mwerezak
bf24ac82b8
Removes IsHandgun() proc, adds slot flag
2015-02-10 20:25:41 -05:00
mwerezak
47a1639b6d
Adds removing single casings, runtime fix
2015-02-10 19:54:54 -05:00
mwerezak
ee894d6b99
Flash projectile adjustment
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Adjusts brightness, adds some effects, adds 9mm flash rounds and pistol
variant.
2015-02-10 19:54:30 -05:00
PsiOmega
3a6c4dacd6
Adds 9mm gun with silencer, 5TC, with the option to acquire additional ammo, 2TC.
2015-02-10 22:39:40 +01:00
PsiOmega
dcb2e22e61
Adds a concealed cane sword for 2 TC.
2015-02-10 22:37:25 +01:00
PsiOmega
0daf1c2539
Merge remote-tracking branch 'upstream/dev' into SyndicateDedLongLiveSyndicate
2015-02-10 21:32:45 +01:00
PsiOmega
d0a59bcd03
Adds a health section in the uplink.
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Box of donk-pockets for 1 TC.
Combat medical kit, containing bicardine, dermaline, dexalin plus, dylovene, tramadol, and spaceacillin, for 5 TC.
2015-02-10 21:29:29 +01:00
Chinsky
d1de94c70e
Merge pull request #8082 from Kelenius/ofMachinesAndParts
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Update for machine upgrades and some science
2015-02-10 23:24:19 +03:00
PsiOmega
02dc9e3008
Lightly boosts the clerical kit.
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Adds destination tagger, wrapping paper, hand labeler, and the ability to select pen color.
2015-02-10 20:12:32 +01:00
PsiOmega
8ceaa8b5a1
Traitors can now order a spy kit
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Traitors can now order a spy kit containing 3 camera+radio bugs + a monitor for 2 telecrystals.
2015-02-10 19:33:02 +01:00
Kelenius
1368707150
Borg charger now uses cell
2015-02-10 14:39:54 +03:00
PsiOmega
86c4e28326
Sorts uplink items by cost, then name.
2015-02-10 12:21:06 +01:00
PsiOmega
005f8ef405
Adds passive aggressive NanoTrasen balloon.
2015-02-10 12:17:25 +01:00
PsiOmega
93a479099a
Air alarm deconstruction fix.
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Air alarms can again be deconstructed, at the price of lost convenience.
2015-02-10 10:35:45 +01:00
PsiOmega
cd5a2fc52e
Bonus: Makes the tinted windows respect power failures.
2015-02-10 10:16:58 +01:00
Chinsky
712b952985
Merge pull request #8089 from GinjaNinja32/pai
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NanoUI pAI, more modular pAI software
2015-02-10 10:05:20 +03:00
Chinsky
4f1afb3747
Merge pull request #8098 from MrSnapwalk/TheseArmsWereMadeForClamping
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[Ready for Merge] Custom Item Update/Addition
2015-02-10 09:23:47 +03:00
Chinsky
ec6278f028
Merge pull request #8097 from mwerezak/projectile-fix
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Fixes errors introduced by merge
2015-02-10 09:23:09 +03:00
PsiOmegaDelta
79aacd9f30
Merge pull request #8081 from comma/maximumtrinkets
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Accessories update.
2015-02-10 06:51:30 +01:00
PsiOmegaDelta
973bc1c0f3
Merge pull request #8071 from RKF45/newpaint
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Generic Paint II: Fun with Paint
2015-02-10 06:48:32 +01:00
Zuhayr
ffc05aecfa
Merge pull request #8091 from PsiOmegaDelta/Cleanit
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Minor cleanup in setup.dm
2015-02-10 13:41:16 +10:30
mwerezak
5ddbbc0371
Fixes ammo_magazine icon states being handled incorrectly.
2015-02-09 21:35:37 -05:00
mwerezak
fc6dfb5f1b
Ammo magazine and casing update
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Rewrites ammo magazines and casings to be a bit more logical.
Updates gun/projectile and all subtypes to work with the new ammo code.
2015-02-09 21:32:49 -05:00
MrSnapwalk
05f14ccd84
Updates /obj/item/clothing/under/fluff/parkereliza and adds /obj/item/clothing/suit/fluff/parkereliza to the code.
2015-02-09 19:34:43 -06:00
mwerezak
d8a8384c41
Fixes errors introduced by merge
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Fixes errors introduced by commit
fac32d07e9 .
Grabbed the version of projectile.dm from the parent commit and changed
the paths by hand (again).
2015-02-09 17:53:47 -05:00
Chinsky
1c4734c4e3
Merge pull request #8088 from Raptor1628/dev
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Paramedic Job Fixed
2015-02-10 01:00:08 +03:00
Chinsky
4deeebfe3e
Merge pull request #8093 from GinjaNinja32/pai_pulling
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Fixes pAIs being spammed with "You are too small to pull that." when being pulled
2015-02-09 19:52:32 +03:00
Chinsky
ae54b2efc2
Merge pull request #8092 from GinjaNinja32/webbing
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Fixes webbings utilising bluespace storage for infinite storage
2015-02-09 18:26:19 +03:00
D Anzorge
93f3b5b72a
Fix a bug in isNotStationLevel() helper
2015-02-09 09:38:48 -05:00
GinjaNinja32
503eb679cc
Fixes pAIs being spammed with "You are too small to pull that." when being pulled
2015-02-09 13:32:42 +00:00
Zuhayr
ec6bb08a58
Merge pull request #8012 from SkyMarshal/icarus
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Adds two admin weapons and refactors wall damage code.
2015-02-09 22:25:22 +10:30
GinjaNinja32
42bd4e7fba
Storage accessory w_class raised to 3, typo fix
2015-02-09 11:15:19 +00:00
GinjaNinja32
70094884ff
Fixes, code cleanup, adds the messenger I forgot last night
2015-02-09 10:41:08 +00:00
PsiOmegaDelta
ec1fe5edc7
Merge pull request #8090 from comma/master
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Fixes #8009
2015-02-09 08:38:50 +01:00
PsiOmega
e1e5d993dd
Minor cleanup in setup.dm
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Fixes #8074 .
2015-02-09 08:27:38 +01:00
Chinsky
2f52020ce4
Fixed backwards check
2015-02-09 08:26:45 +03:00
Chinsky
5496c7bbf0
Fixes #8009
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Fixed flaslights producing infinite light/
2015-02-09 08:05:24 +03:00
GinjaNinja32
538ee11cb1
pAI rework
2015-02-09 01:58:54 +00:00
mwerezak
a679d22db8
Cleaner click parameter handling
2015-02-08 19:42:18 -05:00
mwerezak
9e62e08d2e
Absolute paths
2015-02-08 19:39:41 -05:00
Raptor1628
76f4001cc1
Paramedic Job Fixed
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Adds Paramedic job as outlined on the forums. Reduces MD access to EVA,
adds some minor EMT clothing stuff, and fixes #8020 and the medgreen
armband while I was piddling around in sprites.
EMT alt title and indent fixed.
Now less broken.

2015-02-08 17:23:02 -05:00
GinjaNinja32
4495f4c8ed
Fixes possible href exploit with APCs
2015-02-08 19:58:28 +00:00
PsiOmega
91b971b223
Merge remote-tracking branch 'upstream/dev-freeze' into dev
2015-02-08 20:29:03 +01:00
Kelenius
e6dc9d36fd
Update for machine upgrades and some science
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Also adds RPED and makes biogenerator and borg charger constructible .
2015-02-08 15:39:11 +03:00
SkyMarshal
a78ef81712
To make PsiOmegaDelta happy
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I hate this format. Bluh bluh huge bitch
2015-02-08 04:04:06 -07:00
SkyMarshal
c8d6214657
Fix indent thing for pointdefense
2015-02-08 04:03:19 -07:00
SkyMarshal
84c40171e7
The icarus gun now acts as a spotter. The Icarus can now be fired via adminverbs.
2015-02-08 04:03:19 -07:00
SkyMarshal
dadea3c7fa
Adds two admin weapons and refactors wall damage code.
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The Icarus is now fireable in gun form. The point defense mode fires several lasers one after the other so that it can penetrate. The main gun mode fires a modified meteor. Also added an "abstract weapon" which has the projectile type settable for admin shenanigans.
Walls now lack an armor variable, which is replaced with buffed health. Normal walls take 4 shots with a normal laser or 5 emitter bursts to destroy. Reinforced walls now take 20 normal laser shots or 28 emitter shots.
Added some proactive runtime protection to logging for projectile impacts. Without a valid firer, the jump button is linked to the victim.
2015-02-08 04:01:35 -07:00
Chinsky
6e3391f723
Merge pull request #8079 from mwerezak/doors
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Fixes doors being usable remotely when broken
2015-02-08 13:11:52 +03:00
Chinsky
de3e81657d
Added moar sanity.
2015-02-08 12:45:50 +03:00