Cody Brittain
ce5ac79e3c
Split examine verb and function, and improve it ( #17251 )
...
* Split examine verb and function, and include adjacency and distance checking in examine function
* Fix various issues
* Update code/modules/mob/examinations.dm
Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com >
* Add required define vars
* Update code/game/objects/items/stacks/wrap.dm
Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com >
---------
Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com >
2023-09-09 08:07:36 +00:00
Cody Brittain
8c2c1c08f1
Frontier Cowboys now receive a lever action rifle ( #17156 )
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* Frontier Cowboys now receive a level action rifle
* Icon and sounds for the Lever Action
* CL
* Attribution
* Added updated sprites by suethecake
* Ensure internal consistency
2023-08-30 22:36:52 +00:00
Geeves
391a9043ec
PEAC Stuff ( #16274 )
2023-06-09 10:09:45 +00:00
Matt Atlas
dd482c63af
Update the codebase to 515. ( #15553 )
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* Update the codebase to 515.
* edit that
* WHOOPS
* maor
* maybe works
* libcall and shit
* do that too
* remove that
* auxtools isnt updated so get rid of it
* actually remove auxtools lol
Co-authored-by: Matt Atlas <liermattia@gmail.com >
2023-01-23 21:21:37 +01:00
Alberyk
04268b3858
The DPRA enters the scene: the Hailstorm Ship ( #15567 )
2023-01-19 12:12:38 -03:00
Fluffy
04d89f212a
Singletons + refactor of /datum/observ + refactor of /decl/ into /singleton/ ( #15519 )
2023-01-10 19:22:14 +01:00
Matt Atlas
b1869884c1
Revert "Singletons + refactor of /datum/observ ( #15487 )" ( #15515 )
2023-01-05 19:21:22 +01:00
Fluffy
0ddcf0817a
Singletons + refactor of /datum/observ ( #15487 )
2023-01-05 18:41:40 +01:00
Fluffy
043cbcce35
Added a blank 5.56 projectile and box ( #15401 )
2022-12-29 14:39:03 +01:00
SleepyGemmy
2d06230cd1
Deck 3 Security Mapping Oversights Fixes ( #15080 )
2022-11-12 22:56:29 +01:00
DreamySkrell
70f77b3ff9
Crashed elyran tanker ( #14812 )
2022-11-01 13:19:32 +01:00
BLUNTFORCE420
08c709937d
Resprites the Tanto, again. ( #14401 )
2022-07-11 12:34:03 +02:00
TheDanseMacabre
278f0d23b9
Antag Rebalances, Armory Restock ( #13830 )
2022-06-29 20:45:58 +02:00
KingOfThePing
0dfc713512
Adds approx. a billion new gun related sounds ( #14169 )
2022-06-18 22:17:14 +02:00
KingOfThePing
54de8f7254
Adds the super heavy pistol ( #13829 )
2022-06-11 16:11:33 +02:00
mikomyazaki
e59589ec8a
Gripper attackby fixes ( #13571 )
...
This cannot go wrong, can it?
2022-04-20 22:15:15 +02:00
Alberyk
784faa4c1c
Adds the Grand Romanovich Casino as an away site ( #13461 )
2022-04-16 20:48:04 +02:00
alberyk
a61a4b7e2c
Merge branch 'master' into fixes_compile
2022-02-04 14:22:38 -03:00
BLUNTFORCE420
dff6489eeb
Resprites the 10mm Machine Pistol ( #13053 )
2022-02-04 12:21:17 +01:00
alberyk
8bd145478d
gun tweak
2022-01-31 00:52:06 -03:00
alberyk
a61da95fc8
da gun
2022-01-19 02:03:58 -03:00
Geeves
04b55fb385
Pipegun Buff Again ( #12507 )
2021-10-30 13:57:51 +02:00
Matt Atlas
fb763d64c0
Revert "Pipegun Buff ( #12365 )" ( #12429 )
2021-08-31 21:56:36 +02:00
Geeves
6c5e9aa111
Pipegun Buff ( #12365 )
2021-08-31 18:05:02 +02:00
Casper3667
820bffcd8a
adds a new elyran gun for the elyran consular ( #12389 )
2021-08-29 22:33:47 +02:00
BLUNTFORCE420
e8a179070a
Resprites the automatic .45. ( #12391 )
2021-08-29 22:33:30 +02:00
BLUNTFORCE420
f35f17592e
Resprites/renames the vintage .45 and adds two new .45 pistols. ( #12387 )
2021-08-28 03:37:56 +02:00
Alberyk
e0a44e7a19
Give me the peac gun ( #12295 )
2021-08-17 17:08:42 +02:00
WickedCybs
679d81440b
Adds a Ballistic Carbine ( #11695 )
2021-04-22 12:01:46 +02:00
Geeves
6c55a954c3
Tracking Slugs ( #10287 )
2020-10-23 17:22:27 +02:00
Geeves
896f1940c4
Ammo Pile Fixes ( #10094 )
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Fixes ammo 'duplication' when stacking ammo from a storage container.
Fixes ammo piles not taking the correct ammo types.
Fixes #9347
2020-09-27 16:14:09 +03:00
TheDanseMacabre
43c5919307
Danse's Gun Changes 2: With a vengeance ( #9878 )
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* joe
* Update bullets.dm
* Update boxes.dm
* Update automatic.dm
* Update minigun.dm
* Create dansemacabre-woodmanstillbad.yml
* Delete dansemacabre-woodmanstillbad.yml
* I'm stupid
* Update highly visible and dangerous weapons.dm
* Update bullets.dm
* Update bullets.dm
* reverts bluestocks
* Delete blaster_cabine.dmi
2020-09-19 12:12:18 +02:00
Wowzewow (Wezzy)
307c214541
makes w_class use defines ( #9848 )
2020-09-06 17:37:56 -03:00
MarinaGryphon
8ed9f7e7fb
fixes #9758 , #9684 , #7803 ( #9774 )
2020-08-31 11:46:23 +02:00
Alberyk
59a3ed600b
Bad Moon on the Rise: A Farewell to Arms edition ( #9715 )
2020-08-22 11:22:56 +02:00
Wowzewow (Wezzy)
7114d3525f
More new sounds and fixes equip sounds ( #9464 )
2020-08-12 11:17:39 +02:00
Wowzewow (Wezzy)
9925a1353f
.45 caliber ammo magazine fix ( #9664 )
2020-08-11 20:17:07 +02:00
Geeves
5fcfc33031
Ammo Piles ( #9195 )
2020-07-02 10:40:07 +02:00
Geeves
1fd1f528d2
Kataphract Supplies ( #8529 )
2020-06-16 23:29:33 +02:00
Matt Atlas
82437acd43
Materials subsystem, material defines instead of strings, structure materials. ( #8447 )
...
The shitcode crusade begins.
2020-03-18 20:19:11 +01:00
AmoryBlaine
3a8ffb19bb
Firearm, Ammo, and Medical Storage Resprites ( #8208 )
2020-03-11 16:09:47 -03:00
mikomyazaki
21f348ec57
Adds a unit test to check for any missing initial icon states ( #8332 )
2020-02-23 02:43:12 -03:00
Geeves
931d56672a
Uplink Revamp ( #7974 )
2020-01-15 18:28:11 +01:00
Werner
cb4a712851
Enforces Lineendings and adds Editorconfig ( #7657 )
2019-12-21 16:19:24 +01:00
Alberyk
a9d4e6ba5d
Fixes some issues related to the pra away mission ( #7488 )
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-fixes the commissar role not working properly, making some ghost roles check more robust
-fixes a couple of mapping errors on that space ruin
-fixes the nuclear launcher magazine not accepting the proper bullets
-fixes the cosmonaut suit not accepting tanks on the suit storage slot
2019-11-23 11:10:29 +02:00
Alberyk
beb35d6fd3
Adds two away missions ghost roles ( #7450 )
2019-11-21 20:55:59 +01:00
Alberyk
878f99f8a0
Adds emp interaction for simple mobs and some pra robots tweaks ( #7314 )
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-ranged pra robots now leave behind empty casings after firing
-pra robots will now take honorary membership cards in consideration when chosing targets
-adds emp damage to synthetic simple animals
2019-11-04 09:11:17 +02:00
Alberyk
b0e6ece48b
Gun update: the end of the space cold war ( #6742 )
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-replaces the sprites of the guns that were pretty much justreferences to guns in real life, like the uzi and the dragunov, with new future sprites made by kyres
-adds the hand cannon
-makes some guns cheaper at the merchant
-fixes a broken message with the prank guns
-added a small animation when someone is hit by a blaster projectile
2019-07-24 21:31:09 +03:00
Alberyk
ad9caa77ae
Adds a couple of lore themed mercenary gear loadout ( #6644 )
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Adds a bit of what is related here: https://forums.aurorastation.org/topic/11941-antagonist-rework-20/
Pretty much, adds a couple of gear crates that mercenary teams, seeking to do a lore related gimmick, can buy by pooling their crystals. Right now, it is just adds a couple of human related factions, such as eridani, sol alliance, elyra and the frontier.
2019-07-04 21:13:17 +03:00
Alberyk
6393c26326
Adds a system for random explorable space sites ( #6320 )
2019-05-05 23:37:03 +02:00