Commit Graph

1946 Commits

Author SHA1 Message Date
Casper3667 034d0e4cb1 Fixes the uniform hiding button in character setup (#21675)
The hide uniform, suit and hat buttons now work in character setup. I
changed it slightly so it will work regardless of it being a loadout or
job item in the specific slot, mainly because that was easier but also
because sometimes you want to change the uniform but the suit is in the
way.
2025-12-19 20:21:33 +00:00
ElorgRHG 045020fbfa Sandals with socks PR: colorable repalette (#21650)
Changes:  
> - imageadd: "Made sandal sprites use a standardised colorable
palette."
> - rscdel: "Removed flip flops due to the sprite being identical to
geta sandals."
>  - bugfix: "Fixes caligae (sock) sprite for Unathi."

The Unathi caligae (sock) sprite had its directional variants done
wrong, so all directions but the front facing used only the accent
color.
Changes are not substantial enough for any images of changes.
2025-12-19 20:21:17 +00:00
FabianK3 2e5141df0f Colorable high visibility clothing (#21635)
# Summary

This PR introduces colorable high visibility jackets and pants. They are
available in the character loadout.
**[Breaking change]**  
Existing high visibility clothing received its own category in the
loadout and breaks current loadouts using said clothing.
The currently worn clothes need to be re-selected from the new group.

## Changes

- Added a colorable version of high visibility jackets and pants.
- Moved existing high visibility clothing to their own selection in the
loadout out of the generic jackets/pants group.
- Fixed a bug that prevents the usage of accents/part-building for
pants.
- Added a dedicated code file for high visibility jackets and pants
along some refactoring.
- Introduced minor protection values for high visibility clothing.
- Removed duplicate jacket emissive sprites and fixed jackets getting
the right pattern for their type.

## PR Notes

Any mapping-tag is due to the changes in the high visibility clothing
type names, no map has been changed aside a global type name
replacement.

## Preview

A combination of colored jacket and pants. Selected was green for the
base color and yellow for the accent color.

<img width="93" height="96" alt="Screenshot 2025-11-30 023923"
src="https://github.com/user-attachments/assets/5162608e-b325-4d8c-8691-9d23ada1641d"
/>
2025-12-04 07:55:53 +00:00
Casper3667 f3b7db5fd1 Add PRA national police uniforms (#21519)
Adds a set of both city and rural uniforms for the PRA. All sprites are
by me.
The uniforms are only available through the chameleon kits and
admins/events.
The jackets are available in the loadout, alongside the woolen hat, but
not the other hats.
The raakti shariim uniform was removed to make it more consistent.

In order below:
PRA city uniform & pilotka
PRA city jacket & woolen hat
PRA rural uniform
PRA rural jacket & hat
<img width="320" height="989" alt="image"
src="https://github.com/user-attachments/assets/c1d84eff-b1cc-4d42-af44-0bc04c6fdfea"
/>
<img width="320" height="989" alt="image"
src="https://github.com/user-attachments/assets/39a77050-f6f8-429f-92fb-596cb87608ee"
/>
<img width="320" height="989" alt="image"
src="https://github.com/user-attachments/assets/a7013f82-36ba-447b-821e-99d8f1be22e2"
/>
<img width="320" height="989" alt="image"
src="https://github.com/user-attachments/assets/1cb9d288-3358-4c5d-bba2-85c678ca0664"
/>
2025-11-22 21:40:06 +00:00
Greenjoe12345 e0bd9bd219 Medical gown in loadout + sprite replacement (#21516)
Adds the medical patient gown to the loadout, locked to offduty and
passenger only, intended to be used for characters staying in the
medical ward. The sprites are also replaced with ones from Bay,
alongside adding 2 new preset colored versions.

### Asset Licenses
The following assets that **have not** been created by myself are
included in this PR:

Replacement icons are by [AtomicWorm](https://github.com/AtomicWorm)
from Baystation https://github.com/Baystation12/Baystation12/pull/25436
2025-11-17 19:23:31 +00:00
VMSolidus 31e2d57c35 Gravity Adaptations Bioaug (#21532)
From the list of bioaugments requested by Schwann.
https://docs.google.com/document/d/1SLbll969PyJ_H9J1LP8cmdso9OMozUc8MGOVZkY4HbE/mobilebasic

Gravity Adaptations are a bioaugment that serves as an implanted
alternative to legbraces, which grant the same effect. These are unique
to Galatean Offworlders in the same vein as legbraces being unique to
offworlders. They also essentially have the same effect, making the
offworlder immune to the effects of "Gravity Weakness". To make this
work, I refactored the gravity weakness mechanic to operate via a
signal, which has a shared response between legbraces and gravity
adaptations. This "Cancelable signal" pattern is going to be fairly
common going forwards as I refactor a variety of systems to allow far
greater degrees of unique interactions, without the need of hardcoding
said interactions at the source.

<img width="797" height="84" alt="image"
src="https://github.com/user-attachments/assets/01622f2b-56a1-4fb8-ae43-d78afd35f3b5"
/>

<img width="935" height="91" alt="image"
src="https://github.com/user-attachments/assets/309bbc66-d6aa-44b1-9a59-64f7fc800c90"
/>

<img width="617" height="259" alt="image"
src="https://github.com/user-attachments/assets/81a1f973-b1af-45c1-8373-05549fde286a"
/>

I have tested this PR and have verified in my dev environment that it
works as advertised.
2025-11-06 09:16:06 +00:00
Greenjoe12345 9b53900a94 Adds MREs and Tajaran field rations to the loadout (#21426)
MRE packs are added to the general section of the loadout, and Tajaran
field rations to the Tajaran section.

---------

Signed-off-by: Greenjoe12345 <33647525+Greenjoe12345@users.noreply.github.com>
Co-authored-by: Matt Atlas <mattiathebest2000@hotmail.it>
2025-11-03 19:27:15 +00:00
ElorgRHG 964738d7b3 Woolen hat sprite uplift (#21464)
Yeah I don't really have anything special to say about this one
> - imageadd: "Resprited woolen hats."
> - imageadd: "The colorable woolen hat now has an accent color."
> - rscadd: "An uncolorable, generic woolen hat has been added to the
loadout."

I trust you will be able to tell which one is the new sprite.

<img width="2049" height="1025" alt="woolen"
src="https://github.com/user-attachments/assets/462c765d-ed1c-4c52-a0c7-cdaf96c138e8"
/>
2025-10-31 09:39:50 +00:00
Batrachophreno 088a71aacd Bugfixes (#21460)
Fixes https://github.com/Aurorastation/Aurora.3/issues/14594
Fixes https://github.com/Aurorastation/Aurora.3/issues/19524
Fixes https://github.com/Aurorastation/Aurora.3/issues/19525
Fixes https://github.com/Aurorastation/Aurora.3/issues/19554
Fixes https://github.com/Aurorastation/Aurora.3/issues/19565
Fixes https://github.com/Aurorastation/Aurora.3/issues/19669
Fixes https://github.com/Aurorastation/Aurora.3/issues/19739
Fixes https://github.com/Aurorastation/Aurora.3/issues/19751
Fixes https://github.com/Aurorastation/Aurora.3/issues/20323
Fixes https://github.com/Aurorastation/Aurora.3/issues/20530
Fixes https://github.com/Aurorastation/Aurora.3/issues/21008
Fixes https://github.com/Aurorastation/Aurora.3/issues/21370
Fixes https://github.com/Aurorastation/Aurora.3/issues/21375
Fixes https://github.com/Aurorastation/Aurora.3/issues/21438
Fixes https://github.com/Aurorastation/Aurora.3/issues/21456

changes:
- balance: "Budget insulated gloves no longer able to be manually
restocked in YouTool (random insulation coefficient reroll exploit)."
- bugfix: "Replaces missing req_access values from D3 Medical Equipment
Storage."
- bugfix: "Emitters can be rotated again (alt-click lock toggling
disabled)."
  - bugfix: "Lights no longer explode when toggled off and on."
  - bugfix: "Langchat images now pop up for untranslated speech."
  - bugfix: "Cyborgs can no longer flip Plasteel Barricades remotely."
- bugfix: "Fixes ghost vision inconsistently toggling when Following
mobs."
- bugfix: "Removes deprecated 'Gender and Pronouns' section from
Appearance Changer (has been replaced by 'Pronouns' section)."
- bugfix: "Offship locations will not print Mining Yield Declarations
saying they're from SCCV Horizon."
- bugfix: "Simple mobs which target their surroundings (destroying
tables windows etc) will not do so if inside a container."
- bugfix: "Newscaster Announcements channel now logs announcements made
by heads of staff."
- bugfix: "Held phoron- or chlorine-contaminated items will respect if
you're wearing a sealed suit or thick gloves (that is to say, if the
gloves provide fire protection)."
  - bugfix: "Fixes runtime in Electrical Storm event."
- bugfix: "Fixes some bounties returning 0 credit reward due to rounding
issues."
  - bugfix: "Removes old fusion debug vars, fixed outdated maths."
- bugfix: "Fixes Horizon kitchen alt fridge being swapped w/ empty
freezer."
- bugfix: "Fixes chameleon projector sometimes turning user invisible."
- bugfix: "You are again able to push an object currently being pulled."
- bugfix: "Command Support roles which start with flash-protective
sunglasses can now also choose them in their loadout."
  - code_imp: "Updates more code comments to DMDocs."
  - code_imp: "Corrects poison/venom for greimorian variable naming."
  - rscadd: "Adds missing fire alarm to Paramedic Quarters."
  - rscadd: "Holomap now respects and displays outer hull structure."

---------

Signed-off-by: Batrachophreno <Batrochophreno@gmail.com>
2025-10-30 18:14:42 +00:00
HanSolo1519 e7d81e399a Solarian Passcard Tweaks (#21507)
Made on request of the_ill_fated

Adds updated sprites to solarian passcards, centering them to make them
more in-line with the other cards. Thanks ill_fated
Re-adds the old Idris commemorative silversun passcard, now in the
factions loadout menu.
Removes old/redundant passcards. (Cytherian, Jintarian, and Jovian
cards)

<img width="994" height="362" alt="image"
src="https://github.com/user-attachments/assets/4100aa45-3543-4777-bef3-edf541369875"
/>
<img width="927" height="513" alt="image"
src="https://github.com/user-attachments/assets/16b8d455-5f79-4e31-8779-4b09e0fb82aa"
/>
<img width="893" height="110" alt="image"
src="https://github.com/user-attachments/assets/1a4b7e8b-9509-4161-8072-3c3d7ab64c8d"
/>

---------

Signed-off-by: HanSolo1519 <72716882+HanSolo1519@users.noreply.github.com>
2025-10-30 16:55:27 +00:00
ElorgRHG aeaa00d950 Labcoat purge (letterman (and science) labcoat removal, sprite standardisation, long labcoat uplift, colorable repaletting) (#21496)
Will say this here on the top, this PR removes all letterman labcoats,
it also does these things:
> - imageadd: "Standardised the sprite of most if not all
standard/corporate labcoats."
> - imageadd: "Colorable labcoats now use the new, standard colorable
palette."
>  - imageadd: "Uplifted the sprite of long labcoats."
>  - rscdel: "Removed all letterman labcoats and the science labcoat."

Now, to explain each change
> - imageadd: "Standardised the sprite of most if not all
standard/corporate labcoats."

Basically, if the corporation did not have a specified white color on
their wiki page, then their labcoat uses the colorable white palette.

> - imageadd: "Colorable labcoats now use the new, standard colorable
palette."
>  - imageadd: "Uplifted the sprite of long labcoats."

Hopefully self-explanatory

>  - rscdel: "Removed all letterman labcoats and the science labcoat."

Quite honestly? File bloat, and they did not look all that great, these
are my arguments for their removal. That's about it.
2025-10-30 16:55:12 +00:00
VMSolidus af219d798e Sol Passcards (#21479)
This PR adds a variety of new passcards by The Ill-Fated, which are for
a large variety of Solarian states.
2025-10-22 09:13:28 +00:00
Matt Atlas cca0dfe7b6 Ports /tg/ and CM planemasters to replace our renderers. (#21458)
Part one of our nefarious plans to destroy lag forever, and also
accomplish some cool shit.

This replaces our renderer system with plane masters, this will also be
used to turn skyboxes into backdrops and thus totally remove skybox
updating lag. Additionally, this will let us manipulate entire planes
very easily to do all sorts of zany shit. All credit goes to the
original coders, this is some seriously cool stuff.

Also fixes some bizarre smoothing behaviour, reduces updateoverlays
calls since now not every single structure in the game tries smoothing
with nothing.

<img width="1349" height="1349" alt="image"
src="https://github.com/user-attachments/assets/9b7cecd7-3c47-448b-9dd8-9b904640bf82"
/>
<img width="1349" height="1349" alt="image"
src="https://github.com/user-attachments/assets/647d75a2-1bff-45ca-ab92-0aea10631afd"
/>

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
2025-10-16 11:39:15 +00:00
naut dfe57a310f New boxes (#21439)
* Thoroughly resprites boxes. They're now more modular and, importantly,
colorable.
* Resprites cardboard, as a material.
* Repaths boxes behind the scenes to be more object-oriented, with boxes
being resorted into their own subtypes. You might notice this in the
gargantuan amount of files this PR changes.

Part of a bigger (yet modestly-sized still) resprites project. Atomized
the boxes bit into this PR specifically so that any conflicts don't
destroy any other spriting PRs.

<img width="652" height="273" alt="image"
src="https://github.com/user-attachments/assets/5590b22d-c9d7-49b5-9adf-0b6e01a6962b"
/>

<img width="383" height="345" alt="image"
src="https://github.com/user-attachments/assets/aab83040-2d5d-4283-b019-3d6bed2e3e47"
/>

<img width="142" height="343" alt="image"
src="https://github.com/user-attachments/assets/75a98d36-0171-4e48-9dec-de5511f35d39"
/>

<img width="127" height="225" alt="image"
src="https://github.com/user-attachments/assets/a1ff8b1b-bd2a-4c0d-b538-32fe401724c3"
/>

<img width="334" height="399" alt="image"
src="https://github.com/user-attachments/assets/e41330ac-ed4a-4e81-a87a-5ba901b47b5c"
/>
2025-10-07 16:59:55 +00:00
senorsapo 9d0dc36b34 Ve'Katak Phalanx Uniforms (#21423)
Adds 1 new uniform for the Ve'katak Phalanx; the squad leader uniform,
intended exclusively for future off-ship use.
Credit to @RustingWithYou for the original sprites

Standardises the Ve'katak security and medical uniforms with both
existing and new variants.
Credit to @RustingWithYou for the original sprites, tweaks by @GMR25

Allows the Ve'katak medical uniform to be taken by physicians.
2025-10-05 23:55:28 +00:00
Casper3667 f69c0e94a7 Add journals and notepads with blank paper (#21418)
They are going to be filled anyway, and this way people won't have to
raid paper bins nearly as much. It adds a variant of the notepad and the
journal that is pre-filled with 5 blank papers. It also adds 5 blank
papers to my own custom item as an extension of this.
Also this fixes a runtime error when journals with content were deleted.
2025-10-05 14:26:52 +00:00
Wildkins 5fec421dae Destroy several sources of lag (#21422)
Destroys a ton of sources of lag:

- /obj/machinery/biogenerator/interact and
/obj/machinery/computer/rdconsole/attack_hand

Both of these call REF(src) constantly on their UI update, which also
happens constantly. Death by a thousand cuts

- /obj/machinery/button/ignition/attack_hand and
/obj/machinery/button/switch/holosign/attack_hand

Sleeps rather than timers, iterating the entire machinery list rather
than just storing the IDs we need at roundstart

- /obj/machinery/telecomms/update_icon and /obj/machinery/meter/process

Calling overlay updates WAY TOO MUCH. UpdateOverlays is a significant
overhead for the server at this point and the two of these combined are
responsible for a little over 20% of updates. They now should only
update overlays when necessary rather than every tick.

- NEW! /obj/machinery/disposal/proc/update and
/obj/machinery/portable_atmospherics/hydroponics/update_icon

These two were also offenders, worse than telecomms but better than
meters. They have also been brought into line.

- /mob/living/carbon/slime

Hard-del'd if grinded into slime extract less than two minutes after
being "born". Fixed by adding TIMER_DELETE_ME flag.

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
2025-10-04 11:05:07 +00:00
ElorgRHG f3d39de03d Dominia cape code tweaks (mainly: they all should now display in character setup) (#21363)
Changelog: 
> - rscadd: "The tribunalist medical cape can now have its mantle be
rolled up, like its non-medical tribunalist counterpart."
> - rscadd: "Alt-clicking on tribunalist capes now rolls their mantles
up."
> - bugfix: "All dominian capes should now properly display as attached
to clothing in character setup preview."

I have noticed that non-Zavodskoi dominian capes never seemed to display
as attached in the character setup, and attempting to solve that made me
notice how all the capes are poorly pathed and have vestiges of code
solutions made for their old sprite variations. So this PR, which was
made in like 30 minutes, _attempts_ to fix that.

I also have noticed that the tribunalist medical cape had sprites that
allowed it to be rolled up, but the code did not support that. Now it
does. I also added an alt-click functionality to roll them up, because
why not.
2025-09-28 12:13:12 +00:00
FlamingLily a79e72906f Adds a bottle of ambrosia extract to the loadout (#21316)
As the title says.
Useful for stoners that prefer edibles and drinkables.
2025-09-15 12:06:46 +00:00
Crosarius c48d67d026 Fixes loadout item description for Koko Cigarettes (#21322)
My mistake; I forgot to change the loadout entry for these things away
from the generic name that I used. Updates that from 'koko-reed
cigarette packet' to 'Ha'zana Corsair Afterburners cigarette packet'

Co-authored-by: Crozarius <cowsgomooand@gmail.com>
2025-09-15 12:06:15 +00:00
Greenjoe12345 444c764771 candles in loadout (#21335)
Adds a box of candles to the general section of the loadout.
2025-09-15 12:02:00 +00:00
Greenjoe12345 d7ef4cba68 dual hearing aids in loadout + hearing aid case (#21349)
Adds a new hearing aid case item, capable of holding a pair of hearing
aids. This is added to the hearing aid selection in the loadout,
allowing you to start with a pair of hearing aids.
(also adds names to each of the hearing aid types)
2025-09-15 12:01:09 +00:00
Fyni 4bc2b83535 Dominia Flag Update (New flags, adjusted old) (#21274)
A slight clean up to Dominia flags.

- Zhurong Flag added: description text by Schwann / Human Lore
- Kazhkz and Han'san flags removed from loadout per request of Captain
Gecko / Unathi Lore
- Kazhkz, Han'san and Imperial Diona flags slightly tweaked. They still
do occationally appear in random loot, so the flavour text (and name for
the diona flag) have been adjusted to make sure they're not completely
lore breaking in those instances.

---------

Signed-off-by: Fyni <itsfyni@gmail.com>
Co-authored-by: FlamingLily <80451102+FlamingLily@users.noreply.github.com>
2025-09-10 19:06:23 +00:00
Greenjoe12345 5e0866aa82 Chest pouch bag and new storage belts. (#21233)
Adds a new type of bag and two new storage belts. Also fixes being
unable to flip belts.
<img width="89" height="111" alt="image"
src="https://github.com/user-attachments/assets/6b1ec387-2f8d-4f70-a8f1-ab1d8e4b5ed8"
/>
<img width="88" height="87" alt="image"
src="https://github.com/user-attachments/assets/35a04494-7d83-4804-b1b8-9ac1be538e34"
/>
<img width="75" height="95" alt="image"
src="https://github.com/user-attachments/assets/7d1e97e4-f1e8-4e0e-8d4f-6ec0cb8e1253"
/>
<img width="89" height="86" alt="image"
src="https://github.com/user-attachments/assets/402451e7-42fc-4ed1-a73f-23dfafc0a360"
/>



### Asset Licenses
The following assets that **have not** been created by myself are
included in this PR:

Sprites are by RatFromTheJungle, from this PR
https://github.com/NovaSector/NovaSector/pull/4651

---------

Signed-off-by: Greenjoe12345 <33647525+Greenjoe12345@users.noreply.github.com>
2025-09-06 10:36:14 +00:00
Crosarius 9494bec738 Koko Reed Cigarettes + Ha'zana Chewing Koko Spritefix (#21295)
Adds new cigarettes to the loadout & vending machines that contain Koko
Reed.
Adds sprites for the new cigarette packets
<img width="879" height="100" alt="image"
src="https://github.com/user-attachments/assets/10edcbb7-81c2-405d-8e56-f09f10d24ee3"
/>

Fixes the existing sprite for Ha'zana chewing koko so that it no longer
has the colour scheme of the k'ois bar.
<img width="261" height="114" alt="image"
src="https://github.com/user-attachments/assets/14d853e7-53ee-42df-84e2-4ff6ed366499"
/>

To Do: 
~~- Get approval from Unathi Lore~~
~~- Figure out a cool name for the cigarettes~~

---------

Co-authored-by: Crozarius <cowsgomooand@gmail.com>
2025-09-06 10:26:56 +00:00
FearTheGabby 14805f85dc Fixes Corporate/Diplomatic roles' access to the holster selection in loadout (#21277)
Fixed Consular Officers, Diplomatic Aides and Corporate Aides being able
to take the holster despite not being intended to possess firearms,
whereas the Diplomatic Bodyguard now can as intended.

Co-authored-by: Gabby <59633984+feartheblackout@users.noreply.github.com>
2025-09-04 17:49:21 +00:00
ElorgRHG 94a474a162 Unathi jizixi dress resprite + colorables (and one new variant) (#21232)
After some tajara clothing resprites, I decided I am satisfied with
their sprites, so now I move onto the unathi sprites as they have a
veritable mine of sovlful sprites.

Stuff from the changelog:
> imageadd: "Resprited the unathi jizixi dress, and added a colorable
version of it."
> imageadd: "Added a blank, unpatterned version of the unathi jizixi
dress."
> rscdel: "Removed the ability to change the colors of the jizixi dress
due to a colorable version now existing."

Images, as always, in the details below
Old (current) sprites on the top, new on the bottom.


<details>
<summary>Jizixi dress: </summary>
<img width="2561" height="1025" alt="jizixi comparison"
src="https://github.com/user-attachments/assets/9df5c334-7af6-4f1e-9379-9d3d28c2852c"
/>
</details>


<details>
<summary>New, unpatterned jizixi dress version: </summary>
<img width="1025" height="1025" alt="unpatterned jizixi"
src="https://github.com/user-attachments/assets/54f93e57-db4c-4be9-8f4a-2f472fb87c20"
/>
</details>

<details>
<summary>A few, random, in-game examples of colorable jizixi dress
version (warning: long): </summary>
<img width="640" height="1986" alt="1"
src="https://github.com/user-attachments/assets/9acfa561-20b6-4357-8546-6d795c23176f"
/>
<img width="640" height="1986" alt="2"
src="https://github.com/user-attachments/assets/3ec0e3dd-f0a9-46c0-bd50-d906b4c07c4f"
/>
<img width="640" height="1986" alt="3"
src="https://github.com/user-attachments/assets/3ec61011-fa64-4871-b769-32a9e35bba29"
/>
</details>

And, of course,
Give Yizarius back his planet.
2025-08-26 18:59:21 +00:00
Geeves bc58f34f16 Zoom for Screenshots and More (#21146)
* Added the option to set your view zoom in the OOC tab. Use this for
screenshots or cheating at melee fights.

<img width="131" height="152" alt="image"
src="https://github.com/user-attachments/assets/ddc5df8d-843d-4c12-af17-add78dfb310f"
/>
<img width="1919" height="983" alt="image"
src="https://github.com/user-attachments/assets/b308321c-a1c7-4457-a38f-e9f582fe88d4"
/>
2025-08-25 10:29:59 +00:00
Casper3667 89ca6b1cda Small raskariim overhaul (#21189)
This PR is intended to make raskariim more playable on the station. It
accomplishes this in two ways: First by allowing raskariim the choice of
fake religion, so they are not bound to always be fake ma'ta'ke, but can
also fake being for the suns.
The second thing is the addition of 3 new charms. These charms can only
be selected by raskariim in the loadout, and is intended as being
related to one of the three sects. If a character who is a raskariim
examines the charm, they get an extra message as shown in the images,
that the owner is also a raskariim. This would allow them to have a
chance to interact, without awkwardly forcing it OOC or through out of
game talking. This message doesn't show for non-raskariim, who should IC
be unable to identify that the charms belong to raskariim instead of
just being another kind of charm.
To accomplish the above, the religion check in the loadout was also
rewritten to permit multiple religions to be listed, so that both
raskariim types can select the charms.

<img width="325" height="334" alt="image"
src="https://github.com/user-attachments/assets/751832b9-89e3-4f0f-82ef-01206bbf09d9"
/>

Sprites (all by me):
<img width="196" height="153" alt="image"
src="https://github.com/user-attachments/assets/d8e93f0f-710e-450e-9629-d37558dcc519"
/>

Examine text if raskariim:
<img width="793" height="356" alt="image"
src="https://github.com/user-attachments/assets/b75eea3d-294f-4615-b2f0-bd10bf60c103"
/>

Examine text if not raskariim:
<img width="778" height="307" alt="image"
src="https://github.com/user-attachments/assets/24b64a1f-197f-44f0-9249-e93a9ce2bffe"
/>

---------

Signed-off-by: Casper3667 <8396443+Casper3667@users.noreply.github.com>
Co-authored-by: hazelrat <83198434+hazelrat@users.noreply.github.com>
2025-08-17 13:32:18 +00:00
Snowy1237 e4c329f074 Adds the loadout hoplan clothing to diplomatic bodyguards. (#21137)
See title, pretty much.

Pretty sure this is an oversight from the addition of bodyguards.
2025-08-12 16:30:55 +00:00
CatsinHD 9a4d866bef KOG Uniforms (#21119)
Adds KOG uniforms for Security and Medical, along with jacket for
Officers, Wardens, Heads of Security, and Medical.
Adds shoulder tab accessories for PRA, ALA/DPRA, and NKA employees of
the KOG to designate their division.
<img width="150" height="105" alt="medical_preview"
src="https://github.com/user-attachments/assets/570a7ffe-aaeb-440e-bcde-13ead2262045"
/>
<img width="198" height="113" alt="Secoff Preview"
src="https://github.com/user-attachments/assets/def27546-038b-4b7b-94c3-040d01d88e54"
/>
<img width="71" height="77" alt="warden_preview"
src="https://github.com/user-attachments/assets/348046bd-76d6-4900-82ed-b128f2e78d70"
/>
<img width="72" height="71" alt="commander Preview"
src="https://github.com/user-attachments/assets/1f62d843-3cf9-410d-9125-a7ef552060e6"
/>
<img width="61" height="63" alt="tabs_preview"
src="https://github.com/user-attachments/assets/fc1b53e5-5bce-460a-a1e0-0eceb4441322"
/>
2025-08-11 15:14:52 +00:00
CometBlaze 5879254629 Updates shirts to the new palette (#21121)
Brings the shirt selection and colourable polos to the new palette and
updates most of the shirt sprites too so they work a little better with
the updated colours.
<details>
<summary>Basic shirts:</summary>
<img width="764" height="572" alt="image"
src="https://github.com/user-attachments/assets/53632412-4981-4dba-a72c-d1e12b80a0c8"
/>
</details>

<details>
<summary>Alternative shirts:</summary>
<img width="763" height="572" alt="image"
src="https://github.com/user-attachments/assets/8a7de694-7cf2-467f-ba3a-79dee2a9b6e6"
/>
</details>

<details>
<summary>T-shirts and longsleeves:</summary>
<img width="769" height="568" alt="image"
src="https://github.com/user-attachments/assets/e2ceeb7e-3c0d-4e82-bc15-785b39b257c9"
/>
</details>

<details>
<summary>Blouses:</summary>
<img width="765" height="574" alt="image"
src="https://github.com/user-attachments/assets/2f481d5e-2bd5-410e-92ae-15ef2b2f9e26"
/>
</details>

<details>
<summary>Halter top and striped shirts:</summary>
<img width="1920" height="1080" alt="image"
src="https://github.com/user-attachments/assets/c275c69e-6599-48c0-b6f4-9629b7270a1c"
/>
</details>

<details>
<summary>Tanktops:</summary>
<img width="765" height="376" alt="image"
src="https://github.com/user-attachments/assets/f9b4d92d-50f2-4677-a41f-caaa995b445f"
/>
</details>
2025-08-10 14:15:15 +00:00
Batrachophreno 99571daa0a Add scrubs to medical orderly loadout options (#21117)
See title
2025-08-10 08:09:31 +00:00
VMSolidus 07b4d11681 Hotfix for augment spawning (#21125)
It was just always true, wack.
2025-08-07 20:11:10 +00:00
ElorgRHG 5baec6692e Colorable Tajara cloaks and fur scarf (#21085)
Just what the title says, no need for an elaborate description.



Images, as always, in details.

<details>
<summary> Click here for images. </summary>

<details>
<summary> Colorable gruff cloak: </summary>

<img width="368" height="1711" alt="image"
src="https://github.com/user-attachments/assets/754c2cb0-4346-402f-b131-f6594eb9a3e3"
/>

</details>

<details>
<summary> Colorable fancy cloak: </summary>

<img width="410" height="1686" alt="image"
src="https://github.com/user-attachments/assets/ae6c0b57-7a4b-46cb-99cc-81d64641dfce"
/>

</details>

<details>
<summary> Colorable royal(ist) cloak: </summary>

<img width="450" height="1717" alt="image"
src="https://github.com/user-attachments/assets/e1c19fb4-f93a-471a-9126-eceaf8616b5f"
/>

</details>

<details>
<summary> Colorable amohda cloak: </summary>

<img width="384" height="1703" alt="image"
src="https://github.com/user-attachments/assets/c83b4b81-3900-4dd5-9e95-4143e21edab2"
/>

</details>

<details>
<summary> Colorable fur scarf: </summary>


<img width="382" height="1684" alt="image"
src="https://github.com/user-attachments/assets/4e451e0d-946e-44e5-b029-0616dc40a738"
/>

</details>

</details>

As for attributions, it is current assets but with a colorable palette,
so, not needed.

And, of course,
Suns bless the north.
2025-08-06 12:30:37 +00:00
Matt Atlas d7706ece53 Bug fixes, init signals for mobs, density updates. (#21108)
1. Look up now follows your mob (no more auto-removal when you move,
only when you go below a solid tile). Maybe add a hotkey?
2. Made the codebase work with the latest version of spacemandmm lint.
3. Advanced kits don't work on robotic limbs.
4. Density shifting should now always use set_density. Ported
TRAIT_UNDENSE from CM to better control the density of living mobs.
Fixes weird shifting behaviour with wall leaning -- what was happening
is that mob density was getting reset to TRUE because the mob wasn't
lying down.
5. TGUI say light prefs actually save.

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
2025-08-06 10:18:14 +00:00
VMSolidus 2e939e4d9b Galatean BioAugments (#21013)
This PR "Gently refactors" organs in preparation for adding in new
variant organsas requested by HumanLore. Additionally, it adds in
several organs that were requested by Human Lore, as described in:

https://docs.google.com/document/d/1SLbll969PyJ_H9J1LP8cmdso9OMozUc8MGOVZkY4HbE/mobilebasic

The new augments include: Auxiliary Heart, Platelet Factories, and
Subdermal Carpace
Additionally, all of the new Galatean Bioaugs have been added to the
antag uplink.

The bulk of this PR consists of replacing a majority of all the organ
"Magic Numbers" with variables which could feasibly be modified by any
new kind of organ object. Additionally-- although it's unused in this
PR, here's also a new optional boolean for hearts to create a "Fake
Pulse", which would be useful in the future for event character shells
to be able to fool a pulse check. Finally, the heart systems are
configured to use Signals so that arbitrarily any component can
introduce their own modifiers to the heart statistics.

This PR was requested by Human Lore:
<img width="434" height="290" alt="image"
src="https://github.com/user-attachments/assets/98236886-1c19-4621-958e-c154ae66f2ad"
/>

Sprites have been made by @NobleRow
2025-08-04 12:29:41 +00:00
smellie 2df7b1fc5c Europa Earphones Cartridge + Misc. Music Tweaks/Fixes (#21053)
- Adds a Europa music cartridge, with 4 new sound tracks added for this
cartridge.
- Reduces the volume of all tracks I've added in prior PRs.
- Cannibalises the `lobby/crescent_expanse` tracks as — in hindsight — a
generic sector getting its own lobby tracks is a bit much and would mean
generic lobby tracks are never heard. saving it for major
systems/uncharted zones/special places. 1 sound file removed; 1 now used
in the Europa cartridge

### Asset Licenses
The following assets that **have not** been created by myself are
included in this PR:

| Path | Original Author | License |
| --- | --- | --- |
| sound/music/regional/europa/casting_faint_shadows.ogg | "casting faint
shadows" by Ikaiora
(https://ikaiora.bandcamp.com/track/casting-faint-shadows-2) | CC
BY-NC-ND 3.0 |
| sound/music/regional/europa/where_the_dusks_rays_leap.ogg | "where the
dusk's rays leap" by Ikaiora
(https://ikaiora.bandcamp.com/track/where-the-dusks-rays-leap) | CC
BY-NC-ND 3.0
| sound/music/regional/europa/deep_beneath-.ogg | "Deep Beneath the
Solemn Waves a Vast Underwater Landscape, Brimming With Bizarre, Eerily
Gleaming Cyclopean Structures of, What Must Surely Be, Non​​​​-​​​​Human
Origin, Stretched Out Across the Ocean Floor" by Unknown
Oceanographer/Under Jorden
(https://under-jorden.bandcamp.com/album/deep-beneath-the-solemn-waves-a-vast-underwater-landscape-brimming-with-bizarre-eerily-gleaming-cyclopean-structures-of-what-must-surely-be-non-human-origin-stretched-out-across-the-ocean-floor)
| CC BY-NC-ND 3.0
| sound/music/regional/europa/instrument_park.ogg | "Instrument Park" by
Little Bradley
(https://myprivateunderground.bandcamp.com/track/little-bradley-instrumental-park)
| CC BY-NC 3.0
| sound/music/regional/europa/way_between_the_shadows.ogg | "Way Between
The Shadows" by Mokusei No Maguro
(https://mokuseinomaguro.bandcamp.com/track/way-between-the-shadows) |
CC BY-SA 3.0 |

All sound files compressed to 20K. No transformation or remixing done.


dredging bandcamp for decent, copyright permissive songs by non—mass
production artists has been soul-draining lol. this is the last music pr
from me
2025-08-03 16:16:24 +00:00
CometBlaze ede9f48d18 Adds a colourable exo-stellar sekeleton (#21073)
Adds a colourable exoskeleton offworlders can choose instead of the
current one. It does the exact same things as the standard exoskeleton,
the only difference is that you can change how it looks.

<img width="766" height="576" alt="image"
src="https://github.com/user-attachments/assets/5ee0af71-042c-4249-bd4c-8005cf1cb406"
/>
2025-08-01 19:53:43 +00:00
Casper3667 1ecea1cb3a Adds the security chestrig to the warden, HoS and sec officer lockers, as an alternative to the security belt (#21058)
As the title says. The PR was done on the request of VeteranGary with
sprites provided by Noble Row.
The reasoning for it is to give some more visual variety, by allowing it
to appear over the standard security armor plate. It has been added as a
belt for that purpose, with the reasoning that there is the explorer's
belt that similarly is a chestrig.

### Asset Licenses
The following assets that **have not** been created by myself are
included in this PR:

| Path | Original Author | License |
| --- | --- | --- |
| icons/mob/belt.dmi | Noble Row (Aurora Station) | CC0 |
| icons/obj/clothing/belts.dmi | Noble Row (Aurora Station) | CC0 |
2025-08-01 19:52:20 +00:00
Ben 206f3ec318 Tajaran Religious Versebooks (#21063)
Adds S'rendmarr and Ma'ta'ke versebooks to the game. Thanks to Tajara
Lore (especially @WilliamMurdoch) for the lore bits

Versebooks were added to loadout and now replaces the previous bible for
Tajaran priests.

In the future it might be best to merge the capabilities of bible with
versebooks (so religious versebooks can make holy water)

### Example Verses
S'rendmarr: _There is always hope beneath the light of the suns. Do not
fret at the horrors of this world, o child! Your guardians watch from
above._
Ma'ta'ke: _At that moment the king boasted of his victory and Mata’ke
quickly drew his sword, stabbing the king in his black heart who fell to
the floor. “One’s temper dictates the battle,” said Mata’ke as he wept
for his fallen battle-brother._

<img width="338" height="269" alt="image"
src="https://github.com/user-attachments/assets/da5311b6-e69a-4201-b268-099384f20f59"
/>

---------

Co-authored-by: Ben10083 <Ben10083@users.noreply.github.com>
2025-08-01 19:51:55 +00:00
smellie 6aaffeb1fb Adds a Football (#20938)
Adds a football:
1. Walk into on Help intent to kick normally
2. Alt+Click or Walk into on non-Help intent to kick powerfully
3. Drag onto character sprite to pick up


![image](https://github.com/user-attachments/assets/5ac378f2-f085-4817-90be-209fa6cff470)

---------

Signed-off-by: smellie <sadkermit01@gmail.com>
Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
2025-07-22 10:08:52 +00:00
smellie d438053ddd Earphone Soundplayers (#20964)
Adds soundplayer functionality to earphones, headphones and earbuds.
They can now play music, loaded via music cartridges with preset
playlists.

Heavily based off CMSS13's Walkmans and our Audioconsoles.

Current Features:

- All earphones have a cartridge slot. Cartridges can be inserted by
clicking an earphone, and removed via an eject_music_cartridge() verb.
- Inserting a cartridge will load a playlist containing /datum/tracks,
where track names and sound files are loaded.
- Shift+Clicking or will Start/Stop a playlist, creating or deleting an
active sound_player token.
- Alt+Clicking with Pause/Unpause the current track, preserving an
active sound_player token.
- Attack_self will eject the music cartridge. Ejecting a music cartridge
also terminates the sound_player token.
- Volume controllable via verb.

Missing features i am too weak to figure out:

- There is no auto—next song, and a user must manually use next_song()
or previous_song() verbs to iterate through a playlist.
- Part and parcel with no auto-next: Tracks automatically loop due to
using the PlayLoopingSound() proc. Ideally, tracks should not loop.
-  There is no accomodation for user-uploaded sound files.
- There are no UI implementations of earphone controls, which could be
more user friendly.

Music Cartridge CoderIcons:
<img width="430" height="106" alt="aaa"
src="https://github.com/user-attachments/assets/5c15d5f4-b2e1-4ece-8076-2e93a5853168"
/>

### Asset Licenses
The following assets that **have not** been created by myself are
included in this PR:

| Path | Original Author | License |
| --- | --- | --- |
| sound/music/regional/venus/all_night.ogg | Rollergirl
(https://rollergirl.bandcamp.com/album/rollergirl) | CC BY-NC-SA 3.0 |
| sound/music/regional/venus/billy_ocean.ogg | Rollergirl
(https://rollergirl.bandcamp.com/album/rollergirl) | CC BY-NC-SA 3.0 |
| sound/music/regional/venus/artificially_sweetened.ogg | Stevia Sphere
(https://steviasphere.bandcamp.com/album/artificially-sweetened-single)
| CC BY 3.0 |
|sound/music/regional/venus/real_love.ogg | Stevia Sphere
(https://steviasphere.bandcamp.com/album/artificially-sweetened-single)
| CC BY 3.0 |
| sound/music/regional/venus/dance.ogg | ウナチャンUNACHAN
(https://unachan.bandcamp.com/track/dance) | CC BY 3.0 |
| sound/music/regional/venus/love_sensation.ogg | ウナチャンUNACHAN and
bedroomtheft (https://unachan.bandcamp.com/track/love-sensation) | CC BY
3.0 |
| sound/music/regional/venus/funky_girl.ogg | B~mO9000
(https://bmo9000.bandcamp.com/album/v-i-n-t-a-g-e) | CC BY-NC-SA 3.0 |
| sound/music/regional/venus/break_the_system.ogg |
(https://bmo9000.bandcamp.com/album/wanted-in-80s [Download Only]) | CC
CC BY-SA 3.0 |
| sound/music/regional/xanu/xanu_rock_3.ogg | Swara Sutra
(https://swarasutra.bandcamp.com/album/indulgence) | CC BY-SA 3.0 |

All sound files compressed to 20K sample rate. No
transformations/remixing
2025-07-22 10:08:40 +00:00
Wowzewow (Wezzy) 837737e108 fixes flatcap recolorable (#21037)
yeah
2025-07-21 19:12:00 +00:00
VMSolidus 17a879a21d Galatean Mind Blanker (#21017)
This PR adds a pair of new "BioAugs" as loadout options for Galatean
characters, called Mind Blanker. They come in two variants, and both are
available exclusively to Galateans. The basic version of the mind
blanker makes its user immune to mind-affecting psionic powers.

The advanced version of it inflicts lethal biofeedback on any psychic
that attempts to enter the user's mind, while also providing the user
with the same protection as the basic version. The advanced version is
more expensive, and is exclusively available to Galatean Consulars.

This PR was requested by Human Lore for their "Galatean Bioaugments"
list.
<img width="739" height="334" alt="image"
src="https://github.com/user-attachments/assets/8dd0e65c-2834-4949-8a03-8966f22eeca4"
/>

---------

Signed-off-by: Matt Atlas <mattiathebest2000@hotmail.it>
Co-authored-by: Matt Atlas <mattiathebest2000@hotmail.it>
2025-07-21 11:11:28 +00:00
Wowzewow (Wezzy) 5006e41347 New Lobby Music + Adjust Volume (#20965)
Adds five new songs for Aurora lobby music - no more baseline SS13
stuff!
Also backports the original Title3 for that OG SS13 goodness.

Taken mostly from CCMixter.
Information in licensing_information.txt.

Also, updates the lobby music toggle to be a volume input. Set to 0 to
mute.

---------

Signed-off-by: Wowzewow (Wezzy) <42310821+alsoandanswer@users.noreply.github.com>
2025-07-21 10:33:51 +00:00
Batrachophreno 8abffa70cc Offbrand sightlights fix (#21012)
Now that I know how object hierarchies work...

Fixes offbrand sightlights (they were inheriting the original obj
restrictions).
2025-07-21 10:33:33 +00:00
Wowzewow (Wezzy) 4dc8a93c54 fixes head loadout (#21014)
* Please describe the intent of your changes in a clear fashion.
* Please make sure that, in the case of mapping changes, you include
images of these changes in the PR's description.
* Please make sure to mark your PR as wip or review required by making a
comment with !wip or !review required
* If you include sprites/sounds/... (assets) that you have not created
yourself specify the license and original author below.
* Ensure that you also credit them in the appropriate location /
changelog as specified in the contributor guidelines

### Asset Licenses
The following assets that **have not** been created by myself are
included in this PR:

| Path | Original Author | License |
| --- | --- | --- |
| icons/example.dmi | ExamplePerson (Example Station) | CC0 |
2025-07-16 14:04:02 +00:00
Wowzewow (Wezzy) f57278ad5a Head loadout debloat v2 (#20600)
**JUST BECAUSE IT SAYS "DELETED" IN ICONDIFFBOT DOESN'T MEAN IT'S BEEN
REMOVED. IT CAN BE RENAMED OR MOVED SOMEWHERE ELSE. PLEASE STOP
SPREADING MISINFORMATION THAT I'M DELETING EVERYTHING. JESUS CHRIST.**

- **The only hats removed are from budg's hat bloat (except the newsboy
hat, which has been touched up)**

- Human origin lore hats have been moved to Human - Xenowear. **NOT
REMOVED. MOVED.**
(It was kind of strange anyway they got special treatment. They aren't
restricted in any way, though, so essentially no difference.)

- Vysokan hats all rolled together into one selection.
- Beanies rolled into one selection.
- Miscellaneous, colorable hats rolled into one selection.
- Miscallaneous hats rolled into one selection.
- Dominian consular clothing items moved to be jobspawn items, like
every other consular. (Alt uniform outfits should be out from the
loadout anyway.)
- Pilotka caps, and whatever else they're called are all now named as
sidecaps.
- Renamed the Visegradi Nyakas to ear-flap cap. (I understand the
sentiment of blending lore into stuff, but putting it in the name isn't
helpful. I tried looking up Nyakas and all I'm getting is an obscure
brand of wine.) (Description unchanged.)
- Renamed padded cap to tanker cap.
- Bucket hats rolled together into one selection. (Removed pre-colored
boonies because it's just a clone of recolorabled ones.)
- And anything else I can't remember.

**Please don't spread misinformation after me and send the goon squad
after me.**
**Please just fucking message me and ask. Oh my god.**

---------

Signed-off-by: Wowzewow (Wezzy) <42310821+alsoandanswer@users.noreply.github.com>
2025-07-15 17:49:34 +00:00
Batrachophreno 96b42b0fd9 Href closures hotfixes (#20981)
Hotfix for some integrated circuit weirdness and a misplaced loadout
apostrophe
2025-07-11 17:41:26 +00:00