-adds some skrell items to the loadout
-adds an unique jumpsuit to the jargon consular officer
-adds some new skrell markings
-adds a new sprite for a skrell holy book
-adds a new skrell plant
-adds some new skrell related drinks
-limits how much brain damage black k'ois can cause
-phoron does not hurt people with the black k'ois parasite anymore
-black k'ois plants have their proper name now
-k'ois parasite now gives tech levels
Xenomorphs are pretty much badly done and don't really fit at all. This pr fully removes the human type ones, alongside with the infection, eggs and facehuggers.
Adds dyn, a Skrellian herb. Renowned as a medicine, its juice has mild anti-toxin properties identical to how powerful tea was before Burger nerfed it; lower than tea because Arrow considered old tea to be too OP, and any beverages made from it do too. Seeds are available both in the garden and hydroponics, and the plant may occasionally contain actual dylovene in it.
The new drinks are the raw juice of the herb, a tea (1 juice to 4 water), and an icy/fizzy iced tea thing (1 juice to 2 ice to 2 soda water). The last comes as a soda can in the vendor, and a carton of juice is available at the bartender's boozemat.
This is the first in a series of PRs expanding upon skrellian cuisine/drinks.
Added some handy things to the Autolathe, with material costs for some objects.
Following items were added: cable coil, hand labeller, basic stock parts, engineering debugger, and the implanter when it's hacked.
Makes pumpkins have 'pumpkin pulp' inside of them (a child of nutriment), which can be used with space spice to make pumpkin spice.
This can be used for several drinks, along with the new pumpkin pie recipe, that no longer requires a whole pumpkin be shoved in the oven.
Additionally, added a temporary limited edition seasonal drink and donuts to the vending machines. It's Autumnlicious™!
I believe at some point 'replicant pods' were used for the old plant people code or something, and it was changed to produce diona nymphs, without actually changing the name of the pods.
'Replicant pod' doesn't make any particular sense. You aren't replicating something, you're growing a nymph.
So I fixed it. I also tweaked the weird human face on the replicant pods that probably referenced when they used to sprout plant people.
Adds new drugs:
-Red Nightshade: a drug that induce a berserk-like status, you see only red, can smash windows, stuns go away slower and etc
-Paxazide: a medicine that induces pacifism on the target, like the mutation
-Spectrocybin: a hallucinogenic that has a small chance of giving a glipse of the other hidden to mere mortals, can be found in a mushroom variety
Adds a new secret chem:
-Bottled Lightning: causes a tesla zap when in contact with someone's blood or when splashed on the ground
Also removes some broken/unused plants.
This pr adds some dishes, plants and drinks based on the tajaran lore. The meat and clams can't really be found anywhere right now, as they are supossed to be ordered from cargo.
Also fixes some foods having proteins for no reason and adds a new frappe sprite.
Sprites made by dronz, brainos, and some others were found in the vgstation and tgstation codebases.
The less controversial tweaks
Tweaked the metabolism rate of mental medication to reflect their intended values. Reduced the dosage threshold to suppress traumas to reflect their intended values.
Syringe (drugs) now contains truth serum.
Cardox is now slightly poisonous, and can directly remove phoron from blood when consumed. Cardox can now remove phoron in the air when applied to turfs.
A secure box of loyalty implants, hextrasenil pills, and cardox grenades are now located in the vault.
The vault now contains some misc emergency gear that a head of staff can access in case of a dire situation. Current gear are loyalty implants, expensive cardox grenades, and Hextrasenil pills.
Based on data collected from feedback reports submitted by the community, some additional although minor changes to the present K'ois mechanics. A few larger changes are pending discussion but should not delay this PR.
-Halves K'ois Health
-Reduces Black K'ois health by 25%
-The number of spores released by a plant is now determined by that plant's potency. K'ois will be default release at most 2 spores, Black K'ois at most 3.
Implements Black K'ois
Implements K'ois Mycosis
Implements Black K'ois Mycosis
Buffs K'ois' healing properties for Vaurca
Vaurca can now control where they bite
changes:
Organs now use Initialize().
The observe message now shows the configured respawn delay instead of always 30 minutes.
Seed datums no longer have a timer in New().
External organs no longer have a timer in New()/Initialize()
Converted some spawns in organs to timers.
Floor init no longer breaks to plating first for mapped in tiles.
Added the INITIALIZE_IMMEDIATE macro to make Initialize() not wait for SSatoms init.
Mannequins now use INITIALIZE_IMMEDIATE instead of a custom-defined New().
Mannequins (from get_mannequin) now delete themselves if unused for 5 minutes or longer.
Adds 26 new recipes (18 Microwave, 5 Oven, 3 Fryer) to the kitchen, including curries, dank (and sliceable) brownies, and bear meat recipes!
Adds 2 new reagents: Space Spice, a condiment found in the kitchen flour closet and used in many of the new recipes, and Brownie Mix, a dry mix of flour, sugar and cocoa that serves as the base for brownie recipes and doesn't conflict with other baked recipes.
Adds sprites for new foods, as well as new trash sprites for dumplings and brownies.
Fixes#1550Fixes#1609
Fixes pumpkins having the wrong sprite
Fixes clothing not updating the blood overlay when you spray it with cleaner
Fixes wizards being able to select the apprentice book
Changes the main access lift into two seperate lifts. Should vastly decrease congestion.
Changes the AutoLocker into an AutoDrobe, a floor mounted pad that does what the autolocker did instantly. Should solve round-start confusion.
Fixes a handful of bugs.
Off-topicedly, pretty much doubles Vaurca starting phoron, adds more phoron to K'ois and K'ois byproducts while removing more K'ois from raw K'ois. Adds a moderately expensive K'ois bar to the snack vendors for until I can figure out how to code phoron suppositories.
Updates Nar'Sie to respect new Baystation flooring mechanics. No longer will ugly floor decals persist even when their base turf has been cultified.
Harvesters, and in fact all constructs, can now use cult runes. Only harvesters can write them.
Updates the "Change Construct Shell" rune available to Harvesters to actually change the construct shell. Technically it's just an armor() rune, so any cultist can change the shell of their construct. Harvester option will replace the artificer options during Hell Rising events, since a harvester is basically just an upgraded artificer.
Harvesters will cultify turf and objects in a 3x3 square whenever they use a spell, just for more A E S T H E T I C
Porting bay's versions of apollo cooking machines, which existed in old code. Most of the coding was done by Zuhayr to Baystation12.
Also, some minor mapping changes were made to the kitchen, so, all of this could fit inside.
Vaurca hivemind language added.
Vaurca appropriate name generator added.
Tied Vaurca language to their neural socket organ.
Added a method for non-Vaurca to intercept the Vaurca hivenet so long as they construct the correct item.
Sprites for Vaurca organs.
Neutered all Vaurca.
Cutting open a Vaurca for surgery now requires heavier equipment.
Injecting a Vaurca with a syringe now will take time.
Adds various Vaurca cosmetic items available via loadout.
Adds a few new burst-fire weapons exploiting the burstfire fix - obtainable via research or adminbus.
Ports the ability to stick heads on spears from Paradise-code.
Added an error message when trying to bite someone before the cooldown expires.
Removed spoken Vaurca language.
Heavily nerfed K'ois' properties.
Halved the nutrition value of nutriment, returning it to old-code state.
Nerfed the damage dealt by bite, while reducing the cooldown.
Fixed burstfire weapons spamming attack messages when fired, allowing for more automatic weapons.
Fixed Vaurca player ability to select coloured eyes.