Commit Graph

112 Commits

Author SHA1 Message Date
Cody Brittain
06601c9ec3 Split up and rename var/flags (#17794)
* Split up and rename `var/flags`

* Various fixes

* CL

* Don't rename Phoron Guard phoron preset

---------

Co-authored-by: Cody Brittain <cbrittain10@live.com>
2023-11-22 16:27:51 +00:00
Fluffy
c25c8b6a37 Last editorconfig fixup (#17782)
* one

* two

* three

* fsdsdf
2023-11-20 18:22:42 +00:00
Wowzewow (Wezzy)
487fae710e Fixes table deconstruction (#17626)
Fixes #17619
2023-10-17 20:56:00 +00:00
Wowzewow (Wezzy)
86084d490e 3/4 Update : Chair and Table Loose ends and fixes (#17571)
* 3/4 Update : Chair and Table Loose ends and fixes

* black carpet affair

* damn you golden deep

* Update code/modules/tables/flipping.dm

Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>

* Update code/modules/tables/flipping.dm

Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>

* yes

---------

Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
2023-10-12 21:36:42 +00:00
Fluffy
4538e2a7cc Fix indentations (#17481)
* cbt

* AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

* fsadffsda sad

* sadfasd

* jhn

* dsfa

* saf

* safsad

* sda
2023-10-05 10:15:58 +00:00
Cody Brittain
0a3dac31e0 Refactored do_after to use a flag-based system for options (#17127)
* Refactored do_after to use a flag-based system for options

* More flags

* Ditto

* Use the HAS_FLAG macro

* do_after pass

* Fix burning paper code

* Resolve issues from Fluffy's code reviews

* .
2023-09-27 12:17:14 +00:00
kyres1
f18d4128ad [WORK IN PROGRESS] Konyang and Point Verdant (#16714)
* starting point verdant

* major progress

* PAIN

* test

* zlevels AAGHHH OH NO

* im scream

* kawnyang

* dam thats good

* Biff Largehuge

* Look Gordon, ropes!

* wawagh

* rgrhgrhrgrh

* Gordon, you're alive! Thank God for that hazard suit.

* help

* frownie face

* wegh

* Gordon! Get away from the beams!

* Good morning, Gordon.

* Signs

* fix multiple proc definition

* initial ambience

* gay rain

* beach and some pebbles literally

* fixing conflicts aUGH

* generation

* guh?

* sewers and beach additions

* maping

* map

* womp womp

* landing zone

* fixing missing shit

* buddha

* ass

* major map updates

* implemented key doors, fixed baloon alert and tasks

* mineral color, adds ozone layer

* real fake walls

* vending subtypes for the regional market

* mooooar

* minimart pt 1

* haneunim skybox

* station mapping progress

* minimart and roboclinic

* offices progress

* bar work

* size change, some polishing of the office + police station

* map size update. Also a fuckton

* tunnels

* more work

* Why doesnt the map initialize

* broke shit

* fixing point verdant spawning, also ocean landing zone

* finishing some buildings

* mapping, village, not finished

* village, main road

* village stuff

* village stuff

* village stuff

* village stuff

* anchoring

* village stuff

* random space tiles fix

* random space tiles fix

* bin fixes

* missing initialize hint on new floors

* fix open space on basement level

* idk

* missing initialize hint

* tests again please

* tests rerun please

* oven/small be gone

* remove shuttle landmarks idk

* bad stairs fix maybe

* fix missing open space above stairs

* tests rerun please

* CircularRandomTurfAround fix

* spaces to tabs

---------

Co-authored-by: atteria <tarkona@protonmail.com>
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
Co-authored-by: DreamySkrell <107256943+DreamySkrell@users.noreply.github.com>
2023-09-23 21:23:38 +02:00
Matt Atlas
1343dc97cb Fixes table construction. (#17276)
* Fixes table construction.

* you see yourself a victim?

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
2023-09-08 20:21:17 +00:00
naut
913303549d Post 3/4 Fixes, Pt. 1 (#17195)
* Post 3/4 Fixes

* D2

* more changes
2023-08-31 09:53:12 +00:00
Matt Atlas
99b4033ca5 Aurora 2: The 3/4thening (#17186)
* after dark

* FIXES

* breakin

* butt

* Update code/game/objects/items/devices/floor_painter.dm

Co-authored-by: Cody Brittain <cbrittain10@yahoo.com>

* Update code/game/objects/items/devices/floor_painter.dm

Co-authored-by: Cody Brittain <cbrittain10@yahoo.com>

* Update code/game/objects/structures/lattice.dm

Co-authored-by: Cody Brittain <cbrittain10@yahoo.com>

* testing 1

* a

* FUCK THIS PRESET!!!

* allah

* OTEMACHI

* tis' done

* Project Exorcism : Sneed's Snairs (Formerly Chuck's)

* Update code/game/objects/structures/stool_bed_chair_nest/chairs.dm

* Update code/game/objects/structures/stool_bed_chair_nest/chairs.dm

* Update stools.dm

* Update code/game/objects/structures/stool_bed_chair_nest/stools.dm

* Update code/game/objects/structures/stool_bed_chair_nest/stools.dm

* Update stools.dm

* Update chairs.dm

* Update code/game/objects/structures/stool_bed_chair_nest/chairs.dm

* inhand fixes

* airlocks (matt has cooked)

fuck

* my cody plays the mamba

* fuck

* fixes layering issue

* airlocks and everything else Please fucking kill me

* underlays

* unfuck blending

* finished replacing old ass shit

* your ass is geass

* conflicts die now

* public fat'wa

* progress on walls and windows

* more mapping

* baltimore accents be like

* minor progress

* monitors

* fire alarms and apc adjustments

* apcs pixel adjustments, final airlock look

* also grilles

* shuttle wall start plus shuttle windows

* starting consoles

* table outlines

* I love broke ass sprites

* fixing the stupid ass exterior walls

* light fuckery

* terminal directionals, external airlocks, table fixes, blahblahblah

* fix 1

* fix 2

* some more fixes

* fix chairs

* basic untested railings and updating colors from atteria

* bridge and some fixes

* removing some artifacts on the new walls

* breaking wood tables and adding 4 wall materials

* fix

* compile & wood fixes

* make the horizon compile again

* railings, firedoors, ATMs, intercomms and tables again

* mapping begins also some tweaks to map view of icons

* full tile steel walls

* i sure hope nothing bad happens

* airlock updates (untested)

* reverts most wall machinery

* skull

* wall coloring

* makes the tg wood chill out

* work on airlocks

* hull consistency

* cause you live forever in the lights you make

* whoops can't show that in a christian manga

* terminals should be on walls and everything's hunky dory now

also i changed the wood stuff as per atteria's suggestion

* fixing airlocks

* fixes

* window resprite, coloring adjustments

* scc hull resprite

* new grilles, frame edits, and borosilicate

* greyscale wood palette improvement

* shuttle windows

* window frame fix

* apc update

* refit and reshaded fire alarms

* mapping icon fixes

* table fixes

* map fixes, platforms and stairs

* updates cutter, new walls and terminals

* mapping fixes

* fix preview

* preview fix stone

* stairs

* initial work for the map

* railing and windowpane fuckery

* new external airlocks

* a

* fix the maps in preparation

* wall object pixel offsets

* air alarms D1

* extinguisher cabinets

* APC DESTROYED MISSION ACCOMPLISHED GOOD WORK

* deck 3: floor decals, APCs, air alarms, fire extinguisher cabinets

* deck 3: fireaxe cabinet

* /shuttle_landmark/distress/blue, move base_turf from map to obj def

* intercom presets

* formatting

* deck 1: floor decals

* deck 2: named area fix (LMAO), signs to use single quotes

* deck 2: floor decals, APCs, air alarms, fire extinguisher cabinets, fireaxe cabinets

* Platforms and stairs!

* grates and bugfixes

* Angled ship walls + grate color fix

* corrects apc anim overlay

* deck 2 and away site fixes

# Conflicts:
#	maps/sccv_horizon/sccv_horizon-2_deck_2.dmm

* deck 2 missing grate

* warning stripes

* railings and ledges

* windows and fixtures

* windoorsagain

* airlocks pt1

* windows de-seamed and transparent

* airlocks and pixel offsets

* fixes for airlocks

* more airlock fixes

* presets for ringer, request console and newscaster

* 132

* asfsaf

* kitchen tiling

* thicker freezer tile bevels

* More angled walls

* New shutters and blast doors

* directional corrections

* ops railing fixes

* updated window map things and shutters

* value changes and blast door changes

* Ledges and platforms galore (D2/D3)

* all decks: fix door dirs

* all decks: newscasters, intercoms, requests consoles, ringer consoles

* helm light blue decals to dark blue

* supermatter door dir fix

* fix directional presets (dirs/offsets): newscaster, intercom, requests console, ringer console

* firedoor changes

* deck 3: overlapping wall mountables fixes

* map changes

* airlock changes

* map tweaks

* airlock & stair icons

* various mapping modifications

* Double airlocks + fixing denied states + fixing airlocks on all levels

* Rebase

* directional terminals buttons and lights again, platform tweaks

terminal north facing sprites, atm/food terminal directionals
proper door control and lightswitch directionals (presets still need to be set up, mapping)
re-adds new light tube sprites, again
new sprites for floor lights and the other stuff that got added
adjusted platforms to be recolorable, added light and dark versions, fixed some shading

* missing ERT outfit thingy fix

* floor lights fixed

* deck 3: various small fixes

* deck 1: various small fixes

* deck 2: various small fixes

* fixes

* d2 fixes & multitile door fix

* d2 fixes, remove unused airlock files, button icon fixes, window icon fixes

* make it actually compile, oops!

* make it actually compile, pt2

* CE office camera

* pew pew pew

* pew pew pew 2

* fixes

* deck 3: buttons fixes

* deck 3: button and other fixes

* deck 3: fixes and stuff

* D1 fixes & skrell airlocks

* minor D2 tweaks

* a lot of airlock-related fixes, glass tables, paint sprayer fixes, decal fixes, changelog

* maintenance hatch sprites

* fixing double doors

* flips multi-tiles, fixes multi-tiles, adds desk windoors

* new plastic flaps

* deck 2: a few buttons

* side + middle doors

* created paths for 3-tiles doors

* apply to map the 3 tiles airlocks

* some fixes, windoor alpha

* remove this random ass potted plant

* more map fixes

* holodeck disposal pipe fix

* secure airlock sprites

no code or obj definitions yet

* vault airlock

* vault door fixes

* scc window alpha

* adjusts double door glass, firedoor open state

* adjusts construction states for doors

* remove some defunct icons and fix anims

* assembly stuff

* pharma fixes

* vault door dir

* firedoor smart generation moved to its own proc

* lift doors, d1 fixes

* firedoor smart generation: adjacent wall check

* firedoor smart generation: adjacent firedoor check

* all decks: missing firedoor and other fixes

* deck 2: weird maint stairs fix

* oops

* diona airlock fix

* the shuttle wall gigadeath

* fixes

* some fixes for leftover map item paths, and double lattices

* new diona walls

* more fixes

* and more

* deck 1: fix out of bounds keys

* deck 3: fix out of bounds keys

* runtime 3: duplicate APCs fix

* all decks: make all 3 tile wide doors glass

---------

Co-authored-by: Wezzy <wowzewow@gmail.com>
Co-authored-by: Wowzewow (Wezzy) <42310821+alsoandanswer@users.noreply.github.com>
Co-authored-by: Cody Brittain <cbrittain10@yahoo.com>
Co-authored-by: kyres1 <noodle.buster31@gmail.com>
Co-authored-by: Matt Atlas <liermattia@gmail.com>
Co-authored-by: atteria <tarkona@protonmail.com>
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
Co-authored-by: DreamySkrell <107256943+DreamySkrell@users.noreply.github.com>
Co-authored-by: naut <nautilussplat@gmail.com>
Co-authored-by: naut <55491249+nauticall@users.noreply.github.com>
2023-08-30 21:18:10 +00:00
Doxxmedearly
d8809e3cba Simple mobs no longer one-shot structures (#16709) 2023-07-13 04:23:32 +00:00
Fluffy
5e1332d60f OpenDream linting (#16468)
* I wanna set the universe on fire

* dfsaaf

* setup

* dir issue?

* dsf

* Perhaps the script

* saf

* cry

* pain

* sdfas

* Try reintroduction of tag-matcher

* Failed

* Tries to suppress dotnet compile warnings

* Like this maybe?

* woopsie

* Damn pathings

* Hate

* Pragmas

* unlint?

* Maybe?

* GDI

* Redundant ifdef removed and changelog

* Did I forgot the tag matcher, or it was still broken?

* Yea no that script is still broken

* Removed tag-matcher as requested

* *sigh*

* test

* bro what?

* hope

* just fixing the input

* Let's see if we catch it...
2023-06-26 17:05:38 +02:00
Geeves
8163dfaa1f Simple Mob Surroundings Damage (#16339) 2023-05-27 09:26:20 +00:00
Alberyk
dda849d548 The Circus is Here (#15874)
* circus

* code stuff

* Fixes

* the circus is here

* The funny

* Final touch

* things

* Fixes

* area fix

* More spawn and item fixes

* More fixes

* Fix mind

* changelog

* stuff

* tweaks

* Fixes

* circus

* a

* fixes

* areas

* finally

* changelog

* circus fix

* hidden

* Shuttle fix

* Shuttle fix

* circus

* The circus is here for real

* Fixes

* fixes

* tweak

* Should be fixed

* Area fix

* shuttler

* Forgot some stuff
2023-04-30 21:10:08 +00:00
Alberyk
e020c30033 Revives: Plates, Bowls and More Plates (#16085)
* kitchen stuff

* fucking hell just use tabs

* suffering goes on

* oh the misery

* map stuff

* aaaugh

* no more

* Update code/modules/cooking/machinery/cooking_machines/container.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* Update code/modules/cooking/machinery/cooking_machines/container.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* Update code/modules/cooking/plates.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* Update code/modules/cooking/plates.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* Update code/modules/cooking/plates.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* Update code/modules/cooking/plates.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* Update code/modules/cooking/plates.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* Update code/modules/cooking/plates.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* Update code/modules/cooking/plates.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* Update code/modules/cooking/plates.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* Update code/modules/cooking/plates.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* Update code/modules/cooking/plates.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* Update code/modules/cooking/plates.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* Update code/modules/cooking/plates.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* Update code/modules/cooking/plates.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* Update code/modules/cooking/plates.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* Update code/modules/cooking/plates.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* Update code/modules/cooking/plates.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* Update code/modules/cooking/plates.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* Update code/modules/cooking/plates.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* Update code/modules/cooking/trays.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* Update code/modules/cooking/trays.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* request

* Update code/modules/cooking/machinery/cooking_machines/container.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* Update code/modules/cooking/plates.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* Update code/modules/cooking/plates.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* horizon fix

* horizon fix

* things

* Fixes

* icon update

* UNfucks stuff

* oh the misery

* jesus above

* stop using spaces

---------

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
2023-03-28 19:00:57 +00:00
Matt Atlas
31c73ead85 Ports the radiation subsystem and cleans up damage flags. (#15715) 2023-02-07 13:22:47 +01:00
Matt Atlas
06b2707463 Fixes events. (#15665) 2023-01-27 17:49:28 +01:00
Matt Atlas
dd482c63af Update the codebase to 515. (#15553)
* Update the codebase to 515.

* edit that

* WHOOPS

* maor

* maybe works

* libcall and shit

* do that too

* remove that

* auxtools isnt updated so get rid of it

* actually remove auxtools lol

Co-authored-by: Matt Atlas <liermattia@gmail.com>
2023-01-23 21:21:37 +01:00
Matt Atlas
9e54d75b03 Adds chugging, knocking on a table and slamming your hand on a table. (#15501) 2023-01-10 20:44:44 +01:00
Fluffy
04d89f212a Singletons + refactor of /datum/observ + refactor of /decl/ into /singleton/ (#15519) 2023-01-10 19:22:14 +01:00
Matt Atlas
b1869884c1 Revert "Singletons + refactor of /datum/observ (#15487)" (#15515) 2023-01-05 19:21:22 +01:00
Fluffy
0ddcf0817a Singletons + refactor of /datum/observ (#15487) 2023-01-05 18:41:40 +01:00
Yonnimer
086a336137 Adds some new Dionae structures (#15119) 2022-11-25 13:14:44 -03:00
SleepyGemmy
22f087082c Xenoarcheologist Dedicated Role (#14532) 2022-08-25 16:23:14 +02:00
Matt Atlas
f768a9022d Removes ERT from standard gameplay. The Horizon now sends distress beacons for other Overmap vessels instead. Barricades and crew armoury buff. (#14371) 2022-08-02 17:59:51 +02:00
SleepyGemmy
005f30b76f Window Rework (#13805) 2022-07-05 14:27:29 +02:00
Wowzewow (Wezzy)
eafa547b5c Ports use_tool proc from /tg/ (#13411) 2022-05-23 14:39:00 +02:00
Wildkins
fc2a99f1a8 Explosion Performance (#13988) 2022-05-17 18:11:40 +02:00
Wowzewow (Wezzy)
a65ef5cd26 The Crate Animatening, A.K.A. I hate Crate Trigonometry (#13339) 2022-04-30 02:04:15 -03:00
Casper3667
fb13f6615f Adds sensitive hearing (#12151) 2021-10-15 19:02:12 +02:00
Alberyk
5501c85523 Add hammers (#12505) 2021-10-11 22:44:59 -03:00
Geeves
54b04ed843 Table Sliding (#11778) 2021-05-01 21:11:05 +02:00
Matt Atlas
c30cd94024 Reworks armor damage reduction + armor components + more goodies. (#11106)
Ports Baystation12/Baystation12#27254 and Baystation12/Baystation12#24787 and everything inbetween I guess.

Note that this PR makes guns and armor overall stronger. Lasers also once again do organ damage.
2021-02-14 17:54:45 +02:00
Matt Atlas
4c3d99e94c Fixes table alignment once and for all plus borg item teleportation fix. (#10939) 2021-01-08 18:21:15 +01:00
Geeves
cfbf1e6cfc Table Alignment Fix (#10917) 2021-01-06 13:53:42 -03:00
Geeves
ffbc0b6ee9 Medical Taperolls + Tape Improvements (#10782) 2020-12-17 21:38:06 +01:00
Wildkins
844f23eba0 Fix crate + table handling (#10712)
changes:

    bugfix: "Crates no longer pass through barricades or other objects that allow small objects (PASSTABLE) through."
    refactor: "Crates being lifted (and other timed interactions with objects) now stop being lifted if the crate is moved."
2020-12-05 12:23:20 +02:00
Jiří Barouš
cf58a96cc4 Refactors some procs from unsorted.dm helper to better places (#10443) 2020-11-07 11:28:23 -03:00
Wowzewow (Wezzy)
b5a0a7cd4b Some bugfixes (#10333) 2020-10-24 23:03:59 +02:00
MarinaGryphon
f060df8b24 Cooking Update: Cooking Moona (#9454) 2020-09-02 10:49:14 +02:00
Matt Atlas
0dd08df5b2 Refactors sound groups to use decls instead of a massive switch with dozens of global lists. (#9702) 2020-08-28 20:47:00 +02:00
Geeves
052b65ae0d Material Deconstruction (#9377) 2020-08-25 11:52:35 +02:00
Cyantime
1a8940bbd8 Adds defines for species and bodytypes (#9707) 2020-08-24 13:59:24 +02:00
Wowzewow (Wezzy)
7114d3525f More new sounds and fixes equip sounds (#9464) 2020-08-12 11:17:39 +02:00
Geeves
cb802d5b50 Table Layering (#9502) 2020-08-01 11:51:05 +02:00
Matt Atlas
de38551038 Revert "Ports Bay's stamina/sprinting intent system. (#8805)" (#9182)
This shit is just full of issues that keep popping up and frankly I can't be fucked to deal with them.

Note: I'll probably do the same thing again but very simplified later on. This iteration is a mistake in how much of a mess it is, unfortunately.
2020-06-23 20:07:06 +03:00
Geeves
443f1f47f2 Multi-Z Warehouse (#9181)
Added another level to the cargo warehouse.
2020-06-23 16:16:29 +03:00
Matt Atlas
56a3c517e7 Ports Bay's stamina/sprinting intent system. (#8805)
Now this might actually be the last of the ports before I actually code things I swear.

Ports Baystation12/Baystation12#25773 and adds sprinting by holding the shift key, also adding the option to add more movement intents for species with their own slowdown etc etc.
2020-06-18 23:35:29 +03:00
Matt Atlas
4b97822bb4 Bump dreamchecker version to 1.4 (#8711) 2020-04-28 15:41:32 +02:00
fernerr
afc0b4b3b3 Station Facelift (#8431)
Adds some new turf sprites to replace ones in common use across the station, ports the reinforced floor from bay.
Adds new vent, scrubber, sprites for many wall-mounted objects and holopad sprites that fit in better with the changed floors.
Remaps a ton of areas visually to make better use of these changed sprites.
2020-03-27 23:27:06 +02:00