Talking indicators now appear on the right, in order for them to not appear behind other HUD elements.
Thralls now get an icon next to their master to easier see and remember who they are. Likewise, vampires who have thralls now get little icons next to their thralls.
image
Inspired by: VOREStation/VOREStation#2636
I also replaced the cult icon with one from Paradise station, credits to them.
Vampires with victim awareness enabled will no longer drop their victims to the floor.
Stunned people can no longer interact with radios. This means that you cannot use a radio while being bloodsucked.
Clicking the drain blood ability whilst draining blood will now cause you to stop sucking blood at the end of the next drain cycle.
Gaining a vampire power is now displayed a bit nicer in the chat log.
Vampires now have a UI element on the HUD for how much usable blood they have, what their frenzy counter is at, and to suck people.
Removing vampire status from a player now removes their vampire abilities and such.
Vampires now can only suck up until 950 units of usable blood.
Vampire glare now stuns IPCs and cyborgs as well.
Hulks no longer have funky punctuation.
Veil walking now uses your mob sprite instead of a generic ghost sprite.
Triggering veil walking now breaks all grabs on you.
The vampire help menu has been revamped to be more up to date and stylish.
changes:
rscadd: "Ported a new chat system, Goonchat, that allows for cool things like changing font style, size, spacing, highlighting up to 5 strings in the chat, and DARK MODE."
rscadd: "Repeated chat messages can now get compacted. You can disable this in goonchat settings."
rscadd: "You can change icon style to any font on your system."
tweak: "The game window has been altered a bit to adjust for this."
rscdel: "Removed skin style prefs as they are no longer used."
No more negative frenzy.
LIs restrict social abilities (presence and dominate).
Also adds a notify parameter to vampire_can_effect_target. This way, the vamp doesn't get notifications in passive loops, such as Presence.
Isntead of random probability ticks, the messages are sent every X seconds, depending on how close to frenzy you are. Easier to control the spam that way.
Also cleans up the feed code with easier accessing of vars, and makes feeding reduce frenzy.
The largest chunk of this rewrite.
Reworks the vampire powers, and makes them completely modular, as with changeling. Also adds a few powers, and so on.
A massive list of TO-DOs remains.