Hawk-v3
02da71b38d
TG update: latest meteor bugfixes. Replaced BS12 bugfixes.
2012-01-30 08:14:06 +00:00
SkyMarshal
4b1359e722
Removes odd (and buggy) Z-levels 7-12 that are randomly generated on Sandbox and Extended. I put 10 dollars that this was goon code.
2012-01-29 03:49:35 -07:00
SkyMarshal
21a648dc73
Added certificate of awesome, centcom stamp, removed broken gamemode
2012-01-28 21:30:43 -07:00
SkyMarshal
a386fd39fa
Removed a duplicated definition.
2012-01-28 02:31:01 -07:00
SkyMarshal
f623c4848e
Derp, missed files.
2012-01-28 01:54:05 -07:00
SkyMarshal
695a673865
Final bugfixes, port of AutoTraitor (tested) and RP-Rev (Untested)
2012-01-28 01:52:14 -07:00
SkyMarshal
0e51764af4
Final load of bugfixes. Moved ported stuff to a subdirectory in Work in Progress, telecomms bugfix, fix for solar trackers, some human and monkey procs.
2012-01-27 22:55:16 -07:00
SkyMarshal
12afd61ffc
Ported Uplinks, Door stuff, Hacktools, Compressed Matter implant.
2012-01-27 20:15:06 -07:00
SkyMarshal
21fe68972f
Lots of stuff, will elaborate later.
2012-01-27 11:18:14 -07:00
SkyMarshal
cd5e2476bd
Added a new object, for storing premade outfits, that is in clothing closets.
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Added clothing closets for several new jobs (Chef, Bartender, Virologist, etc.) and outfitted them.
Paper can now be burned, and acts as a hotspot and a light source when it is on fire.
Tweaked the Allinone broadcasters
Nerfed electrical storms
Response Team leader gets a special assignment/title.
Remapped to add Copiers, Filing Cabinets, and wardrobes
2012-01-26 22:19:33 -07:00
SkyMarshal
d61626440c
Response Team Update:
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-Response team now have a pimp'n base, containing gear for the leader as well as Medical, Engineering, and Security special loadouts.
-TG updates for comms and mulebot
-Special medical tools for response team
-Increased time between events slightly.
-Map updated with nerfed comm satellite, and added Death Alarms in medbay in addition to the new Response Team area.
2012-01-25 11:51:55 -07:00
Tastyfish
23af06d4ed
made blob require core to grow, quartered its growth speed
2012-01-23 18:11:19 -05:00
Tastyfish
51780a5c05
Merge pull request #291 from SkyMarshal/master
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Radio and map update.
2012-01-18 23:16:15 -08:00
SkyMarshal
bd97d9cdfd
Latest TG radio update. Nuke agents can now hear all radio, which is intercepted to their frequency. Remapped some stuff making the Comm Sat actually accessible by people with access.
2012-01-18 11:14:20 -07:00
cib
9dfec57e18
Blob now requires oxygen to grow.
2012-01-16 12:13:15 -08:00
Tastyfish
0c22767896
fixed meteor to actually hit the station with meteors
2012-01-11 16:27:14 -05:00
Tastyfish
f404ea91d6
Merge pull request #260 from SkyMarshal/master
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Disposal updates + map fix, traitor objective fix, Cult teleport talisman now teleports grabs
2012-01-10 20:38:14 -08:00
SkyMarshal
3b57d309cc
Disposals are now much more robust, with sorters being program-able, food able to be packaged, people able to flush closets, proper construction of sorters, and a function on taggers to use a custom tag.
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In addition:
Made teleport talismans more amusing.
Fixed duplicate traitor objectives.
2012-01-10 21:21:52 -07:00
Tastyfish
1d010aca75
Merge remote-tracking branch 'upstream/master'
2012-01-08 20:06:03 -05:00
Tastyfish
ce9042ae20
bones and dismemberment
2012-01-08 20:05:54 -05:00
SkyMarshal
3c128170a3
Shit to update
2012-01-06 16:50:19 -07:00
Tastyfish
ffe6ac7935
Merge remote-tracking branch 'upstream/master'
2012-01-06 16:41:52 -05:00
SkyMarshal
93dcd0ddfb
Added protect objective to traitor possibilities.
2012-01-06 11:59:57 -07:00
SkyMarshal
5321041af6
Update code/game/gamemodes/blob/theblob.dm
2012-01-05 17:19:57 -07:00
SkyMarshal
b832e1b106
Numerous bugfixes:
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Blob can be fire killed (I hope.)
Cloning machines should back up to all cloning machines.
Sacrifice can sacrifice cultists. (If you converted a sacrifice target.)
Fixed a missing tag on a sorter.
2012-01-05 17:18:23 -07:00
Tastyfish
abd22255f3
Merge remote-tracking branch 'upstream/master'
2012-01-05 17:15:33 -05:00
Tastyfish
a7b85707dd
porting in bones and dismemberment
2012-01-05 17:15:29 -05:00
SkyMarshal
5bd517bf72
Numerous fixes.
2012-01-05 14:33:29 -07:00
cib
bf62258c0a
Fixes to AI malfunction and electrical storms.
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- AI malfunction will now be announced, even before it starts the takeover. After 5 minutes by default, after 25 minutes if it buys the interhack module.
- Reduced blackout uses to 1.
2012-01-05 21:05:36 -08:00
Tastyfish
a2ff049861
merge
2012-01-04 23:01:22 -05:00
SkyMarshal
b2e25d39b8
This should work, not sure.
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Signed-off-by: SkyMarshal
2012-01-04 11:08:47 -07:00
SkyMarshal
411ccc4075
Shitload of stuff.
2012-01-02 21:48:42 -07:00
Tastyfish
bf877d0483
Merge pull request #191 from SkyMarshal/master
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Nuclear revamp, full details in description.
2012-01-02 08:18:25 -08:00
Tastyfish
6cf377a25d
Merge remote-tracking branch 'cael/master'
2012-01-02 02:30:41 -05:00
CaelAislinn
e0ae00b254
reduced electrical storm epicentre radius to 10, from 25
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Signed-off-by: CaelAislinn <cael_aislinn@yahoo.com.au >
2012-01-02 16:05:08 +10:00
SkyMarshal
78762e3c25
Fixed a good bit of stupid I made, forgot to remove some debugging stuff.
2012-01-01 22:30:48 -07:00
SkyMarshal
b30da1fa98
Some fixes and improvements.
2012-01-01 22:29:04 -07:00
SkyMarshal
755d2d711a
Nuke revamp, some tweaking.
2012-01-01 18:58:28 -07:00
Tastyfish
343832e431
made it so nar-sie can't be objective if < 10 players, due to it being impossible
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also, made piano moveable
and cleaned up custom vote code slightly more
2012-01-01 16:44:57 -05:00
Albert Iordache
39b6dd57e0
Removed and commented out the last traces of goon auth. code
2011-12-30 23:28:14 +02:00
SkyMarshal
43c2285a93
Fixes and stuff.
2011-12-28 14:27:52 -07:00
Albert Iordache
4139004c35
Changed the number of changelings to 1 per 10 playas
2011-12-27 14:56:51 +02:00
Albert Iordache
2092e25983
Merge pull request #147 from Tastyfish/master
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coats, changeling, piano, also admins can delete books, paper/books more robust against dynamic content, custom votes
2011-12-27 04:26:51 -08:00
baloh.matevz
1ac1376806
TG update: Fixed the meteors not exploding on impact error.
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2685 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-26 23:46:05 +02:00
uporotiy
ab396f50ac
TG update: Added stun, weaken and paralysis-related procs in place of directly editing the vars. Hulk is 5% chance now due to being completely immune to any sort of stunning (will nerf more later). Think that's all but not entirely sure.
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2683 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-26 23:39:45 +02:00
baloh.matevz
12e851dd3b
TG update: Hopefully made meteor mode more deadly.
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Fixed meteor spawning so all the meteors that are set to spawn actually hit, but noticed that 50 meteors every 5 seconds proved itself to be way too laggy when all of them actually spawned properly and aren't deleted at soon as they're created due to being on the map's edge. Instead I lowered it to 6 per second.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2679 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-26 20:36:57 +02:00
rockdtben
382b6681fd
TG update: ... -Removed setBruteLoss and setFireLoss since they served no purpose. -Overrided the proc for get[Fire/Brute]Loss and adjust[Fire/Brute]Loss for humans to use the total damage proc. -Removed redundant checks aka setBruteLoss(max(getBruteLoss(), 0) since the adjust brute proc already prevents it from going negative. -Commented out the UpdateDamage() procs contents as it did nothing. If problems arise we might have to investigate. Soon I will remove the proc entierly.
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2673 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-26 20:14:44 +02:00
Tastyfish
78ed748eab
Merge remote-tracking branch 'upstream/master'
2011-12-26 11:24:39 -05:00
Albert Iordache
87941b7081
Merge pull request #146 from SkyMarshal/master
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Check that description.
2011-12-26 07:21:52 -08:00
Tastyfish
b0478cde29
can click coats to open their inventory, changlings now 2-3 as per hawk rq, re-did piano :D
2011-12-26 05:11:28 -05:00