Commit Graph

190 Commits

Author SHA1 Message Date
Cody Brittain
9a6edb999f Cleanup and expand suppressors (#17173)
* Cleanup and expand suppressors

Suicide uses suppressed sounds too

Fix CL

Added the suppressor to the antagonist uplink

Fix CL escape characters

Fix random list

Resolve issues from code review

Split the suppressor into its own file

* Bayonets and ammo displays now add their weight to their attached weapon

* Balloon alerts for weapon mods

* Fix lint
2023-09-04 08:22:14 +00:00
Geeves
37d1136ffa Multi-Tile Projectile Fix (#17123)
* Multi-Tile Projectile Fix

* cl typo fix
2023-08-21 20:35:07 +00:00
Matt Atlas
652aa5ecee Fixes non-hitscan projectiles not having muzzle fire effects. (#16902)
Co-authored-by: Matt Atlas <liermattia@gmail.com>
2023-07-29 11:10:32 +00:00
Werner
3742231bc2 Major UT Overhaul (#16544)
* Removes old UT definition files (drone/travis)
* Adds concurrency definitions to the workflows
* Changes our workflows to be more in line with what /tg does
* Adds a workflow to build/commit TGUI
* Adds a workflow to build/commit changelogs

Add python version to dependencies.sh
Fix dme errors
Removes a bunch of not included files
Cache Opendream and add directory to check_grep.py

Co-authored-by: Werner <Arrow768@users.noreply.github.com>
2023-06-27 16:44:16 +02:00
Matt Atlas
659752e2ea Removes goonchat, adds TGChat and TG Stat Panels (#16514)
* tgui the beginning

* binaries and the like

* Bring in the last of it

* Example radio UI

* delete example

* NTOS Main Menu, start on manifest, tgui states

* tasks.json

* gunnery ui pt 1

* okay

* fix everything

* scss update

* oops

* manifest gigablast

* downloader part 1

* download prt 2

* NTOSDownloader final

* mfw committing to_worlds

* gunnery console pt2

* i cooked

* targeting (finished)

* one vueui down

* voting ui almost done

* MY MIND FEELS LIKE AN ARCH ENEMYYYY

* voting ui down

* photocopier

* ntos config + download fixes

* photocopier 2

* refactor define

* NTOS client manager + fixes

* fax machine final (it also uses toner now)

* marching forwards... left behind...

* ntnrc part 1

* canister

* add quotes

* portable pumps pt1 + more backgrounds

* oops

* finish the portable pump

* freezers

so I'll keep on pushing forward... you haven't seen the last of me... oooooooh...

* doors ui pt1

* finish doors UI (forgive me wildkins it's a bit of shitcode)

* vitals monitor, make things use labeled lists, new backgrounds

* mais j'envoyé aucun mayday...

* maglock pt1

* pour ça je me suis perdu...

* infrared

* fix that

* prox sensor pt1

* prox sensor

* signaler (this was actually pretty hard)

* atmos control pt1

* atmos control pt1.1

* atmos pt 2

* fuel injector

* multitool UI

* jammer

* list viewer

* APC

* portgen

* targeting console updates + SMES ui

* new themes, shield generator

* supermatter

* Add ore detector and (shitty) NTNet Relay

* orderterminal pt1

* orderterminal pt2

* smartfridge

* Add (air-)tank GUI update ore detector size

* Adds Transfer Valves

* Add AtmoScrubber

* analyzer pt1

* weapons analyzer pt2

* bodyscanner pt1

* bodyscanner pt2

* fix this shitcode

* seed storage

* appearance changer

* appearance changer final

* sleeper pt1

* sleeper

* gps

* vehicles

* chem dispenser

* lily request

* holopad

* tgui modules pt1

* ppanel

* damage menu

* fixes

* im here too now

* follow menu, search bars

* quikpay

* quikpay fixes

* circuit printer

* ppanel

* ppanel updates

* pai

* turret controls (i want to kill myself)

* tweak

* remove the boardgame

* guntracker

* implant tracker

* penal mechs

come close to me, come close to me

* chem codex

* pai radio

* doorjack

* pai directives

* signaler removal, sensors

* ghost spawner

* spawnpoint

* fixes

* teleporter

* one more to the chopping block

* account database

* remove divider

* scanner, atmos

* latejoin ui pt1

* latejoin

* records pt1

* RECORDS UI DONE

* delete interpreter & records

* CHAT FUCKING CLIENT

* data updates

* fix some things

* final UI, log

* basic nanoui fix

* antag panel

* remove vueui

* atm update

* vending update

* warrants, cameras

* ntmonitor

* time comes for all

* preserve this legacy

* bring that back (oops)

* rcon, ui auto update for computer UIs, remove rcon computers

* alarm monitoring (a bit broke and also todo: add custom alarm monitoring programs to a few consoles)

* A LIKE SUPREME

* a

* power monitor

* lights on

* fuck this code, fuck nanoui modules, and fuck nanoui

* LEAVE IT OH SO FAR BEHIND

* fix alarm monitoring for synths

* I SAW IN YOU WHAT LIFE WAS MISSING

* comms console

* idcard and record updates

* turn the light on

* arcade

* pt2

* news browser

* static

* crusher

* f

* COULD I JUST SLEIGH THE GOLD FROM THE BALLS? I'M SO FRUSTRATED OH COULD YOU TELL? IF I HEAR ONE MORE VUEUI OR ONE NANOUI I'M GONNA LOSE IT SO LET ME GOOOOOOOOOOOOOOOOO

* codeowners & suit sensors

* html ui style removal

* make lint happy

* tgchat

* tgpanels pt1

* THE SOUL LONGS FOR OBLIVION!!!!!!!!!!!!!!!!!

* figure out why stat isnt working

* goodbye ping

* shhh

* stat updates

* An oath sworn in scors! Omni vortex lies!

* final almost edits

* fix that

* last skin adjustments

* resist and disorder

* i slowly get up and turn off the noise, already fed up...

* pleaseeeeeeeeeeeeeee

* THE CREDIT LARP IS NECESSARY

* i hold the keys

* RISE UP

* fix that?

* harry's suggestions xoxo

* runtime fix pt2

* You are the only thing that I still care about

* fix runtimes and cl

* whoops

* misc fixes

* fix that too

* adds build workflow

* f

* Update update_tgui.yml

* adds some needed steps

* ATM

* misc fixes and tweaks

* fixes 2

* make newscasters usable and fix use power on freezers

* turret control is clearer

* remove duplicate

* makes some verb tabs work properly

* makes verbs work properly for real

* sans moi

* fixes pt2

* fix the chat unnecessarily reloading

* fixes

* epic

* fixes

* fix missing consoles

---------

Co-authored-by: John Wildkins <john.wildkins@gmail.com>
Co-authored-by: Matt Atlas <liermattia@gmail.com>
Co-authored-by: harryob <55142896+harryob@users.noreply.github.com>
Co-authored-by: Werner <Arrow768@users.noreply.github.com>
Co-authored-by: Geeves <ggrobler447@gmail.com>
Co-authored-by: harryob <me@harryob.live>
2023-06-26 02:00:14 +02:00
Matt Atlas
31c73ead85 Ports the radiation subsystem and cleans up damage flags. (#15715) 2023-02-07 13:22:47 +01:00
Matt Atlas
dd482c63af Update the codebase to 515. (#15553)
* Update the codebase to 515.

* edit that

* WHOOPS

* maor

* maybe works

* libcall and shit

* do that too

* remove that

* auxtools isnt updated so get rid of it

* actually remove auxtools lol

Co-authored-by: Matt Atlas <liermattia@gmail.com>
2023-01-23 21:21:37 +01:00
Fluffy
04d89f212a Singletons + refactor of /datum/observ + refactor of /decl/ into /singleton/ (#15519) 2023-01-10 19:22:14 +01:00
Matt Atlas
b1869884c1 Revert "Singletons + refactor of /datum/observ (#15487)" (#15515) 2023-01-05 19:21:22 +01:00
Fluffy
0ddcf0817a Singletons + refactor of /datum/observ (#15487) 2023-01-05 18:41:40 +01:00
Matt Atlas
65cece06b7 Adds a ship to ship combat system and weapons for the Horizon. (#14851) 2022-11-05 20:11:16 +01:00
Matt Atlas
f768a9022d Removes ERT from standard gameplay. The Horizon now sends distress beacons for other Overmap vessels instead. Barricades and crew armoury buff. (#14371) 2022-08-02 17:59:51 +02:00
Matt Atlas
fac12639cd Fixes pointblank shots being able to miss. (#14486) 2022-07-26 16:37:59 +02:00
Benedict
12ecc934f1 Implements PASSRAILING as a new pass flag (#14009) 2022-05-23 12:46:59 +02:00
Geeves
15aaa4e873 Powerful Mechs (#12193) 2021-08-31 18:05:09 +02:00
Alberyk
e0a44e7a19 Give me the peac gun (#12295) 2021-08-17 17:08:42 +02:00
Geeves
e5a34c4f08 Shield Fix (#12074) 2021-06-20 17:32:48 -03:00
Matt Atlas
a1c25ba1f9 Ports Technomancer from Polaris. (#11595) 2021-05-08 16:08:53 +02:00
Matt Atlas
d1a30fc4a0 Unnerf security's non-lethals, revert pain decay changes. (#11305) 2021-03-02 20:40:03 +01:00
Geeves
6f08419ae3 Projectile Angles (#11226) 2021-02-18 16:52:56 +01:00
Matt Atlas
c30cd94024 Reworks armor damage reduction + armor components + more goodies. (#11106)
Ports Baystation12/Baystation12#27254 and Baystation12/Baystation12#24787 and everything inbetween I guess.

Note that this PR makes guns and armor overall stronger. Lasers also once again do organ damage.
2021-02-14 17:54:45 +02:00
Geeves
6b3727b8ae Grab Shields (#11109)
A neck grab and above will now always hoist the grabbee into a raised position.
    If the person you have in a neck grab is lying down for whatever reason, you cannot use them as a shield.
    You can only use a human shield if you're facing the direction you're being shot at. Bullets that come from behind you will bypass your human shield.
2021-02-13 21:28:33 +02:00
Geeves
cc50f53ecf Weapon Analysis Printing (#10343) 2021-02-01 10:22:01 +01:00
Geeves
6822e76484 Martial Arts Mastery (#10089) 2020-11-17 10:28:04 +01:00
Geeves
94cdb33b4c Less Log Spam (#10403) 2020-10-31 14:13:10 +01:00
Geeves
6c55a954c3 Tracking Slugs (#10287) 2020-10-23 17:22:27 +02:00
Geeves
ea5c5d2dda Unique Animal Hitzones (#10125) 2020-10-02 16:38:54 +02:00
Matt Atlas
0dd08df5b2 Refactors sound groups to use decls instead of a massive switch with dozens of global lists. (#9702) 2020-08-28 20:47:00 +02:00
Wowzewow (Wezzy)
7114d3525f More new sounds and fixes equip sounds (#9464) 2020-08-12 11:17:39 +02:00
mikomyazaki
4de53f1d56 Replaced all instances of armour/armoury with armor/armory (#9593) 2020-08-06 20:57:30 +02:00
Geeves
ca178cadc3 Flash Round Buff (#9270) 2020-07-07 17:29:51 +02:00
Geeves
097ea6cfbc Shielding Auras (#8760)
Ports Baystation12/Baystation12#19992 and Baystation12/Baystation12#27266.

    Added a personal shield device to the traitor tools uplink.
    Added a radiant shielding aura spell to Battlemage and Cleric.
    Added an exosuit shield drone to the mechfab.

This works, but I'm not entirely happy with the sprites. The personal shield has no on-mob shimmer, it uses a mindbatterer grenade as an icon sprite. The wizard radiant spell uses a pretty big and janky sprite as an on-mob, and the exosuit's shield sprite doesn't follow the dir the mech faces, but that one I can maybe fix on my own. If anyone knows about that last one, lemme know, Bay had code for it that we do not.
2020-05-15 23:37:27 +03:00
Matt Atlas
d403ee314d More combat/gun/medical tweaks. (#8615) 2020-04-19 14:28:33 +02:00
Goret
1db3f7f8bd bullets go brrrrrr 2020-04-14 13:52:33 +02:00
Matt Atlas
9ab1f2cfb1 Projectile impact effects, sounds and blood splatters. (#8444)
Based.
2020-03-20 21:28:28 +01:00
Erki
4e913b613b Projectiles will no longer lag the server to death (#7960)
About 1.1 million instances of this runtime. This fixes all of them. In a somewhat sane manner. There was currently no mechanic which made projectiles stop if they reached the end of the map. This makes them qdel themselves.
2020-01-08 21:26:40 +02:00
Werner
cb4a712851 Enforces Lineendings and adds Editorconfig (#7657) 2019-12-21 16:19:24 +01:00
Matt Atlas
ab2723a3c5 Security equip. fixes/buffs, general brainmed fixes, agony + halloss into pain (#7699)
tweak: "Security's base nonlethal equipment - tasers and rubbers - is now a bit better."
    bugfix: "Fixed teargas doing practically nothing."
    bugfix: "Fixed a lot of stuff not applying pain damage. Ow."
    bugfix: "Fixed undefined values on the CMC."
    bugfix: "Fixed dionae not regenerating damage."
2019-12-18 09:15:17 +02:00
Matt Atlas
df0cd6189a Brainmed Update (#7502)
gamer time.
2019-12-10 20:41:15 +02:00
SueTheCake
84794c6e65 Mechs 3: Electric Boogaloo (#7486) 2019-11-25 23:04:19 +01:00
Werner
af16a489a6 Removes Weapons (#7415)
* Adds icon and hitsound where needed.

* Moves alt_attack to /obj/item and deletes weapons.dm

* Replaced /obj/item/weapon with /obj/item

* Fixes merge issues.

* Fix merge issues.
2019-11-16 18:36:13 +01:00
Erki
ff41b92e97 Langserver fixes, vol 2 (#7401) 2019-11-15 22:42:25 +01:00
Matt Atlas
c18c6c073c Projectiles are now twice as fast. Updated projectile sprite. (#6974)
Projectile sprite taken from TGMC. I edited it to be a little shorter based on feedback.

"Will you still be able to dodge bullets?"
If you predict them, yes. No more can you dodge them while they're in midair. Travel time is still a thing for long-range engagements.

"Are bullets instant now?"
No, they still aren't instant. See above. Lasers still have the advantage of firing through windows, doing burn instead of brute, and being hitstun.
2019-09-13 22:13:55 +03:00
Matt Atlas
5a6d7cff96 Bigger, more varied pain messages. (#6914)
* MY BONES, MY BONES, AAAAA

* get me off mr pain's wild ride

* Kore ga Requiem da.

* I hate you Travis. Die die die die die die die die.
2019-09-04 20:21:24 +02:00
Alberyk
b0e6ece48b Gun update: the end of the space cold war (#6742)
-replaces the sprites of the guns that were pretty much justreferences to guns in real life, like the uzi and the dragunov, with new future sprites made by kyres
-adds the hand cannon
-makes some guns cheaper at the merchant
-fixes a broken message with the prank guns
-added a small animation when someone is hit by a blaster projectile
2019-07-24 21:31:09 +03:00
MarinaGryphon
b7d9339c83 Falsely blames Kevinz for something he didn't do. (#6539)
Fixes #5650.

Fixes an asymptomatic accidental oversight caused by kevinz000's pixel projectile refactor a year ago, which doesn't come up if people do their jobs properly anyway. Whoops. My bad.
2019-06-08 14:11:31 +03:00
Mykhailo Bykhovtsev
ba2a601b92 Turrets vs Hostile lifeforms. Plus turret upgrade (#6183) 2019-05-25 13:52:32 +02:00
LordFowl
8d436c4a03 Converts all necessary << outputs into the to_chat() macro. (#6076)
This PR will lead us towards the Promised Day, for in its wake there shall be much celebration and ecstasy as this world becomes a world suitable for developer hegemony. The first strike is thusly;

All << is converted into to_chat().
2019-03-10 23:39:03 +02:00
BurgerLUA
1b12e26c66 Reworks Limb Gibbing Mechanics (#5330)
Overview
Limb gibbing mechanics on Aurora were pretty bad. For melee weapons, it was RNG based and somewhat fair because it was actually based on mechanics. For bullets, it used custom snowflake code that was just absolutely insulting. It didn't really regard armor like most servers, and unlike most servers, if your feet are gibbed you're sideways until it's fixed.
2019-01-05 16:50:29 +02:00
OneOneThreeEight
96941d7348 Changes the accuracy formula, also changes accuracy to almost all guns across the board (#5434)
Without an in-depth explanation this effectively makes it so that the accuracy stat to a gun DOES matter, and it matters rather substantially.
2018-11-04 14:44:33 +01:00