* starting point verdant
* major progress
* PAIN
* test
* zlevels AAGHHH OH NO
* im scream
* kawnyang
* dam thats good
* Biff Largehuge
* Look Gordon, ropes!
* wawagh
* rgrhgrhrgrh
* Gordon, you're alive! Thank God for that hazard suit.
* help
* frownie face
* wegh
* Gordon! Get away from the beams!
* Good morning, Gordon.
* Signs
* fix multiple proc definition
* initial ambience
* gay rain
* beach and some pebbles literally
* fixing conflicts aUGH
* generation
* guh?
* sewers and beach additions
* maping
* map
* womp womp
* landing zone
* fixing missing shit
* buddha
* ass
* major map updates
* implemented key doors, fixed baloon alert and tasks
* mineral color, adds ozone layer
* real fake walls
* vending subtypes for the regional market
* mooooar
* minimart pt 1
* haneunim skybox
* station mapping progress
* minimart and roboclinic
* offices progress
* bar work
* size change, some polishing of the office + police station
* map size update. Also a fuckton
* tunnels
* more work
* Why doesnt the map initialize
* broke shit
* fixing point verdant spawning, also ocean landing zone
* finishing some buildings
* mapping, village, not finished
* village, main road
* village stuff
* village stuff
* village stuff
* village stuff
* anchoring
* village stuff
* random space tiles fix
* random space tiles fix
* bin fixes
* missing initialize hint on new floors
* fix open space on basement level
* idk
* missing initialize hint
* tests again please
* tests rerun please
* oven/small be gone
* remove shuttle landmarks idk
* bad stairs fix maybe
* fix missing open space above stairs
* tests rerun please
* CircularRandomTurfAround fix
* spaces to tabs
---------
Co-authored-by: atteria <tarkona@protonmail.com>
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
Co-authored-by: DreamySkrell <107256943+DreamySkrell@users.noreply.github.com>
* Ports SStyping from Nebula.
* the spook
* a
* fix
* bring the fanfare to its knees
* add a speech bubble type pref
---------
Co-authored-by: Matt Atlas <liermattia@gmail.com>
* Removes bridge crew access to the ammunition room and flak, other changes.
* fffff
* fix projectiles not deleting at map end; projectile range nerf; wrap-around; leviathan projectile speed up
* fixes
* automatic detargeting
* fix that
Co-authored-by: Matt Atlas <liermattia@gmail.com>