WickedCybs
575ce0e5db
Ion Thrusters ( #15518 )
2023-01-10 16:54:01 +01:00
Fluffy
6197b96b8b
Horizon sensor console announcement of incoming fire ( #15117 )
2023-01-02 14:26:43 +01:00
Wowzewow (Wezzy)
e7aabb7e14
Standardised Contained Sprites : Now Atomic ( #15142 )
2022-12-17 12:28:27 +01:00
Matt Atlas
5257d2bc2b
Gravity generators now stop ship maneuver effects. ( #15254 )
2022-12-10 18:07:11 +01:00
Mykhailo Bykhovtsev
2d559cd992
Adding more animations and overheating effect to the sensors suite ( #15252 )
2022-12-10 12:05:32 +01:00
Wildkins
2fcfa8adb7
Ports /tg/ spatial grid system, refactors telecomms, destroys lag ( #15140 )
2022-12-09 12:35:33 +01:00
Matt Atlas
0d52eea501
Removes bridge crew access to the ammunition room and flak, other changes. ( #15084 )
...
* Removes bridge crew access to the ammunition room and flak, other changes.
* fffff
* fix projectiles not deleting at map end; projectile range nerf; wrap-around; leviathan projectile speed up
* fixes
* automatic detargeting
* fix that
Co-authored-by: Matt Atlas <liermattia@gmail.com >
2022-11-15 23:04:08 +01:00
Matt Atlas
03b78debc1
Francisca buffs, fixes maneuvers. ( #15052 )
2022-11-07 19:30:10 +01:00
Matt Atlas
65cece06b7
Adds a ship to ship combat system and weapons for the Horizon. ( #14851 )
2022-11-05 20:11:16 +01:00
Matt Atlas
ab4810734a
Fixes some bugs with IFF. ( #14585 )
...
Co-authored-by: Matt Atlas <liermattia@gmail.com >
2022-08-10 18:45:05 -03:00
Matt Atlas
d56dd390b8
Adds IFF beacons to ships, allowing people to change the ship name or obfuscate it. ( #14471 )
2022-08-09 15:38:43 +02:00
Matt Atlas
f768a9022d
Removes ERT from standard gameplay. The Horizon now sends distress beacons for other Overmap vessels instead. Barricades and crew armoury buff. ( #14371 )
2022-08-02 17:59:51 +02:00
Matt Atlas
45e9c3d4fc
Fixes sensors being unrepairable. ( #14364 )
2022-06-26 14:11:49 +02:00
Doxxmedearly
aac9ea248b
Adds a circuitboard for the ship engines control computer ( #14254 )
2022-06-11 20:13:15 +02:00
Doxxmedearly
11359f0a37
Makes away ships no longer shuttle subtypes ( #14224 )
2022-06-10 12:51:30 +02:00
Wowzewow (Wezzy)
c70f3e26cf
The Computer-ening ( #13831 )
2022-06-04 23:19:33 +02:00
Doxxmedearly
8d6a789a28
Fixes ship-console linking runtime ( #14172 )
2022-06-02 18:58:14 +02:00
Doxxmedearly
eadb271aaa
Telecomms considers sector range, away site radio fixes ( #14014 )
2022-06-01 15:36:52 +02:00
Wowzewow (Wezzy)
eafa547b5c
Ports use_tool proc from /tg/ ( #13411 )
2022-05-23 14:39:00 +02:00
Wildkins
a4461a17af
Implement Bay's SSmachinery and power usage updates, further unclogging the toilet ( #13910 )
2022-05-16 18:50:16 +02:00
mikomyazaki
692bef4a37
Shuttle unit test + bugfix ( #13578 )
2022-04-20 22:15:27 +02:00
Wildkins
185dd93a18
Revert "Cut down on z-level generation for shuttles ( #13573 )" ( #13586 )
...
This reverts commit 24f31ef511 .
2022-04-20 01:09:30 +02:00
Wildkins
24f31ef511
Cut down on z-level generation for shuttles ( #13573 )
2022-04-19 11:42:21 +02:00
Alberyk
481f57a580
Ports baystation's ship thruster sprites and effects. ( #13469 )
2022-04-14 23:27:01 -03:00
mikomyazaki
94523a42cb
Horizon Bugfixes 01 ( #13449 )
2022-04-11 15:40:18 +02:00
mikomyazaki
027e14d30d
AI/borgs cannot pilot ships. They can only look at the consoles.
2022-04-07 19:22:48 +01:00
Matt Atlas
5322c18405
fix 2
2022-03-14 18:20:52 +01:00
mikomyazaki
c16664df7b
SCC Engines now output exhaust out the back instead of inside themselves.
2022-03-07 01:38:19 +00:00
mikomyazaki
d5ce779ef8
Sensors and Helm consoles are now buildable.
2022-02-24 12:58:44 +00:00
mikomyazaki
d24f8bee18
Ports pixel movement for overmap ships from Nebula & Baystation12.
2022-02-19 03:33:24 +00:00
mikomyazaki
96e78c61ce
Sensors now scale off of active power usage. Buffs weak sensors slightly.
2022-02-14 02:02:08 +00:00
mikomyazaki
357246a115
Puts holopads on their own list in SSmachines, reduces searching through all machines, frequently, while the UI is open.
2022-02-11 17:13:02 +00:00
mikomyazaki
3bf4c4ba97
Long-range holopads are now valid targets for calls from other long-range holopads.
2022-02-11 16:18:34 +00:00
alberyk
8cd6f9ca66
Merge branch 'master' into final_shuttle_touches_and_stuff
...
# Conflicts:
# icons/turf/shuttle.dmi
2022-01-17 22:20:15 -03:00
Matt Atlas
5bcf84cb23
Overmap exoplanet generation, ported from Bay. ( #12362 )
2022-01-17 22:16:48 -03:00
alberyk
deb4a92282
console stuff
2021-10-10 15:08:16 -03:00
Alberyk
056b865be7
codethings
2021-08-27 00:49:01 -03:00
Alberyk
f5548eb5e3
Merge branch 'master' into updates_stuff
...
# Conflicts:
# code/game/objects/structures/window.dm
2021-08-04 23:08:28 -03:00
Geeves
a66479a89f
Long-Range Holopads ( #12190 )
2021-07-31 17:32:18 -03:00
Geeves
e44c4c15eb
Overmap Pilot Helmets ( #12185 )
2021-07-21 14:10:33 +02:00
Geeves
d2220d38ce
Overmap Helm Update Fix ( #12186 )
2021-07-16 12:56:57 +02:00
Ferner
5fc38a01e8
Merge branch 'master' into placeholder
2021-04-10 19:20:48 +02:00
Wildkins
d446b333d2
Overmap Consoles Fix ( #11613 )
2021-04-06 23:12:04 -03:00
Ferner
4e4ad9881d
Atmos and thrusters hookup
2021-02-23 01:37:57 +01:00
Ferner
6b9933400a
Tempsave-27 Overmap stuff pt1
2021-02-17 06:11:27 +01:00
Wildkins
63c6cd2158
Bugfix Shotgun ( #10732 )
...
* Bugfix Shotgun
* fix changelog
2020-12-08 11:43:09 +01:00
Wowzewow (Wezzy)
7114d3525f
More new sounds and fixes equip sounds ( #9464 )
2020-08-12 11:17:39 +02:00
Matt Atlas
f59e35e77c
Ports Overmap from Baystation. ( #8800 )
2020-05-23 23:14:08 +03:00
Matt Atlas
2e5fdf970c
Landmark Shuttles ( #8512 )
...
The lifeless live again. Or in this case, what never actually lived here.
Ports Baystation12/Baystation12#17460 probably for real this time. What this allows us to do is create shuttles on runtime and make shuttles easier by just making landmarks and a shuttle instead of areas and shuttles. Also allows runtime landmark creation via flares or whatever AND allows shuttles to use different landmarks at will.
I removed most of the overmap stuff, I think. It shouldn't be hard to slam it in whenever we need to.
Changes:
"Shuttle code has been completely reworked."
"Shuttles can now be modified to have more than one destination."
"Shuttles now have a takeoff sound."
"You can now throw mobs against walls to damage them. A lot."
"You now need a neckgrab to throw mobs."
"BEING UNBUCKLED DURING SHUTTLE LAUNCH IS DANGEROUS! Don't do it."
"Adminghosts can now interact with all shuttles."
2020-04-05 21:15:31 +03:00
Matt Atlas
72c968eba6
Genericises rotate() on objects. ( #8430 )
2020-03-17 17:17:42 +01:00