Commit Graph

7483 Commits

Author SHA1 Message Date
Alberyk
15bfb052d7 Martial arts improvements and additions (#6094)
-adds framework for weapons based martial arts, implementing a very basic swordsmanship
-makes the martial art books more modular
-fixes some minor issues with some of the martial art code
-adds amohdan swordsmen gear, to be used in a future event/sold by the merchant
- fixes #6083
2019-03-10 23:38:00 +02:00
VTCobaltblood
2e747bcb7d Adds 3 new hairstyles (#6109) 2019-03-06 00:06:46 +01:00
LordFowl
a18fd30476 Tweaks Headbutts and Grabbing by Species (#5951) 2019-03-04 23:45:49 +01:00
VTCobaltblood
7b3251dc96 No more awkward hug misclicks (#6084) 2019-03-04 23:10:01 +01:00
ParadoxSpace
d6e35a171a Self-Diagnostics Verb (#6098) 2019-03-04 22:54:50 +01:00
LordFowl
985db7d2ff MASSIVE Nerf to Everyone, Especially Unathi and Vaurca (#6081) 2019-02-24 12:17:47 +01:00
Alberyk
edd11d37c3 Aut'akh unathi fixes: limbs and loadout (#6091) 2019-02-24 12:17:19 +01:00
Alberyk
2ce5a3f9f7 Make the aut'akh unathi playable (#6085) 2019-02-24 00:30:57 +01:00
Werner
b823b4eb05 Converts jobs and admin equipment to use outfits (#5827)
Converts the jobs and admin equipment to use outfit datums.
2019-02-19 23:58:05 +02:00
Mykhailo Bykhovtsev
f83895cb82 Fixing runtimes V2 (#6006) 2019-02-11 01:05:12 +02:00
Mykhailo Bykhovtsev
12ba33c5b7 wake up, sleepy princess (#5949)
Okay, a big update kinda.

* Shaking, punching, grabbing, pushing, throwing objects, shooting, attacking any carbon mobs while they are willingfully asleep wakes them up instantly. ISkrell in a shared dream will recieve a message if their physical body is being disturbed, message will be different depending on severity of disturbance. If their health is below 50% and they are being attacked/shot/thrown stuff at, they will be forcefully woken up.
* Skrell are no longer displayed as an SSD when while in shared dream. Fixes #5759
* Examining skrell who are in shared dream will display if their astral body is AFK/ghosted.
2019-02-10 00:23:15 +02:00
Werner
1803a3574a Should fix voice changers not working with rigs (#6040) 2019-02-09 23:15:16 +01:00
VTCobaltblood
fa7b31c093 init (#6033) 2019-02-09 23:02:03 +01:00
Alberyk
11b7cded31 Removes combat cyborgs from the station's hands (#6028) 2019-02-08 22:19:55 +01:00
Alberyk
8d01599af4 Autakh unathi fixes. (#6020)
This pr fixes some issues with the Aut'akh unathi subspecies, such as them counting as synthetic, having full internal robotic organs and organ action buttons not updating properly.
2019-02-04 23:54:07 +02:00
Werner
ebfaa2a181 Tweaked Unbucklecuffing (#6002)
If you are buckled and cuffed to a chair it now takes 60 seconds longer to unbuckle yourself, but you are uncuffed at the same time.

If you use harm intent, you can break out of your cuffs in around a minute, but you will dislocate one of our arms in the process.
2019-02-03 14:02:23 +02:00
Alberyk
00ba1282c3 Changes how pain checks works in game (#5978)
This pr creates a new check, can_feel_pain, it checks for the NO_PAIN flag, if the target is under influence of mind altering drugs or strong painkillers. This check replaces all the species procs and fixes somethings, like people under the influence of pain killers still getting knocked out from pain and etc.
2019-01-27 13:48:12 +02:00
Alberyk
4813a3c600 Adds two vaurca markings (#5971)
This pr adds two vaurca markings at the request of the vaurca lore writer.
2019-01-27 13:22:01 +02:00
Alberyk
b067cf2b4e Fixes recorders translating mice and cult speak (#5955)
This fixes recorders being able to translate languages like cult, neither translate simple animals message, with some exceptions.
2019-01-26 18:14:18 +02:00
Alberyk
76b743a986 Adds the Aut'akh unathi (#5919)
* Base work for the unathi robot subspecies.

* Adds metabolism species, kidney vars, and the robot unathi organs.

* Moves some action buttons to organs, pretty much a bay port right now. Todo: the unathi and alien stuff should also go here.

* First autakh implant power.

* Fixes the organs action button this time.

* Finishes more implants, and interactions with flashs and vaurca.

* Prepare for great changes.

* Drops the real bomb, boss.

* He who fights with monsters.

* Far more work into augments and limb removing powers.

* Limb verbs should be good now.

* A LOT of work into the assited organ, allowing it to bleed and etc, as well adding a new chem that will stop bleeding in their case.

* Probably the last work on implants.

* Some extra touches.

* Some tweaks to the species.

* More fixes and adds kyre's sprites.

* More runtime fixes.

* Fixes the species name too.

* Fixes travis.

* Updates this file too to work with the new tools procs.

* Adds changelog

* Fixed changelog.

* Unathi hair and lore description.

* Some tweaks to this too.

* Locks away them for now, they will be released after we got all the events and etc done.

* Changes this chemical.

* Fixes an airlock runtime.

* Adds the non scan flag to the autakh, mostly due to some bizzare interactions with changelings and cloning.

* Organs removal changes; can't take out the organ if it is too damage.

* Restricts them back again.

* Robotic organs now have the proper icons and names.

* Adds sprites for their organs and some extra tweaks.

* Fixes this missing icon.

* emp should also now hurt assited organs.

* Tweaks more organ related things.

* Fixes the head not being properly set as well.

* Fixes their flags.

* fixes the flag for real this time.

* Poze's review.

* Changes the au'takh organ buttons to don't be animated.

* Helps with adminbus or something.

* Fowl's requested changes.

* Fixes a typo.

* Robotic limb's brute and burn mods are now controlled by the limb model.

* Fowl's changes once more.

* Stops some spam.

* More grammar.

* No eal.

* Skull's review.
2019-01-23 19:27:44 +01:00
ParadoxSpace
9fd00a5551 More Unathi Horns (#5948)
some more frills & horns from paradise. touched up myself. also unrestricts facial hair for female lizards. why this was restricted i 'll never know.
2019-01-22 22:40:04 +02:00
VTCobaltblood
581bb5fa3b A new hairstyle + Unathi hair fix (#5946)
rscadd: "Added a new hairstyle, Low Bun."
bugfix: "Unathi Mohawk should work again."
2019-01-19 22:46:31 +02:00
Dwago
72de15b5af Fix's the bug with the corgi dogs, makes mice butcherable. (#5818)
rscadd: "Add mice to the butcher list"
bugfix: "Fixed the infinite corgi glitch by modifying the recipe to require corgi meat
2019-01-13 20:08:50 +02:00
VTCobaltblood
c004e0dd24 Renames Nervousness to Stuttering (#5906) 2019-01-07 01:02:38 +02:00
Mykhailo Bykhovtsev
70824906c5 Live Animal Traps (#5744)
In summary:

changes path of beartrap to make it a generic trap

Updated paths everywhere

Adds small trap, can capture mice, lizards, chick and spiderlings.

Adds medium trap, can capture cat, diyaab, monkey, yithian, pengiuns, chicken, nymph. Sometimes even maintainence drones, spiderbots and PAi.

Adds large trap, that is dense object. It cannot be picked up and releases animal in the opposite direction from a user. It can capture: medium size animals like dog, spider, carp, goat, cow, shark, fox, bear, cavern dwellers, and other kinds of Xenomorphs.

Adds medium trap, can capture Medium-sized mobs such as Diyaabs, Cats, Monkeys, Yithians(?), Nymphs, the occasional wandering pAI and Maintenance Drones.
2019-01-07 00:16:02 +02:00
Erki
f29506a45a Leave any sanity you had at the door step (#5885) 2019-01-03 19:08:54 +01:00
Alberyk
bc0e06bfe4 Fixes whispering verbs (#5894)
This should fix the bug that caused whispering messages to be improperly formatted.
2019-01-02 21:00:38 +02:00
Conspiir
f8bc8c0c61 Adds Steamed Crab Legs (#5869)
Allows chefs to make "steamed crab legs" which is just plain tasty.

Crabs drop crab legs when butchered (testing shows they drop 3 from the gibber).
10u water, 1 spread, 1u salt, 1 crab legs makes steamed crab legs

I made a box of 5 crab legs (in a similar fashion to the clams) that are meant to be orderable from cargo. Crabs aren't exactly common on Aurora, after all.

Sprites for the legs and the dish are thanks to Meowy with minor photoshop editing from myself.
2019-01-02 19:11:22 +01:00
Mykhailo Bykhovtsev
17495ab318 Diona Gestalt Chirp and Chirp Song. (#5860)
* Chirping and song

* Changelog
2019-01-01 13:12:01 +01:00
Werner
26f58054f9 Adds emp act for viscerators (#5832)
* Adds emp act for viscerators

* use a timer

* Lose the target and bump the time
2018-12-30 16:57:22 +01:00
Kaedwuff
293aefab0d uncanny valley (#5866) 2018-12-30 03:37:49 +01:00
Werner
782cebfb32 Rejuv reverts husk status (#5774)
Rejuv also reverts the husked status.
2018-12-28 19:21:55 +01:00
VTCobaltblood
ce3bdd2be3 Tweaks A LOT of hairstyles, adds some new ones (#5789)
Please refer to the icon diff for a complete list. Mostly increases/decreases volume or tones down the shading. The recently ported baystation hairstyles have received alternative variants.
Adds 5 new hairstyles: Neat; Neat Long; Shoulder Bob; Messy; Drills, Side.
2018-12-28 00:57:24 +02:00
Werner
0cec626458 Fixes the bluespacesquid having no tentacles (#5830)
The bluespace squid doesnt have tentacles, because in the recent tentacle changes the author didnt check if anything used the tentacle styles that have been renamed.
2018-12-27 22:13:11 +02:00
Erki
1ff9d4be01 fix (#5828) 2018-12-24 02:14:56 +01:00
Werner
068473ebcc Adds a breathalyzer to the medborgs (#5813)
As it sais in the title.
Suggested here: https://forums.aurorastation.org/topic/11192-breath-analyzer-for-medical-borgs/
2018-12-22 22:44:44 +02:00
VTCobaltblood
5196101af4 Skrell can now kick and stomp (#5788)
Loredev request.
2018-12-22 22:18:35 +02:00
Alberyk
3d14e4f224 Adds Krampus (#5741)
This pr add Krampus, to be used during the Christmas holidays to punish bad crewmembers.
2018-12-18 19:56:15 +01:00
Mykhailo Bykhovtsev
1448db40c2 Fixing hostile mobs not attacking people (#5783)
As title says, this was my fuckup!!! Tested, works now! Fixes #5784
2018-12-17 09:50:12 +02:00
Mykhailo Bykhovtsev
b23f17bc64 Fixing old/new bugs/runtimes (#5763)
Fixes #3410

Ranged hostile mob stop if they are in range of fire, instead of keep going to point blank range. They also try to get to person within 6 tiles, not point blank.

Hostile mobs also check if their target is in the view or not.

Fixes #4468

Fixes #2867

Fixes #2721

Fixes #2678

Character input limit in Security/Medecal records was increased from 1024 to 3027 for all fields, to keep it consistent with character setup records. Fixes #5766

Fixes Energy net turret sprites. Updates spawned ionrifle turret to allow for two modes, adds lethal turret sprite for ionrifle.
2018-12-16 15:23:42 +02:00
VTCobaltblood
8f953c7cde Ports 3 hairstyles from Baystation (#5758)
rscadd: "Ports three hairstyles from Baystation: Gentle 2, Gentle 2 (Long) and Donut Bun."
On the request of a player, with the permission of the original author.

Original PR: Baystation12/Baystation12#23706
2018-12-16 14:25:07 +02:00
Menown
3efd3c4c2b Fun with Plants: Ft - Pitbull Worldwide (#5760)
Soil Plots:
- Can be created with three sandstone blocks.
- Can be removed with shovels or minispades. Has a timer that delays the construction and deconstruction.
- On spawn, soil plots do not contain water, or nutrient, requiring some initial start-up instead of just rebuilding the plot to get more water and nutrient.

Hydroponics trays:
- Received a minor buff -> No weeds. Hydroponic trays do not face issue from weeds irl. This will add incentive to using them outside readily available and constructable soil plots.
- Retaining of warning light for toxin levels and pest levels on the trays.
- Added NT dummy failsafe because people are killing their plants because they don't realize they require setting of lights. Default light is now set to five on each closed tray.

Point of the PR:
- Add incentive to use sandstone bricks to create planting beds if desired, keep incentive to use hydroponic trays as well as give them change to bring in line to more realistic standards for how hydroponic trays function.
- Prevent people from killing their plants through general lack of knowledge while providing a simple basic light setting that will at least slow decay of any closed system plants.
- Add some difficulty to initial upkeep of soil plots, while also preventing misuse through demolishing to obtain further water and nutrient.
2018-12-15 12:38:31 +01:00
LordFowl
9aaec37057 Removes Telescience (#5742)
This PR fixes a few bugs with echoes, and adds in loredev requests for the feature. This list may expand, but currently it is:
1: Phoron walls/windows should prevent echoes from locomoting through them (Moon/Paradox)
2: Vaurca should be unable to become echoes and should be unable to host echoes (Bygone)
3: Unathi should be able to absorb echoes to increase their power level (Jackboot)
2018-12-15 01:49:46 +01:00
Alberyk
7a813942a1 Fixes #5035 (#5727) 2018-12-11 13:28:47 +02:00
OneOneThreeEight
73c094bc86 Fixes an issue with firing pin boxes being filled incorrectly + fix to farmbots (#5747)
Fixes #5748
2018-12-11 13:11:43 +02:00
Alberyk
655bb85784 Fixes some skrell things. (#5725)
-fixes some of the skrell head-tail accessories that were missing sprites or bugged
-fixes skrell being bald at the character preview and when spawned by admins
2018-12-11 12:10:59 +02:00
William Lemon
d9450e5dab Adds Skrell Shared Dreaming (#5707)
Implements skrell shared dreaming.

Whilst Unconscious and alive, skrell will enter the Srom, aka Dream, in which they telepathically link to one another.
In game, they will appear in a custom area, able to communicate with one another.
Whilst in Srom, skrell find it very hard to keep their own secrets, if not impossible, and will often 'mumble' important information.
2018-12-11 11:44:28 +02:00
Mykhailo Bykhovtsev
02430da880 Slime ignoring skrell(lore request) (#5710)
Lore request - requested by Sleepy Wolf, and approved by Jackboot. This PR makes slime ignore skrell at all. Lore justification will be posted in PR later.
2018-12-10 21:56:55 +02:00
Mykhailo Bykhovtsev
0270153915 Farmbot tweak/fix (#5720)
Farmbots prioritize refilling if their tanks are below 30%

Farmbots option to turn On/Off watering trays actually works, was set to use wrong var.

Moved sink in Hydroponics so that it is actually is in field of view of farmbots when they attend to trays. Fixes #5718

Reworded APC and SMES state when input and output are the same

Fixes #5721
2018-12-10 07:36:48 +02:00
Mykhailo Bykhovtsev
b8bda44279 Fixing runtimes (#5663) 2018-12-09 23:06:15 +01:00