Commit Graph

6 Commits

Author SHA1 Message Date
Lohikar
1816de4da8 More granular Atlas logs & Holomap Init Tweaks (#4056)
changes:

Atlas now logs init time per DMM.
Map Finalization now separately logs finalize & asteroid generation time.
Added Z_ALL_TURFS() macro to get a list of all turfs in a Z-level.
Misc. performance optimizations for SSminimap init.
2018-01-07 00:36:11 +02:00
Lohikar
dedb657aeb move sunlight to compile-time option (#3636)
Turns out sunlight is a little memory hungry/slow. This disables sunlight via. compile-time define instead of removing it so it can be re-enabled if suitable later.
2017-10-14 19:25:11 +03:00
Lohikar
f8bcaf4864 Lighting Performance Tweaks & Fixes (#3325)
changes:

SSlighting is now FIFO - lights are processed in the order they are received instead of by whatever one was queued most recently.
Instant lighting updates now check CURRENT_TICKLIMIT instead of ITL. ITL has been removed due to it no longer being used.
SSlighting will no longer double-process lighting datums that have already been processed by instant lighting.
Instant/Intelligent lighting updates can now be disabled via. compile-time define.
Sunlight should no longer shine indoors.
Directional lighting now properly updates on direction changes again.
/datum/light_source/novis has been renamed to /datum/light_source/sunlight.
More lighting microoptimizations.
Converted two storage lists to be lazy.
2017-08-28 01:06:17 +03:00
Lohikar
dbc70d9f49 Openturf & Lighting Improvements (#2961)
changes:

Openturf now uses ~200 MB less memory when sunlight is enabled.
Openturf now handles recursive OO copy better.
Lighting objects now update their existing color list if they can instead of creating a new one each time.
The sun can no longer fall out of the sky.
Openturfs should be a little gentler on clients.
Openturf darkening factor can be more easily changed.
Reset-Openturfs no longer hangs SSgarbage.
2017-07-06 23:40:16 +03:00
Lohikar
bcccd88fd4 Fastboot (#2761)
Adds a config option that disables some time consuming bootup steps that aren't generally required for debugging.
2017-06-22 13:15:20 +03:00
Lohikar
90b6691c8f Sunlight (#2542)
Implements a configurable sun for a sunlight effect using the lighting engine.
Abuses Z-lights to illuminate Zs in a semi-realistic way.

Kinda slow at setting state, but state changes shouldn't lag & are rare.

Also adds the ability to create lights that ignore visibility when calculating range, causing them to shine through objects/walls.
2017-05-31 11:43:18 +03:00