SkyMarshal
0a31e76f0f
Merge branch 'master' of github.com:Baystation12/Baystation12
2012-03-03 20:26:49 -07:00
SkyMarshal
ba9b919211
Whoops.
2012-03-03 20:26:33 -07:00
SkyMarshal
3e3534f00b
Map update, CE now knows wire colors, added some old BS12 stuff (AI upload sprite, warning stripes), complete mute can still be adminhelped, removed gooncode in hallucinations, fixed the poweroffline event.
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Map update has a redone CE's office and AI upload.
Explosions now let admins jump to them.
2012-03-03 20:23:10 -07:00
Mloc
8ae3d23684
Merge pull request #611 from SkyMarshal/master
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Fixes for package wrap, added proper buttons and hotkeys to the gun system, fixed PDA manifest.
2012-03-03 14:41:01 -08:00
SkyMarshal
c2bf323caa
Fixed some screwwy icon stuff from the last commit, fixed an overlay not updating.
2012-03-03 15:22:33 -07:00
SkyMarshal
4187374e5b
Merge pull request #610 from Erthilo/master
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Fixed Super Bite Burger recipe
2012-03-03 14:09:08 -08:00
SkyMarshal
1107f6e768
Fixes for package wrap, added proper buttons and hotkeys to the gun system, fixed PDA manifest.
2012-03-03 15:08:01 -07:00
Ren Erthilo
a5c3dc204b
Fixed Super Bite Burger recipe.
2012-03-03 21:22:11 +00:00
CIB
a903c8d152
Merge pull request #607 from Erthilo/master
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Quickfix for invisible jetpacks. Fix for roller beds.
2012-03-03 10:32:08 -08:00
Ren Erthilo
d786d8642f
Fixed roller bed.
2012-03-03 18:06:40 +00:00
Albert Iordache
24c69ce0fb
Merge pull request #608 from CIB/master
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Change to bloodloss
2012-03-03 07:46:09 -08:00
cib
c3e2bec97f
Bloodloss now uses brute instead of burn.
2012-03-03 07:44:25 -08:00
SkyMarshal
0dfd3abb06
Merge pull request #603 from SkyMarshal/master
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Fix for bloodying shoes when you walk in blood.
2012-03-02 19:15:17 -08:00
SkyMarshal
1e4bdf7183
Fix for bloodying shoes when walking in blood.
2012-03-02 20:14:27 -07:00
SkyMarshal
1e7d3c380b
Merge pull request #599 from CIB/master
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Skill specialization
2012-03-02 17:48:44 -08:00
cib
d79bdaa6b9
Merge branch 'master' of github.com:Baystation12/Baystation12
2012-03-02 17:41:01 -08:00
SkyMarshal
ff5b05d1cf
Fixed a gamebreaking bug involving examining and organs.
2012-03-02 18:34:23 -07:00
comma
ef6473b964
Merge branch 'master' of https://github.com/Baystation12/Baystation12
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Now working
And without promoting myself as Game Master :P
Signed-off-by: comma <krauchinsky@gmail.com >
2012-03-03 03:16:30 +02:00
cib
1097cc8e7c
Added skill field specialization.
2012-03-02 14:44:47 -08:00
Albert Iordache
0fe9ef55c2
Merge pull request #586 from CIB/master
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Some enhancements to the monkey AI
2012-03-02 12:25:46 -08:00
comma
ee09389f5b
Merge branch 'master' of https://github.com/Baystation12/Baystation12
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Conflicts:
baystation12.dme
2012-03-02 22:04:20 +02:00
comma
2edd73627d
Added ashtrays
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Breakable. Spill contents on breaking or hitting the solid stuff after being thrown.
Have limited capacity. Can be emptied in disposal outlet.
Change sprite when are half-filled and filled.
Also fiddled a bit with the cigs code, so you can put them out without dropping.
2012-03-02 21:56:08 +02:00
Albert Iordache
38ac469e88
Merge pull request #595 from Erthilo/master
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Changed AI laws to use crew instead of human and added new Ion Laws. Left Asimov unchanged. Added changelog to changelog.
2012-03-02 11:11:58 -08:00
cib
20394e1f56
Whoops, forgot to push a file!
2012-03-02 10:58:16 -08:00
Ren Erthilo
79501f3111
Changed AI laws to use crew instead of human. Left Asimov unchanged. Added more Ion Storms laws.
2012-03-02 18:25:28 +00:00
SkyMarshal
e42086f771
Fixed up the verb.
2012-03-02 10:06:16 -07:00
SkyMarshal
eab449cbbb
Added a "Deadman's switch" (Not really) to the signaler, shooting while standing off makes the other guy shoot, balanced stunning, added a time limit to switching hostage modes.
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Signalers: Right click verb makes you ready to signal it, being shot with it in your active hand has a 80% chance to trigger it, dropping it has a 5% chance.
Stunning always stuns you SOME, but armor can now lessen it (It used to be possible to not get stunned at all by being shot normally)
Shooting during a mexican standoff now makes the other guy shoot you too.
Added a time to how quickly you can adjust hostage things. 1.5 seconds per thing.
2012-03-02 09:41:03 -07:00
SkyMarshal
4596337f75
Merge pull request #590 from Iberis/master
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Antiqua, now correctly.
2012-03-01 21:30:01 -08:00
Iberis
bcf81e8913
Fixed the area conflict with the tg station.
2012-03-02 06:26:26 +01:00
SkyMarshal
ee9146cda4
Added more sanity checks to the gun code.
2012-03-01 22:15:03 -07:00
SkyMarshal
fd1a3bd6b8
Missed an update, whoops!
2012-03-01 20:13:02 -07:00
SkyMarshal
0d8c7d5e51
Reworked the gun system to handle hostage scenarios better.
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Ported and adjusted with permission from Lost Worlds.
2012-03-01 19:20:39 -07:00
cib
e0a919be43
Monkeys now react to being attacked by doing emotes and trying to run away.
2012-03-01 16:03:55 -08:00
Iberis
fcd7274997
Added CrewQuarters. Some Areas.
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Polish
2012-03-01 23:51:34 +01:00
cib
234d4b1a0d
Fixed compile time error.
2012-03-01 14:10:18 -08:00
cib
dfc6ed3abf
You can now look at your own skills mid-round.
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And so can admins.
2012-03-01 13:47:27 -08:00
SkyMarshal
14366e389d
Merge pull request #578 from Hawk-v3/master
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MORE TG UPDATES
2012-03-01 12:03:50 -08:00
musketstgstation@gmail.com
96fe016964
Fixed an accidental revert of an iconstate change from r2795 (erro, when you change the iconstate mention it in the commit log plzkthx)
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2797 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-01 19:53:29 +00:00
musketstgstation@gmail.com
88ac61af67
TG Updates: Separated empty soul belts and full soul belts for consistency with utility belts.
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2796 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-01 19:52:23 +00:00
baloh.matevz
3230ddcd25
TG Updates: Soulstone belts and engineering belts are not the same things, KOR
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Fixed engineers starting with a belt full of soulstones caused by KOR in r2777.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2795 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-01 19:51:12 +00:00
cib
a3d8d0ac7f
Bugfix: Mecha replicators were bugged.
2012-03-01 11:37:03 -08:00
Hawk-v3
9d6e3378af
Merge branch 'master' of github.com:Baystation12/Baystation12
2012-03-01 19:34:45 +00:00
heisen51@gmail.com
1d4f2f45af
TG Updates: Projectile hit message changed. Now, instead of
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"<Victim> has been shot by the <projectile>", it's
"<Victim> is hit by the <projectile>".
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2779 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-01 19:33:26 +00:00
Hawk-v3
bbc12c6713
Subject: [PATCH 084/285] TG Updates: Cyborgs now get a message that their parent AI has had their laws modified. (For Kor)
2012-03-01 19:31:58 +00:00
Hawk-v3
827552c499
Subject: [PATCH 083/285] Tg Updates: Added the Soul Stone Shard. tl;dr it functions like an intellicard for dead or dying humans.
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It will only work on a human if they are in crit/dead, if they actually have a player in them (so corpses where people
have ghosted are immune) and if the soul stone shard is empty.
Right now you can't do anything them other than capture people (and talk to them if you're near the stone)
Added a new belt variety that can only hold shards. Still needs its own sprites.
They currently do not spawn anywhere/are admin only.
2012-03-01 19:19:31 +00:00
Hawk-v3
7d9c17f5b5
More manual patchedits.
2012-03-01 19:09:36 +00:00
CIB
899331a58d
Merge pull request #575 from Abi79/master
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News fixes
2012-03-01 11:00:19 -08:00
quartz235@gmail.com
f85abe5414
TG Updates: Undoing my shitty moved_recently thing since petey sweetie actually made do_after not suck
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2771 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-01 18:51:52 +00:00
petethegoat@gmail.com
175875fc87
TG Update: do_after() now does its checks every tick, thus preventing people from fucking off for the duration, and coming back just before it finishes.
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2770 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-01 18:46:41 +00:00
quartz235@gmail.com
754b4c6c7d
TG Updates: Fixed psychic reinforced table deconstruction
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Fixed issue 270
- Changelings now have an "isabsorbing" var to prevent spamming absorb for free chems.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2766 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-01 18:21:19 +00:00