Commit Graph

21854 Commits

Author SHA1 Message Date
Wowzewow (Wezzy)
186f94ff58 Sick Bugfixes (#20466)
Fixes #20458
Fixes #20456
Fixes #20455
Fixes #20449
Fixes #20447
Fixes #20440
Fixes #20434
Fixes #18515
Fixes #20443

Ugh. I'm still sick.
2025-02-16 18:18:45 +00:00
Wowzewow (Wezzy)
c70c41ea18 Sweater stuff (#20474)
- bugfix: "Sweaters can be worn in the shirt slot now. Fixes sweaters
not layering when worn as an accessory."
2025-02-16 18:18:43 +00:00
hazelrat
0d372cb7e4 Greimorian queens and servants take atmos damage (#20460)
Removes the immunity to atmos damage and cold damage from greimorians
queens and servants. This is primarily so they cannot go into vacuum
without being damaged, which is odd given all other greimorian variants
cannot do so.
2025-02-16 18:18:27 +00:00
FearTheGabby
f0f93251af Fixes Golden Deep shirts & outerwear (#20454)
Some Golden Deep clothing wasn't adjusted with the pants update, so this
rectifies that.

Co-authored-by: Gabby <59633984+feartheblackout@users.noreply.github.com>
2025-02-10 15:26:10 +00:00
Geeves
1cbb70abaf Holodeck Combat Training (#19837)
* Added a combat training simulator to the holodeck, which spawns
holocarp that deal pain damage.
2025-02-10 15:18:37 +00:00
TheDanseMacabre
872e4969bc Solarian political party pins (#20397)
These Solarian star pins are a traditional way to indicate political
allegiances in the Alliance. Democracy rocks!

---------

Signed-off-by: TheDanseMacabre <57339900+TheDanseMacabre@users.noreply.github.com>
Co-authored-by: DanseMacabre <rsurname1212@gmail.com>
Co-authored-by: hazelrat <83198434+hazelrat@users.noreply.github.com>
2025-02-05 13:09:59 +00:00
Fluffy
1810ac27a8 Initiate 516 compatibility efforts (#20426)
Renamed all the "caller" vars to "requester", as the var would otherwise
overshadow the new one that is present in 516

No player facing changes
2025-02-05 13:09:42 +00:00
Wowzewow (Wezzy)
2d4b7de686 New Cryogenics animations and sprites (#20413)
Title.


![dreamseeker_ql89bz8lQY](https://github.com/user-attachments/assets/96ef8e5b-889c-423d-8842-85de18bfbb2f)
2025-02-05 13:08:50 +00:00
FabianK3
fd5fda15dd Add red high visibility clothing set (#20436)
### Summary

This PR adds a red version of the high visibility clothing set.

### Changes

- Added red high vis textures
- Add item for jacket and pants
- Add items to loadout

### Preview


![image](https://github.com/user-attachments/assets/515f677b-eb36-4559-b7de-dd4c87f09bfc)


![image](https://github.com/user-attachments/assets/88095d24-4ee9-45ea-aa9c-54546611dd64)


![image](https://github.com/user-attachments/assets/4b8a799f-47e5-4f34-a8a6-99103652f172)


![image](https://github.com/user-attachments/assets/26cf5c27-3229-46e7-b508-6640d04ba553)


![image](https://github.com/user-attachments/assets/f3250280-491a-44bb-a895-2c316ab21d00)


![image](https://github.com/user-attachments/assets/013df1b4-9ad6-4289-9ac7-a407da6bfdf6)


![image](https://github.com/user-attachments/assets/00e95647-d35b-4d73-8155-e2d87e426a0d)
2025-02-05 13:08:33 +00:00
ASmallCuteCat
8dfd9850c5 Removes a duplicate word (#20425)
Removes a duplicate word from the big red text you see in your chatlog
when you're close to dying.
2025-02-03 07:40:28 +00:00
FearTheGabby
36f3ca0154 Fixes firefighter helmets (#20435)
Basically, firefighter helmets didn't have heat protection assigned to
the head, nor did non-atmos firefighter helmets have a maximum heat
protection value assigned. This meant that

1. Heat would seep through the helmet and burn the mob anyway, making
firesuit loadouts essentially functionless
2. Vaurca Bulwarks had no way of protecting against fires because of the
above and the fact that they can't wear voidsuits

This rectifies that.


![image](https://github.com/user-attachments/assets/942588de-9d7e-4989-89d7-4bc23c3c1326)

---------

Co-authored-by: Gabby <59633984+feartheblackout@users.noreply.github.com>
2025-02-03 07:37:08 +00:00
Wowzewow (Wezzy)
6166877f67 CNY Bugfixes (#20433)
Fixes #20421
Fixes #18097
Fixes #19989
Fixes #19950
Fixes #18933
Fixes #18060
Fixes #17723
Fixes #17497
Fixes #17113
Fixes #14905
Fixes #20202
Fixes #20439

---------

Signed-off-by: Wowzewow (Wezzy) <42310821+alsoandanswer@users.noreply.github.com>
Co-authored-by: hazelrat <83198434+hazelrat@users.noreply.github.com>
2025-02-03 07:35:28 +00:00
Ben
a13f33a6e3 Ship/Shuttle Terminal Access Checks (#20227)
Ship consoles such as targeting and sensors now check for access.

Emagging a ship console disables access checks

Horizon shuttles given access requirements (bridge crew can access any
ship)

Went through most offships and added access requirements, likely missed
some however.

For access requirements, I only added them for helm control, targetting,
and shuttle control consoles

---------

Signed-off-by: Ben <91219575+Ben10083@users.noreply.github.com>
Co-authored-by: Ben10083 <Ben10083@users.noreply.github.com>
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
2025-01-31 13:53:50 +00:00
FlamingLily
f5fd3a9229 Assistant Overhaul (#20368)
FORUM THREAD:
https://forums.aurorastation.org/topic/20580-assistant-overhaul/#comment-179129

This one will probably need a wiki change or two.

The Assistant Overhaul! A.K.A "FlamingLily commits to coding something
and forgets for six months"

Also, the "Lab Assistant" (Science's learner role) has been renamed to
"Research Intern" with alt-titles to match, in the same vein as the
medical intern. This serves the dual role of clarifying the role's
nature as a departmental learner, AND makes space for the assistant alt
title.

This PR adds four new titles to the Assistant role, complete with access
and loadouts to match.
* Wait Staff: This one's pretty self explanatory. They haul food and
drinks FROM the kitchen and bar TO customers. They do not cook, and do
not get kitchen or bar access.
* Technical Assistant: This one's job is to haul crates and parts for
engineers. They get access to engineering's lobby and main hallways (as
far as a Janitor can get), but otherwise get nothing. They CANNOT start
the engines, shields, atmosphere, or anything. They spawn with a
high-vis vest and a debugger, for token vending-machine fixing efforts.
* Lab Assistant: This one's job is to haul crates and equipment for
scientists. They get access to ACCESS_RESEARCH which is like, two doors
in the research meeting room and not even the hallway outside I think
(idk). They also get a labcoat and safety goggles. For safety.
* Medical Orderly: This one's job is to haul equipment and corpses,
clean up a messy GTR, and stay out of medical's way when an alert is
called. Maybe they can man the reception as well. They spawn with a
labcoat and sterilizine (not even cleaner, because it's funnier that
way.)

I want to insist that these are assistant alt titles, and not roles with
responsibilities. They cannot do repairs, they cannot do science, they
cannot do surgery, and they CERTAINLY can't cook.

Changelog:
- rscadd: "Added four new assistant alt titles: Wait Staff, Technical
Assistant, Lab Assistant, and Medical Orderly (These are still
ASSISTANTS, and cannot perform the relevant departmental skills. These
are also different from learner roles, such as the Interns.)"
- rscadd: "Renamed the existing "Lab Assistant" (The learner role) to
"Research Intern" to better represent the intent for the role and to
make space for the alt title."

---------

Signed-off-by: FlamingLily <80451102+FlamingLily@users.noreply.github.com>
2025-01-31 12:08:43 +00:00
Wowzewow (Wezzy)
edba6021b9 Research and Lathes resprite emissives + tcomms emmisives (#20398)
Title. 'nuff seid.

Also fixes the fucked up material insertion animations to use
flick_overlay_view so it isn't laggy as fuck.

And adds emissives to machines that have lights so they glow in the dark
epically.

<img width="138" alt="dreamseeker_N6egRW6Yz3"
src="https://github.com/user-attachments/assets/a17f12ba-b768-4ad6-a35f-baf33aaae658"
/>
2025-01-30 15:23:16 +00:00
hazelrat
c76a3de037 CCIA recorder fix (#20423)
Resolves https://github.com/Aurorastation/Aurora.3/issues/20417
2025-01-29 21:37:42 +00:00
FearTheGabby
c4c3f99b9f Adds a recolorable paper sheet to the loadout (#20411)
title. it just works like the business card does

Co-authored-by: Gabby <59633984+feartheblackout@users.noreply.github.com>
2025-01-28 17:54:11 +00:00
Matt Atlas
99ed2bf2f3 Look up/down hotkeys and quality of life. (#20355)
- You can now look down open spaces by shift clicking/examining them
when they're next to you.
- You can now look up open spaces by clicking the HUD element at the top
right.
- Fixed inconsistencies with the camera getting stuck while looking up
or down. It should now be much more fluid.

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
2025-01-28 17:47:50 +00:00
FearTheGabby
7539d21711 Adds several more Unathi loadout options for Dionae (#20357)
Title. This partially goes in hand with the recent lore development of
the Viridis and Diona nobles.

Co-authored-by: Gabby <59633984+feartheblackout@users.noreply.github.com>
2025-01-28 17:47:40 +00:00
FearTheGabby
3317e25dfc Adds Dominian capes with colorable stripes to the loadout (#20390)
Title. Unlike the last time I made such a PR, the capes can't be
renamed, only re-descriptioned. Also applies some quality-of-life stuff
to the original Zavodskoi Dominian cape selection.


![image](https://github.com/user-attachments/assets/09d35beb-eb64-4664-935d-cd43484e0ddf)

![image](https://github.com/user-attachments/assets/49f239c2-80d4-4b74-882e-069ade0ae577)

![image](https://github.com/user-attachments/assets/3cfad303-964e-4db8-9534-fe7dadb1e5f8)

Co-authored-by: Gabby <59633984+feartheblackout@users.noreply.github.com>
2025-01-28 17:47:16 +00:00
FearTheGabby
fa9485d05f Adds a camo boonie hat to the loadout (#20393)
![image](https://github.com/user-attachments/assets/14e32be0-85e8-4634-8c70-2b7ccdbd94ba)

![image](https://github.com/user-attachments/assets/6ec7e337-7678-467c-96b1-68974d51e256)

![image](https://github.com/user-attachments/assets/5a4099b3-cdb0-4873-bdc1-c6d2186bc3f5)

![image](https://github.com/user-attachments/assets/b7a39b0d-ce3f-4fe2-a074-23a28d449765)

![image](https://github.com/user-attachments/assets/fd71e6fd-269e-48ee-8f82-59eaf39ece54)

Co-authored-by: Gabby <59633984+feartheblackout@users.noreply.github.com>
2025-01-28 17:43:50 +00:00
Wowzewow (Wezzy)
c98709daad GPS fix (#20409)
title

---------

Signed-off-by: Wowzewow (Wezzy) <42310821+alsoandanswer@users.noreply.github.com>
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
2025-01-25 11:22:29 +00:00
Wowzewow (Wezzy)
354a259251 Fixes flashlight and books bad icon (#20408)
Title
2025-01-25 01:26:56 +00:00
Wowzewow (Wezzy)
1ceedd196b Mimosa fix (#20410)
Fixes #20392
2025-01-25 01:26:24 +00:00
FearTheGabby
8f56057e5b Additional pocketwatch features (#20385)
See changelog or the video below.


https://github.com/user-attachments/assets/55c4f863-c234-42c9-ae7a-86cf8bf7922f

Co-authored-by: Gabby <59633984+feartheblackout@users.noreply.github.com>
2025-01-24 12:17:27 +00:00
Wowzewow (Wezzy)
e7232d04fc The Great Device Resprite and Contained Sprite-ening (#20344)
Don't let the large file size scare you, it's just mostly splitting
stuff into contained sprites and putting them in the correct place.

Anyway, resprites most non-resprited devices in devices.dmi, and puts
them in contained sprites.
Also puts any related /obj/item/device into contained sprites too.
That's basically the long and short of it.
2025-01-24 12:16:30 +00:00
FearTheGabby
e9fd65e0af Adds a selection of corporate peaked caps to the loadout (#20351)
Title. The cap is restricted to Security (barring Cadet), the Captain,
and the XO.

---------

Co-authored-by: Gabby <59633984+feartheblackout@users.noreply.github.com>
2025-01-24 12:16:12 +00:00
Matt Atlas
ae3eac8767 Visible emotes now have runetext. (#20356)
title

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
2025-01-24 12:15:43 +00:00
FearTheGabby
bf0d5ecdb4 Adds HPS Narrows flags (#20362)
![image](https://github.com/user-attachments/assets/d9aa430e-da1b-4eb2-883d-4575c823d60a)

Co-authored-by: Gabby <59633984+feartheblackout@users.noreply.github.com>
2025-01-24 12:15:39 +00:00
pochetoo
5dc9df86d7 Pocheto's IPC Screen Expansion Pack (#20363)
Adds 25 new IPC screens for baselines, most of which are flags of
various nations not already included but with a notable IPC population.
Credit for ipc_himeo (Himean Globe) goes to anthony.albanese on the
discord. @beepbopbeepbop. Thank you.

https://imgur.com/gallery/idris-synthetic-fashion-show-2467-QPz3vU2 for
some examples of the screens (though not all of them)
2025-01-24 12:15:36 +00:00
ASmallCuteCat
1e6375f740 Added flavor text to more organs (#20369)
Silly little addition, does not affect gameplay at all. Liver, lungs,
kidneys, heart, and eyes now have flavor text that shows up when you
examine them.
2025-01-24 12:15:22 +00:00
Wowzewow (Wezzy)
76603b4958 Cape Sword Tcomms Fixes (#20384)
Fixes #20379
Fixes #20378
Fixes #20360
Fixes #20347
2025-01-19 23:28:24 +00:00
FlamingLily
8405879961 More maint drugs (#20376)
Adds more drugs (in more varieties) to the maintenance tunnels,
including:
"Smart Pills"
All the cocaine variants, as opposed to just two (available in
individual pills and pill bottles)
Joy (available as a pill and a bottle)
Heroin pill bottle and syringe (not autoinjector, normal syringe)
Krok Juice as an autoinjector
Snowflake as an autoinjector
Raskara dust as a normal syringe and as an inhaler

Pills and pill bottles were also moved into a further random contraband
subtype to make it a little less common to find them and keep the loot
spawns more diverse

i wanted to add red nightshade but the last PR that tried got told to
remove it 😔
2025-01-19 13:03:46 +00:00
FearTheGabby
cb109da3d7 Adds on-mob sprites for the pocketwatch + differing states per slot worn (#20375)
I feel so sigma!
![image](https://i.imgur.com/F3jQTaK.gif)
![image](https://i.imgur.com/WUKJSEO.gif)

---------

Co-authored-by: Gabby <59633984+feartheblackout@users.noreply.github.com>
2025-01-19 11:16:51 +00:00
FearTheGabby
3580424c01 Changes options for Orepit citizenship and updates important origin i… (#20313)
**REQUIRES SYNTH LORE TEAM APPROVAL!!!** If accepted, all added blurbs
are placeholders that can be altered as the synth lore team sees fit.

The reasoning regarding this PR is that I think the current in-game
information around Orepit and the available listed options for
citizenship are too confusing for anyone who may be interested in the
origins; humans can either choose Coalition of Colonies or no
citizenship, despite implied statelessness for humans being confusing
for anyone who might read their card or records and Orepit not being
integrated with the broader Coalition. This makes Orepit a separate and
unique citizenship in a similar vein to the format for the Free Tajaran
Council or Elyran Non-citizen Persons. The included important
information blurbs are for clarity of lore developments regarding the
Open Doors memorandum and megacorporate hiring standards for Trinarists.

I understand that I was told by NM that plans will be in the works for
Orepit after the Golden Deep arc and hope this isn't seen as
overstepping or a stopgap measure.


![image](https://github.com/user-attachments/assets/3c48b59f-9019-4477-9c12-492d14acf1a0)
For humans

![image](https://github.com/user-attachments/assets/306cb756-4807-4623-827e-fbcacfca1fa0)
For IPCs

![image](https://github.com/user-attachments/assets/6c6c35fa-ff82-4052-b7f8-1b89ffca414a)

Co-authored-by: Gabby <59633984+feartheblackout@users.noreply.github.com>
2025-01-15 13:23:42 +00:00
Wowzewow (Wezzy)
62980205f4 Accessory Suit + Pants Fixes (#20359)
Fixes accessories not showing up on suit items.

Confusingly, accessories used the "_un" uniform suffix - this changes
them to use the "_ac" suffix.

Also moved some files around to their proper place (hair pins and bows
aren't accessories, they're ear slot items, etc.)

Fixes #20361

Fixes #20352

Fixes #20354
2025-01-15 13:23:12 +00:00
Matt Atlas
eb3bc19014 A lot of bugfixes. (#20358)
- bugfix: "Fixed PDAs not being automatically updated by the Force
Change Name admin action."
- bugfix: "Announcements from non-Horizon ships drifting into hazards no
longer spawn observer chat. You will only get the announcements if you
are on the same z-level. The Horizon will still send its announcements
globally."
  - bugfix: "Offships no longer send newscaster announcements."
  - bugfix: "Fixed ling stings not working. Again."
- bugfix: "The robotics core console no longer reverts into a normal R&D
console when disassembled and reassembled."
- bugfix: "The robotics core console now has its own circuit that can be
made through R&D."
- bugfix: "Fixed the message that simple mobs print when they step on a
trap."
  - bugfix: "Fixed the foam sword sprite."
  - bugfix: "Fixed damaged wall overlays."
  - bugfix: "Fixed the INDRA field getting messed up by pointing at it."
  - bugfix: "Apple pies now count for the pie bounty."
- bugfix: "Changeling chameleon claws no longer spawn in the warehouse."
  - bugfix: "Admin click-drag to possess has been fixed."
- bugfix: "Added a minimum damage threshold to delimb, in order to stops
ridiculously small damage from taking off limbs. The threshold is the
organ's max damage divided by 3."
  - bugfix: "The Pull psionic ability no longer pulls anchored objects."

Fixes #17739
Fixes #17369
Fixes #19535
Fixes #19166
Fixes #20184
Fixes #20165
Fixes #20164
Fixes #20117
Fixes #19961
Fixes #20231
Fixes #20277
Fixes #20346

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
2025-01-13 22:13:44 +00:00
Ben
860987c6bc Golden Deep Fixes & Merchant Program Refactor (#20225)
Merchant program refactor to remove need to have subtypes, causing less
issues

Minor fixes to Golden Deep ship (gramophone is anchored)

---------

Co-authored-by: Ben10083 <Ben10083@users.noreply.github.com>
2025-01-13 19:50:14 +00:00
Fluffy
be92376296 Verbs subsystem (#20333)
What it says on the can; now we can better compensate for processing
spikes by queueing and accounting for verb times (assuming we actually
use this framework to invoke the bulk of them). I have added its use to
some of them, more can be ported as time goes on, eventually everything
but the most trivial ones should go through this.

No player facing changes. Hopefully.

Praise be the omnissiah.
2025-01-13 12:17:37 +00:00
Geeves
0890f9a1e1 Unloaded Armory (#20309)
* All the ballistic weapons in the armory now start unloaded. Magazines
and rounds that would've spawned in the weapon now spawns in the ammo
lockers. In effect, two beanbags shells have been added to the armory.
2025-01-13 11:32:18 +00:00
RustingWithYou
53ad7756c2 Adds noble Dionae and Viridis origins (#20343)
Adds two new Dionae origins for the Viridis, reflecting the recent lore
changes for Hegemony Dionae. The Viridis noble origin comes with a new
accent, Gardensong.

Allows Dionae to be Hegemony consulars as noble Dionae now exist. Also
allows Dionae to take Sinta'Unathi to represent their greater levels of
integration into the Hegemony.
2025-01-12 12:43:36 +00:00
Wowzewow (Wezzy)
14a329e0ef plate carrier sprite fix (#20349)
oops
2025-01-11 14:39:39 +00:00
Ben
02435f530c Adds Missing Usage Flags for Shuttle Manifest (#20329)
Adds missing usage flags for cyborgs and AIs for Shuttle Manifest

Co-authored-by: Ben10083 <Ben10083@users.noreply.github.com>
2025-01-10 21:54:28 +00:00
Wowzewow (Wezzy)
10d7063030 Pants Slot, Again (#20240)
From previous PR:
- Fixes Quick Equip (Thanks, Matt)
- Fixes Loadout Preview, will override uniforms properly now
- Turns shirts into uniform items, so you can attach accessories to them

This also fixes the issue of people spawning in shirtless if they didn't
attach properly to the pants.

Additions:
- Shifts suspenders, leather chaps, and kneepads to be pants
accessories.
(This fixes the issue of accessories staying even without pants, e.g.
assless chaps)
(In future, hip holsters are to be added to this accessory list)

Anyway, that's the long and short of it. Have fun.

---------

Signed-off-by: Wowzewow (Wezzy) <42310821+alsoandanswer@users.noreply.github.com>
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
2025-01-09 23:26:49 +00:00
Fluffy
457a091d9a Clicks refactor (#20321)
Added various events to the dcs system in regards to click handling.
Refactored various mouse related procs.
Fixed MUI mask.
Fixed AI jump on double click.
Fixed some runtimes with the click handler system.
Updated the click handler system.
Fixed fireman carry.
2025-01-09 23:04:48 +00:00
Yonnimer
db6d55b759 Removes the age restriction on Geras Dionae (#20331)
Removes the min age of Geras Dionae from 30 to 1. While younger dionae
generally will still be a Coeus, Dionae exposed to extreme amounts of
radiation for a long period of time would grow to a Geras much quicker,
especially Dionae on Moghes.

---------

Signed-off-by: Yonnimer <31339047+Yonnimer@users.noreply.github.com>
2025-01-09 23:04:47 +00:00
Jason
33ecf0015f Fixes sand showing as glass in the ore console (#20330)
Fixes https://github.com/Aurorastation/Aurora.3/issues/20287
Also uses defines instead of strings in other ores.
2025-01-04 12:41:38 +00:00
Warbidon
07ce9c05e9 Replace Social Credit Score with Social Compatibility Index (#20230)
🚨 BREAKING NEWS: Our favorite dystopian frogs just got a little
less...Chinese? Down with the Social Score Order, up with the new Social
Compatability Index hyper federalist world.

: )

Also this is a Cerriq Koh memorial pull request.

---------

Signed-off-by: Warbidon <42331812+Warbidon@users.noreply.github.com>
Co-authored-by: Ben <91219575+Ben10083@users.noreply.github.com>
2025-01-04 00:02:54 +00:00
Geeves
16cefc3437 Psi Flipping (#20242)
* Psionic apexes now more reliably flip bottles upright or onto their
cap.
2025-01-04 00:02:49 +00:00
hazelrat
b8d662df8b Vaurca Consular gun fixes (#20316)
Vaurca consulars of all available citizenships (Zo'ra, C'thur, K'lax,
Biesel, Federation, Hegemony) now consistently spawn with a thermic
blaster on their belt slot, and no other guns.
2025-01-01 16:38:40 +00:00