Commit Graph

135 Commits

Author SHA1 Message Date
Cody Brittain
0db705d678 Implant Improvements (#16905)
* Modernize and improve implant code

* Lint fix

* Fix initialize hint in implant cases

* fix tabulations

---------

Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
2023-09-24 22:41:02 +00:00
Matt Atlas
20304206f3 TGUI bug roundup part 6 (#16630)
* taj chat colours

* ah, I finally said it for real - I love you

* cl

* lost my halo, now I'm my own antichrist

* and I say hey...

* doing htat is probably a good idea

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
2023-07-04 12:38:03 +00:00
TheDanseMacabre
3308daacb6 Canary Tweaks (#16417)
* daw

* awd

* he

* d

* d

* sn

* ss

* womp

* are

* sneed

---------

Co-authored-by: DanseMacabre <rsurname1212@gmail.com>
2023-06-26 17:58:56 +00:00
Matt Atlas
31956c7eb0 Rock the UI Away - Removes VueUI and adds TGUI (#16509)
* tgui the beginning

* binaries and the like

* Bring in the last of it

* Example radio UI

* delete example

* NTOS Main Menu, start on manifest, tgui states

* tasks.json

* gunnery ui pt 1

* okay

* fix everything

* scss update

* oops

* manifest gigablast

* downloader part 1

* download prt 2

* NTOSDownloader final

* mfw committing to_worlds

* gunnery console pt2

* i cooked

* targeting (finished)

* one vueui down

* voting ui almost done

* MY MIND FEELS LIKE AN ARCH ENEMYYYY

* voting ui down

* photocopier

* ntos config + download fixes

* photocopier 2

* refactor define

* NTOS client manager + fixes

* fax machine final (it also uses toner now)

* marching forwards... left behind...

* ntnrc part 1

* canister

* add quotes

* portable pumps pt1 + more backgrounds

* oops

* finish the portable pump

* freezers

so I'll keep on pushing forward... you haven't seen the last of me... oooooooh...

* doors ui pt1

* finish doors UI (forgive me wildkins it's a bit of shitcode)

* vitals monitor, make things use labeled lists, new backgrounds

* mais j'envoyé aucun mayday...

* maglock pt1

* pour ça je me suis perdu...

* infrared

* fix that

* prox sensor pt1

* prox sensor

* signaler (this was actually pretty hard)

* atmos control pt1

* atmos control pt1.1

* atmos pt 2

* fuel injector

* multitool UI

* jammer

* list viewer

* APC

* portgen

* targeting console updates + SMES ui

* new themes, shield generator

* supermatter

* Add ore detector and (shitty) NTNet Relay

* orderterminal pt1

* orderterminal pt2

* smartfridge

* Add (air-)tank GUI update ore detector size

* Adds Transfer Valves

* Add AtmoScrubber

* analyzer pt1

* weapons analyzer pt2

* bodyscanner pt1

* bodyscanner pt2

* fix this shitcode

* seed storage

* appearance changer

* appearance changer final

* sleeper pt1

* sleeper

* gps

* vehicles

* chem dispenser

* lily request

* holopad

* tgui modules pt1

* ppanel

* damage menu

* fixes

* im here too now

* follow menu, search bars

* quikpay

* quikpay fixes

* circuit printer

* ppanel

* ppanel updates

* pai

* turret controls (i want to kill myself)

* tweak

* remove the boardgame

* guntracker

* implant tracker

* penal mechs

come close to me, come close to me

* chem codex

* pai radio

* doorjack

* pai directives

* signaler removal, sensors

* ghost spawner

* spawnpoint

* fixes

* teleporter

* one more to the chopping block

* account database

* remove divider

* scanner, atmos

* latejoin ui pt1

* latejoin

* records pt1

* RECORDS UI DONE

* delete interpreter & records

* CHAT FUCKING CLIENT

* data updates

* fix some things

* final UI, log

* basic nanoui fix

* antag panel

* remove vueui

* atm update

* vending update

* warrants, cameras

* ntmonitor

* time comes for all

* preserve this legacy

* bring that back (oops)

* rcon, ui auto update for computer UIs, remove rcon computers

* alarm monitoring (a bit broke and also todo: add custom alarm monitoring programs to a few consoles)

* A LIKE SUPREME

* a

* power monitor

* lights on

* fuck this code, fuck nanoui modules, and fuck nanoui

* LEAVE IT OH SO FAR BEHIND

* fix alarm monitoring for synths

* I SAW IN YOU WHAT LIFE WAS MISSING

* comms console

* idcard and record updates

* turn the light on

* arcade

* pt2

* news browser

* static

* crusher

* f

* COULD I JUST SLEIGH THE GOLD FROM THE BALLS? I'M SO FRUSTRATED OH COULD YOU TELL? IF I HEAR ONE MORE VUEUI OR ONE NANOUI I'M GONNA LOSE IT SO LET ME GOOOOOOOOOOOOOOOOO

* codeowners & suit sensors

* html ui style removal

* make lint happy

* resist and disorder

* i slowly get up and turn off the noise, already fed up...

* pleaseeeeeeeeeeeeeee

* THE CREDIT LARP IS NECESSARY

* i hold the keys

* RISE UP

* fix that?

* harry's suggestions xoxo

* runtime fix pt2

* You are the only thing that I still care about

* adds build workflow

* Update update_tgui.yml

* adds some needed steps

* ATM

* misc fixes and tweaks

* fixes 2

* make newscasters usable and fix use power on freezers

* turret control is clearer

---------

Co-authored-by: John Wildkins <john.wildkins@gmail.com>
Co-authored-by: Matt Atlas <liermattia@gmail.com>
Co-authored-by: harryob <55142896+harryob@users.noreply.github.com>
Co-authored-by: Werner <Arrow768@users.noreply.github.com>
Co-authored-by: Geeves <ggrobler447@gmail.com>
Co-authored-by: harryob <me@harryob.live>
2023-06-25 19:03:33 +02:00
Fluffy
a965645d51 Port+Changelog (#16291) 2023-05-28 20:45:02 +00:00
Ramke
0f4da3700e ISS module thing (#16269) 2023-05-12 18:22:27 +00:00
harryob
578bae6f6f no relative pathing (#16234)
* the voices win in the end

* cleanup

* changelog

* secure.dm hates me

* make_exact_fit() in initialize instead of whatever was happening before
2023-04-30 21:10:13 +00:00
Cody Brittain
89855cff39 Made several improvements to flashlights (#16050)
* Made several improvements to flashlights, and added a sprite for device cells

* CL

* Added lathe recipes, and made eCigs use device power cells

* Add another entry to CL

* Fix nested cell

* Added `desc_info` to all flashlights, to teach the player about removing the cells and turning them on.

* Update code/game/objects/items/devices/lighting/lamp.dm

* More cleanup

* Allow Flashlights to use rechargers

* Apply suggestions from code review

Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>

* Update flare.dm

* Update flashlight.dm

Fix broken code review suggestion

* Update flare.dm

Ditto

---------

Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
2023-03-31 17:46:06 +00:00
Ben
a3832bbd27 Exosuit weapon circuit can now be built roundstart (#15834) 2023-03-06 13:10:32 +00:00
Geeves
e07439dce3 Hardsuit Storage Module (#15711) 2023-03-05 07:01:30 +00:00
Geeves
d89e09b0d1 Leg Actuator Tweaks (#15675) 2023-03-01 17:34:12 +00:00
Geeves
acf941e895 Grenade Manufactoring (#15741) 2023-02-14 22:02:19 +01:00
TheDanseMacabre
21732ce7ff Destroys SS13 culture: Bags of Holding no more (#15735) 2023-02-08 11:28:59 +01:00
Geeves
aadabe1935 Exosuit Tweaks (#15673) 2023-02-03 23:45:19 +01:00
Fluffy
04d89f212a Singletons + refactor of /datum/observ + refactor of /decl/ into /singleton/ (#15519) 2023-01-10 19:22:14 +01:00
Matt Atlas
b1869884c1 Revert "Singletons + refactor of /datum/observ (#15487)" (#15515) 2023-01-05 19:21:22 +01:00
Fluffy
0ddcf0817a Singletons + refactor of /datum/observ (#15487) 2023-01-05 18:41:40 +01:00
Wildkins
2fcfa8adb7 Ports /tg/ spatial grid system, refactors telecomms, destroys lag (#15140) 2022-12-09 12:35:33 +01:00
SleepyGemmy
dca36e6221 Removes the Crystal Therapy Pod (#15019) 2022-11-08 16:35:28 +01:00
listerla
17b1b0c556 General xenoarcheology touchup (#14485) 2022-07-29 14:19:20 +02:00
Doxxmedearly
aac9ea248b Adds a circuitboard for the ship engines control computer (#14254) 2022-06-11 20:13:15 +02:00
TheDanseMacabre
a3b4e1db26 Minor protolathe removal (#14134) 2022-06-09 12:42:26 +02:00
Benedict
52392bb90a KA Cost Tweaking (#14074) 2022-06-02 18:54:21 +02:00
Benedict
4a25ff7155 Exosuit Equipment Tweaking (#13925) 2022-05-23 12:47:40 +02:00
SleepyGemmy
7387080448 Reworks Portable Generators (#13663) 2022-05-06 13:59:01 +02:00
alberyk
8c1d2a7cde Merge branch 'master' into final_away_maps_additions
# Conflicts:
#	code/__defines/misc.dm
#	code/modules/client/preference_setup/loadout/loadout_xeno/tajara.dm
#	icons/mob/head.dmi
#	maps/exodus/code/exodus.dm
2022-04-04 19:47:58 -03:00
VisVirific
08e25ddf35 IV Drip Buffs (#13369) 2022-03-19 16:18:25 +01:00
mikomyazaki
d5ce779ef8 Sensors and Helm consoles are now buildable. 2022-02-24 12:58:44 +00:00
Geeves
b90510b951 Experimental Welding Tool Upgrades (#12196) 2021-08-05 13:03:28 -03:00
Geeves
49a801ee19 Constructable Mining Machines (#12212) 2021-08-05 13:03:20 -03:00
Casper3667
4c5f28082f AI shells (#12172) 2021-08-03 01:23:01 +02:00
Geeves
936bf9762c RnD Inductive Chargers (#12199) 2021-07-21 14:18:54 +02:00
Geeves
39e66cc5be Exosuit Phazon Module (#12157) 2021-07-14 22:37:50 -03:00
Geeves
ce19ab1681 RnD Tech Processors (#12136) 2021-07-06 22:30:41 -03:00
Geeves
8a8f4ab913 Stasis Beds (#11755) 2021-04-29 11:54:08 +02:00
Geeves
0032aca609 Unapologetic Grill Buffs (#11239) 2021-03-01 16:41:49 +01:00
Geeves
30c1877dbe Prosthetic Groin Cap (#11252) 2021-03-01 13:36:42 +01:00
Geeves
7efa56ad4b Mecha Combat Repath (#11267) 2021-02-27 13:55:45 +01:00
Geeves
bcdfbfd4a7 Exosuit Part Examine Tweak (#11260) 2021-02-24 16:00:39 +01:00
Geeves
bb5e8f577c Exosuit Cleaner (#11270) 2021-02-24 14:22:45 +01:00
Alberyk
1a98599edd Adds a freeze ray gun (#11114)
This pr adds a freeze ray gun. It works by reducing the mob's temperature until they freeze and get stuck inside ice for a while. The gun also has an alt-fire mode that fires ice bolt.
2021-02-06 17:45:46 +02:00
Geeves
141ea2ce1d Revenant Gameplay Enhancement (#11049) 2021-01-28 19:46:06 +01:00
Geeves
9b12a30fe6 Remote Teleporter Control (#10901) 2021-01-23 19:08:50 +01:00
MarinaGryphon
c720e947ed /decl/chem (#10538) 2021-01-17 00:11:28 +02:00
Alberyk
fcd0936148 Post Kotw Stuff - No Guns Edition (#10861) 2020-12-27 23:37:39 +01:00
Geeves
a0b0301d11 Foam Time (#10776)
Added a mounted foam sprayer to the mechfab hardsuit modules tab. It's a hardsuit module that consumes 1500 cell charge to spray a line of metal foam.
    Added some effects to metal foam walls that make them a bit more flashy when destroyed, as well as adding a click cooldown so they can't be spammed down.
    Aggressively slamming someone through a metal foam wall now does some damage to them.
    Clicking on a metal foam wall with building materials will now attempt to turn it into a wall, taking a bit longer than a standard girder would. Clicking on it with a floor tile will now turn it into plating, if the space below is an open space or actual space.
2020-12-16 23:22:04 +02:00
Wildkins
bc2ada79bd Fix Mechfabs not dispensing synthskin limbs (#10709)
title
note that this also makes all ipc limbs a subset of external/[organ_type]/ipc now
fixes #10707
2020-12-06 14:43:29 +02:00
JohnWildkins
44664fc90d Modular PDA tweaks and bugfixes (#10440)
rscadd: "Handheld modular computers now use flashlights as a light source. They may be turned on/off via a button in the PC header, and have their brightness adjusted in Hardware Configuration."
    tweak: Message notifications should be much larger.
    tweak: "Chat messages are now logged to the NTNet Monitoring program."
    bugfix: "IDs are now unregistered from computers when the computer is destroyed."
    bugfix: "Fix Eject Battery having a global view range."
    bugfix: "Chat Clients are no longer set to 'silent' by default."
    backend: "Added a new slider component for VueUIs."

Closes #10439
2020-11-10 08:12:51 +02:00
JohnWildkins
616776f886 Modular PDAs: The End of an Era (#10319)
PDAs are dead, long live PDAs. All trace of old PDAs has been scoured from the codebase, and in its place are modular computer PDAs that are feature-equivalent. Essentially every PDA function except the Syndicate detonation feature and Notepad has been ported over, and battery life for handheld computers has been boosted alongside the addition of charging cables to make things easier.
2020-11-01 21:09:50 +02:00
Jiří Barouš
524bf9c417 Mitigates (autolathe) recycling exploits by minimizing what can be recycled, adding unit tests and fixing the recipes (#10375)
* Mitigates research recycling exploits by minimizing what can be recycled

* Moves the research design check into a new unit test

* Adds unit test for stack material recipes costs and fixes these costs

* Instead of changing recipes the resulting materials are worth less

* Crap fix
2020-10-30 12:20:59 +01:00