Commit Graph

503 Commits

Author SHA1 Message Date
Batrachophreno
c2f054fd81 DMdocs (#21103)
Progress on DMDocs. PRing progress so far so there's not one mega PR
later with 1500 affected files.

I want my goddamn highlight text on what all these goddamn procs goddamn
do goddamnit. >:(

No actual code change anywhere in this PR, only comments.

---------

Signed-off-by: Batrachophreno <Batrochophreno@gmail.com>
2025-08-09 12:22:56 +00:00
Matt Atlas
d7706ece53 Bug fixes, init signals for mobs, density updates. (#21108)
1. Look up now follows your mob (no more auto-removal when you move,
only when you go below a solid tile). Maybe add a hotkey?
2. Made the codebase work with the latest version of spacemandmm lint.
3. Advanced kits don't work on robotic limbs.
4. Density shifting should now always use set_density. Ported
TRAIT_UNDENSE from CM to better control the density of living mobs.
Fixes weird shifting behaviour with wall leaning -- what was happening
is that mob density was getting reset to TRUE because the mob wasn't
lying down.
5. TGUI say light prefs actually save.

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
2025-08-06 10:18:14 +00:00
Batrachophreno
6bba514a4d Misc Modular Computer Fixes/Cleanup (#21092)
Prompted by
[this](https://github.com/Aurorastation/Aurora.3/issues/21090) (Atmos
control app not reliably updating all alarms from
SSmachinery.processing). Did what I could but barring a larger refactor
of how computer programs are initialized, didn't want to burn Too much
time so implemented a Refresh button in the application interface as an
in-game fallback option.

Also fixes the bug with Loadout-spawned laptops not booting; their hard
drives were being initialized with default software due to accidental
codeblock removal
[here](https://github.com/Aurorastation/Aurora.3/pull/20660/files#diff-40a75a936400e3c347fd8c3d4c804190a63ac9be980912f6a9995efd1b296a1e).
Restored the affecting code.

Updated several other files I discovered in passing while working on
this with proper DMdocs formatting.
2025-08-03 16:12:30 +00:00
Batrachophreno
f096b206a0 Atmos Alarm Control computer program search fix and UI refactor (#21056)
Scope creeped PR. Fixes a breaking bug in the Atmos Alarm Control
application introduced after areas-cleanup PR, but also refactors it
into a grid-based interface that actually allows you to reliably search
alarms by name, department, and deck # (possible now with all the area
metadata we have to play with).

Also does behind-the-scenes cleanup of alarm panel code in general, a
few area def problems, and some manually defined air alarm names on the
map.

---------

Signed-off-by: Batrachophreno <Batrochophreno@gmail.com>
2025-08-01 22:41:34 +00:00
naut
14b3228582 Adjusts credit value to be more consistent (#20913)
- Reworked prices, wages and balances of (almost) everything ingame.
- Added coinage and decimal support to cash, ruthlessly sanitized to
avoid floating-point errors. Reflected in cash-related things like ATMs.
- Tweaked how cash bundles are made and distributed to support
decimalization.
- Adjusted the starting money individuals and departments receive in
their accounts.
- Adjusted the funding Tajara, Unathi, Diona, Vaurca, and IPCs receive
in their accounts. Should earn more on average than they used to.

Credit values are now roughly 1/10th what they were before, across the
board.

Coins were added too! These have names:
- Unie: 0.01 credits
- Quin: 0.05 credits
- Dece: 0.10 credits
- Quarter: 0.25 credits

These can be seen cameo'd in the screenshots below.

Values, wages, etc, are based on the wiki page
https://wiki.aurorastation.org/index.php?title=Guide_to_Wages_and_Pay .

Values are not anchored to any singular real-world currency.

Example price differences:

| Example Item | Old Price | New Price |
| --- | --- | --- |
| Comet Cola | 15.00 | 1.50 |
| Cup Ramen | 20.00 | 2.00 |
| Jyalara | 38.00 | 3.00 |
| Trans-Stellar Cigarettes | 76.00 | 9.00 |
| Zo'ra Soda | 29.00 | 2.50 |
| Gumball | 5.00 | 0.25 |
| 50x plasteel sheets | 700.00 | 120.00 |
| 5x meat (cargo) | 160.00 | 55.00 |
| 50x phoron crystals (cargo) | 2200.00 | 400.00 |

Wages and account balances have also been tweaked:
| Type | Old Amount | New Amount |
| --- | --- | --- |
| Ship Account | 75,000.00 | 35,000.00 |
| Departmental Accounts | 10,000.00 | 15,000.00 |
| Personal Account (avg) | 200.00 - 20,000.00 | 20.00 - 2,000.00 |

Might break the economy; prices will likely need some adjusting
depending on gameplay constraints. Can be adjusted in TMs.
A little testing never hurt anyone.


![image](https://github.com/user-attachments/assets/006e78bf-bfe6-4003-a88d-7b26d6cf2e80)

![image](https://github.com/user-attachments/assets/ac365c3d-bd55-4de5-bd9f-95c7c629462a)

---------

Signed-off-by: naut <55491249+nauticall@users.noreply.github.com>
Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
2025-07-28 18:11:58 +00:00
Batrachophreno
0851144182 Area definitions cleanup (Horizon/Runtime) (#20914)
**Goals:**
1. Delete area definitions no longer used in any map or file.
2. Update area definitions such that everything used in mapping the
Horizon exists in 'maps\sccv_horizon\areas' with the parent
'area\horizon\'.
3. Reorganize/rename/restructure those Horizon area definitions to make
future mapping easier and code that hooks into area properties easier.
4. Present area names and blurbs in the status panel.

This PR only handles Horizon and Runtime areas, for digestibility/ease
of reviewing. Offsite areas for another PR.

Naming convention reference:
The /area/ 'name' variable no longer contains either 'Horizon' or the
Deck# of the area or its approx location on the ship. All Horizon areas
now have several new variables as metadata-- area names now need only be
strictly descriptive, and the appropriate constants used in the area
definition, and a new function generates the display name with
consistent formatting for us.

Detailed documentation to follow after any adjustments are made to
mappers' preferences.

This also adds area blurbs to most areas- if not bespoke, then general
department-wide blurbs to parents. I know feature creep always sucks,
but while some areas having pre-existing blurbs, the overwhelming
majority of areas don't, and while testing it was very distracting to
see them randomly appearing and disappearing. Most blurbs are pretty
basic but I feel are entirely presentable- more clever individual ones
can follow in a separate PR.
2025-07-25 19:16:33 +00:00
Batrachophreno
387cee9243 Object Examine Text Overhaul (#20923)
Extends and reworks how various extended information text (desc_info,
desc_build, desc_upgrades) are handled to make object interactions and
mechanics A.) much more clearly documented in-game and B.) much easier
to support from the back-end.

Almost certainly a candidate for test merge.

Assembly/Disassembly instructions are noticeably sporadic, largely due
to our current lack of a unified framework. That's a future thing I'd
like to attack so that it can be handled programmatically, but for now I
only targeted the biggest culprits as I came across them.

---------

Signed-off-by: Batrachophreno <Batrochophreno@gmail.com>
2025-07-21 15:35:14 +00:00
Werner
75b9319a0e Removes SSDocs (#20660)
Removes SSDocs as its unused

Also MD because we should discuss if that should be revived instead.

Co-authored-by: Werner <Arrow768@users.noreply.github.com>
2025-07-12 18:20:33 +00:00
SleepyGemmy
5f9201fdf0 Transferred Typo Fixes (#20879)
this PR fixes transferred being spelled as "transfered".
2025-06-25 21:10:01 +00:00
Batrachophreno
3e8e76b464 Improve usefulness of Custodial Supplies Locator app (#20814)
Currently, the Custodial Supplies Locator app provided X and Y coords of
every single mop, bucket, janicart, and cleanbot on the entire server.

This PR makes it so that these objects will only be registered to the
global list of custodial supplies if they are present on the Horizon on
init, and it will also provide Z coords so you can tell if they're on a
different deck.

The app also has a weird built-in GPS function that tracks the reader's
movements instead of the device's. Instead of fixing this to follow the
device, I just removed GPS feedback text- a Janitor can grab one of the
GPS units that comes in their lockers, and this also allows them to be
tracked by other units.
2025-06-22 18:09:07 +00:00
Ben
6de43617a8 AI Lawboard Conglomeratization + Conglomerate Aggressive Lawboard (#20575)
Nanotrasen and Nanotrasen aggressive law modules/boards renamed to
Conglomerate/Conglomerate Aggressive

Adds the Conglomerate Aggressive lawboard (this lawset already exists,
just never was given a board?). Adds a copy to AI Secure Storage
(alongisde the existing lawboards, this falls under a board the SCC
would have just in case, like the other ones there.)

---------

Co-authored-by: Ben10083 <Ben10083@users.noreply.github.com>
2025-03-12 17:43:12 +00:00
Fluffy
696eae5d7b Help delete programs on modular computers (#20580)
Hopefully helps fixes some hard references being left when deleting
modular computers, in their programs
2025-03-12 09:11:55 +00:00
naut
55f4e12614 Codeside Cargo Refactor (#20030)
**NOTE TO SYSADMINS: See "SQL Details" section below for information on
SQL modifications.**

Moves the data containing cargo items (i.e. the ones you order from ops
and get in the cargo shuttle) from the online database to the codebase.
Everything from suppliers to categories to individual items is now
code-side and editable by developers/contributors.

Refactors cargo items to use `singletons` instead of `datums` for
`cargo_supplier`, `cargo_category`, and `cargo_item`. Multiple-instnace
things like cargo_orders, etc. still use `datums`.

Fixed a bunch of strange discrepancies in categories, suppliers, and
pricing for various cargo items. I did a little bit, but it's exhausting
to go through all of it right now.

Clicking the 'Details' button on the Cargo Order app now actually gives
you details instead of bluescreening. Also added some UI elements to the
Cargo Order app - Cargo Control and Delivery remain untouched.

Overhauled the Cargo Order console TGUI window. It now has tabs on the
left, displays restricted access, supplier information, and boasts
search functionality.

### SQL Details
<details>
<summary>SQL Details [Click to Expand]</summary>

The following SQL tables should be deleted or deprecated from the server
database, as they are no longer in use:

- `ss13_cargo_items`
- `ss13_cargo_categories`
- `ss13_cargo_suppliers`

The included migration file, `V011__codeside_cargo`, creates a new table
`ss13_cargo_item_orderlog` to the DB. This **replaces**
`ss13_cargo_orderlog_items`. Because of this,
`ss13_cargo_orderlog_items` is deprecated and should either be deleted
or locked & preserved for logging purposes.

</details>

## Screenshots


![image](https://github.com/user-attachments/assets/79129923-1fb6-4cee-ac8d-5505a52270a4)

![image](https://github.com/user-attachments/assets/a323be35-8ce6-4ec4-98f7-ee701d0931a3)

![image](https://github.com/user-attachments/assets/5ddb02c5-152f-4715-b2da-20903fa11c93)

![image](https://github.com/user-attachments/assets/420e45b0-6a9f-4420-beb8-a2c8423a5be4)

![image](https://github.com/user-attachments/assets/114f4755-ee51-41e6-8670-07aacc5326ae)

---------

Signed-off-by: naut <55491249+nauticall@users.noreply.github.com>
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
2025-03-04 18:18:00 +00:00
Fluffy
267b4a1211 Fixed ninja teleporter (#20542)
Fixed ninja teleporter requiring access to run.
Renamed the program to 'ninja teleporter' and removed the standard
teleporter from the program list for the preset.

Fixes #20237
2025-03-02 11:14:10 +00:00
Fluffy
3185c10cf1 516 internal links (#20428)
Convert all (appropriate) links to use the required `byond://` for 516

Added a grep to detect incompatible ones
2025-02-20 22:54:10 +00:00
Fluffy
7265630dde Turn more unmanaged global vars into GLOB (#20446)
Turned a ton of unmanaged globals into managed globals.
Refactored some UT output.
Removed some unused things, including vars.
Added a test to ensure people don't keep adding new unmanaged vars.
2025-02-17 23:34:02 +00:00
Fluffy
f3dab68568 Area tweaks (#20391)
Reworked area changes and power define channels

No player visible changes (hopefully)
2025-02-16 18:53:46 +00:00
Wowzewow (Wezzy)
edba6021b9 Research and Lathes resprite emissives + tcomms emmisives (#20398)
Title. 'nuff seid.

Also fixes the fucked up material insertion animations to use
flick_overlay_view so it isn't laggy as fuck.

And adds emissives to machines that have lights so they glow in the dark
epically.

<img width="138" alt="dreamseeker_N6egRW6Yz3"
src="https://github.com/user-attachments/assets/a17f12ba-b768-4ad6-a35f-baf33aaae658"
/>
2025-01-30 15:23:16 +00:00
Wowzewow (Wezzy)
e7232d04fc The Great Device Resprite and Contained Sprite-ening (#20344)
Don't let the large file size scare you, it's just mostly splitting
stuff into contained sprites and putting them in the correct place.

Anyway, resprites most non-resprited devices in devices.dmi, and puts
them in contained sprites.
Also puts any related /obj/item/device into contained sprites too.
That's basically the long and short of it.
2025-01-24 12:16:30 +00:00
Wowzewow (Wezzy)
76603b4958 Cape Sword Tcomms Fixes (#20384)
Fixes #20379
Fixes #20378
Fixes #20360
Fixes #20347
2025-01-19 23:28:24 +00:00
Ben
860987c6bc Golden Deep Fixes & Merchant Program Refactor (#20225)
Merchant program refactor to remove need to have subtypes, causing less
issues

Minor fixes to Golden Deep ship (gramophone is anchored)

---------

Co-authored-by: Ben10083 <Ben10083@users.noreply.github.com>
2025-01-13 19:50:14 +00:00
Ben
02435f530c Adds Missing Usage Flags for Shuttle Manifest (#20329)
Adds missing usage flags for cyborgs and AIs for Shuttle Manifest

Co-authored-by: Ben10083 <Ben10083@users.noreply.github.com>
2025-01-10 21:54:28 +00:00
Fluffy
df014f9bc0 Mouse drop refactor (#20256)
Refactored mousedrag procs, added signals, some safeguards, did some
cleanups around, renamed them to make a little more sense. Mostly put in
line with TG's code.
Fast clicking and releasing with a drag, depending on the grace period
and how fast it is done, can be counted as clicks, to aid in combat
scenarios where you spamclick.
2024-12-26 14:26:32 +00:00
Ben
27704cc8d2 The Great Unstationing (#20269)
Replaces many references of station with SSatlas variables using
station_name().

Touches alot of things in the process (mostly moving some aspects to
New() to allow for calling of proc/variable.)

---------

Signed-off-by: Ben <91219575+Ben10083@users.noreply.github.com>
Co-authored-by: Ben10083 <Ben10083@users.noreply.github.com>
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
2024-12-24 12:42:53 +00:00
Ben
0fd0dd463a Synthetic Access to Shuttle Manifest (#20199)
Fixes https://github.com/Aurorastation/Aurora.3/issues/19899 that was
mostly fixed by https://github.com/Aurorastation/Aurora.3/pull/19860 by
replacing docking port program with shuttle manifest

I should be fine for AI to edit shuttle manifest considering it already
can edit records

Cyborgs given access to shuttle manifest considering that modules such
as Mining go on expeditions

---------

Co-authored-by: Ben10083 <Ben10083@users.noreply.github.com>
2024-12-24 12:42:18 +00:00
Matt Atlas
d82fd17354 Fixed sensor reports or comm messages in general not being printed at the Bridge comms console. (#20208)
title

Co-authored-by: Matt Atlas <liermattia@gmail.com>
2024-11-30 21:42:11 +00:00
Matt Atlas
1da20ad33f Adds the Odyssey gamemode. (#18972)
https://forums.aurorastation.org/topic/20198-mission-briefing-auroras-gamemode-revolution

To-do:

- [x] Finish storyteller verbs.
- [x] Storyteller landmarks.
- [x] Proper storyteller spawning. Right now the gamemode system is
happy with just picking one storyteller and no actors.
- [x] Antagonist whitelists code.
- [x] Adding the Storyteller whitelist.
- [x] Mission map loading code.
- [x] Map in a bunch of missions.
- [ ] Storyteller adminhelps.

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
Co-authored-by: DreamySkrell <>
2024-11-26 20:18:43 +00:00
Fluffy
2ac1681fd8 Modular computer programs preset support unit test (#20069)
Added some modular computer program preset tests.
Fixed some modular computer program preset that had duplicate programs.
Refactored how the computer program presets generate the list of
programs to install.
Turned some comments into DMDocs, some cleanup around.
Tests disabled reasons are now enclosed in the group correctly.
2024-11-14 14:15:19 +00:00
naut
bef0f2694e Adds 'Forced Shutdown' verb to computers (#20032)
What it says on the tin. Adds a "Force Shutdown" right-click verb to
computers that allows you to forcibly terminate them. Useful in the
event the TGUI bluescreens, or the program hangs for some reason.
2024-10-14 19:26:10 +00:00
Fluffy
b8902e2e16 Runtime map now loads in ~11 seconds instead of ~40, sped up various other things (#19957)
Runtime map now has a bunch of new areas / items with often-tested
stuffs, and some hard-to-put-at-runtime stuffs.
Runtime map jobs now are positioned to make it faster to reach the
aforementioned often-tested stuffs.
Runtime map doesn't generate an overmap anymore by default, which speeds
up the process.
Runtime map now loads in ~11 seconds instead of ~40 seconds as it was
before.
Updated the maploader to be faster in parsing maps.
Bapi is not engaged anymore if we're only measuring the map size, which
speeds up the process.
In fastboot we do not generate the codexes anymore, which speeds up the
process.
In fastboot and if exoplanets and away sites are not enabled, we do not
parse the map templates anymore, which speeds up the process.
Updated the icon smoothing to be faster.
Optimized cargo area code.
Other optimizations.
2024-10-06 21:31:01 +00:00
Fluffy
9636363e60 Refactored the attack proc (#19908)
Refactored the attack proc signature.
Added signals and components for the attack proc.
Added signals and components for the attackby proc.
Adjusted some leftover attackby procs signatures.
Added grep test to ensure people don't keep adding attack/attackby procs
with the wrong signature.
2024-10-06 21:30:00 +00:00
Geeves
af4da2bb06 Power Outlets (#19943)
* Added power outlets to the service area. More can be printed at RnD.
The capacitor can be upgraded to improve charging speed for connected
devices.
2024-10-04 14:53:51 +00:00
Geeves
be08270531 PDA Charging Tweak (#19942)
* PDAs and other modular devices now charge from APCs even when turned
off.
2024-09-28 10:47:26 +00:00
FabianK3
bc4bfcaaa0 Fixes UI navigation in engineering power-monitor program (#19940)
When selecting a sensor in the engineering power-monitor program, you
are not able to return to the sensor list without restarting the whole
console.
Even though the issue is known for some time now, i weren't able to find
an issue to reference in the PR.

- Fixes broken UI navigation when trying to return to the sensor list.
- Resets UI navigation state when program gets closed.
2024-09-27 09:38:30 +00:00
Fluffy
c24b4c7097 Projectile refactoring madness (#19878)
Refactored the projectile code, mostly in line with TG's now.
Refactored various procs that are used or depends on it.
Projectiles can now ricochet if enabled to.
Damage falloffs with distance.
Homing projectiles can now have accuracy falloff with distance.
Projectiles have a maximum range.
Muzzle flash is configurable per projectile.
Impact effect of the projectile is configurable per projectile.
Accuracy decreases with distance.
Projectiles work with signals and emits them, for easy hooking up from
other parts of the code.
Meatshielding is now less effective .
Impact sound is now configurable per projectile.

High risk.
2024-09-23 10:12:57 +00:00
Fluffy
8f9de7c3e2 Text() away (#19850)
Refactored all the builtin text procs to use string interpolation
instead.
Added a linting for the above.

This is based on, and should only be merged after, #19847
2024-09-21 12:46:31 +00:00
Cody Brittain
dc610520fe Refactor /obj/screen to /atom/movable/screen (#19852)
Part of backend stuff required for #19188. Should probably be test
merged.

---------

Co-authored-by: Cody Brittain <cbrittain10@live.com>
2024-09-21 12:12:07 +00:00
Fluffy
fe905b2953 Nano printers (computer component) will now refuse papers that are already written onto. (#19890)
Nano printers (computer component) will now refuse papers that are
already written onto.

Fixes #19889
2024-09-21 11:24:46 +00:00
Ben
f52beff4d3 AI Programs such as Command and Communications now work (#19860)
AI programs added in a previous PR were not given the correct flags.
Teleport program removed as it was not needed + useless (only usable for
nearby teleporter)

---------

Co-authored-by: Ben10083 <Ben10083@users.noreply.github.com>
2024-09-15 15:43:16 +00:00
Fluffy
0ae0b10764 Refactored all the backslash ref and ref() calls to use REF() instead (#19847)
Refactored all the backslash ref and ref() calls to use REF() instead.
Added a linting for raw ref proc calls.
2024-09-13 10:17:32 +00:00
Fluffy
a3a4d46fa7 Hitby refactor (#19624)
Refactored hitby to be in line with TG's version.
Refactored item weight defines to a more clear naming scheme, also in
line with TG's version.
Refactored how the movement bumps are handled, ported signals to handle
them, in preparation for the movement update.
Fixed disposal hit bouncing the hitting atom on the wall.
Items do not push other items anymore if they are tiny.
2024-07-28 20:52:08 +00:00
Fluffy
f26e4a0380 Collapse dmms (#19698)
Collapsed all the multi-z dmm maps into single-file dmms
Moved some of the map geometry into traits
2024-07-27 19:00:57 +00:00
Fluffy
3e1b9d4170 Repathed /obj/item/projectile to /obj/projectile (#19693)
Repathed /obj/item/projectile to /obj/projectile, same as TG and Bay,
that's pretty much it.
2024-07-27 10:09:46 +00:00
DreamySkrell
b488e51549 Map PDA Program - POIs (#19536)
![image](https://github.com/Aurorastation/Aurora.3/assets/107256943/b8171abd-bb34-48cd-9d96-7d71c8a09441)

![image](https://github.com/Aurorastation/Aurora.3/assets/107256943/a6def124-631c-4a2c-af62-8c9e95876502)

![image](https://github.com/Aurorastation/Aurora.3/assets/107256943/2a86a7ef-7a74-4bb2-999b-431ba40c19ee)

---------

Co-authored-by: DreamySkrell <>
2024-07-24 19:42:53 +00:00
Fluffy
cf8866e480 Fixed the message server PDA messages logging (#19668)
Fixed the message server PDA messages logging.
Fixed the message monitoring console for the aforementioned use.
Fixed a runtime for AI distance check on trying to read papers.
Created a preset for the message server so it's autolinked on the
horizon.

Fixes #11701 (For the Message Logs part)
2024-07-24 19:42:20 +00:00
Geeves
bfa86f757a PDA Chat Improvements (#19587)
* Made a bunch of improvements to the PDA chat program. Clicking on
someone or a channel's name will now immediately open the chat. Text
inputs will now not input unless you press enter.
* PDA chat messages will now have spaces between them, unless it's the
same person sending multiple messages in a row.
* Updating a PDA chat channel's password will now output that it changed
into the chat.
2024-07-17 21:11:28 +00:00
Fluffy
78348238a3 Removed the GELF logging infrastructure (#19577)
Removed the gelf logging infrastructure.
Refactored the various logging procs to be a direct call in light of the
above.
Removed ancilliary UDP related things.
2024-07-08 12:48:16 +00:00
Fluffy
5c8ef56a6a Added a miners app preset for the PDA, with the away manifest program (#19596)
Added a miners app preset for the PDA, with the away manifest program

Fixes #19574
2024-07-08 12:45:51 +00:00
FlamingLily
6a9101e763 Fixes SMES hacking (#19549)
~~In preparation for my grand political strategy to get SMES hacking
wires added to the aurora wiki, I made sure they were working.~~

It's on the wiki now so you have to merge this it's canon 🫡 

Changes:
* The RCON wire in a SMES now actually disconnects a SMES from RCON
(before it only prevented AI control).
* When the input wire is cut in a SMES, it will now correctly report
that the SMES is not charging on the UI.
* The Failsafe and Grounding wires of a SMES now correctly trigger the
red light when only one is cut, instead of both needing to be triggered.

---------

Signed-off-by: FlamingLily <80451102+FlamingLily@users.noreply.github.com>
2024-07-03 04:01:44 +00:00
Magisterium2022
1926b6b612 AI misc QOL updates. (#19510)
Updated the AI's hardware from basic to higher-grade versions, as they
can't typically be upgraded during a round. Added potentially useful
software which was not previously available through their downloader.
Added drone language for communications and control. Disabled the block
on electrifying doors, as law conflicts may permit it in some cases.
2024-07-01 13:11:34 +00:00