Commit Graph

107 Commits

Author SHA1 Message Date
skull132
496e01bc15 Vampire Thrall Fix
Forgot to add the thrall to the master's datum list.
2016-05-05 23:10:59 +03:00
skull132
91db04eb3f Vampire Progression
Implements the power datums and adds vampire progression. Balancing needs to be done later in the game.
2016-05-05 23:10:15 +03:00
skull132
3e8ac5ee39 Vampire Re-write: Block 1
The largest chunk of this rewrite.

Reworks the vampire powers, and makes them completely modular, as with changeling. Also adds a few powers, and so on.

A massive list of TO-DOs remains.
2016-04-26 20:29:14 +03:00
skull132
e7e4a32266 Revert Better thralls list handling, maybe?
Attempted fix at #204. The list handling is REALLY funky and probably needs a proper refractor. But I'm too loaded with projects to deal with this atm, so bandaid fix it is.

(reverted from commit 4643217e6e)
2016-03-25 18:26:59 +02:00
skull132
4643217e6e Better thralls list handling, maybe?
Attempted fix at #204. The list handling is REALLY funky and probably needs a proper refractor. But I'm too loaded with projects to deal with this atm, so bandaid fix it is.
2016-03-25 18:10:04 +02:00
skull132
36dbadc106 Del() -> Qdel() 2016-02-07 14:59:21 +02:00
Ryan784
5f655dbbdb Vampire Gamemode Developement Test
The Vampire gamemode, as ported right now. The gamemode is in, as well
as creating a vampire through the traitor panel. All abilities seem to
function, unable to test enthrall however (though I have a feeling it
will have to be redone). Enthralling someone without a CKey will give
you the correct response, however.

Any abilities having to do with lums will need to be redone. Vamphud as
well.

If looking over this and pointing out errors/fixing is faster than
simply porting it yourself, then feel free to do so!
2016-01-20 22:14:21 -05:00