cib
aa4deb2b89
Merge branch 'bleeding-edge-freeze' of github.com:Baystation12/Baystation12 into feature
2013-03-04 12:20:38 +01:00
cib
65b8eafe8e
Added internal organs.
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They can be hurt by their parent organ getting hurt.
Ruptured lungs are now represented as damage to the lungs internal organ.
2013-03-04 12:19:12 +01:00
Zuhayr
6c15bb5bfa
Forgot to update the emag code so that the bots explode.
2013-03-04 04:14:44 -08:00
Zuhayr
810c9bea70
Added verbs to spiderbot, tweaked access.
2013-03-04 03:26:52 -08:00
Zuhayr
3774b16839
Made spiderbots buildable, animated spiderbot sprites.
2013-03-02 02:15:39 -08:00
Zuhayr
e17038636f
Added spiderbots! Adminspawn only currently. They take an occupied MMI or posibrain, can crawl through vents and hide, shock people, and go 'beep'.
2013-03-01 14:28:58 -08:00
Zuhayr
15984f6a14
Fix for posibrains, modification to posibrain brainmob for admin use, updated posibrain sprites, addition of spiderbot sprites for a later project.
2013-03-01 01:38:32 -08:00
Chinsky
97b547d5d3
Merge pull request #2440 from Zuhayr/master
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Robot changes, Set Flavour verb.
2013-02-25 01:19:08 -08:00
Zuhayr
36038d150c
Returned Set Flavour Text to humans, added Set Pose and Set Flavour Text to robots.
2013-02-25 20:05:33 -08:00
Zuhayr
2381aa2dca
Rename of cyborgs to robots (in strings), addition of robot spawn name-choosing proc, addition of method for removing robot brain.
2013-02-25 19:48:00 -08:00
Cael_Aislinn
fad9909b78
mice dont wander when asleep, they also snuffle (snore) occasionally
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-02-25 13:45:38 +10:00
Cael_Aislinn
fed198964f
fixed ooc runtime, removed random space in adminpms, removed forced disabling of stat tracking >.>
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-02-25 13:45:13 +10:00
Chinsky
3b95009189
Commented out debug verb just in case.
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Does not really affect anything, but may get a bit resource heavy if spammed.
2013-02-23 00:45:54 +04:00
Chinsky
2ce64b77a7
Merge branch 'necrosis' into bleeding-edge-freeze
2013-02-22 23:46:54 +04:00
Chinsky
a8fdc16729
Debug verb to check how long it would take for gangrene to kick in.
2013-02-22 23:13:22 +04:00
Chinsky
f50fd49032
Gangrene!
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Now germ level for organ has three thresholds.
LEVEL 1: Occasional (prob(10) every tick) tox damage and germ level raise.
LEVEL 2: In addition to that, tox damage and germ level raise every tick.
LEVEL 3: Limb necrosis. Currently does nothing but icon change. Also at this stage germs start leaking to connected organs, so amputations is necessary.
2013-02-22 23:12:27 +04:00
Cael_Aislinn
3c3d19ade8
added missing config links, added holder rights check to hearing deadchat
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-02-23 01:31:52 +10:00
Cael_Aislinn
43e58aacbb
new unathi hair styles
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-02-23 00:46:33 +10:00
Cael_Aislinn
389be7d4cf
NPC mice periodically fall asleep
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-02-23 00:45:48 +10:00
Christian Bielert
f2b9816810
Merge pull request #2389 from comma/bleeding-edge-freeze
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Guns, medicine and fixes.
2013-02-20 13:22:57 -08:00
Chinsky
69c32e1e61
Merge branch 'bleeding-edge-freeze' into gun
2013-02-20 10:22:12 +04:00
Zuhayr
d261e3836f
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12
2013-02-20 12:36:22 -08:00
Zuhayr
cdb3907493
Binary file merge conflict.
2013-02-20 00:28:14 -08:00
Zuhayr
1fe4cbb619
Added a mantle and robe for Unathi to wear, added weldermask vision reduction for Unathi helmets, changed instances of soghun to 'Unathi' where needed.
2013-02-20 00:24:26 -08:00
Chinsky
0eca1bd4e4
Merge branch 'master' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze
2013-02-19 18:46:29 +04:00
Chinsky
261577317e
Merge pull request #2373 from CIB/master
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Several bugfixes
2013-02-19 06:44:05 -08:00
RavingManiac
839d4cb6c8
Added var/small to mobs, which currently only handles if they can open airlocks. This replaces the use of ismouse().
2013-02-19 22:10:27 +08:00
RavingManiac
254b5cccd4
Some uses of ismouse() replaced with isanimal()
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world.time used to calculate mouse spawn timer.
Spawn timer now applies to being killed via splat().
2013-02-19 19:22:00 +08:00
RavingManiac
b2b2894e3b
Players have to wait 5 minutes between dying as a mouse and respawning as a mouse. Global variable mouse_respawn_time determines the respawn time in minutes.
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Mice can no longer open airlocks.
Mice can no longer strip items from humans
Mice can no longer put other creatures into disposal units (though they can still climb into disposal units)
Message for when mice crawl into vents removed. Mouse nibbling message only displayed to observers half the time.
2013-02-19 08:04:53 +08:00
cib
18a552af0a
Fixed problem where hostile animals would attack even the dead.
2013-02-18 23:35:51 +01:00
cib
0e70040810
Fix to issue #2371
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Increased the simple_animal/hostile/move_to_delay, which seems to be an entirely separate value for speed. This code is so messed up.
2013-02-18 23:30:20 +01:00
cib
3df671f8d0
Attempt to fix issue #2371
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- Halves drone speed
- Copied over the exact values from space-carp for spaceproofness, though it should already have worked before
- Untested(whooo uni)
2013-02-18 22:52:41 +01:00
Christian Bielert
9881020742
Merge pull request #2370 from comma/surgery
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Sticking it in people
2013-02-18 13:40:44 -08:00
Cael_Aislinn
24763f8bb0
removed debug output, cleanup of alien languages, bumped tajaran darkseeing
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-02-18 13:07:01 +10:00
Chinsky
4a1198bfe4
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12
2013-02-18 00:11:51 +04:00
Cael_Aislinn
fea6635060
Merge branch 'master' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze
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Conflicts:
code/game/verbs/who.dm
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-02-18 01:25:47 +10:00
Chinsky
92c8c34c2a
Removed getDisplayNameProc(), since all organs have display_name var anyway.
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Moved some severed head code into it's New() for readability.
Fixed noexplode flag in droplimb still making limb give explosion message.
2013-02-17 19:12:00 +04:00
Cael_Aislinn
da9b87a288
beepsky now fights hostile NPC mobs, and vice versa
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-02-18 00:32:49 +10:00
Chinsky
a68e5d3875
Merge pull request #2333 from Baystation12/BEF-staging
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Merge on the 16th if no issues
2013-02-17 04:44:25 -08:00
Chinsky
9c43050ba7
Change to check_zone proc.
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It makes possible to target hands/feet/groin.
Not sure what side effects would this change have.
2013-02-16 19:01:48 +04:00
Chinsky
764fa03a17
Fix for negative miss chance modificators working.
2013-02-16 18:58:43 +04:00
Chinsky
7a94494eee
Merge pull request #2354 from Zuhayr/master
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Posibrain fixes (double name, protolathe, double binary)
2013-02-16 02:22:47 -08:00
Zuhayr
4dd7141e32
Removing a debug string.
2013-02-16 16:19:39 -08:00
Zuhayr
6ad09d49c8
Fixes for posibrain name generation, research design for protolathe, possible for for double-say for posibrains (cannot test locally).
2013-02-16 14:21:00 -08:00
cib
c5301c5144
Fixes issue #2296 : Humans will not react to sleep toxins in smaller amounts than can be scrubbed.
2013-02-14 15:06:10 +01:00
Cael_Aislinn
d1e6e342c5
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze
2013-02-14 22:10:02 +10:00
cib
4c49e51182
Merge branch 'bleeding-edge-freeze' of github.com:Baystation12/Baystation12 into BEF
2013-02-14 13:05:27 +01:00
Cael_Aislinn
49e4eaeffb
Merge branch 'master' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze
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Conflicts:
maps/tgstation.2.1.0.0.1.dmm
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-02-14 22:02:06 +10:00
RavingManiac
4eca9b143e
Player-controlled mice spawn next to a vent by default, spawn at MOB_LAYER, can nibble food to regain health, can pass through plastic flaps, and can climb into disposal units.
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Mice cannot pull objects.
2013-02-14 16:15:20 +08:00
Cael_Aislinn
431002cb30
reduced drone damage + increased health, halved explosion damage (approx) + made exploding more obvious, reduced max drone tech bonus to 6, bit of cleanup in the AI
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-02-14 14:58:15 +10:00