped in the ERT and Merc Console (Merc Shuttle, ERT Area)
Fixed the "border" at the heisters base
Also waiting for CCIA on a design for the warrants.
But that can be changed with a follow up pull
2017-01-20 21:45:53 +02:00
Wernerandskull132 5df9509435 Computer tweaks (#1285)
Pulling in some computer changes from bay.
2016-12-25 14:19:50 +02:00
Atlantis 265c0d2567 Modular Computer Multitasking + Fixes
- Modular computers now support multitasking.
- New hardware type added. Basic CPUs may be obtained when purchasing a laptop or tablet, Photonic CPUs can be printed at research at imprinter. This hardware piece determines how many programs can be on background.
- Programs can now have an icon that is rendered in main UI's header (along with the power icons, etc.) when the program is on background. As an example, these icons have been added to NTNRC client (Dark icon when no messages have been received, blinking when new message is waiting), Alarm monitor (Blinking red when an alarm is active, green otherwise) and downloader program (Animated arrow when downloading, stationary when finished.)
- Adds missing crew monitor icon to tablets. Fixes #11937
2016-01-08 01:34:30 +01:00
Atlantis 9e1168ae9c Assorted bugfixes and tweaks + changelog
- Adds codersprites for tablet programs that are currently required.
- Adds computer icons to some programs that missed them.
- Temporarily removes separate keyboard icon states for consoles. They may be reimplemented in the future in a bit better way.
- Rebalanced sizes of programs a bit
- File manager is no longer downloadable, as it is part of each hard drive's ROM.
- Fixed runtime error when vending a laptop
- Adjusted some code segments as per Techhead's suggestions on github
- Adds changelog.
2015-12-30 03:18:56 +01:00
Atlantis 7e39ef1a38 Hardware rework
- Hardware pieces are now items, rather than datums.
- Adds deconstruction for computers. Empty tablet/laptop/console frames may be wrenched to break them back into metal sheets. You have to empty the frame first, by using screwdriver to take out components one by one.
- Components may be moved between devices. You can for example take your tablet, remove it's hard drive, and slot it into a console. It will have all the files it had on your tablet.
- Not all hardware can be fitted into all devices. Tablet can't hold 2K GQ cluster hard drive, for example.
- Hardware may be fabricated by research for relatively low costs, once you have relevant research levels. Obtaining computer this way is much cheaper than buying it at the vendor.
- Data crystals added (glorified USB flash sticks) that allow file transfer to different devices. File browser program updated accordingly to support importing/exporting of files to these crystals.
- Battery module added.  These are wrappers for actual power cell object and act as limit for cell size, otherwise it would be possible to have 30k cells inside devices, which would allow them to run insanely long.
2015-12-02 10:32:49 +01:00
Atlantis 46280123ee First implementation of NTNet Software Downloads, Fixes
- As usual, fixes various issues through the code, but likely creates more as this is still WIP project.
- Most importantly, NTNet software downloader program now exists and more or less works.
- Your device's connectivity has effect on how quickly you can download. Right now, things with wired connection (consoles) download at 0,5GQ/s, mobile devices on station where signal is good at 0,1GQ/s and mobile devices off station where signal is bad are limited to 0,025GQ/s. This is all controlled by three defines.
2015-08-27 07:09:04 +02:00
Atlantis 5492739805 Machinery type now has integrated Item type that handles most processing.
- This somewhat reduces copy-paste of code between item and machinery types. Machinery type still needs some code, but it's been reduced to absolute minimum.
2015-08-25 07:24:28 +02:00
Atlantis d40ce38e0a Major update
- Renames some files, tidies up some of the code
- Adds forceMove() and Topic() sanity checks from github suggestions
- Properly implements tablets, usage flags and portable devices in general. For now, adds codersprites (final release will have actual sprites)
- Fixes some bugs
- Assigns file sizes to programs
2015-08-25 02:23:34 +02:00
Atlantis dacf0568f3 Update v0.3
- Lays out structure for item-based modular computers (Tablets)
- Changes how icons for modular computers will be handled.
- NTNet adjustments
- Few fixes
2015-07-26 21:54:14 +02:00