PsiOmegaDelta
1e457f6e34
Merge pull request #9009 from Yoshax/icanintosurgery
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Fixes antag surgery kit
2015-04-28 07:35:58 +02:00
Yoshax
aa115f5bb2
Fixes antag surgery kit
2015-04-27 16:41:47 +01:00
RavingManiac
89a72fb326
Candle burn time increased to ~30 minutes
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Some fluff added to candle description explaining how they burn in space
2015-04-27 12:10:54 +10:00
Chinsky
392cc1b0bb
Merge pull request #8938 from GinjaNinja32/floorpainter
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Fixes floor painter white-bot and white-delivery states
2015-04-23 09:20:13 +03:00
GinjaNinja32
bc6daf5b5f
Fixes floor painter white-bot and white-delivery states
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Fixes #8937
2015-04-22 05:21:03 +01:00
PsiOmega
f6d0ab1578
Shower curtains no longer lose their default color upon being washed.
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NT has now invested in slightly less budget curtains.
2015-04-20 14:42:43 +02:00
Chinsky
511d3764e7
Merge pull request #8846 from PsiOmegaDelta/CantClickMeDontClickMe
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Makes objects without moues opacity not appear via alt-click.
2015-04-18 16:57:01 +03:00
GinjaNinja32
159dccbfab
Fixes floor painter solid-dark icon
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Fixes #8873
2015-04-17 03:18:53 +01:00
PsiOmega
3eab61e154
Soap can now clean turfs as well.
2015-04-16 08:20:00 +02:00
Chinsky
5fc3a2a511
Merge pull request #8792 from GinjaNinja32/runtime
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Runtime fixes
2015-04-10 12:24:35 +03:00
Kelenius
20d62c87ff
Borg module fixes
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Fixes #8775
Fixes #8797
2015-04-10 09:50:47 +03:00
GinjaNinja32
958a1c64b3
Fixes PDA detonation runtime
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Fixes #8609
2015-04-09 16:05:53 +01:00
RavingManiac
e2b9657ca4
Minor fixes to supermatter manual text
2015-04-05 22:40:19 +10:00
mwerezak
c59fac2e16
Adds unloaded item state for the STS-35.
2015-03-29 02:40:57 -04:00
mwerezak
ba9b8756da
Allows items to specify which icon files are used for specific slots, moves gun icons to a separate file
2015-03-29 01:52:26 -04:00
Zuhayr
0bb2cd835c
Merge pull request #8600 from mwerezak/bread-tube
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Adds bread tube trash item, merc shuttle vendor
2015-03-25 00:54:16 +10:30
mwerezak
1ce81b91b1
Adds bread tube trash item
2015-03-24 04:03:06 -04:00
Zuhayr
45f28d5372
Fixes #8485
2015-03-24 13:20:24 +10:30
Zuhayr
bf8ad6d585
Rebalanced xenoflora sprites, fixed numerous issues.
2015-03-22 16:13:15 +10:30
PsiOmega
6e2488ccb0
Merge remote-tracking branch 'upstream/master' into dev-freeze
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Conflicts:
code/game/objects/items/stacks/sheets/sheet_types.dm
code/game/objects/structures/stool_bed_chair_nest/chairs.dm
2015-03-20 08:26:34 +01:00
PsiOmega
3d9d05afce
Fixes #8107 .
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The announcer again has its given name, rather than a randomly selected one.
The announcer now states its business, rather than talks about it.
The announcer now uses the proper frequency.
2015-03-19 21:33:58 +01:00
Mandurrrh
618249131e
Gives more/better comfychair color options. Removes unused icons from objects.dmi.
2015-03-18 00:26:42 -04:00
Zuhayr
e600cdbd3b
Fixes #8430
2015-03-17 19:18:30 +10:30
PsiOmega
533ccef0ab
Robot code clean up and fixes.
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Fixes runtime when a borg is reset.
Fixes issue where /proc/select_active_ai_with_fewest_borgs() would not always return the intended AI.
Fixes issues with new borgs spamming the master AI with creation messages under some circumstances.
2015-03-10 13:37:20 +01:00
Zuhayr
00976aea43
Merge pull request #8417 from PsiOmegaDelta/SolidMatter
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Attemps to fix #8390 + solid bonus
2015-03-10 09:29:04 +10:30
Zuhayr
fc985c2a27
Merge pull request #8416 from PsiOmegaDelta/Ninjas
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Fixes ninja spawn logic.
2015-03-10 09:27:11 +10:30
PsiOmega
baed39c263
Attempts to fix persistent station alarms. Makes wardrobes solid.
2015-03-09 20:55:05 +01:00
mwerezak
b9d2517d83
Tweaks random gun spawners and supply packs
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laser carbines and laser pistols spawn in the armoury with equal
probability.
Stunshells are now rare like they should be.
Shotgun crates now have two combat shotguns, as they are less likely to
spawn in the armoury anyways.
Weapons crate comes with laser pistols, energy weapons crate comes with
laser carbines. Seemed more consistent that way.
2015-03-09 15:47:25 -04:00
PsiOmega
57c0591283
Fixes ninja spawn logic.
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Fixes the logic I re-made after a PR comment without double-checking it.
Changes ninjastart to use the actual landmarks instead of locs for consistency.
2015-03-09 19:22:07 +01:00
Raptor1628
cf0e526d91
Fixes and adjustments
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Moves a few things around in the armory again, tasers back in lockers,
guns in officer access area of the armory. Re-adds the tacknife after it
was lost in the hydro merge, gives EMTs access to medical lockers.
2015-03-04 11:18:40 -05:00
PsiOmega
8f929331d8
Fixes #8343
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Fuel no longer attempts to spread itself after having been deleted.
2015-03-03 15:33:15 +01:00
Zuhayr
0beb6259f6
Partial fix for #8068 .
2015-02-28 17:29:26 +10:30
Zuhayr
14321003f1
Merge branch 'dev-freeze' of https://github.com/Zuhayr/Baystation12 into dev-freeze
2015-02-28 17:04:22 +10:30
Zuhayr
4b15f1a249
Fixes #7877
2015-02-28 16:47:41 +10:30
Zuhayr
f7983e7732
Merge pull request #8293 from comma/interfacefix
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Couple fixes
2015-02-28 16:22:36 +10:30
Chinsky
7f01af6b7d
Merge pull request #8297 from PsiOmegaDelta/CameraCoverage
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Camera coverage fixes.
2015-02-27 13:11:21 +03:00
PsiOmega
7e498e1cf7
Merge remote-tracking branch 'upstream/master' into dev-freeze
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Conflicts:
code/modules/hydroponics/seed_datums.dm
code/modules/hydroponics/trays/tray_apiary.dm
code/modules/power/apc.dm
code/setup.dm
2015-02-27 09:06:48 +01:00
Chinsky
9e07708cb3
Fixes #8241 rollerbeds not collapsing due to a runtime
2015-02-26 14:41:31 +03:00
PsiOmega
98f6a4cae5
Camera coverage fixes.
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Fixes issues with AI cameras coverage not updating properly in several instances during EMPs, destruction, etc.,
2015-02-26 11:39:41 +01:00
Chinsky
100d8e9fb8
Fixed buckling into chair not changing mob's facing if he had permafacing set.
2015-02-26 12:09:23 +03:00
Zuhayr
a9d23df3ff
Merge pull request #8279 from PsiOmegaDelta/CameraNet
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Fixes camera network changes not always being reflected in camera consoles.
2015-02-26 16:28:49 +10:30
Zuhayr
bceb01c233
Merge pull request #8290 from mwerezak/gun-rewrite
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Fixes captain's laser gun
2015-02-26 16:28:43 +10:30
mwerezak
ec59f8ab07
Fixes captain's laser gun
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Also updates retro laser gun path, as it isn't really conceptually
related to the carbine anymore, and should avoid inheriting things like
fire rate.
2015-02-25 23:35:20 -05:00
MrSnapwalk
f4f54dfed1
Fixes action figures not randomizing properly.
2015-02-25 21:52:36 -06:00
PsiOmega
4dca85b17c
Fixes camera network changes not always being reflected in camera consoles.
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Cameras with altered networks would not necessarily show up on camera consoles, primarily affecting cameras joining/leaving alarm zones.
2015-02-25 19:50:07 +01:00
PsiOmegaDelta
51b722485a
Merge pull request #8259 from mwerezak/gun-rewrite
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Gun fixes
2015-02-25 07:21:29 +01:00
mwerezak
9782140d32
Resolves #8236
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Lasers deal more damage to grilles, and clicking directly on the grille
makes it more likely for the grille to absorb the projectile.
2015-02-25 00:14:42 -05:00
mwerezak
3e71802a52
Replaces colt signal pistol with a Mk58 version.
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Makes more sense for the HoP, and ensures the colt remains more of a
detective signature item.
2015-02-24 21:23:19 -05:00
Snapshot
600f55bdca
Merge pull request #8252 from Raptor1628/dev-freeze
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Assorted Fixes
2015-02-24 17:08:33 -08:00
Raptor1628
d4870b80ee
Assorted Fixes
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Rebalances the random armory so there are always energy weapons,
projectile weapons, and ion weapons. Ammo no longer random. Fixes some
oversights with the EMT area and improves flow. Sec Guns fit in belts.
Fixes typos and a missing price in the vending machine.
2015-02-24 14:40:02 -05:00