Posibrains are now in the ghost spawner menu. Activating them is now a one-and-done deal, as they remain open in the ghost spawner until someone disables it or someone spawns in.
Syndicate Cyborgs have been added to the ghost spawner menu, and will remain in a boot-up state until someone spawns into it.
Syndicate Cyborg eye overlays have been fixed.
Wizard Familiars have been added to the ghost spawner menu, same as above.
Mining Drones have been added to the ghost spawner menu, one swipe is all you need, until someone joins in as them.
Tweaked a hell of a lot of silicon code to make synthetics better.
Synths with scrambled codes that prevent them from being on robotics computers will now appear on Merc camera networks.
Both variants of the engineering borg can now deploy the malf borging machine.
Medical borgs no longer get polyacid sprays, instead getting Wulumunusha CMO Hyposprays, which cause muteness.
You must now be on help intent to use items like crowbars and screwdrivers on borgs. Otherwise you hit them with it.
Turns the z-level restriction procs into macros
Changes z-level restrictions to use the macros
Use contact_levels for announcements (instead of player_levels)
Restricts the teleporter to station_levels instead of player_levels
Restricts AI tracking to station_levels instead of player_levels
Mechs only get tracking beacons if they are on station_levels (instead of player_levels)
Construction Drones gib if they enter a station level
Mining Drones gib if they leave the station levels
Removes the mining equipment vendor from the scrapheap
This PR will lead us towards the Promised Day, for in its wake there shall be much celebration and ecstasy as this world becomes a world suitable for developer hegemony. The first strike is thusly;
All << is converted into to_chat().
In converting some things from show_message to visible_message, people forgot that the 2nd argument is not range. But is instead, either blind message or user message. So I fixed it. Also added some high lighting and user messages.
changes:
Maps are no longer compiled in, instead loaded directly from the DMMs at runtime.
Z level defines have been moved from the config to map datums.
Unit tests now use typecaches.
DMMS now actually works.
DMMS has been updated slightly.
DMMS is now capable of loading simple lists of non-text types.
DMMS is now faster when loading many types without mapped in attributes and when loading area instances.
Asteroid generation is now defined on the map datum instead of being hard-coded in SSasteroid.
Holodeck presets are now defined on the map datum.
Atmos machinery now uses Initialize().
Seismic Charges are now much cheaper.
KA can now fit into suit storage and the explorer's belt.
Several more items can now fit into the explorer's belt.
KA's with multiple installed modkits can now properly be turned into a RIG module, which keeps said modkits.
RIG thermal drills now work properly.
Mining drones should now spawn with a jetpack.
Mining drone ore bags are now much larger, as they cannot drag crates.
Fixes#2362Fixes#2232Fixes#2234Fixes#2214Fixes#2385Fixes#2386Fixes#2356Fixes#2406Fixes#2409Fixes#2404Fixes#2432Fixes#2439Fixes#2437
Removes "You hear a click from the bottom of the door" message from airlocks when they bolt/unbolt.
Makes ghosttraps significantly easier to spot.
Does some mapping stuff, re-arranges mining. Adds catwalks.
Noises the open space sprite somewhat, effect could definitely be improved.
Adds a ghosttrap to mining drones
Adds holes to holes
Fixes some of the airlocks