Commit Graph

116 Commits

Author SHA1 Message Date
VisVirific
c475e9d010 Shaker and Cyborg Drink Synthesizer Additions (#13652) 2022-04-27 17:45:35 +02:00
Wowzewow (Wezzy)
23f1dcdef8 Squelchy Skrell Stuff (#13078) 2022-03-01 17:10:46 +01:00
Matt Atlas
5bcf84cb23 Overmap exoplanet generation, ported from Bay. (#12362) 2022-01-17 22:16:48 -03:00
nerocavalier
3ea3236553 Please merge ASAP - Vannatusk sound Reduction (#12530) 2021-09-21 20:51:54 +02:00
Matt Atlas
b64224770c Ports Bay's updated evacuation controller and bluespace jump. (#12445) 2021-09-07 17:12:10 +02:00
Alberyk
869f8fbca3 Schlorrgo Evolution Expanded (#12385) 2021-08-31 17:58:09 -03:00
Alberyk
2134a4ca69 Adds a new mining dungeon (#12272) 2021-08-05 18:08:34 +02:00
Casper3667
28c1fdbef4 Removes several sounds with incompatible license (#12263) 2021-08-01 17:22:43 +02:00
Matt Atlas
a1c25ba1f9 Ports Technomancer from Polaris. (#11595) 2021-05-08 16:08:53 +02:00
Geeves
9422b83560 Pyromania Update (#11805) 2021-05-08 12:08:23 +02:00
Matt Atlas
68dff443d6 Deletes the clown outfit from the game. (#11722) 2021-04-24 18:24:33 +02:00
Geeves
d8b26be170 Skrell Slaps (#11355) 2021-03-07 19:22:05 +01:00
Geeves
eb47aa907a Pig (#10947) 2021-01-16 12:30:02 +01:00
Wowzewow (Wezzy)
aed95dc846 some random sounds here and there (#10900)
fixes rustle1.ogg
new vaurca antenna twitch sound
new zippo sounds
new wall hitting sounds

taken from /tg/ and bay
2021-01-09 18:41:47 +01:00
Matt Atlas
8007ccd2ea IPC battery rework, ion rifle nerf, surge damage. (#10245)
- EMPs no longer deal permanent damage. Instead, they deal a temporary kind of damage called surge damage, that lasts for 10 seconds at maximum.
  - Surge damage makes mechanical or assisted limbs count as broken and nonfunctional.
  - Surge damage has special interactions with the mechanical heart and eyes.
  - EMP damage is no longer randomized. It is now much more consistent.
  - IPC battery is no longer represented as nutrition. Instead, the microbattery organ contains a super-capacity cell that is used for all their actions. This is represented with a new HUD icon.
  - Hardsuits can now be charged in robot chargers if you are wearing them.
  - Ion bolts now have a hit sound.
  - Removed the ion rifle lethal mode.
  - The ion rifle now has four shots.
2020-12-19 01:34:40 +01:00
Wowzewow (Wezzy)
8ea465254d Chair Fixes (#10815) 2020-12-17 17:31:00 +01:00
Geeves
bd8d269c7b Emergency Grill Things (#10212) 2020-10-10 00:54:32 +02:00
Geeves
0dd7d9661d Antag Notification (#10068)
Added sounds to becoming an antagonist, so people who are alt-tabbed are aware of it.

Ported from: PolarisSS13/Polaris#6840
2020-09-27 18:36:59 +03:00
Wowzewow (Wezzy)
7114d3525f More new sounds and fixes equip sounds (#9464) 2020-08-12 11:17:39 +02:00
Wowzewow (Wezzy)
4b1faebb80 adds crushing cans on your head and bottle flipping (#9340) 2020-07-30 11:59:28 +02:00
Matt Atlas
fbba380b32 Adds new synthlore title screens, reworks title logic. (#9407)
Leaving the lobby screen list empty now adds all icon states to the lobby screen list. Also, only one dmi plays at a time.

This means that adding a new title screen is now as simple as just adding it to the dmi. Or making a new dmi for a new category.

Added a new sound when you click things in the menu - more futuristic.
2020-07-25 15:34:28 +03:00
fernerr
f9bf5aefb0 Ports some lift stuff from Bay (#9257) 2020-07-19 15:59:45 -03:00
Wowzewow (Wezzy)
1f754c759c re-adds radio sounds, properly this time (#8237)
they should have proper pauses and checks and shit, and should actually be properly balanced because I ported these from Bay
2020-05-30 17:36:42 +03:00
Wowzewow (Wezzy)
50063a9481 Adds sounds to falling over (#8866) 2020-05-17 11:28:42 +02:00
Matt Atlas
2e5fdf970c Landmark Shuttles (#8512)
The lifeless live again. Or in this case, what never actually lived here.

Ports Baystation12/Baystation12#17460 probably for real this time. What this allows us to do is create shuttles on runtime and make shuttles easier by just making landmarks and a shuttle instead of areas and shuttles. Also allows runtime landmark creation via flares or whatever AND allows shuttles to use different landmarks at will.

I removed most of the overmap stuff, I think. It shouldn't be hard to slam it in whenever we need to.

Changes:

    "Shuttle code has been completely reworked."
    "Shuttles can now be modified to have more than one destination."
    "Shuttles now have a takeoff sound."
    "You can now throw mobs against walls to damage them. A lot."
    "You now need a neckgrab to throw mobs."
    "BEING UNBUCKLED DURING SHUTTLE LAUNCH IS DANGEROUS! Don't do it."
    "Adminghosts can now interact with all shuttles."
2020-04-05 21:15:31 +03:00
Alberyk
8463300224 Cold War Arc Release: Hearts of Plasteel Edition (#8585) 2020-04-05 16:31:56 +02:00
Matt Atlas
9ab1f2cfb1 Projectile impact effects, sounds and blood splatters. (#8444)
Based.
2020-03-20 21:28:28 +01:00
ghostsheet
b13022534f voidsuit QOL (#8333) 2020-02-26 00:59:56 -03:00
Matt Atlas
ce89a23f63 Ports footstep sounds from Bay (#8182)
* New glowstick and sink sounds

also tidies up some code here and there

* pop

* now you're fixed

* forgot to clean this up

* tiding up

* Ports footstep sounds from Bay

also climbing stairs has a sound now

* changelog

* Update code/modules/mob/living/carbon/human/human_movement.dm

Co-Authored-By: mikomyazaki <47489928+mikomyazaki@users.noreply.github.com>

* Update code/modules/mob/living/carbon/human/human_movement.dm

Co-Authored-By: mikomyazaki <47489928+mikomyazaki@users.noreply.github.com>

* Update code/modules/mob/living/carbon/human/human_movement.dm

Co-Authored-By: mikomyazaki <47489928+mikomyazaki@users.noreply.github.com>

Co-authored-by: mikomyazaki <47489928+mikomyazaki@users.noreply.github.com>
2020-02-10 17:09:46 +01:00
Wowzewow (Wezzy)
bdfdefba6c Adds new sounds to buckling, helmet and closets (#8188)
Also tweaks the coffee machine vending sound.
2020-02-10 13:51:39 +01:00
wezzy
da9906c4f9 Merge remote-tracking branch 'upstream/master' into cool_footsteps 2020-02-03 06:25:44 +08:00
wezzy
ccb6fc850e Ports footstep sounds from Bay
also climbing stairs has a sound now
2020-02-03 06:20:41 +08:00
Wowzewow (Wezzy)
a118b6f28f Autopsy scanner & optable sound (#8139) 2020-02-02 18:57:39 +01:00
Wowzewow (Wezzy)
b4ad63fb26 New glowstick, sink, and joint relocation sound (#8131) 2020-02-02 13:17:51 +01:00
Wowzewow (Wezzy)
48e4227b24 adds new window cracking and message formatting (#8132)
also adds some consistency of glass sound naming schemes
and any glassbreak noises properly uses the list now in sound.dm
2020-02-02 13:12:46 +01:00
wezzy
48c01c8b92 New glowstick and sink sounds
also tidies up some code here and there
2020-01-30 06:34:34 +08:00
Matt Atlas
81c538da9b Adds borer as its own gamemode. Switches some psionics around. (#7976) 2020-01-14 08:48:42 +01:00
Matt Atlas
c087a0a0bf Ports a psionic system from Bay. (#7717)
* Ports a psionic system from Bay.

* Rip out this shitcode.

* shitcoden't

* fixes

* it should work fully now

* Admin fixes

* Remove todos

* remove todos part 2

* Removes psi-armour. We don't need this for now.

* Skrell are now operants. Tweaks coercion.

* Adds thralls.

* Temp removal of psiarmour. Fixes psigrabs.

* Thrall assay.

* fixes

* More fixes

* unused define cleanup

* Log and powers

* Skrell powers are done.

* Update code/modules/psionics/events/mini_spasm.dm

Co-Authored-By: Geeves <ggrobler447@gmail.com>

* Update code/modules/psionics/events/mini_spasm.dm

Co-Authored-By: Geeves <ggrobler447@gmail.com>

* Update code/modules/psionics/equipment/cerebro_enhancers.dm

* did this work???

* jargon

* arrow's fixes

Co-authored-by: Geeves <ggrobler447@gmail.com>
2019-12-24 11:32:05 +01:00
Wowzewow (Wezzy)
962c45b6fa P.P.A.P (Pen, Paper and PDA) update (#7410) 2019-11-21 15:49:17 +01:00
Matt Atlas
ca1e06d6c7 Adds distress beacons instead of the current ERT call (#7169) 2019-10-27 14:35:24 +01:00
alsoandanswer
9b478773c4 Janitor Update (I'm bad at code edition) (#6928) 2019-09-06 21:23:55 +02:00
Mykhailo Bykhovtsev
c63583e17e Turrets sounds and accuracy update (#6665)
Turrets now use max accuracy value between gun or projectile accuracy which also gets 25% more bonus. Making turrets more accurate than people.

    Turrets now have deploy, retract and rotate sound effects.

Extracted from #6505
2019-07-09 19:29:42 +03:00
Mykhailo Bykhovtsev
69a4314c38 Adding simple animals sounds (#6556) 2019-07-08 12:26:41 +02:00
ParadoxSpace
6916089d4e Replaces Mice w/ Rats (#6625) 2019-07-06 00:03:35 +02:00
alsoandanswer
0cd2b58c96 Fixes mop sound artifacting, pen clicking doesn't spam logs anymore (#6616)
mop sound had a weird bass, so i fixed that (with help of gem)

removed the pen chat click thing. no more spamming local logs
2019-06-24 14:39:23 +03:00
alsoandanswer
e340e796c8 New Janitor sprites and other stuff (#6466) 2019-05-22 20:52:53 +02:00
alsoandanswer
1bab746d17 adds new sounds (the not stupid version) (#6307) 2019-05-05 23:51:08 +02:00
Kaedwuff
34bcb59a65 Chaplain Buffs (#6246)
-Adds an aspergillum, which will hold up to 10u of liquids, such as holy water, and spray out out to adjacent squares, such as those occupied by filthy vampires. It also makes a pretty jingle sound when you do so. The sprite was provided by Dronz.
-Removes the buggy null item box, and replaces it with obsidian shards that can be reassembled at will to whatever null item shape you crave.
-Null items can now be mounted on poncho backs
-Some backend updates to spraybottle code that will let you change the sound effect of a spray-object if someone makes one in the future.
2019-04-20 22:59:14 +03:00
Kaedwuff
d4cbac22b1 Better succing (#5855)
Using open-source resources I created a better bite and suck sound effect than the loud squishy noise we had for vampires.
2019-01-01 23:11:06 +02:00
Matt Atlas
5e9f7f6ddf Modifies some current sounds and adds some new ones. (#5489)
Pretty much title, swapped some sounds around and added a few new ones.
2018-11-10 04:54:14 +01:00