* Adds curves + Vaurca flags!
* Adds 6 new flags/banners: Port Antillia, San Colette, Mictlan, and the Vaurca hives
* merge conflict fix?
* merge conflict fix pls???
* not doing it on purpose i swear
* starting out
* HEWWP
* fixing the list
* adding away sites
* bumping the stargazer down
* fix this fucking away site
* fix 2
* fix 3
* oops
* im at my limit
---------
Co-authored-by: Matt Atlas <liermattia@gmail.com>
* initial_gas
* tries to fix unit tests
* another attempt at fixing active edge test
* bracket fix
* gets rid of some of the hellish mapped in variables
* more runtime fixes
* away site runtimes
* aurora runtime fixes
* dirty bombs & bodyhorror
* clean up + extra flavour
CE_ANTIEMETIC taken into account in the delayed_vomit() proc. doesn't need to subtract from CE_EMETIC anymore.
* desc. fix, TC tweak, syringe gun kit
* dirty bomb tweaks
radiation remains for as long as advertised (~8mins in an open space)
it also actually leaves behind the green goo now.
* tarwa conglomerate ship
* changelog
* file structure changes
* spawning works properly
* tarwa flags
* changelog
* welcome messages
* more file structure tweaks bc of rebase
* shuttle and flag fixes
* fixes tarwa flag name
* diona airless floors
* airlock floor fix
* replaces prefab airlock with a real one
* height framework
* Framework
* changelog
and useless grammar changes that i'm going to scrap later (when it's not past midnight)
* DOUBLE UNDERSCORE
* string in int column :)
* taj overwrite
* all of my issues with SQL have been incredibly stupid and simple things like names and data types
* Grammar and Changeling
* I didn't use these procs right
* Update code/modules/mob/living/carbon/human/species/station/vaurca/vaurca_subspecies.dm
* Update code/modules/mob/living/carbon/human/species/station/human/human.dm
* why can't i commit all three at once
* this sucks
* Update code/modules/mob/mob.dm
* Update code/modules/mob/mob.dm
* Update code/modules/mob/living/carbon/human/species/station/unathi/unathi.dm
* Update code/modules/mob/living/carbon/human/species/station/human/human.dm
* mattlas
* whoops forgot these
* Update code/modules/mob/living/carbon/human/species/station/ipc/ipc_subspecies.dm
Co-authored-by: Matt Atlas <mattiathebest2000@hotmail.it>
* sure hope this fixes it
* oh god i hope search and replace worked
(jk i tested)
---------
Co-authored-by: Matt Atlas <mattiathebest2000@hotmail.it>
* circus
* code stuff
* Fixes
* the circus is here
* The funny
* Final touch
* things
* Fixes
* area fix
* More spawn and item fixes
* More fixes
* Fix mind
* changelog
* stuff
* tweaks
* Fixes
* circus
* a
* fixes
* areas
* finally
* changelog
* circus fix
* hidden
* Shuttle fix
* Shuttle fix
* circus
* The circus is here for real
* Fixes
* fixes
* tweak
* Should be fixed
* Area fix
* shuttler
* Forgot some stuff
* the end of the beginning
* SPEED
* SPEED
* we real speed
* fix ore gen
* re-organize exoplanet stuff
* reorg and rename defines, fix ores
* Everything Else
* 1.2.0+a3 rust_g
* fix merge
* get rid of noise maps
* fix adhomai, delete random maps
* make adhomai poggers or something idk
* debug
* crystal planet, misc bugfixes
* fixes
* log
* change mineral gen to make adhomai work
* try this
* huh
* huhw
* rust_g 1.2.0+a4
* port adhomai changes to correct file
* fix for rock nomad
* bugfixes
* Added two new pipes: Fuel and Auxiliary Pipes
* Added a `cycle_to_external_air` tag to airlock controllers, which allows exterior air to be cycled out of an air lock through separate vents.
* Retrofitted the Spark and Intrepid with the new pipes, and the externally cycled air.
* CL
* Allow pressure tanks to attach to all pipes.
* RM stray pixels
* Update code/game/machinery/pipe/construction.dm
Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
* rm unused states
* Fix misalignment
* Add remaining pipes to RFD, and correct a few omissions
* Fix airlocks not changing their state properly, and ensure that docking -always- forces airlocks to externally cycle.
* Remove externally cycled airlock from the Spark
* CL
* Add enough pressure to the Intrepid auxiliary line to ensure both airlocks can be pressurized consistently.
---------
Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
* part 1 abloobloobloo
* BY GOD IT WORKS
* Moghes and konyang plus fucking everything else
* jupiter and biesel woohoo
* tweaks and feedback. places CIC and scuttler
* changelog and fixes
* life is agony
* about done
* arrow's changes
* fixes some shit
* Ports SStyping from Nebula.
* the spook
* a
* fix
* bring the fanfare to its knees
* add a speech bubble type pref
---------
Co-authored-by: Matt Atlas <liermattia@gmail.com>
* Adds more EUM Origins
* Adds a new Dionae accent
* adds a new dionae accent2
* dionae religions p1
* dionae religions p2
* adds a missing "
* Adds a skrell EUM origin (credit to Brotendo)
* Adds the Skrell EUM accent (Credit to Brotendo)
* Adds the Skrell EUM accent (Credit to Brotendo)
* Adds some skrell religions to the nraldaaq origin
* Adds EUM Consulars(?)
i have no idea if this is gonna work lol
* sprites
* New accent sprites
* accents for real hopefully
* changelog
* removes a duped EUM consular thingy
* fixes
* \ not /
* error fixes
* fixes a space
* more error fixes
* Adds diona citizenship
* e
* o
* even more error fixes
* i had one job and i put a d not e
* Adds the EUM flag sprite
* Adds some new dionae clothing sprites
* Adds the floral tunic item
* Adds the eumponcho item (replace the placeholders)
* (Hopefully) does the eum poncho correctly
* Adds the eum flag
* Adds stuff to the loadout
* Adds an actual description for the poncho
* removes an extra space
* Adds an actual description to the poncho
* Fixes the dionae poncho not having a suit sprite
* Adds the blood eternal robes to the loadout
* Forgetti to add skrell_eum to possible origins
* ,
* accents merge fix
* letter fix
Co-authored-by: Alberyk <Alberyk@users.noreply.github.com>
* letter fix2
Co-authored-by: Alberyk <Alberyk@users.noreply.github.com>
* letter fix3
Co-authored-by: Alberyk <Alberyk@users.noreply.github.com>
* letter fix4, revenge of copypasteing
Co-authored-by: Alberyk <Alberyk@users.noreply.github.com>
* hopefully last letter fix
Co-authored-by: Alberyk <Alberyk@users.noreply.github.com>
---------
Co-authored-by: Alberyk <Alberyk@users.noreply.github.com>
* fix i hope
* a
* a
* a
* Minor Typos
* this will probably work
* digsite
* template noop
* AAAAAAAAAAAAAAAAAAAAAAAAAAAA
* e
* airless
* sol ship
* make airless tile types
* airless
* ash
* not merged yet, so template noop
* kill your darlings
* Update wickedcybs_ruinfix.yml
* stuyff
* changelog
* crashed pod
* comma
* comma again
* a
* spawn cost
* 1
* edots cjamgelog to see if i get a green checkmark again
---------
Co-authored-by: WickedCybs <wickedcybs@gmail.com>
Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
* Initial experiment
* holy shit the pain of this rabbit hole
* F
* F
* F
* F
* FFF
* FFFF
* FFFFFFFFF
* FFFFFFFFFF
* FF
* ffffff
* ffffffff
* F^F
* FFFFFF
* F
* Robusted
* F
* Some readability, hopefully
* Fear
* Aurora was a mistake
* Horrors beyond our comprehension
* Use the appropriate macro across the tests
* Brah
* FF
* Mute janitors robusting the ling
* Frail doctors revealing to be more trained than a KGB sleeper agent when the crew armory opens
* FFFFFFF
* gujbjh
* Shitcode, shitcode everywhere
* Pain
* Cursed codebase
* Fix AI mask qdel, SQL tests to macro
* Attempt at github grouping
* Take two
* Brah
* Maybe this looks better
* Different formatting
* FFS
* Visuals
* pain
* FFFFF
* hyuh
* fgdsgd
* igyguybujgb
* Just calling the parent here
* dsfs
* fdsaf
* Move more pieces to use the macros
* Finish moving to macro
* gah
* Changelog, some touchups
* Fix another found runtime
* GDI
* Made several improvements to flashlights, and added a sprite for device cells
* CL
* Added lathe recipes, and made eCigs use device power cells
* Add another entry to CL
* Fix nested cell
* Added `desc_info` to all flashlights, to teach the player about removing the cells and turning them on.
* Update code/game/objects/items/devices/lighting/lamp.dm
* More cleanup
* Allow Flashlights to use rechargers
* Apply suggestions from code review
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
* Update flare.dm
* Update flashlight.dm
Fix broken code review suggestion
* Update flare.dm
Ditto
---------
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
* Fix ruin spawning, LZ deletion, UTs and more
* augh
* fix AST exoplanet generation for real
* Fix landing zones turning into rock walls
* fix awaysite runtimes
* im blind
* missed one
* split exoplanet UTs to new UT
* comments
* obj path fixes