249 Commits

Author SHA1 Message Date
VMSolidus 7fc9f27eeb Fix Various Movement Bugs (#21823)
This PR fixes a variety of bugs related to smooth movement. See the
changelog for more details. I have actually tested this PR.

Mechs and Mobs:


https://github.com/user-attachments/assets/77cd6d92-2616-409f-a909-d19565dfc718

Trains:


https://github.com/user-attachments/assets/0a12bc9a-6c45-471b-98fa-a91717cd85be

Pulling stuff in general:


https://github.com/user-attachments/assets/e2a7cdaa-2fcd-443c-bd76-bcd74e696c72

Rollerbeds:


https://github.com/user-attachments/assets/d0d35153-f406-45e9-afaf-ad19499098fe
2026-02-06 23:24:22 +00:00
Matt Atlas fa7214de3c Adds smooth movement/atom gliding, buffs everyone's speed by 2x. (#21662)
Revives https://github.com/Aurorastation/Aurora.3/pull/17215 with the
needed species changes.

As I said last time this was tried, the key issue is that our walkspeed
is a lot lower than any other server's. Even if we add atom gliding as
is, it would just look like gliding through molasses and would give you
motion sickness, because it takes a half-second to finish a glide to
another tile. Meaning that to compensate the movement speed has now been
significantly buffed for everyone. Yes, even dionae, G2, simple mobs,
everyone.

As compensation, m'sai/bishop/unathi sprint were especially nerfed
because otherwise they'd go lightspeed.



https://github.com/user-attachments/assets/7ba07389-b874-4a7d-8dd5-b5d3bfe611e4

---------

Signed-off-by: Matt Atlas <mattiathebest2000@hotmail.it>
Co-authored-by: Matt Atlas <liermattia@gmail.com>
Co-authored-by: VMSolidus <evilexecutive@gmail.com>
Co-authored-by: Batrachophreno <Batrochophreno@gmail.com>
2026-02-03 17:17:11 +00:00
Cody Brittain 3f62424312 [MDB Ignore] [IDB Ignore] Kills off /obj/item/device (#21774)
This has zero reason to exist in our code base. We have no procs or
variables tied to this. I removed it to make future modifications
cleaner.

---------

Signed-off-by: Cody Brittain <1779662+Generalcamo@users.noreply.github.com>
2026-02-01 05:14:26 +00:00
Werner af9565bc06 Auth System Changes (#21698)
Changes the Auth System to use the new login server to fetch the
users/groups instead of the deprecated forumuserapi.

Removes the ForumUserAPI and moves the admin authorization processes to
a auth subsystem

---------

Co-authored-by: Werner <Arrow768@users.noreply.github.com>
2026-01-23 18:43:28 +00:00
Matt Atlas e0aa218843 Shell May Cry: A comprehensive rework of synthetics. (#20721)
https://www.youtube.com/watch?v=9mPvZ96pHJI

A pull request commissioned by the Synthetic Lore Team to
comprehensively rework synthetics (read: IPCs) and how they work in
Aurora. The objective is to make IPCs as unique as possible from humans,
upgrading the robotic feel and atmosphere, while also preserving a good
sense of balance in-game.

Key features:

- A comprehensive expansion of synthetic organs, all of which now
fulfill a purpose: hydraulics, cooling units, power systems, actuators,
diagnostics units.
- Customizable organs with benefits and drawbacks, such as with cooling
units and power systems.
- Unique ways to repair the organs and more involved steps.
- Unique damage mechanics - every organ has wiring and electronics which
affect its functioning, and they are defended by plating which provides
natural armour.
- Improved and immersive diagnostics.
- Unique features, benefits, and drawbacks for every IPC frame.
- A rework of the positronic brain, which can be either destroyed or
shut down, alongside effects caused by low integrity.
- A rework of how EMPs affect IPC organs.
- Non-binary damage states for each organ.

To-do:

- [x] Finish the unique features for each frame.
- [x] Look into if mechanical synthskin is possible.
- [x] Power system.
- [x] Posibrain mechanics.
- [ ] Passive cooling expansion.
- [x] EMP mechanics.
- [x] Repair mechanics.
- [x] Mob weight mechanics.
- [ ] Gurney for heavy mobs.
- [x] New augments.
- [ ] IPC tag scanning and flashing.

---------

Signed-off-by: Werner <1331699+Arrow768@users.noreply.github.com>
Co-authored-by: Matt Atlas <liermattia@gmail.com>
Co-authored-by: Geeves <22774890+Geevies@users.noreply.github.com>
Co-authored-by: Werner <1331699+Arrow768@users.noreply.github.com>
2025-12-21 16:26:23 +00:00
FabianK3 36d267d83e Persistent data framework (#21055)
# Summary

This PR has the goal of adding a base framework for tracking, saving and
otherwise managing persistent data between rounds, written from scratch.

Persistent data can be anything - Most expectedly noticeboards, dirt,
papers, etc.

_Technical details about the PR below are subject to change._

## Estimated scope

The first iteration of the persistence framework should include the
functioning subsystem and the first implementation of a persistent type
using said subsystem.

- [x] Prepare database for persistent data
- [x] Add new features to `/obj/`
- [x] Logic to get and load persistent data into objects for the
subsystem
  - [x] Internal logic for tracking and other
- [x] Implement subsystem
  - [x] Basics, files, integration of subsystem
  - [x] Database queries for different operations
- [x] Methods for registering and de-registering object tracking for
`/obj`
  - [x] Round start logic
  - [x] Round end logic
- [x] Implement first persistent type: Papers on notice boards
- [ ] Code review
  - [x] Scope validation
  - [x] Testing
  - [x] Full changelog
- Merge
- [ ] Setup logging config for new subsystem
- [x] Documentation for developers ([How to add new persistent
types](https://github.com/Aurorastation/Aurora.3/wiki/Persistence))

## Inner workings

The new persistence subsystem has the following concept:
At round start the subsystem reads existing data from the database and
creates objects for them.
During the round objects can be added to the tracking using a register
function (or removed by a de-register function).
At round end the subsystem goes over all it's actively tracked objects:
Create new objects (that don't have a persistent ID from the database),
update objects that changed during the round and expire objects that are
no longer tracked.

The objects in questions can register themselves, de-register themselves
and decide themselves what content should be stored and handle how to
set themselves up during the subsystems init phase.

## Information on the new table

`id` - database generated ID for tracking persistent objects over
multiple rounds, objects without an ID are considered new and created
during the round.
`author_ckey` - With the first implementation unused, but expected to be
required in the future to allow any staff/moderation on persistent data.
Nullable as persistent data also can be things like decals without an
actual owner.
`type` - Type of persistent data used for creating objects at round
start.
`created_at` - Statistical values.
`expire_at` - Used for cleaning the database and setting limits for
persistent data types. It's optional and allows permanent persistent
data (command notice boards?).
`content` - JSON formatted data containing the actual properties of an
individual tracked object (e.g. what's written on a paper, what's its
title).
`x`, `y`, `z` - Coordinates taken and given from/to the object during
save/load. Those can be null for future purposes.

## The goal on how to add new persistent data types

`/obj` received two new methods which need to be overriden in the to-be
added new persistent type:
`persistence_get_content()` and `persistence_apply_content(content, x,
y, z)`.

The first method has the responsibility to provide all custom content of
a new type to the subsystem in the form of an associated list (`["title"
= "Hello, World!", "value" = 1337].

What does that mean?  
In the example of a piece of paper, the method needs to put the papers
title and text content into a an associated list, that list will be
saved by the persistence subsystem.

The second method has the responsibility to apply the previously saved
content when persistent data is initialized at the start of the round:
The associated list needs to be read back and applied to the paper,
additionally coordinates are provided for the object that have been
taken during saving. Note that the coordinates might be null and could
be ignored during setup.

During the round, when a new object is created, like a paper, you need
to call the subsystem and register a track:
`SSpersistence.register_track(your_object_to_track, ckey (optional)`.
The subsystem will be using the methods above when the round ends and
saves the object - and loads it at the start of the round using the
second method. The ckey needs to be given for all persistent that
contains user generated content, e.g. papers.

In case a persistent object gets removed, you need to call
`SSpersistence.deregister_track(your_tracked_object)`. At the end of the
round the object will be removed from the storage.

`/obj` contains the variable (along some other technical vars)
`persistance_initial_expiration_time_days`, which has a default value of
30 days, but can be safely overriden on a per-type basis. This value (in
days) will be used for the persistent data entry expiration date when a
new object of said type is stored in the database.

## PR description changelog

- Added *The goal on how to add new persistent data types*.
- Updates *Estimated scope* format.
- Updates *Inner workings*.
- Final iteration.

*(Grammer and formatting not tracked manually)*
2025-08-16 22:00:12 +00:00
Werner 1536a41b1b Fix default admin_ranks.json (#20654)
The default admin_ranks.json refers to the R_REJUVENATE permission,
which no longer exists, leading to a crash on startup.

Co-authored-by: Werner <Arrow768@users.noreply.github.com>
2025-03-27 11:23:07 +00:00
naut 55f4e12614 Codeside Cargo Refactor (#20030)
**NOTE TO SYSADMINS: See "SQL Details" section below for information on
SQL modifications.**

Moves the data containing cargo items (i.e. the ones you order from ops
and get in the cargo shuttle) from the online database to the codebase.
Everything from suppliers to categories to individual items is now
code-side and editable by developers/contributors.

Refactors cargo items to use `singletons` instead of `datums` for
`cargo_supplier`, `cargo_category`, and `cargo_item`. Multiple-instnace
things like cargo_orders, etc. still use `datums`.

Fixed a bunch of strange discrepancies in categories, suppliers, and
pricing for various cargo items. I did a little bit, but it's exhausting
to go through all of it right now.

Clicking the 'Details' button on the Cargo Order app now actually gives
you details instead of bluescreening. Also added some UI elements to the
Cargo Order app - Cargo Control and Delivery remain untouched.

Overhauled the Cargo Order console TGUI window. It now has tabs on the
left, displays restricted access, supplier information, and boasts
search functionality.

### SQL Details
<details>
<summary>SQL Details [Click to Expand]</summary>

The following SQL tables should be deleted or deprecated from the server
database, as they are no longer in use:

- `ss13_cargo_items`
- `ss13_cargo_categories`
- `ss13_cargo_suppliers`

The included migration file, `V011__codeside_cargo`, creates a new table
`ss13_cargo_item_orderlog` to the DB. This **replaces**
`ss13_cargo_orderlog_items`. Because of this,
`ss13_cargo_orderlog_items` is deprecated and should either be deleted
or locked & preserved for logging purposes.

</details>

## Screenshots


![image](https://github.com/user-attachments/assets/79129923-1fb6-4cee-ac8d-5505a52270a4)

![image](https://github.com/user-attachments/assets/a323be35-8ce6-4ec4-98f7-ee701d0931a3)

![image](https://github.com/user-attachments/assets/5ddb02c5-152f-4715-b2da-20903fa11c93)

![image](https://github.com/user-attachments/assets/420e45b0-6a9f-4420-beb8-a2c8423a5be4)

![image](https://github.com/user-attachments/assets/114f4755-ee51-41e6-8670-07aacc5326ae)

---------

Signed-off-by: naut <55491249+nauticall@users.noreply.github.com>
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
2025-03-04 18:18:00 +00:00
Matt Atlas 14d7425cee Expanded admin powers for full moderators. (#20522)
- Full moderators can now use rejuvenate.
- Full moderators can now spawn atoms.
- Full moderators can now remove/add languages.
- Full moderators can now teleport mobs.
- Repurposes R_BAN into a generic permission that full moderators and
above have, and locks teleport behind it.

None of these powers may be used for round-altering purposes. Pending
review by the head admin and the host.

To-do: check that Borealis and permissions in general don't explode with
these changes.

---------

Co-authored-by: realmattatlas <liermattia@gmail.com>
2025-03-04 17:02:49 +00:00
Wowzewow (Wezzy) 88d2958ecd Updates Lobby UI (#20467)
![dreamseeker_l6iQkKYgId](https://github.com/user-attachments/assets/6e901739-032e-48f3-aafd-d23591f2ad8b)

---------

Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
2025-02-25 17:46:34 +00:00
Matt Atlas 1da20ad33f Adds the Odyssey gamemode. (#18972)
https://forums.aurorastation.org/topic/20198-mission-briefing-auroras-gamemode-revolution

To-do:

- [x] Finish storyteller verbs.
- [x] Storyteller landmarks.
- [x] Proper storyteller spawning. Right now the gamemode system is
happy with just picking one storyteller and no actors.
- [x] Antagonist whitelists code.
- [x] Adding the Storyteller whitelist.
- [x] Mission map loading code.
- [x] Map in a bunch of missions.
- [ ] Storyteller adminhelps.

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
Co-authored-by: DreamySkrell <>
2024-11-26 20:18:43 +00:00
Fluffy c24b4c7097 Projectile refactoring madness (#19878)
Refactored the projectile code, mostly in line with TG's now.
Refactored various procs that are used or depends on it.
Projectiles can now ricochet if enabled to.
Damage falloffs with distance.
Homing projectiles can now have accuracy falloff with distance.
Projectiles have a maximum range.
Muzzle flash is configurable per projectile.
Impact effect of the projectile is configurable per projectile.
Accuracy decreases with distance.
Projectiles work with signals and emits them, for easy hooking up from
other parts of the code.
Meatshielding is now less effective .
Impact sound is now configurable per projectile.

High risk.
2024-09-23 10:12:57 +00:00
Fluffy 78348238a3 Removed the GELF logging infrastructure (#19577)
Removed the gelf logging infrastructure.
Refactored the various logging procs to be a direct call in light of the
above.
Removed ancilliary UDP related things.
2024-07-08 12:48:16 +00:00
naut 80d79a585c Consolidates text files into their own, central folder (#19063)
Sorts the various .TXTs of the game (currently so far the lore radio
stations as well as the "verse books" (Biesel constitution, religious
scriptures, etc)) to a master `texts` file in Aurora's root directory.
Should help with config issues as well as consolidate all the texts in
one place, especially for use in future endeavors where bits of text
like these need to be made.

Should theoretically fix #19060. If it doesn't then, well, I'm stumped.
2024-05-02 16:42:57 +00:00
Alberyk 4ae03a2d1d Adds radio stations to Tau Ceti (#18963)
This pr adds some lore radio stations to Tau Ceti.

TODO:

- [x] get all the stuff the lore team wrote

---------

Signed-off-by: Alberyk <Alberyk@users.noreply.github.com>
Co-authored-by: Geeves <ggrobler447@gmail.com>
2024-04-27 01:44:51 +00:00
naut d59c35242a More Tau Ceti Radio Stations (#18970)
Adds three additional radio stations to Tau Ceti.

- 87.5 Mendell City Bugle is a news station bringing the latest
happenings across the city.
- 90.7 Hi-Fi Sports broadcasts an American football game as it happens,
as well as a basketball game written by Desven.
- 93.1 Phoenix FM is a generic talk/music variety station.

I'm aware Alberyk has a PR #18963 up for stations as well. These should
mesh together alright.
2024-04-22 21:08:52 +00:00
RustingWithYou a066384247 Uueoa-Esa, Part 1: Sector & Planets (#18941)
Adds the Uueoa-Esa system, its skybox and stargazer, and its lore
planets, currently without ruins for ease of review.
2024-04-18 14:03:05 +00:00
Matt Atlas 3ee09f963d Updates the rules button and other interface buttons. (#18917)
the rules button now redirects to the rules page instead of using broken
html

---------

Signed-off-by: Matt Atlas <mattiathebest2000@hotmail.it>
Co-authored-by: Matt Atlas <liermattia@gmail.com>
2024-04-13 22:11:56 +00:00
Fluffy 9ec2b14d70 Rat ghost role exterminatus (#18496)
* dfsa

* sadfsfda

* sdaf
2024-02-25 11:58:20 +00:00
Alberyk 13f1059e4c Adds a lore analog radio (#18204)
* radio stuff

* loads of code

* more news

* mor eradio stuff

* final fixes

* radio

* Lore Radio Tweaks (#32)

* adds geeves

* matt request

---------

Co-authored-by: Geeves <ggrobler447@gmail.com>
2024-02-23 15:44:53 +00:00
DreamySkrell 45390466f7 Cooking Codex (#18220)
* hmm

* cooking

* need a medic bag

* a

* cc

* a

* huh

* k

* oops

* Update codex.dm

* hmm

* ahhhhhhhh

* tests rerun please

---------

Co-authored-by: DreamySkrell <>
2024-01-30 10:56:57 +00:00
Werner 7404418903 Adds SShttp (#18105)
* Adds SShttp

Adds a HTTP Subsystem with a integrated Retry-Queue for Status-Code 429 and 503

Changes the discord subsystems send message function to the new http subsystem

The previous http_ request functions remain but have been renamed to old to signify that they should not be used for new implementations

* Fixes lint error

* DMDoc Pass

* marks build_options as private

* SHOULD_NOT_SLEEP where its relevant

* update_channels is not a private proc, as it can be called by the API

* Remove comments

* Make fluffy happy

* Makes fluffy even happier

---------

Co-authored-by: Werner <Arrow768@users.noreply.github.com>
2024-01-06 21:19:45 +00:00
Fluffy e867030c2e Update MC (#18112)
* sdf

* fsda

* fuck

* fuck2

* toolz

* sdaf

* sdfa

* saf

* sdfa

* sdfa

* sdf

* sdfa

* temp rename

* temp rename

* temp rename

* sdaf

* the pain is immensurable in the land of byond

* the curse of rah

* safd

* sadf

* sadf

* gf

* asf

* fssdfa

* sfd

* sadf

* sfda

* brah

* brah

* it's easier for you to fix this

* ffs

* brah

* brah
2024-01-06 17:03:57 +01:00
Geeves 80e17b42ca Accessory Loadout Options (#18082)
* Accessory Loadout Options

* more

* throw this on top

* fluffy review

* nope

* more stuff

* default log file

* fix order?

* indentation fix
2024-01-06 12:43:24 +00:00
Matt Atlas cadd19beac Ports the TG globals controller and converts globals. (#18057)
* SDQL2 update

* fix that verb

* cl

* fix that

* toworld

* this is pointless

* update info

* siiiiick..

* vv edit update

* fix that

* fix editing vars

* fix VV

* Port the /TG/ globals controller.

* part 1

* part 2

* oops

* part 3

* Hollow Purple

* sadas

* bsbsdb

* muda na agaki ta

* ids 1-15

* 16-31

* 41-75

* bring me back to how things used to be before i lost it all

* the strength of mayhem

* final touches

* cl

* protect some vars

* update sdql2 to use glob

* stuff?

* forgot that is not defined there

* whoops

* observ

* but it never gets better

* a

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
2023-12-26 01:16:02 +00:00
Werner 3daec39efa Changes the discord bot into a subsystem and adds quite a bit of additional logging (#17996)
* Changes the discord bot into a subsystem and adds quite a bit of additional logging

* Removes a forgotten todo

* replaces call with RUSTG_CALL (to make it compile) and adds a comment

* Re-Add log prefix

---------

Co-authored-by: Werner <Arrow768@users.noreply.github.com>
2023-12-19 22:54:57 +00:00
Fluffy 2b0da03299 sdfas (#17861) 2023-12-12 16:37:18 +00:00
Fluffy b3822f6f34 Removed aliens toggle, var and config (#17915)
* sdfas

* ssdfas
2023-12-12 16:37:02 +00:00
Fluffy 7f735f7bd6 fps (#17676) 2023-11-01 16:13:56 +00:00
Fluffy 9d2f950e8e Fixed ZASDBG, Added ZAS logging subsystem, Removed FIREDBG and consolidated it under ZASDBG (#17386)
* Atomization

* asfsa

* sdaf

* sdfas

---------

Co-authored-by: FluffyGhost <FluffyGhost>
2023-09-23 19:25:13 +00:00
Fluffy 211686334b Remove config files removed options (#17339)
* Atomization

* sf

---------

Co-authored-by: FluffyGhost <FluffyGhost>
2023-09-18 20:38:29 +00:00
Fluffy b183188689 Better logging (#16164)
* Initial

* Cleared duplicates

* More work, get rid of log_error

* more

* log_debug() to macro LOG_DEBUG

* More work

* More

* Guh

* Maybe better?

* More work

* gah

* Dear lord

* *inserts swears here*

* gdi

* More work

* More

* dear lord

* fsdfsdafs

* rsdaf

* sadfasf

* sdafsad

* fgsd

* small fuckup fix

* jfsd

* sdafasf

* gdi

* sdfa

* sfdafgds

* sdafasdvf

* sdfasdfg

* sdfsga

* asdf

* dsfasfsagf

* ihibhbjh

* fsadf

* adfas

* sdafsad

* sdfasd

* fsda

* vhb

* asf

* for arrow

* removed source file-line logging, added header for tgui
2023-08-05 21:53:11 +00:00
Matt Atlas 31956c7eb0 Rock the UI Away - Removes VueUI and adds TGUI (#16509)
* tgui the beginning

* binaries and the like

* Bring in the last of it

* Example radio UI

* delete example

* NTOS Main Menu, start on manifest, tgui states

* tasks.json

* gunnery ui pt 1

* okay

* fix everything

* scss update

* oops

* manifest gigablast

* downloader part 1

* download prt 2

* NTOSDownloader final

* mfw committing to_worlds

* gunnery console pt2

* i cooked

* targeting (finished)

* one vueui down

* voting ui almost done

* MY MIND FEELS LIKE AN ARCH ENEMYYYY

* voting ui down

* photocopier

* ntos config + download fixes

* photocopier 2

* refactor define

* NTOS client manager + fixes

* fax machine final (it also uses toner now)

* marching forwards... left behind...

* ntnrc part 1

* canister

* add quotes

* portable pumps pt1 + more backgrounds

* oops

* finish the portable pump

* freezers

so I'll keep on pushing forward... you haven't seen the last of me... oooooooh...

* doors ui pt1

* finish doors UI (forgive me wildkins it's a bit of shitcode)

* vitals monitor, make things use labeled lists, new backgrounds

* mais j'envoyé aucun mayday...

* maglock pt1

* pour ça je me suis perdu...

* infrared

* fix that

* prox sensor pt1

* prox sensor

* signaler (this was actually pretty hard)

* atmos control pt1

* atmos control pt1.1

* atmos pt 2

* fuel injector

* multitool UI

* jammer

* list viewer

* APC

* portgen

* targeting console updates + SMES ui

* new themes, shield generator

* supermatter

* Add ore detector and (shitty) NTNet Relay

* orderterminal pt1

* orderterminal pt2

* smartfridge

* Add (air-)tank GUI update ore detector size

* Adds Transfer Valves

* Add AtmoScrubber

* analyzer pt1

* weapons analyzer pt2

* bodyscanner pt1

* bodyscanner pt2

* fix this shitcode

* seed storage

* appearance changer

* appearance changer final

* sleeper pt1

* sleeper

* gps

* vehicles

* chem dispenser

* lily request

* holopad

* tgui modules pt1

* ppanel

* damage menu

* fixes

* im here too now

* follow menu, search bars

* quikpay

* quikpay fixes

* circuit printer

* ppanel

* ppanel updates

* pai

* turret controls (i want to kill myself)

* tweak

* remove the boardgame

* guntracker

* implant tracker

* penal mechs

come close to me, come close to me

* chem codex

* pai radio

* doorjack

* pai directives

* signaler removal, sensors

* ghost spawner

* spawnpoint

* fixes

* teleporter

* one more to the chopping block

* account database

* remove divider

* scanner, atmos

* latejoin ui pt1

* latejoin

* records pt1

* RECORDS UI DONE

* delete interpreter & records

* CHAT FUCKING CLIENT

* data updates

* fix some things

* final UI, log

* basic nanoui fix

* antag panel

* remove vueui

* atm update

* vending update

* warrants, cameras

* ntmonitor

* time comes for all

* preserve this legacy

* bring that back (oops)

* rcon, ui auto update for computer UIs, remove rcon computers

* alarm monitoring (a bit broke and also todo: add custom alarm monitoring programs to a few consoles)

* A LIKE SUPREME

* a

* power monitor

* lights on

* fuck this code, fuck nanoui modules, and fuck nanoui

* LEAVE IT OH SO FAR BEHIND

* fix alarm monitoring for synths

* I SAW IN YOU WHAT LIFE WAS MISSING

* comms console

* idcard and record updates

* turn the light on

* arcade

* pt2

* news browser

* static

* crusher

* f

* COULD I JUST SLEIGH THE GOLD FROM THE BALLS? I'M SO FRUSTRATED OH COULD YOU TELL? IF I HEAR ONE MORE VUEUI OR ONE NANOUI I'M GONNA LOSE IT SO LET ME GOOOOOOOOOOOOOOOOO

* codeowners & suit sensors

* html ui style removal

* make lint happy

* resist and disorder

* i slowly get up and turn off the noise, already fed up...

* pleaseeeeeeeeeeeeeee

* THE CREDIT LARP IS NECESSARY

* i hold the keys

* RISE UP

* fix that?

* harry's suggestions xoxo

* runtime fix pt2

* You are the only thing that I still care about

* adds build workflow

* Update update_tgui.yml

* adds some needed steps

* ATM

* misc fixes and tweaks

* fixes 2

* make newscasters usable and fix use power on freezers

* turret control is clearer

---------

Co-authored-by: John Wildkins <john.wildkins@gmail.com>
Co-authored-by: Matt Atlas <liermattia@gmail.com>
Co-authored-by: harryob <55142896+harryob@users.noreply.github.com>
Co-authored-by: Werner <Arrow768@users.noreply.github.com>
Co-authored-by: Geeves <ggrobler447@gmail.com>
Co-authored-by: harryob <me@harryob.live>
2023-06-25 19:03:33 +02:00
io 75467717cd Add paradise's version of byond-tracy for better production profiling (#16485)
* add para-byond-tracy and modify the tracy init

* remove obsolete binaries, add replay.py, add tracy 0.8.2 client, add changelog

* add tracy client files and other version of byond-tracy
2023-06-24 20:59:42 +00:00
CampinKiller24 1991d19144 Station to Ship (#16461)
* Alert level change

Changes references from station to ship

* Revert "Alert level change"

This reverts commit f198380c4b.

* Revert "Revert "Alert level change""

This reverts commit efee31daf9.

* actual change

actually fixes it in config because I'm an idiot

* reg fix

changes references from station to ship in regs

* changelog
2023-06-17 20:28:30 +00:00
Matt Atlas 9cad797e05 Atom gliding (part 3) (#16214)
* Adds glide_size to atom_movable and removes tickcomp

* update

* updates

* hmm

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
2023-05-21 00:17:44 +00:00
Wildkins 5ba6eccd9a Fix ruin spawning, LZ deletion, UTs and more (#16068)
* Fix ruin spawning, LZ deletion, UTs and more

* augh

* fix AST exoplanet generation for real

* Fix landing zones turning into rock walls

* fix awaysite runtimes

* im blind

* missed one

* split exoplanet UTs to new UT

* comments

* obj path fixes
2023-03-29 18:44:24 +00:00
TheDanseMacabre 7b4fda16ae Starlight changes (#15780) 2023-02-12 18:55:57 +01:00
Geeves 4c60ca6b38 Datumized Tips (#15348) 2023-02-05 20:31:07 +01:00
Fluffy 04d89f212a Singletons + refactor of /datum/observ + refactor of /decl/ into /singleton/ (#15519) 2023-01-10 19:22:14 +01:00
Matt Atlas b1869884c1 Revert "Singletons + refactor of /datum/observ (#15487)" (#15515) 2023-01-05 19:21:22 +01:00
Fluffy 0ddcf0817a Singletons + refactor of /datum/observ (#15487) 2023-01-05 18:41:40 +01:00
SleepyGemmy 241350481c Combat Robot Tweaks (#14955) 2022-10-30 11:47:32 +01:00
SleepyGemmy 0d90254d53 Removes Some Unused Map Files (#14258) 2022-08-18 19:37:02 +02:00
KingOfThePing 042b1ba6c3 Round 2 Bugfixes (#14208) 2022-06-07 20:09:35 +02:00
SleepyGemmy efa409f4cf Adds Xenobotany Access and Makes Xenobotanist Their Own Job (#14012) 2022-05-23 14:18:25 +02:00
Wildkins 311659290a Add away site checking unit test, fix code_check (#14010) 2022-05-19 15:46:15 +02:00
mikomyazaki 9ae2efba53 Removes continuous_rounds config option and the ability of the game to trigger ending based on antagonist death. (#13645) 2022-04-24 16:06:29 +02:00
Wildkins f279c61a78 Add sccv_horizon to example config.txt (#13488) 2022-04-12 23:24:28 -03:00
gem 579bcae752 IAA Leftover Code (#13302) 2022-03-03 15:26:40 +01:00