Posibrains are now in the ghost spawner menu. Activating them is now a one-and-done deal, as they remain open in the ghost spawner until someone disables it or someone spawns in.
Syndicate Cyborgs have been added to the ghost spawner menu, and will remain in a boot-up state until someone spawns into it.
Syndicate Cyborg eye overlays have been fixed.
Wizard Familiars have been added to the ghost spawner menu, same as above.
Mining Drones have been added to the ghost spawner menu, one swipe is all you need, until someone joins in as them.
Wizard spellbooks can now be stored in the belt slot.
Necromancers now get 10 spell points, up from 8.
Smoke now properly layers over mobs, obscuring them.
Wizard Apprentices and Skeletons are now in the Ghost Spawner menu. The former can be enabled by buying an Apprentice Pebble artifact, a new wizard item which acts as a portable spawnpoint. The latter by casting Raise Dead on a corpse.
Apprentices are now given additional spells at the bottom of their spellbook, depending on which type of wizard their master is."
Bought artifacts now appear in your hands, if you have any free.
The Return to Master spell has received numerous bugfixes and should now work as expected, most of the time.