256 Commits
Author SHA1 Message Date
Matt AtlasandGitHub af79eebb88 Ports new zmimic changes/bugfixes/etc from Bay/Nebula. (#14495) 2022-08-02 17:56:01 +02:00
Matt AtlasandGitHub dbf9920c51 Falling objects now have armor penetration. (#14344) 2022-06-23 20:46:12 +02:00
WildkinsandGitHub eb180eb3ab Fix fall damage dislocating undislocatable joints (#14276)
* Fix fall damage dislocating undislocatable joints

* Update code/modules/multiz/movement.dm
2022-06-12 01:33:49 +02:00
BenedictandGitHub 199ad49561 Drone Fall Damage Reduction & Matriarch Drone Health Buff (#13899) 2022-05-23 14:16:39 +02:00
Matt AtlasandGitHub c93da67900 You can now open/close doors and interact with elevator buttons/panels by clicking the tile they are on. (#14017) 2022-05-23 12:42:50 +02:00
WildkinsandGitHub fc2a99f1a8 Explosion Performance (#13988) 2022-05-17 18:11:40 +02:00
WildkinsandGitHub a4461a17af Implement Bay's SSmachinery and power usage updates, further unclogging the toilet (#13910) 2022-05-16 18:50:16 +02:00
Matt Atlas 04587f4af6 fixes bugs with the leaning 2022-03-14 14:11:33 +01:00
Matt Atlas 8cb02360c3 bugfixes, vendors instead of 2nd set of tables at arrivals, look down/up, no bonuses from thermals/mesons/etc if using an eye 2022-03-14 13:20:20 +01:00
alberyk 12a70b50b7 Merge branch 'master' into updates_the_nbt
# Conflicts:
#	code/__defines/misc.dm
#	code/game/machinery/machinery.dm
#	maps/_common/mapsystem/map.dm
2022-02-19 10:26:35 -03:00
mikomyazakiandGitHub 22f30cc332 Z-mimic now correctly checks if the turf above it is mimicing it... rather than checking if a turf is mimicing itself. (#13192) 2022-02-16 19:50:02 +01:00
mikomyazaki 8ee5c9cf1f Air and Gravity now properly update when the shuttle moves. 2022-02-12 16:17:08 +00:00
alberyk 8cd6f9ca66 Merge branch 'master' into final_shuttle_touches_and_stuff
# Conflicts:
#	icons/turf/shuttle.dmi
2022-01-17 22:20:15 -03:00
Matt AtlasandGitHub 5bcf84cb23 Overmap exoplanet generation, ported from Bay. (#12362) 2022-01-17 22:16:48 -03:00
alberyk 4b32268c1a Merge branch 'master' into final_shuttle_touches_and_stuff
# Conflicts:
#	code/game/objects/structures/window.dm
#	code/modules/client/preference_setup/loadout/loadout_uniform.dm
2021-12-21 16:51:40 -03:00
Casper3667andGitHub 85bc0c3afb adds helpful descriptions to certain items (#12743) 2021-11-21 21:03:19 +01:00
Matt AtlasandGitHub 622612d077 Revert "New Check" (#11344) 2021-03-01 18:24:59 +01:00
GeevesandGitHub 714448e714 New Check (#11304) 2021-03-01 16:40:59 +01:00
Ferner 2307beaff6 Merge branch 'master' into placeholder 2021-02-17 06:12:13 +01:00
SparkyandGitHub bd4b88b045 You see me rollin' - Roller Bed Tweaks (#11150) 2021-02-16 19:41:55 +01:00
Ferner e694c3938b Teaser 1, purple pipes, Lobby screen 2021-02-08 06:14:14 +01:00
GeevesandGitHub 005de27e65 Sculpting Blocks (#10775) 2020-12-22 15:45:25 +01:00
WildkinsandGitHub 63c6cd2158 Bugfix Shotgun (#10732)
* Bugfix Shotgun

* fix changelog
2020-12-08 11:43:09 +01:00
Jiří BaroušandGitHub 8e453aae78 Nofall, Godmode, Bstech changes (#10404)
'NOFALL' is now a status flag instead of being a var specific to BSTechs. It allows the mob to move between Z-levels and through empty space; even to 'fly up' against gravity. However the tech can no longer use this to 'phase into' matter if there is something above them.
    ...for that you want to use Ruin-Everything instead: incorporeal movement now has an additional type that's (still) just like a ninja's, but it also allows you to move between Z-levels.
    Adds the anti-gravity verb to the Bluespace Robot preset and starts them with 'NOFALL' on.
    When using 'GODMODE' you will no longer take damage when you fall; instead a cool message will be shown and a quiet thump will be played.
    'GODMODE' now protects you from the awful effects of running - you can run indefinitely and won't take damage from it.
    Thanks to the above changes the BST is now self-contained in a single file (well except for the robot preset).
    To facilitate the above changes several godmode and incorporeal checks have been added (mostly to movement procs). It cuts on some extra proc overrides and type checks. Also results in a more 'natural' experience when using NOFALL, GODMODE or incorporeal movement.
    Changed incorporeal values to defines.
    Added a "darkvision" mode for the BST goggles.
    I also updated some of the BST verbs to be more descriptive.
2020-11-01 21:13:03 +02:00
GeevesandGitHub fc506f2264 Z-Move Fix (#10235) 2020-10-13 17:20:39 +02:00
Wowzewow (Wezzy)andGitHub 307c214541 makes w_class use defines (#9848) 2020-09-06 17:37:56 -03:00
Matt AtlasandGitHub 0dd08df5b2 Refactors sound groups to use decls instead of a massive switch with dozens of global lists. (#9702) 2020-08-28 20:47:00 +02:00
MarinaGryphonandGitHub 87e071fce5 Replaces \gender to fix metagaming issues. (#9745) 2020-08-25 11:46:34 +02:00
Wowzewow (Wezzy)andGitHub 7114d3525f More new sounds and fixes equip sounds (#9464) 2020-08-12 11:17:39 +02:00
GeevesandGitHub bce64cd998 Simple Animal Improvements (#9135)
Tweaked various simple animal messages to make it look better in the chat log.
    Aggressive grabs no longer refer to 'by the hands'.
    Getting a neck grab or higher on an aggressive animal restrains them from attacking.
    Strangling an animal now properly does damage to them.
2020-07-25 23:25:25 +03:00
GeevesandGitHub c2b70c93ce Mech Damage (#9324)
Mechs now take MUCH less damage when dropping down z-levels, and the damage is now properly applied to only the legs.
    Fixed mech damage being applied randomly instead of to the targetted component.
2020-07-21 17:14:32 +03:00
Matt AtlasandGitHub 46227542da Fixes stairs randomly faceplanting you + some initialize/qdel errors (#9341) 2020-07-12 19:20:26 +02:00
GeevesandGitHub 33ad8096fb The Great Spanning (#9320)
This PR get rid of all (most of) the span("thing", spans and replaces them with the SPAN_THING( variant, which has gained more popularity recently.
2020-07-12 15:53:28 +03:00
GeevesandGitHub 7f7d56a0a9 Bodypart and Slot fixes (#9319) 2020-07-09 11:10:46 +02:00
AlberykandGitHub 21c547d88a Ladder unfuckery. (#9047) 2020-06-09 17:20:40 +02:00
Chada-1andGitHub 509515e69e Above light layer conversion (#8733) 2020-04-28 15:17:01 +02:00
AlberykandGitHub 7d86fdf901 Cyberpunk 2462: augments for real this time (#8113)
This pr adds an augment option to the loadout, that by using copious amounts of shitcode, allows players to spend their snowflake points into becoming total powergamers cool augmented cyborgs.
Also, make a couple of changes to allow all limbs to host internal organs and interact with them in surgery.
2020-04-23 19:27:53 +03:00
GeevesandGitHub 9147cd5f67 Footprints (#8690) 2020-04-21 18:06:54 -03:00
AlberykandGitHub 8463300224 Cold War Arc Release: Hearts of Plasteel Edition (#8585) 2020-04-05 16:31:56 +02:00
GeevesandGitHub 21e32113d1 Ladder QoL (#8575) 2020-04-03 15:36:20 -03:00
mikomyazakiandGitHub 6074224d00 dreamchecker (#8233)
Implements dreamchecker plus fixes all errors
2020-02-16 20:42:32 +02:00
wezzy ccb6fc850e Ports footstep sounds from Bay
also climbing stairs has a sound now
2020-02-03 06:20:41 +08:00
mikomyazakiandWerner 38845edf8c Advanced pinpointer now indicates z-direction to its target. (#8017) 2020-01-15 14:33:48 +01:00
GeevesandMatt Atlas c5c459c5ec Rudimentary Mech Z-level Travel and Hoverpods (#7739) 2020-01-01 16:28:30 +01:00
GeevesandErki 8516a4fbe4 Z-Level Falling (#7469)
Falling down a Z-Level without rolling now has a chance to dislocate the limb you land on.
2019-12-16 21:15:03 +02:00
AboshedabandWerner 541029b182 Fixed duplicate logs from going up and down z-levels (#7588) 2019-12-05 07:12:44 +01:00
SueTheCakeandWerner 84794c6e65 Mechs 3: Electric Boogaloo (#7486) 2019-11-25 23:04:19 +01:00
GeevesandWerner d8ac1239fd Z-Level Grab Fixes (#7498) 2019-11-24 20:56:15 +01:00
GeevesandWerner 316558d527 Z-level Movement Stuff (#7468) 2019-11-23 15:14:16 +01:00
Matt AtlasandWerner 5da2a9c24b Splits organs into organ/internal (#7441) 2019-11-20 23:07:10 +01:00