changes:
rscadd: "Ported a new chat system, Goonchat, that allows for cool things like changing font style, size, spacing, highlighting up to 5 strings in the chat, and DARK MODE."
rscadd: "Repeated chat messages can now get compacted. You can disable this in goonchat settings."
rscadd: "You can change icon style to any font on your system."
tweak: "The game window has been altered a bit to adjust for this."
rscdel: "Removed skin style prefs as they are no longer used."
pAI can now be put into modular computers to control them. When a pAI is inserted, a new service will be unlocked, which can disable their access to the computer.
The VueUI change wasn't tested, but finding and replacing should leave the functionality unchanged.
Tweaked how computers display and layer their screens, mobs and objects should now properly go under or over them when they should.
This is quite experimental, in testing I found that some of the icons kinda stutter? I'm not sure if that's just my local computer having trouble with it though. I would appreciate it if a few people would download this branch and try it out.
- rscadd: "Incompatible applications are no longer downloaded via the presets."
- tweak: "Reduced/Adapted the size of various applications."
- tweak: "The investigations / generic wristbounds are now enrolled aswell."
- tweak: "Selecting a unenrolled device in the loadout no longer gives you the advanced version of it."
- tweak: "Adapts the modular computer news browser to work with our news system"
#8005 just revived.
Tasks to acomplish while here:
Fix merge conflicts
Add ntIRC direct messaging
Things I migth consider adding in future PR:
Porting IRC to VueUI
Porting File Manager to VueUI.
-fixes being unable to remove wrist computers by click and dragging
-fixes tajara candy not replacing reagents
-fixes pai being carded/killed creating extra cards
-fixes a borg icon having a wrong direction
Things this does:
Refactors _app_preset_name to use a type name instead. This makes it validate the presets at compile time, making it much more secure.
Removes all records computers from the code, along with the CMC.
Replaces all records computers with appropriate modular computers
Each head of staff now has 1 departmental computer, 1 head-specific computer, 1 head laptop
Removes the C&C program from the heads that had it, because you're supposed to use the bridge for it.
tweak: "Security's base nonlethal equipment - tasers and rubbers - is now a bit better."
bugfix: "Fixed teargas doing practically nothing."
bugfix: "Fixed a lot of stuff not applying pain damage. Ow."
bugfix: "Fixed undefined values on the CMC."
bugfix: "Fixed dionae not regenerating damage."
How to build machine blueprints!
Use steel sheets like normal, then rotate the frame how you like it using the directional arrow. From here use a Multitool to finalize it and then wire it up like you would before.
Made it so items get their pixel x/y reset on pickup.
Thrown items now also get their pixel placement slightly randomized.
Tweaked the center of mass on a boatload of items to be more accurate to their sprite art.
Replaced a bunch of randomized pixel placement code into a unifying proc; randpixel_xy() that uses an item's randpixel var.