Commit Graph

3172 Commits

Author SHA1 Message Date
giacomand@gmail.com
156696be7a -Added the Light Replacer (LR)
ABOUT THE DEVICE

This is a device supposedly to be used by Janitors and Janitor Cyborgs which will
allow them to easily replace lights. This was mostly designed for Janitor Cyborgs since
they don't have hands or a way to replace lightbulbs.

HOW IT WORKS

You attack a light fixture with it, if the light fixture is broken it will replace the
light fixture with a working light; the broken light is then placed on the floor for the
user to then pickup with a trash bag. If it's empty then it will just place a light in the fixture.

HOW TO REFILL THE DEVICE

It will need to be manually refilled with glass.
If it's part of a robot module, it will charge when the Robot is inside a Recharge Station.

EMAGGED FEATURES

NOTICE: The Cyborg cannot use the emagged Light Replacer and the light's explosion was nerfed. It cannot create holes in the station anymore.

I'm not sure everyone will react the emag's features so please say what your opinions are of it.

When emagged it will rig every light it replaces, which will explode when the light is on.
This is VERY noticable, even the device's name changes when you emag it so if anyone
examines you when you're holding it in your hand, you will be discovered.
It will also be very obvious who is setting all these lights off, since only Janitor Borgs and Janitors have easy
access to them, and only one of them can emag their device.

The explosion cannot insta-kill anyone with 30% or more health.

-Changed the broken bottle item icon to "broken_beer"
-Made the flavour text, for hitting yourself on the haad with a bottle, better.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4108 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-18 22:51:28 +00:00
johnsonmt88@gmail.com
286fba8f64 Wish granter no longer sends a message to every mob in world upon activation.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4107 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-18 22:34:15 +00:00
baloh.matevz
3a6fb1ba68 - Added a <br> to poll output, so questions are displayed each in it's own row.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4106 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-18 18:35:46 +00:00
giacomand@gmail.com
71426a3530 -The Janitor's equipment locator will now tell him the direction of his equipment.
-Changed the flash message for silicon players. This also fixed the flash giving a "did not blind" message for Cyborgs, even though they still get weakened.
-You can hit yourself with bottles now.
-Removed step_x and step_y from the map.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4105 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-18 16:39:56 +00:00
johnsonmt88@gmail.com
8063f6dd06 Bugfixes:
Projectiles now last 50 ticks then dissipate. 
- This is to prevent people from firing these into space causing large amounts of projectiles to be processed needlessly.

Re-coded the cremator's cremate(), it should not lock up any more.

Removed a duplicate attackby() in pill bottles. They should now be able to pick up all pills on a tile properly.
- Fixes Issue 490
- Thanks to Zelacks for pointing this out.

Handcuffed mobs who are being dragged by another player can now move when the puller is stunned or paralysed.

Ashes are now decal/cleanable and can be mopped up by janitors

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4103 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-18 04:53:18 +00:00
giacomand@gmail.com
367bf0798c -I'm stupid
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4101 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-17 21:52:00 +00:00
baloh.matevz
84e2fbceb1 - Added a bit of code that lets you know if there are any new polls available which you haven't answered yet.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4100 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-17 21:50:57 +00:00
giacomand@gmail.com
e4c971e3e4 -PDA is now sorted.
-Improved the Message Monitor UI to make it easier to use.
-Added a Message Monitor in Tech Storage, hopefully so it will be used more. You will still need the key to use it.
-You need the key to turn servers on/off remotely via the Message Monitor.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4099 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-17 21:30:31 +00:00
giacomand@gmail.com
2a06209972 Runtime fix for Russian Revolvers.
You cannot reuse bullets with Russian Revolvers now.
Sinks can now fill any reagent containers, you can set the amount to fill by setting the reagent container's transfer amount. Was added so Chefs can be more precise when using water in their ingredients.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4098 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-17 17:57:22 +00:00
elly1989@rocketmail.com
7023f734ea Fix for the following runtime.
runtime error: Cannot read null.viruses
proc name: cure (/datum/disease/proc/cure)
  source file: disease.dm,156
  usr: null
  src: The Flu (/datum/disease/flu)
  call stack:
The Flu (/datum/disease/flu): cure(0)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4097 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-17 16:43:03 +00:00
giacomand@gmail.com
7575c9a9cf -Added a new global list. Cameras will hold every camera created and is kept up to date by the Camera's New() and Del(). Much faster than having everything loop the world. AI camera movement seems faster too.
-Fixed Issue 415

-Tweaked creating new cameras. When you create a camera from a camera assembly, it will now auto detect the direction it should be in. I also added a confirmation message which allows you to re choose the direction with up to 5 chances; to avoid infinite loops.

-Made the New Player Options window a little bit slimmer.

-Forgot to add a changelog for my last commit.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4096 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-17 16:23:47 +00:00
ericgfwong@hotmail.com
01ab14455a -Added in-hands for captain backpack and satchel
-Fixed in-hands for backpacks
-Updated changelog with my recent changes

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4095 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-17 09:32:04 +00:00
ericgfwong@hotmail.com
0f5b2f5a15 -Added Captain's Backpack & Satchel: https://dl.dropbox.com/u/831776/comdoms.png
-A few minor improvements to my own sprites

-Map changes to the Kitchen so the chef is more visible to his patrons
-Arrivals airlocks are no longer airless when shuttles dock

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4094 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-17 08:25:29 +00:00
ericgfwong@hotmail.com
d96e6a08b0 Merged classified report button with the regular command report button.
It now asks if you want to announce it to the crew or not.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4093 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-16 20:23:01 +00:00
elly1989@rocketmail.com
d8f6feef14 Fix for alien queen names.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4092 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-16 20:01:05 +00:00
ericgfwong@hotmail.com
627e5e295d -Telecoms now has its own style of doors, to be more visibly unique from Space Station 13
-Added new Create Classified Report button for admins. It's a more discreet way for Centcom to communicate with the heads of staff without announcing it to the entire crew.
-Uncommented admin notices for cyborg lockdowns/releases

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4091 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-16 19:44:05 +00:00
johnsonmt88@gmail.com
6d9e3400ec A fix for the step trigger to stop treating turfs like atom/movables. This should stop transit-related server crashes once and for all.
In case it didn't work, rods no longer make lattice in transit space.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4090 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-16 19:23:34 +00:00
giacomand@gmail.com
e42419c304 -When a pAI Card is deleted it will now kill the pAI mob inside. This is to stop people from being able to respawn by having their pAI destroyed in a singularity.
-Added a new wire to Cyborgs. The Camera wire allows you to disable the Cyborg's camera. It will show on Security Consoles as "Cyborg-155 (deactivated)". Pulsing it provides you and the Cyborg with a message of the Cyborg's camera focusing loudly. It will also kick anyone who is watching the Cyborg's camera out.

-Traitor Cyborgs, when scrambling their codes, now have a completely disabled camera. It will not show up on Security Consoles at all, even as deactivated.

-Added a new small guide for new Cyborgs. It is similar to the AI's with some more useful information specific to Cyborgs.

-Commented out the old message, it was copy+pasted everywhere.

-Changed RandomBorgWires to not rely on lucking out and landing on a previously unused index.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4089 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-16 16:15:29 +00:00
elly1989@rocketmail.com
b222e9cdee Fixes the client.eye problems when a mob is in a atom/moveable which gets deleted.
Robots trapped inside an atom/moveable which gets deleted now ghost properly rather than having their brain dumped into loc=null.

client.images, client.screen and client.eye are always updated upon login()

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4088 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-16 12:15:07 +00:00
ericgfwong@hotmail.com
c93200ed5f -Added salt and pepper to kitchen
-A few changes to admin stuff:
--Set-Play now auto-disables deadchat visibility. Set-Observe still auto-enables deadchat visiblity
--Emagging/overriding the holodeck now logs
--Removed Admin Notices for emagging and locking down cyborgs (still logs normally)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4085 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-16 09:14:52 +00:00
ericgfwong@hotmail.com
5e1b09665c Added three new hairstyles by Sly: Gelled, Flat Top, and Pigtails
See: http://nanotrasen.com/phpBB3/viewtopic.php?f=10&t=8665

Did a little sorting of the hair list by grouping similar styles.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4084 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-16 06:03:13 +00:00
ericgfwong@hotmail.com
8d35d4a8d5 -Remapped Salvage Shuttle so all four escape pods can dock
-Minor changes to the emergency shuttle, including making the plating inherit the properties of shuttle turf (invulnerable, unbuildable)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4082 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-16 05:10:42 +00:00
johnsonmt88@gmail.com
6008c2704e Runtime Condenser!
It condenses hundreds of identical runtimes into one, providing a much more user-friendly list to work off of. It may be poorly coded but it is fully functional. Just copy/paste runtimes into input.txt, run the exe and the condensed runtimes will be in output.txt. 

Bugfix:
Fixed a very-poorly coded proc that could cause infinite loops.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4081 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-16 00:58:45 +00:00
johnsonmt88@gmail.com
54bbcff613 Bugfixes!
Tripled the chance for random events to happen.
- Old: 1% every 5 minutes.
- New: 3% every 5 minutes.

Door bolt clicks are now only heard by people near the door. Fixes Issue 563.

Fixed being able to bypass a windoor construction step.

Chaplains are no longer forced into christianity and can choose their own religion. Fixes Issue 658

Plant-B-Gone:
- It now lists the regents inside when examined. Fixes Issue 656.
- Fixed a typo in the description.

Antagonists are now logged at round end.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4080 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-15 23:31:21 +00:00
ericgfwong@hotmail.com
32fc346acd Finally added department satchels to the game!
-Any instance where dept backpacks would spawn would have a 50% chance of spawning a dept satchel instead
-brown satchels have been replaced with grey ones, although the classic brown ones are still available in the luxury dorms
-Satchels have in-hands now, so you can't run around with backpacks full of bombs unnoticed anymore

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4079 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-15 19:55:53 +00:00
giacomand@gmail.com
1b80e0747d Added Gray Caps in the Gray Lockers. Code by Intigracy.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4078 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-15 19:39:19 +00:00
johnsonmt88@gmail.com
194d70246d Turrets made using practice lasers now actually shoot practice lasers.
Re-added the pda stuff that got overwritten.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4077 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-15 16:05:44 +00:00
johnsonmt88@gmail.com
34ddd1a947 pAI emoticons by Willox and Messycake!
- This adds a list of emoticon choices for pAIs on the pAI OS
- These choices add small overlays on top of the screen
- Credit to Willox for the code and Messycake for the sprites.

Nodrak:
pAI's with null names now get a pick(ninja_names) name instead.
- If someone wants to make it pick from a different list feel free, but having null name causes problems down the line.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4075 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-15 04:35:56 +00:00
elly1989@rocketmail.com
6e5ff1440f derp. runtime fix for a Typo
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4074 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-14 23:51:47 +00:00
ericgfwong@hotmail.com
af5804b18b -Added Ausops' female business suit. It replaces the black skirt that spawns in the laundry room. One has also been added to the law closet.
-Added spare Space Law books to the law office

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4073 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-14 23:48:49 +00:00
elly1989@rocketmail.com
65ff691098 Fixed evidence bags so the items inside are now visible even when the bag is inhand (the problem was that overlays += obj uses the object's layer variable rather than the default FLOAT_LAYER. So the hud was appearing over the overlays. Fixed it by using image(obj) to take a snapshot). Changed the overlays to underlays to make them look better. Fixed issue 637 where putting objects in bags which were currently in your inventory did not remove the item from your inventory.
Replaced the obj variable var/see_face. It was used to determine whether something (namely masks/hats) hid your identity. Replaced with the HIDEFACE bitflag for var/flags_inv variable. Moved the var/flags_inv variable from atom/ to obj/item/ as only /obj/item/ can be in your inventory in the first place.

Fixed get_visible_name() so it takes into account any item on the var/head when deciding if your face is obscured. (While I'm at it, just dump a comment here if there's anything that should hide your face which doesn't and I'll add the flag.)

Removed the var/alien_egg_flag variable from mob/living/carbon/ and replaced it with the XENO_HOST bitflag for var/status_flags variable. You can now suicide whilst impregnated with a xeno (since you will chestburst even after death, that restriction is no longer necessary).

Any mob/living descendent can ghost even when not dead. However, ghosting whilst not dead results in the ghost eing unable to return to it's body for the remainder of the round. (It has a warning popup)

The suicide verb can only be used by humans when they can move and are not cuffed. These verbs will be totally replaced very soon with the 'fun' IC suicides I'm working on. Suicide is largely redundant given that anybody can ghost now, just didn't want to jump the gun in removing it.

Known Issues:
We've got var/flags_inv, var/slot_flags which could possibly be merged as they both deal with obj/items, although I'm not sure if we can fit oth into the 16-bit limit. Just something to look into.
There are bitflags GLASSESCOVERSEYES, MASKCOVERSEYES, HEADCOVERSEYES, MASKCOVERSMOUTH, HEADCOVERSMOUTH in the var/flags variable which should really be merged with or moved alongside the very similar flags in var/flags_inv. Comments next to the defines suggest as much.
You can borg dead/clientless brains but can't remove the brain fromt he borg once you realise it's a dud. >.<

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4072 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-14 21:43:54 +00:00
ericgfwong@hotmail.com
1212efe4f1 Changed DNA injector logging so it doesn't spam admins unless it's a monkey SE.
It also shows up in the attack log now.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4071 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-14 17:55:16 +00:00
giacomand@gmail.com
3387fd4f6c Removed shooting yourself.
Added it to Russian Revolvers only.
Removed Russian Revolvers from the map, it is only admin spawnable now.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4070 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-14 17:02:34 +00:00
elly1989@rocketmail.com
2d814e05cf Fixes a silly mistake I made with db_click which was causing null.slot_flags errors.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4069 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-14 13:44:43 +00:00
giacomand@gmail.com
b358572f2f pAIs should be able to instantly reply now.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4068 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-14 12:19:39 +00:00
ericgfwong@hotmail.com
6ed19f8bf5 -Slightly reduced genome cost for paralysis sting. 5 points for a 10-tick stun is far too overpriced.
-Removed sleepypen from nuke shuttle (Why is this still here? Penning the captain is already awfully boring)
-Added mirrors to nuke shuttle and wizard's den

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4067 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-14 09:57:55 +00:00
johnsonmt88@gmail.com
dffa42ace1 Ahem.. verb for all users that spams the world with their contents, maybe that shouldn't be a thing.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4065 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-14 01:08:05 +00:00
johnsonmt88@gmail.com
8432f2aabe Resisting out of lockers
- Being inside a wrapped locker no longer delete you when you resist out of it. Fixes Issue 596
- Resisting out of a locker now takes longer then 5 seconds

Certain spells can no longer be cast on z2
- 'walk through wall' spells are disabled to prevent people from getting to centcomm
- 'construct turf' spells are disabled because turfs in transit space crash the server

get_contents()
- Now recursively runs through a mobs contents for items and should actually find everything.
- Now take package wrapped items into account.

check_for_contents() now simply calls get_contents() to generate a list instead of using copy/pasted code from get_contents().

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4064 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-14 01:00:22 +00:00
giacomand@gmail.com
7694de3cad Added Russian Revolvers. See changelog for more details.
Added the ability to shoot yourself in the head. See changelog.
Added a isnull check on sortRecord proc.
Changed the align to left.

Added Two Russian Revolvers onto the map, on the Derelict Z-Level. Added a single .357 ammo box in a secure crate on the Derelict.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4063 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-13 23:23:26 +00:00
ericgfwong@hotmail.com
6440cf7eee Added a couple new hairstyles
-Credit to SuperCrayon for Dwarf beard and hairstyle
-Updated names of long hairstyles, to be a little more descript
-Fixed braid hairstyle sharing the same path as spikey

Also slightly changed piping and wiring on telecoms.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4060 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-13 20:01:55 +00:00
giacomand@gmail.com
bb37b53f1a Added a check when a user changes save slot. Thanks Carn <3
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4059 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-13 14:09:42 +00:00
giacomand@gmail.com
579959a98d Save Slots! People can now have separate save slots for different character setups, with a customizable maximum of 3 slots per account.
Since the preference files are now numbered and named differently I made it detect old saves, when a player loads a save file, so it can rename it. Basically, everything should be saved still.

Character Setup UI change. I changed the layout of the character screen to not require scrolling.
Screenshot 1: http://i.imgur.com/xPAzn.png
Screenshot 2: http://i.imgur.com/iBKJ6.png

I've made the limit variable in the All-In-One grinder actually do something.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4058 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-13 13:42:19 +00:00
elly1989@rocketmail.com
22c2725256 FLOORLENGTH HAIR !!!!!!! *gasps*
Fixed Error messages showing when randomising names.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4057 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-13 01:51:40 +00:00
baloh.matevz
0ea778056b - Finally added ingame player polling.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4056 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-13 00:33:50 +00:00
giacomand@gmail.com
3629f0aedb You can now load plants into the All-In-One grinder with a plantbag.
Fixed some issues with the juicer not working properly.
Fixed an issue with duplicated nutriment.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4054 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-12 21:12:02 +00:00
giacomand@gmail.com
8224fd408a pAI Stuff
pAI gets a better PDA that can actually receive messages from people. They can also instantly reply like everybody else now.
Got rid of old pAI messaging code.
pAI can toggle their receiver/signaller and their ringer.

AI Stuff

You can show the AI the notes on your PDA by holding it up to a camera.
When you show up a paper/pda to the camera the AI can now click on your name to go to you, if you're near a camera.
The AI's "track with camera" list was adjusted so that it is sorted by humans and then by other mobs. In short, the huge list of monkeys will be below the human master race.
Made the AI's PDA name look nicer.
When showing a piece of paper/your pda to a camera... people who are Unknown will not have a link; which would allow the AI to track them.

Radio/Telecomms Stuff

Made the" common server" and the "preset right receiver" listen for frequencies 144.1 to 148.9. This will allow people to use different frequencies to talk to eachother without bothering the common channel. It will also allow Revs and Cultists to work with each other; everything is still logged though so it still has risks.
Increased the maximum frequency limit for handheld radios and intercoms. It will give you the option to just use station bounced radios on a higher frequency so that anyone with a headset can't simply tune in.

All-In-One Grinder

Created an All-In-One Grinder that is suppose to replace the blender, juicer and reagent grinder altogether. Meaning any department that has a juicer, blender and grinder will instead get this. It will help people be more independent from Chemistry by recycling food and plants.
The All-In-One grinder can grind and juice. Grinding food that isn't part of a recipe will transfer the reagents of the food into the beaker. Juicing only works with certain foods.
I've updated the UI a bit, it will now tell you what's in the beaker and I made it look nicer.

Map

I removed all blenders and juicers on the station and replaced them with the All-In-One grinder!

Misc.

Added myself to the admin.txt list.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4053 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-12 20:07:09 +00:00
petethegoat@gmail.com
47710d7f24 Fixed a logging issue with stunbatons.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4052 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-12 18:11:18 +00:00
johnsonmt88@gmail.com
c02a6b2e9a You can no longer be randomly assigned a command position using the "Get random job if preferences unavailable" button.
- This is mainly to prevent inexperienced players who only select a couple of jobs from getting assigned command roles.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4051 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-12 16:35:01 +00:00
baloh.matevz
ffbd3e85ad - Added some cheesy messages to the irc bot to show when the last admin leaves.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4048 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-12 01:17:22 +00:00
baloh.matevz
da5d83fe59 - Apparently the number of logged in admins needs to be compared to 1 and not 0 when the admin is logging out, even tho they have not logged out when this is getting checked. Awell.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4047 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-12 00:20:51 +00:00